Casimir wrote:The rock thing seems to be a bigger problem then I expected. I'm trying to think of solutions to this, but haven't come up with something nice so far. Maybe add flint as in my stoneage mod, and replace rocks with flint_block that drops four flint and is crafted with four. As the rocks are a defining part of the game, every fix will include some bigger game changes. In general I want the player to be able to achieve their goals on different ways. The rock thing/getting stone tools is a bottleneck atm.
That's mostly a problem on multiplayer. RealTest shares this problem. At least it has a cheaper rock receipe so that long-time players can fill chests for the newcomers. What is mostly needed is documentation of there beeing rocks and them beeing necessary. A tiny picture plus a few lines in the game's introduction wouldn't hurt. On a server, set a fixed spawn point and put up signs like everybody else does.
Casimir wrote:Highlandpools slows down generation quite much. I want to keep the standard mapgen at least as fast as it is now.
Oh :-( They are a nice feature. Maybe they can be integrated into the rich nature of the plantlife modpack, if it's not included already?
Casimir wrote:A stack of 99 seems to be chosen arbitrary. With middle click you can place 10 items and the craft gird has nine slots. So 90 is better for crafting (e.g. 90 papyrus --> 10 papyrus roots).
Ah. So there was some consideration behind this. It looked at first a bit maliscious - like limiting the inventory so that players can carry less. If you want convenient gameplay, adding unified_inventory helps more than a stack size of 90 :-) With unified_inventory, you can copy the materials to the craft grid. And if you want to turn 9 of anything into 1 crafted result, splitting up 90 of them into the 9 fields isn't easier than doing so for 99.
Casimir wrote:For now I enabled sethome on the server.
That is good. Thank you!
Casimir wrote:I'm very very bad at advertising. And somehow the announcement to the serverlist is not working.
It seemed broken a few days ago but seems to work fine again.