freejack wrote:Ok it seems there is some lag between the update and the readme. I know it is not config.lau but settings.lau. I need to increase the max area to protect.
it says the max is 1024m^2, trying to increase it to 5000 or more. When I do it crashes on boot.
Sokomine wrote:The areas mod usually works pretty well and protecs reliably. Try my markers mod. It has a book and a marker stone that allow you to visualize the area. That way you can check if you protected the right place.
[Edit] Of course it might be that all your other players have extensive privs and are thus allowed to build in any area. Check if they got the areas-priv.
BRICK wrote:Oh, so if they have the areas priv, then they are able to build on protected areas?
Sokomine wrote:BRICK wrote:Oh, so if they have the areas priv, then they are able to build on protected areas?
Yes. Players with that priv are area maintainers and can build there regardless of ownership. Do not give the areas priv to normal players. Only give it to your moderators/trustworthy players.
gsmanners wrote:There's also a few caveats:
- Doesn't protect your area from TNT or mesecon pistons (might have to adjust those mods if you use them).
- Doesn't protect your area from flowing water or lava placed on some kind of ledge a griefer might decide to build at the border.
CraigyDavi wrote:The area owners on the HUD do not seem to be working.
This happened just after I updated server to version 0.4.9.
Would anyone know what the problem could be? The hud.lua file is there.
ShadowNinja wrote:CraigyDavi wrote:The area owners on the HUD do not seem to be working.
This happened just after I updated server to version 0.4.9.
Would anyone know what the problem could be? The hud.lua file is there.
0.4.9 has a bug in client initialization, the TOCLIENT_HUD_ADD command is sent, but it's sent before the client is ready to handle it. Update to a recent git build, wait for 0.4.10, or downgrade.
CraigyDavi wrote:At the moment it seems to sometimes show the area owners on the HUD but rarely.
CragyDavi wrote:So I need to update the minetest version. I use a dev build from January the 26th. Do I need a newer version?
ShadowNinja wrote:TenPlus1 wrote:It seems that cactus and tree blocks can be placed in a protected areas without any problems, any idea why ??
Yes. minetest.rotate_and_place ignored protection. I've fixed it here.
ShadowNinja wrote:CraigyDavi wrote:So I need to update the minetest version. I use a dev build from January the 26th. Do I need a newer version?
It was fixed a few days after your build.
TenPlus1 wrote:ShadowNinja wrote:TenPlus1 wrote:It seems that cactus and tree blocks can be placed in a protected areas without any problems, any idea why ??
Yes. minetest.rotate_and_place ignored protection. I've fixed it here.
Works ok, am somehow still able to place doors though...
CraigyDavi wrote:Same here. People can place doors in protected areas.
ak399g wrote:What's the difference between /set_owner and /add_owner? For example, I (Admin) wish to grant another player (Moderator) access to the entire city (area ID = 1). It would be a sort of co-ownership. Do I use /set_owner, or /add_owner? What would each command do in this situation?
CragyDavi wrote:Unless you want them to only access a small area of the city in which case you would select a small area in the city and use /set_owner.
Argos wrote:Could you consider changing the function 'areas:canPlayerAddArea' so that a player does not have to remove all sub-areas before being able to create an intersecting area ?
Something like:
- if area.owner ~= name then
+ if not area.parent and area.owner ~= name then
The following change would be useful as well, as a diagnosis tool:
- for _, area in pairs(self.areas) do
+ for id, area in pairs(self.areas) do
[...]
- return false, "The area intersects with an"
- .."area which you do not own."
+ return false, "The area intersects with area "
+ ..area.name.." ["..id.."]"
+ .." owned by "..area.owner.."."
ak399g wrote:Would it at all be possible to create a "negative area"? By this, I mean imagine a cube of space. That space is owned by me (ak399). Inside that cube, there's a smaller cube of space that I wish to relinquish ownership of. Currently, I must set six "walls" of ownership around that space to have the effect of an unowned space in the middle of an owned space.
ak399g wrote:I have one large area "/set_owner"'ed by "SAFR". Inside that area I have a smaller area "/add-owner"'ed by "SAFR". To that sub-area, I have run the "/area_open" command. Playing in a second window as "ak399", I'm seeing the two areas [19 (SAFR), 20 (SAFR/open)]. I am however unable to do anything in the sub-area as "ak399".
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