REQUIRES mobs_redo v1.17 or newer!
They all still need a bit of tweaking regarding spawn rate, rarity, and balance but should all work.
Contains:
- creeper by Davedevils (from his subgame MineClone)
pumpkin king/boom from Not-So-Simple-Mobs
sandworm from Not-So-Simple-Mobs
senderman by Devyn Collier Johnson
slimes by Tomas J. Luis
yeti from KPGMobs
zombie by Blockmen
All have an option inside their respective init.lua files. They come with a spawn block, you can disable it with the ENABLE_SPAWN_NODE variable.
The Pumpkin King it supposed to be tough and hit hard, let me know if I need to tweak it's settings. It also has a little surprise for you, I wouldn't let them hang around too long.
The Zombie has a "little" surprise also.
The Sandworm... It is currently not advised to change your armor while under the influence.
License information for the models and textures can be found inside the respective folders.
zip ... https://github.com/blert2112/mobs_more_ ... master.zip
github ... https://github.com/blert2112/mobs_more_monsters.git
I realize that some of these mobs are available as Mobs.Redo compatable elsewhere. These are updated to take advantage of recent updates to the Mobs.Redo API and are just packages of what I use on my server. Many more to come.