TenPlus1 wrote:Growing on singleplayer and standalone is same unless server is running a different farming mod but remember that wheat needs light 14 and over to grow so light need to be placed right beside otherwise it wont be bright enough...
if not ll or ll < def.minlight or ll > def.maxlight then
return
end
farming.register_plant("farming:wheat", {
...
minlight = 13,
maxlight = default.LIGHT_MAX,
...
})
12Me21 wrote:if the glass is 2 spaces above:
The inside of the glass is light level 15
The node below it has a light level of 14
The wheat is light level 13.
So apparently the wheat actually needs a light level of 14, so the glass needs to be right next to it.
LordHawk wrote:12Me21 wrote:if the glass is 2 spaces above:
The inside of the glass is light level 15
The node below it has a light level of 14
The wheat is light level 13.
So apparently the wheat actually needs a light level of 14, so the glass needs to be right next to it.
That doesn't make sense compare to what the actual code, or the wiki, says. Also, it used to work.
hmm... are you sure super glow glass outputs a light level of 15?
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed",
paramtype = "light",
sunlight_propagates = true,
light_source = 15,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
inline u8 diminish_light(u8 light)
{
if(light == 0)
return 0;
if(light >= LIGHT_MAX)
return LIGHT_MAX - 1;
return light - 1;
}
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