# Whether players are shown to clients without any range limit
unlimited_player_transfer_distance = true
# If this is set, players will always (re)spawn at the given position
static_spawnpoint = 0, 10, 0
# If true, actions are recorded for rollback
enable_rollback_recording = false
# Profiler data print interval. #0 = disable.
profiler_print_interval = 0
# from how far client knows about objects
active_object_send_range_blocks = 2
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
active_block_range = 1
# how many blocks are flying in the wire simultaneously per client
max_simultaneous_block_sends_per_client = 1
# how many blocks are flying in the wire simultaneously per server
max_simultaneous_block_sends_server_total = 5
# From how far blocks are sent to clients (value * 16 nodes)
max_block_send_distance = 4
# From how far blocks are generated for clients (value * 16 nodes)
max_block_generate_distance = 2
# Number of extra blocks that can be loaded by /clearobjects at once
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096
# Interval of sending time of day to clients
time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
time_speed = 1
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
year_days = 30
# Maximum number of statically stored objects in a block
max_objects_per_block = 20
# Interval of saving important changes in the world
server_map_save_interval = 15.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous = 0
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building = 2.0
# Length of a server tick and the interval at which objects are generally updated over network
dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
ignore_world_load_errors = true
# Congestion control parameters
# time in seconds, rate in ~500B packets
congestion_control_aim_rtt = 0.2
congestion_control_max_rate = 400
congestion_control_min_rate = 10
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Serh Arien wrote:Someone could explain me how must i do easily ?
PEAK wrote:Serh Arien wrote:Someone could explain me how must i do easily ?
When you unzip the downloaded file you have a folder "Hogwarts&more...".
Open this folder. It contains two folders: "Worlds" and "Mods". You must put the content of "Worlds" into your "worlds" folder and the content of "Mods" into your "mods" folder.
That should work.
Users browsing this forum: No registered users and 2 guests