tonyka wrote:as I said in another topic, I do not know programming, but if it draw,
for furniture is enough "node box"
but falls short with the textures, and not how it works paramtype2 = "facedir"
and add 3D characters would give very good aspect to the game ...
you ask what you need ...
tools, characters, furniture ...
I'll draw it in 3d
lesliev wrote:Here's something else that might be useful to further refine the animation, should we get that far! http://art2shere.blogspot.co.nz/2012/07/sequence-photography-power-of-motion.html
lesliev wrote:
fixed={
{0.5, 0.4, 0.2 0.2, 0.2, 0.2}
}
cactuz_pl wrote:I created an animated model, is very simple because it's my first. Anyone can use it for what it wants. It could be used as mob.
Download
One more thing:
How to convert model like this into something like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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fixed={
{0.5, 0.4, 0.2 0.2, 0.2, 0.2}
}
Or in other way to use model like this in mod as block?
tonyka wrote:if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail
the only fault he has, is that the texture coordinates are fixed to the world
if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail
the only fault he has, is that the texture coordinates are fixed to the world
therefore rotates the block but not the texture
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