azekill_DIABLO wrote:Wait. it should fit better in the horror mobs.
"Duck and cover! He's taking a dump!"
Now that's horrible.
azekill_DIABLO wrote:Wait. it should fit better in the horror mobs.
duane wrote:"Duck and cover! He's taking a dump!"
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:duane wrote:"Duck and cover! He's taking a dump!"
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
-- creeper
mobs:register_mob("mobs_creeper:creeper", {
type = "monster",
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {
{"mobs_creeper.png"},
},
visual_size = {x=4.5,y=4.5},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
animation = {
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
speed_normal = 15, speed_run = 15
},
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
explode = "tnt_explode"
},
hp_min = 30,
hp_max = 40,
armor = 90,
blood_texture = "mobs_creeper_inv.png",
water_damage = 2,
lava_damage = 15,
damage = 21,
reach = 2,
attack_type = "explode",
view_range = 16,
run_velocity = 3,
stepheight = 1.1,
drops = {
{name = "default:torch", chance = 10, min = 3, max = 5,},
{name = "default:iron_lump", chance = 5, min = 1, max = 2,},
{name = "default:coal_lump", chance = 3, min = 1, max = 3,}
}
})
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
D00Med wrote:
It'd be good if mobs would stay still for screenshots.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:good point
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
2016-08-29 15:11:40: ERROR[Main]: ServerError: Lua: Runtime error from mod 'vehicle_mash' in callback luaentity_Rightclick(): ...lan\minetest\bin\..\mods\Creatures_Modpack\dmobs/api.lua:245: attempt to index local 'entity' (a userdata value)
2016-08-29 15:11:40: ERROR[Main]: stack traceback:
2016-08-29 15:11:40: ERROR[Main]: ...lan\minetest\bin\..\mods\Creatures_Modpack\dmobs/api.lua:245: in function 'detach'
2016-08-29 15:11:40: ERROR[Main]: ...\Kurulan\minetest\bin\..\mods\vehicle_mash/framework.lua:73: in function <...\Kurulan\minetest\bin\..\mods\vehicle_mash/framework.lua:55>
D00Med wrote:I need to make that...
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
D00Med wrote:I need to make that...
Inocudom wrote:My concern about your mobs is that some of them might cause damage to structures or start fires. Perhaps a way to turn those effects off would be a good idea?
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