- Is the bug reproducable?
do not know. - How can you reproduce the bug?
not purposely. - What is your operating system?
Ubuntu 13.10 - What is your version of Minetest?
0.4.9 (Downloaded: here ) - What game do you use? (e.g. minetest_game, MiniTest, dwarves)
minetest_game
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- Code: Select all
11:21:11: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc
In thread b62ffb40:
/build/buildd/minetestc55-0.4.9/src/server.cpp:134: virtual void* ServerThread::Thread(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b4effb40:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 ServerMapSector* ServerMap::createSector(v2s16): p2d=(6,-2))
DEBUG STACK FOR THREAD b58ffb40:
#0 virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD b62ffb40:
#0 virtual void* ServerThread::Thread()
(Leftover data: #1 void Server::AsyncRunStep())
(Leftover data: #2 virtual void ServerEnvironment::step(float))
(Leftover data: #3 void RemoteClient::GetNextBlocks(Server*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD b6ca5700:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
(Leftover data: #3 void Server::step(float))