hay weren't every one of you all newbies before.rubenwardy wrote:good point less newbies lol
PilzAdam wrote:general3214 wrote:This topic just sparked an idea for me. Minetest should be ported to consoles/smartphones that currently do not have Minecraft available. However, this does not mean that I discourage development for Xbox, iOS, or etc. I am just suggesting an idea to the developers, so that Minetest won't be hidden behind Minecraft's wall of popularity.
I personally dont care if Minetest is less popular than Minecraft. Being a small and not-so-known project has also a lot of good sides.
I dont really use any other devices except the PC, so I wont develop for them.
I noticed that MT has sooooooooooo many MC haters. I don't know why but there are and both sides are really just vice cersa of eachother.philipbenr wrote:Yeah... I noticed that MC has soooooo many MT haters. Why would you hate a game clone? Because they paid money for it and MT is free. -.-
If you fixed a few mods into MT that made it look like Minecraft, add the MC default textures and put in on a mobile phone and named it MCpocket edition plus, not many people would really notice much of a difference. I'm not joking.
philipbenr wrote:You pay money for it whereas MT is free
Yeah well i have been here almost a year and i have seen tons of minecraft is horrible from minetest players. And what you say is vice versa of this.philipbenr wrote:@jojoa
I didn't really notice the vice-versa. I think it is because of what I said above:philipbenr wrote:You pay money for it whereas MT is free
Disgruntled over money. Paying for something when you can get it (sorta) for free.
Sorry but the farthest someone ever giot was scan and iirc he could not get irrlicht to work on android thus destroying our chances.joannis.orlandos wrote:Hey guys! I'm one such newbie you guys were talking about.
I was wondering what the progress is on the (unofficial) Minetest Client for android. The server works like a charm so far.
Thanks for Minetest, the crazy amount of mods and the work on other projects like the android port.
you are not bothering me. Iirc I was the first one to ask for a port to android and have been waiting forever for this. Anything that furthurs the project I am very happy to help test since I have a powerful tablet with the latest android.joannis.orlandos wrote:I'm sorry if I'm bothering you/you don't have any further information on the matter but did they try to port Irrlicht themselves? I did find out a while about one port ( https://gitorious.org/irrlichtandroid/pages/Home ) which has been forked by another few.
Otherwise I'll try and find this out by myself.
jojoa1997 wrote:you are not bothering me. Iirc I was the first one to ask for a port to android and have been waiting forever for this. Anything that furthurs the project I am very happy to help test since I have a powerful tablet with the latest android.joannis.orlandos wrote:I'm sorry if I'm bothering you/you don't have any further information on the matter but did they try to port Irrlicht themselves? I did find out a while about one port ( https://gitorious.org/irrlichtandroid/pages/Home ) which has been forked by another few.
Otherwise I'll try and find this out by myself.
Edit: I have tested this and both work on my nexus 7 with Android 4.3
sfan5 wrote:I got Irrlicht working on Android.
Link to test App (.apk)
joannis.orlandos wrote:sfan5 wrote:I got Irrlicht working on Android.
Link to test App (.apk)
What's supposed to appear if I may ask? I'm staring at an app showing me nothing but black (android 4.0.3).
Edit:
Did you build it for 4.3 exclusively? Edit2: (By which I mean 4.0 as minimum and 4.3 as supported API.)
It does not crash which is a good thing on it's own. It might have rendering issues with my Android build (which may be related to the compiling process and the project settings) which would've been caught by a try/catch.
sfan5 wrote:I got Irrlicht working on Android.
Link to test App (.apk)
stormchaser3000 wrote:i might know how t o do this i will add on screen buttons (if i can) and compile it with irrclicht android
joannis.orlandos wrote:I'll be spending (most of) my next 6 hours trying to get irrlicht to compile.stormchaser3000 wrote:i might know how t o do this i will add on screen buttons (if i can) and compile it with irrclicht android
Please do! As this port of irrlicht seems to have gone unnoticed this may be a chance of sucessfully compiling minetest for android! Let's hope and work for the best I guess.
stormchaser3000 wrote:sfan5 wrote:I got Irrlicht working on Android.
Link to test App (.apk)
sorry sfan5 but that is a nice gateway timeout error on that site can it be uploaded to media fire
sfan5 wrote:I got Irrlicht working on Android.
Link to test App (.apk)
sfan5 wrote:Oh.. right
You need to put sydney.bmp and sydney.md2 on your (external) storage [sdcard]
Edit:
You can also replace sydney.md2 with any model in the Quake 2 format (.md2) and sydney.bmp with any texture in the bmp format
joannis.orlandos wrote:sfan, what steps did you follow to compile the engine?
I managed to fix all but one error (which I know thanks to the " -i " for ignore-errors option in my compiler by editing my way through.
nolan wrote:PilzAdam wrote:general3214 wrote:This topic just sparked an idea for me. Minetest should be ported to consoles/smartphones that currently do not have Minecraft available. However, this does not mean that I discourage development for Xbox, iOS, or etc. I am just suggesting an idea to the developers, so that Minetest won't be hidden behind Minecraft's wall of popularity.
I personally dont care if Minetest is less popular than Minecraft. Being a small and not-so-known project has also a lot of good sides.
I dont really use any other devices except the PC, so I wont develop for them.
One good side I can name for you is that we do not have a horrible community. We have some nasty people here and there but mostly we are all helpful and MC does not have such a great community, its actually considered one of the top 10 multiplayer games worst communities....
sfan5 wrote:joannis.orlandos wrote:sfan, what steps did you follow to compile the engine?
I managed to fix all but one error (which I know thanks to the " -i " for ignore-errors option in my compiler by editing my way through.
1) Download and install the Crystax NDK Toolchain
2) Use this Makefile: https://ghostbin.com/paste/2rfyo
3) Use this irrCompileConfig.h: https://ghostbin.com/paste/dwn5a
4) Run make in the source/Irrlicht directory
joannis.orlandos wrote:sfan5 wrote:joannis.orlandos wrote:sfan, what steps did you follow to compile the engine?
I managed to fix all but one error (which I know thanks to the " -i " for ignore-errors option in my compiler by editing my way through.
1) Download and install the Crystax NDK Toolchain
2) Use this Makefile: https://ghostbin.com/paste/2rfyo
3) Use this irrCompileConfig.h: https://ghostbin.com/paste/dwn5a
4) Run make in the source/Irrlicht directory
Wow.. thanks. I used the standard NDK from the developer.android.com website. And I manually fixed the Makefile, irrCompileConfig and some other files. This does spare me some work!
Did you have any luck in compiling minetest? I'll be on it in a few minutes from now.
<sfan5> https://github.com/sfan5/minetest/tree/android
<sfan5> to build that you need an android toolchain (preferably the crystax one) with android_native_app_glue.h installed into includes
<sfan5> anyway if you want to run it put the .so at /sdcard/minetest/minetest.so and all data files in /sdcard/minetest/
<sfan5> http://sfan5.duckdns.org/upload/userdata/1/MinetestLoader.apk will then do things for you
<sfan5> !! loading shared library from sdcard won't normally work, you would need to get root and "mount - /mnt/sdcard -o remount,exec" to get it to work
<sfan5> the lib in MinetestLoader.apk has extra space in the lib so one can edit the location of the minetest library with a hex editor
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