[Mod] D00Med mobs [dmobs]

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Re: [Mod] dmobs(D00Med mobs)

by duane » Tue Aug 23, 2016 11:08

azekill_DIABLO wrote:Wait. it should fit better in the horror mobs.


"Duck and cover! He's taking a dump!"

Now that's horrible.
 

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Re: [Mod] dmobs(D00Med mobs)

by cd2 » Tue Aug 23, 2016 11:51

Great mod!
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Tue Aug 23, 2016 14:36

duane wrote:"Duck and cover! He's taking a dump!"

Image
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Mod] dmobs(D00Med mobs)

by duane » Tue Aug 23, 2016 15:27

azekill_DIABLO wrote:
duane wrote:"Duck and cover! He's taking a dump!"

Image


Stop feeding the pigs nitro-glycerine!
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Tue Aug 23, 2016 17:09

sorry. i thought they liked it.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Tue Aug 23, 2016 21:06

Don't scare me! :D It would be better in the horror mod
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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Wed Aug 24, 2016 12:51

would be nice to make kamikaze flying pigs! (i have weird ideas today.)
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Wed Aug 24, 2016 20:18

That would be cool.
Does anyone know how to use the "explode" attack type?
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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Thu Aug 25, 2016 11:35

i think you should check the api. it's defined. or looks mobs_more_monster mod, it has a creeper.

EDIT: here is the code
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-- creeper
   mobs:register_mob("mobs_creeper:creeper", {
      type = "monster",
      visual = "mesh",
      mesh = "mobs_tree_monster.x",
      textures = {
         {"mobs_creeper.png"},
      },
      visual_size = {x=4.5,y=4.5},
      collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
      animation = {
         stand_start = 0,   stand_end = 24,
         walk_start = 25,   walk_end = 47,   
         run_start = 48,      run_end = 62,
         punch_start = 48,   punch_end = 62,
         speed_normal = 15,   speed_run = 15
      },
      makes_footstep_sound = true,
      sounds = {
         random = "mobs_treemonster",
         explode = "tnt_explode"
      },
      hp_min = 30,
      hp_max = 40,
      armor = 90,
      blood_texture = "mobs_creeper_inv.png",
      water_damage = 2,
      lava_damage = 15,
      damage = 21,
      reach = 2,
      attack_type = "explode",
      view_range = 16,
      run_velocity = 3,
      stepheight = 1.1,
      drops = {
         {name = "default:torch", chance = 10, min = 3, max = 5,},
         {name = "default:iron_lump", chance = 5, min = 1, max = 2,},
         {name = "default:coal_lump", chance = 3, min = 1, max = 3,}
      }
   })
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Thu Aug 25, 2016 19:35

Oh that seems pretty simple.
I had to add:
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -3
end
end

Before I added that the pig would start flashing and take off into outer space.
Anyway, I have added exploding pigs, but there are still peaceful pigs, you can look at their face to tell the differrence
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Fri Aug 26, 2016 08:39

screenshots! screenshots!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Fri Aug 26, 2016 08:48

Image
It'd be good if mobs would stay still for screenshots.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Fri Aug 26, 2016 10:24

:D how pesky they are!

He is very nice! when you hurt him... he blows?
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Fri Aug 26, 2016 20:31

No, those are peacefult
Image
^these aren't
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by MineYoshi » Fri Aug 26, 2016 23:13

D00Med wrote:Image
It'd be good if mobs would stay still for screenshots.

It's enough Minetest for today.
I'm going to read books...
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Sat Aug 27, 2016 12:44

good point
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Mod] dmobs(D00Med mobs)

by MineYoshi » Sat Aug 27, 2016 17:40

azekill_DIABLO wrote:good point

Can this have nyan cats and rainbow ponys...

Better PPink Fluffy Unicorns Dancing On Rainbows!
:D
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Sun Aug 28, 2016 09:09

Could be great ;)
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Sun Aug 28, 2016 21:43

I need to make that...
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by mahmutelmas06 » Mon Aug 29, 2016 12:25

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2016-08-29 15:11:40: ERROR[Main]: ServerError: Lua: Runtime error from mod 'vehicle_mash' in callback luaentity_Rightclick(): ...lan\minetest\bin\..\mods\Creatures_Modpack\dmobs/api.lua:245: attempt to index local 'entity' (a userdata value)
2016-08-29 15:11:40: ERROR[Main]: stack traceback:
2016-08-29 15:11:40: ERROR[Main]:    ...lan\minetest\bin\..\mods\Creatures_Modpack\dmobs/api.lua:245: in function 'detach'
2016-08-29 15:11:40: ERROR[Main]:    ...\Kurulan\minetest\bin\..\mods\vehicle_mash/framework.lua:73: in function <...\Kurulan\minetest\bin\..\mods\vehicle_mash/framework.lua:55>


I cannot use dmobs and wehicle mash together. It gives error after some time
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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Mon Aug 29, 2016 12:56

D00Med wrote:I need to make that...

He yesterday i got an idea: a cow with red eyes with a mane.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by jakab » Mon Aug 29, 2016 15:52

WOW WOW WOW :O

i like this mod so mutch :D the dragons, and with mobs redo ... :D
what can i use for the dragon gems ? :P

make a big dragon witch have all the dragons talent :D (like a boss) and like in nssm we have to craft its egg ;)
or make a portal to it :D

( make normal pig pls :'D )
 

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Re: [Mod] dmobs(D00Med mobs)

by MineYoshi » Mon Aug 29, 2016 22:16

D00Med wrote:I need to make that...

Do Pink Fluffy Unicorns Dancing On Rainbows! :D
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Tue Aug 30, 2016 05:50

Woow so many ideas, thanks everyone.
@jakab: the gems are used for hatching eggs. You have to rightclick an egg with a dragon gem and then the gem of the power corresponding to the dragon type you want.
@mahmutelmas06: hmm I'll have to look into that. I don't really understand the problem.

Edit:
another update thanks to taikedz:
Orcs and ogres have fall damage and fear heights, and hedgehogs won't jump as high.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by jakab » Tue Aug 30, 2016 08:37

ah ok :)

what about my idea ? :D
how do you like it ? :) (that idea is from enderdragon :D )
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Tue Aug 30, 2016 09:27

It's a good idea, but I'm not sure about multiple powers, I'll see what I can do.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by jakab » Tue Aug 30, 2016 11:29

thanks :)

i like this mod :D
i was fighting with 3 boss dragon, iron armor, health, fast, light -potion, and it is so cool :D
(i cannot say how cool it is :P )
 

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Re: [Mod] dmobs(D00Med mobs)

by Inocudom » Fri Sep 02, 2016 00:06

Inocudom wrote:My concern about your mobs is that some of them might cause damage to structures or start fires. Perhaps a way to turn those effects off would be a good idea?

Which line would it be in this mod?
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Fri Sep 02, 2016 01:02

It's not in this one yet
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Fri Sep 02, 2016 22:02

I have added it to this mod now, but you have to change both init.lua and dragons.lua.
And now there are nyan cats!
Image
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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