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Edited mg_decoration.cpp to fix compiling errors
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Commits
Fix build on OS X (Thanks neoascetic)
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
Noise: Correct noise objects created with invalid dimensions
Porting: Refactor initalizePaths()
Disable connection timeout for singleplayer and server tabs
Biome API: Add biome-specific river water
fix infinite spawners
Schematics: Fix core.schematic_create()
10s timeout when connecting to server
Fix build since: "Remove referenced schematics from Decorations on clear"
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
Schematics: Remove referenced schematics from Decorations on clear
Refactor around translatePassword
Biomes: Remove referenced biomes from Decorations on clear
Fix path detection with --std= parameter
Fix build for < C++11 since last commit
Schematics: Refactor NodeResolver and add NodeResolveMethod
Use std::vector instead of std::set for Environment::getObjectsInsideRadius We are only iterating ...
Mgv5: Fix above/below ground spawn when water level is altered
Mgv5/v7: Add check for water for deciding biome node stability
Defaultsettings: Add dungeons and jungles flags. Update conf.example
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
Noise: Correct noise objects created with invalid dimensions
Porting: Refactor initalizePaths()
Disable connection timeout for singleplayer and server tabs
Biome API: Add biome-specific river water
fix infinite spawners
Schematics: Fix core.schematic_create()
10s timeout when connecting to server
Fix build since: "Remove referenced schematics from Decorations on clear"
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
Schematics: Remove referenced schematics from Decorations on clear
Refactor around translatePassword
Biomes: Remove referenced biomes from Decorations on clear
Fix path detection with --std= parameter
Fix build for < C++11 since last commit
Schematics: Refactor NodeResolver and add NodeResolveMethod
Use std::vector instead of std::set for Environment::getObjectsInsideRadius We are only iterating ...
Mgv5: Fix above/below ground spawn when water level is altered
Mgv5/v7: Add check for water for deciding biome node stability
Defaultsettings: Add dungeons and jungles flags. Update conf.example