RAPHAEL wrote:I think server admins should have a config setting to disable free move if they so desire. Free move makes the game too easy. It also makes doors walls and other defenses useless.
Jordach wrote:RAPHAEL wrote:I think server admins should have a config setting to disable free move if they so desire. Free move makes the game too easy. It also makes doors walls and other defenses useless.
is your house covered in Lava, try and avoid damAge now.
jordan4ibanez wrote:i can only think of 1000 ways it would be bad if a server controlled the player movement
Death Dealer wrote:i got a version from xyz that has it disabled completely me and jordach play with it all the time.
Jordach wrote:Death Dealer wrote:i got a version from xyz that has it disabled completely me and jordach play with it all the time.
Yep. :D
However creative stuff is way way way way way harder to do, like pixel art.
Death Dealer wrote:i got a version from xyz that has it disabled completely me and jordach play with it all the time.
randomproof wrote:Death Dealer wrote:i got a version from xyz that has it disabled completely me and jordach play with it all the time.
All that is disabled is in your client there is no button to turn free_move on and off. When you move in the game what is happening is that your client sends to the server your x-y-z coords and the server simply accepts it. To turn off this functionality would require the sever to check if you could normally move from your player's last position to the one your client is sending in the time delta. This would likely add a huge cpu load to the server.
FYI Games like Team Fortress and Counter Strike use other techniques such as verifying your client's executable checksum to make sure your client hasn't been altered.
randomproof wrote:Death Dealer wrote:i got a version from xyz that has it disabled completely me and jordach play with it all the time.
All that is disabled is in your client there is no button to turn free_move on and off. When you move in the game what is happening is that your client sends to the server your x-y-z coords and the server simply accepts it. To turn off this functionality would require the sever to check if you could normally move from your player's last position to the one your client is sending in the time delta. This would likely add a huge cpu load to the server.
FYI Games like Team Fortress and Counter Strike use other techniques such as verifying your client's executable checksum to make sure your client hasn't been altered.
Temperest wrote:... I am pretty sure Minecraft does it IIRC, and it doesn't seem to place too great of a strain on the server...
randomproof wrote:Temperest wrote:... I am pretty sure Minecraft does it IIRC, and it doesn't seem to place too great of a strain on the server...
Really, I didn't realize that the source for MineCraft was released.
randomproof wrote:Temperest wrote:... I am pretty sure Minecraft does it IIRC, and it doesn't seem to place too great of a strain on the server...
Really, I didn't realize that the source for MineCraft was released.
sfan5 wrote:Compile the latest Github!
It's in!
RAPHAEL wrote:sfan5 wrote:Compile the latest Github!
It's in!
How to enable or disable?
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