it happens also with disabled shaders
edit: if I'm using Krock's builds it happens too, but if I'm using direct3d9 it looks normal again
here some specs of my grafic card:
AMD Mobility Radeon HD 5000 Series
Driver Version: 14.501.1003-141120a-177998C
Direct3D-Version: 9.14.10.01080
OpenGL-Version: 6.14.10.13283
output of minetest:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Professional Edition Service Pack 1 (Build 7601)
Irrlicht log: WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
Irrlicht log: Using renderer: OpenGL 4.4.13283
Irrlicht log: AMD Mobility Radeon HD 5000 Series: ATI Technologies Inc.
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 4.4