[Mod Request] Re-generating water source.

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bgsmithjr
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[Mod Request] Re-generating water source.

by bgsmithjr » Tue Mar 20, 2012 19:57

If you dig a 1x1x1 hole and put a water source in it, then scoop it out the water is gone. If I was to make a kitchen sink, it would only be good for one bucket of water.
 

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LorenzoVulcan
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by LorenzoVulcan » Tue Mar 20, 2012 20:10

Do you mean to regenerate infinite water in a 1 x 1 x 1 hole like in minecraft?
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LolManKuba
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by LolManKuba » Tue Mar 20, 2012 21:29

Time to make an infinite water source.
You need 1 bucket of water. (or two if you don't want to make a trip back)
An ocean/lake.
And now you need to dig 3 combined holes. Poor the water into both width ends.
It should look like this
Image
 

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bgsmithjr
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by bgsmithjr » Wed Mar 21, 2012 00:02

On dev-01222012 I could scoop water_source. and once it was scooped the water would disappear. On what version does your idea work?

EDIT: On dev-03182012, you can scoop water that is not water_source.

AND: Yes, I was referring to the idea you mentioned. I did not know it was in minecraft.
Last edited by bgsmithjr on Wed Mar 21, 2012 00:08, edited 1 time in total.
 

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Re:

by SAMIAMNOT » Fri May 22, 2015 21:24

bgsmithjr wrote:...On dev-03182012, you can scoop water that is not water_source...


Is that true cuz I cant do it now. I have the latest version.
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LionsDen
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Re: [Mod Request] Re-generating water source.

by LionsDen » Fri May 22, 2015 23:49

You need to take the water source that is in the middle. It is the one that will regenerate between the other two sources. If you take one of the end ones, it can't regenerate.
 

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Re: [Mod Request] Re-generating water source.

by prestidigitator » Sat May 23, 2015 02:22

The only difference between Minetest water and the Game of Life is that water doesn't get smothered by having too many neighbors (well, and that other node types serve as holes/barriers).
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Sat May 23, 2015 12:35

Oh I see.

I made renewable wter source in a pool on accident and wanted to know how it happened so I cpuld do it again. Basically you have to let water from one water source flow into another water source? Is that it?
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Re: [Mod Request] Re-generating water source.

by prestidigitator » Sat May 23, 2015 13:28

SAMIAMNOT wrote:I made renewable wter source in a pool on accident and wanted to know how it happened so I cpuld do it again. Basically you have to let water from one water source flow into another water source? Is that it?


Any node that is air or flowing water becomes a water source if it has two or more water source neighbors. Diagonals do not count (guess that's another difference from Life).
 

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Re: [Mod Request] Re-generating water source.

by LionsDen » Sat May 23, 2015 15:33

Actually, diagonals do count. If you have a hole that is 2x2, and place one water source in opposing corners, the other two corners will become water sources not flowing water.

Here is the sample of what I mean.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
     XO
     OX

becomes (where X is the water source.)

     XX
     XX
 

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Re: [Mod Request] Re-generating water source.

by ExeterDad » Sat May 23, 2015 18:27

LionsDen wrote:Actually, diagonals do count. If you have a hole that is 2x2, and place one water source in opposing corners, the other two corners will become water sources not flowing water.

Here is the sample of what I mean.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
     XO
     OX

becomes (where X is the water source.)

     XX
     XX

That is correct :)
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Re: [Mod Request] Re-generating water source.

by prestidigitator » Sat May 23, 2015 19:22

LionsDen wrote:Actually, diagonals do count. If you have a hole that is 2x2, and place one water source in opposing corners, the other two corners will become water sources not flowing water.

Here is the sample of what I mean.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
     XO
     OX

becomes (where X is the water source.)

     XX
     XX


Diagonals don't count because you have to consider the situation relative to one of those Os (potential spaces to be changed to a water source). If diagonals counted, the following pattern would work as well:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
XO
XO

(It doesn't.)
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Sat May 23, 2015 20:24

Okay thanks. There was nothing about this online, so I thought renewable water source could only be created by the mapgen. I suppose in oceans the only reason the source is renewable is because there are other sources next to it?
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Re: [Mod Request] Re-generating water source.

by twoelk » Sat May 23, 2015 20:52

indeed this:
XOX

is the same as this:
OX
X

both have two directly neighbouring water sources.
That is why this:

XXXXXXXXXXXXXXXXXXXXX
XOOOOOOOOOOOO

will eventually turn the complete bottom row to sources.
That is how you fill lakes easily and pretty fast.
Make one row by going like

XOXOXOXOXOX

where if the row is thus
123456789
place source on 1 and 3 and wait
place generated 2 at 5 and wait
place generated 4 at 7 and so on ....

and then add at one side something like

XXXXXXXXXXXXXXXXXX
O
X
O
X
O
X

working along both sides works faster and safer

of course you may have to adjust youre strategy to the shape of your lake but this should also give an idea of which water sources can be safely scooped up and replenish and which not as they would not regenerate.
Keep in mind this may need some time for the server to do and on laggy servers you may have to wait for quite a while for the transformation to take place.
Using this knowledge you can build interesting stone generators.
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Tue May 26, 2015 23:51

What are StoneGenerators ?
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Re: [Mod Request] Re-generating water source.

by rubenwardy » Wed May 27, 2015 00:31

Placing lava next to water to create unlimited stone.
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Wed May 27, 2015 01:07

I thought that made obsidian.
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LionsDen
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Re: [Mod Request] Re-generating water source.

by LionsDen » Wed May 27, 2015 04:27

Only if flowing water or water sources are touching on edge or corners does it turn lava sources into obsidian. If water sources or flowing water touch flowing lava on the edges or corners, it turns the flowing lava into stone.
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Sat May 30, 2015 01:49

I tested this and none of this worked with lava sources. I tried the "XOXO" thing and no luck.
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Re: [Mod Request] Re-generating water source.

by prestidigitator » Sat May 30, 2015 04:32

SAMIAMNOT wrote:I tested this and none of this worked with lava sources. I tried the "XOXO" thing and no luck.

Correct. They, "fixed," that a release or two ago. Water sources yes; lava sources no. Something about the rarity of obsidian, or doing it like Minecraft, or whatever.
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Sat May 30, 2015 13:45

ARGHH!!!!
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Re: [Mod Request] Re-generating water source.

by rubenwardy » Sat May 30, 2015 13:58

There was quite an outburst at the time: viewtopic.php?id=5145

(please don't bump that topic)
 

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Re: [Mod Request] Re-generating water source.

by SAMIAMNOT » Sun May 31, 2015 00:23

Dont worry; I wont.
So did they mod it so you can have infinite lava.
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