Good ideas for other dimensions..Luke wrote:Aren't I a long-time lurker? :#
Anyway, I was recently wondering if Minetest could have something similar to the concept of a Netherworld, but better and more fitting for the science theme of Minetest?
Then I realized, wait, Mese has alien origins, so ALIENS. Imagine that there are broken portals made of Mese blocks scattered throughout maps, and you need to mine Mese to fill in the missing pieces of whichever portal you want. Once one of them is fixed and working, you can enter a portal leading to an alien mothership. (The sky has a 30,000 block limit, so the sky's the limit as far as generating a small area that a player could spawn to.)
They probably wouldn't have guns or plasma pistols, but swords and portable cannons that shoot (slow) hot plasma balls at you. Defeat the overlord, and save the earth from an alien takeover! Obviously survival strategies would apply here, so there would still be a point to mining resources and farming, ensuring you are better prepared for the fight with all the equipment you need.
Of course, this is only one of the many things you could do with a portal, and a small area players can spawn to. You could also create a dark environment to jail offending players in online multiplayer, far far away from the actual playing field, or even a secret storage cache for priviledged members only, that normal players can't access.
And, if anybody wanted to go for a fantasy mod, you could even use it to create a magical portal, leading to a secret castle that serves as an arena to fight a demon king in his realm of darkness. He threatens to wreak havoc on the earth should no one stand up to him.
DeepGaze wrote:I wonder if in 0.5.0 we can use other sqlite files to add a better realm/universe/planets support?
Menche wrote:I don't think this sort of game should have any sort of winning scenario. The "goal" is to just build/do whatever you want, not try to "win".
Menche wrote:I don't think this sort of game should have any sort of winning scenario. The "goal" is to just build/do whatever you want, not try to "win".
theblob wrote:Why is everyone saying that there shouldn't be an end to Minetest? They way you're playing right now would be the same way you would play after defeating the aliens (or other boss). I honestly find it rather boring the way it is now, I think it needs some sort of plot to it. This is a great idea!
theblob wrote:Why is everyone saying that there shouldn't be an end to Minetest? They way you're playing right now would be the same way you would play after defeating the aliens (or other boss). I honestly find it rather boring the way it is now, I think it needs some sort of plot to it. This is a great idea!
This post sounds so much like Mystcraft, it's UNREAL.spootonium wrote:If you take it at face value (of course, there are several alternative theories about), the End was quite possibly the stupidest thing you could add to an open-world game. To attempt to replicate it in Minetest would be a mistake. IMO, point of games like is to generate emergent gameplay by giving the players (practically) unlimited freedom and letting them form and persue their own "ends".
That said, I think the idea of something like a Stargate to alternate worlds offers interesting possibilities, which can increase the scope of the game. The kind of situation that I imagine would be: if a player was able to discover (build?) an alien or time-travelling artifact, and how to use that technology (likely the more difficult challenge), he could be respawned in another world, with (for example) vastly different physics, or geology, or ecology or whatev.
An addition like this would extend and enrich gameplay.
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