Calinou wrote:PS: For your game, have you tried Godot? It may be a better idea than writing all your game logic in C++.
kaeza wrote:What specific features does Ogre3D have that you feel could benefit Minetest?
Just curious.
Calinou wrote:Minetest tries to follow the KISS principle, and OGRE does not follow it.
PS: For your game, have you tried Godot? It may be a better idea than writing all your game logic in C++.
hoodedice wrote:Calinou wrote:PS: For your game, have you tried Godot? It may be a better idea than writing all your game logic in C++.
pls stahp.
benrob0329 wrote:But would MT ever be interested in changing engines? Since everything is mod based and written in its own Lua libraries, it might not be as difficult as a regular game would be.
benrob0329 wrote:WOW! That looks complicated....
Would OSG be an option for MT?
T 1439001551 20<Inocudom>30 What do you know and understand about polygons vs. voxel octrees, RealBadAngel? I heard that there is a sizeable difference in fps, and Cube 2 Sauerbraten proves this.
T 1439001587 20<Inocudom>30 That engine is the only one that I can run occlusion mapping in without any serious reprocussions.
T 1439001589 18<RealBadAngel18> idk what voxel octrees are
T 1439001650 20<Inocudom>30 RealBadAngel: Voxel octrees are what the Cube 2 Sauerbraten engine is based on. Same with Red Eclipse, Tesseract, and Revelade Revolution.
T 1439001663 18<RealBadAngel18> but that sounds like different engine
T 1439001677 18<RealBadAngel18> and thats NOT EASY
rubenwardy wrote:A member of the core team has finished abstracting away Irrlicht, and can now run MT with Orge3D - however it's quite buggy. Lots of work is still needed.
benrob0329 wrote:Hmm, any other options being considered?
I was thinking about learning OpenGL and making a graphics engine myself, though I'm still not sure if I want to take on that task...
l doubt this is a good idea, the new supertuxkart 9 is extremely laggy, a lot more than when it used irrlicht.Some time ago benrob0329 wrote:Kpenguin suggested that Antarctica could be used...
http://supertuxkart.sourceforge.net/Ant ... al_Details
Hybrid Dog wrote:l doubt this is a good idea, the new supertuxkart 9 is extremely laggy, a lot more than when it used irrlicht.Some time ago benrob0329 wrote:Kpenguin suggested that Antarctica could be used...
http://supertuxkart.sourceforge.net/Ant ... al_Details
rubenwardy wrote:build_at
rubenwardy wrote:But I think it's unlikely MT will be ported to it.
Users browsing this forum: No registered users and 5 guests