[mod-pack] more monsters, for mobs_redo [mobs_more_monsters]

blert2112
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[mod-pack] more monsters, for mobs_redo [mobs_more_monsters]

by blert2112 » Sat Aug 15, 2015 17:17

A few monsters ported from other mob frameworks to Mobs-Redo.

REQUIRES mobs_redo v1.17 or newer!

They all still need a bit of tweaking regarding spawn rate, rarity, and balance but should all work.

Contains:
    creeper by Davedevils (from his subgame MineClone)
    pumpkin king/boom from Not-So-Simple-Mobs
    sandworm from Not-So-Simple-Mobs
    senderman by Devyn Collier Johnson
    slimes by Tomas J. Luis
    yeti from KPGMobs
    zombie by Blockmen

All have an option inside their respective init.lua files. They come with a spawn block, you can disable it with the ENABLE_SPAWN_NODE variable.

The Pumpkin King it supposed to be tough and hit hard, let me know if I need to tweak it's settings. It also has a little surprise for you, I wouldn't let them hang around too long.

The Zombie has a "little" surprise also.

The Sandworm... It is currently not advised to change your armor while under the influence.

License information for the models and textures can be found inside the respective folders.

zip ... https://github.com/blert2112/mobs_more_ ... master.zip
github ... https://github.com/blert2112/mobs_more_monsters.git


I realize that some of these mobs are available as Mobs.Redo compatable elsewhere. These are updated to take advantage of recent updates to the Mobs.Redo API and are just packages of what I use on my server. Many more to come.
Last edited by blert2112 on Tue Sep 29, 2015 19:23, edited 1 time in total.
 

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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by blert2112 » Sat Aug 15, 2015 23:39

Updated
Added the Sandworm. You will need a quite recent Minetest build for this one.
 

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lightonflux
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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by lightonflux » Tue Aug 18, 2015 01:52

Screenshots please.
 

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Minetestforfun
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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by Minetestforfun » Fri Aug 21, 2015 09:38

Need screenshots please...
 

blert2112
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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by blert2112 » Tue Sep 29, 2015 19:25

Updated
Added mobs_redo 1.17 new reach option.
 

npx
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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by npx » Sun Jan 24, 2016 18:46

With the 2.1 update of Not_So_Simple_Mobs we have updated the Pumpking and the Sandworm... Check it out if you want update your great modpack!
 

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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by azekill_DIABLO » Thu Feb 25, 2016 16:39

screenshots please!
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duane
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Screenshots

by duane » Fri Feb 26, 2016 02:01

Image
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mobs_more_monsters_composite.jpg
mobs_more_monsters_composite.jpg (536.98 KiB) Viewed 1149 times
 

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Milan*
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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by Milan* » Fri May 20, 2016 07:55

deleted
 

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Andrey01
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Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

by Andrey01 » Sun Feb 12, 2017 15:15

Have you changed sound of sandworm?Now it is other
 


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