I'll probably setup another server that I can keep current with the newer versions.
BrandonReese wrote:I wouldn't recommend anybody updating just yet unless you just want to pull the changes in mg/dungeons.lua to fix the crash. The current state of the game is probably pretty unstable.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffca143700 (LWP 1827)]
0x00000000007d7834 in MapNode::getContent (this=0x7fffbd791000)
at /home/danfun64/adventuretest-client/src/mapnode.h:171
171 return param0;
2015-08-22 10:39:35: INFO[ServerThread]: ServerMap: Written: 0 sector metadata files, 1272 block files, 1665 blocks in memory.
2015-08-22 10:39:35: INFO[ServerThread]: ServerMap: Blocks modified by:
2015-08-22 10:39:35: INFO[ServerThread]: initial, reallocate, setIsUnderground: - 175
2015-08-22 10:39:35: INFO[ServerThread]: initial, reallocate, setIsUnderground, setLightingExpired, finishBlockMake: expireDayNightDiff: 240
2015-08-22 10:39:35: INFO[ServerThread]: initial, reallocate, setIsUnderground, setLightingExpired, setGenerated, finishBlockMake: expireDayNightDiff: 178
2015-08-22 10:39:35: INFO[ServerThread]: initial, reallocate, setIsUnderground, setLightingExpired, setGenerated, setNodeNoCheck, finishBlockMake: expireDayNightDiff: 2
2015-08-22 10:39:35: INFO[ServerThread]: setLightingExpired: - - - - - - - - - - - 63
2015-08-22 10:39:35: INFO[ServerThread]: setLightingExpired, finishBlockMake: expireDayNightDiff: 385
2015-08-22 10:39:35: INFO[ServerThread]: setLightingExpired, setGenerated, finishBlockMake: expireDayNightDiff: 195
2015-08-22 10:39:35: INFO[ServerThread]: setNode: - - - - - - - - - - - - - - - - 18
2015-08-22 10:39:35: INFO[ServerThread]: setNode, setNodeNoCheck: - - - - - - - - 4
2015-08-22 10:39:35: INFO[ServerThread]: setNodeNoCheck: - - - - - - - - - - - - - 12
[New Thread 0x7fffc77fe700 (LWP 2910)]
[New Thread 0x7fffc4c86700 (LWP 2911)]
[New Thread 0x7fffc7fff700 (LWP 2909)]
[New Thread 0x7fffd4d5f700 (LWP 2908)]
[New Thread 0x7fffe514d700 (LWP 2907)]
[New Thread 0x7fffe494c700 (LWP 2906)]
[New Thread 0x7fffd7fff700 (LWP 2903)]
[New Thread 0x7fffd77fe700 (LWP 2902)]
[New Thread 0x7fffe524e700 (LWP 2901)]
[New Thread 0x7fffd6ffd700 (LWP 2900)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffc77fe700 (LWP 2910)]
0x000000000088504c in Mapgen::propagateSunlight(irr::core::vector3d<short>, irr::core::vector3d<short>) ()
(gdb)
Dragonop wrote:The server crashes when you click a vending machine (maybe it is empty?)
The vending machine is at -32, 2, 27 it sells stone pickaxes, owned by Sokomine.
if randomChance(40) then
-- poison the player
--affects.affectPlayer(target:get_player_name(),"spider_poison")
end
return {["singleplayer"] = {["spider_poison"] = {["nextStage"] = 15953, ["stage"] = 3, ["ran"] = true}}}
Magic system started, currently three spells
Thunder - Magic Level 3 --- /cast thunder --- damages all mobs/people in a small radius around the caster
Heal - Magic Level 2 --- /cast heal <target> --- Heals a player, if no target is specified then it heals the caster
Magic Missle - Magic Level 4 --- Requires a wand, doesn't have a crafting recipe yet --- use /giveme magic:wand_missle
Added magic replenishing potions (no crafting recipes or graphics for these yet) /giveme potions:magic_replenish1
Added game specific minetest.conf. This affects the physics so fast is more like sprint, and you sink faster in water
Automatically wake from /sleep when your energy is full
BrandonReese wrote:It's going to be hard to make a good game with all of the lag in Minetest. When you attack a monster and it registers a couple of seconds later that is just not playable.
I think that sometimes this isn't so bad. The minecraft millenaire mod has villagers asking you to bring stone and dirt to help them grow their town and it is quite awesome actually seeing them improve their town. Also the treasure hunt quest was fun though I think the coordinates are a long way out. Perhaps it could be quests to kill certain bosses too. I still have to find a dungeon!! I saw that Adventuretest disables floating dungeons by default but maybe this would be fun especially once you get a fly potion?Building a framework to make quests that aren't cookie cutter "find this", "bring me that", "go kill this" quests is difficult.
BrandonReese wrote:I pushed an update to fix the jungle spiders. I hadn't changed their poison routines over to the new player data storage system. Sorry I wasn't quicker to fix it.
TheReaperKing wrote:EDIT: Another bug I noticed is that if you leave anything unused in the crafting bench and leave the bench it eats it up!!!
Sane wrote:FreeLikeGNU wrote:items left in a workbench disappear immediately upon leaving the workbench hud.
Although I think it's a bug I kind of like it.
This forces you to build a secure place around the workbench because otherwise if you are attaced while crafting you have to decide between survival and keeping the stuff.
TheReaperKing wrote:Bugs:
I was using the lvl 2 Flying potion to fly over a jungle and it crashed
TheReaperKing wrote:Right clicking beds issues the command /sleep
TheReaperKing wrote:Village invasions - There is a cool work in progress mod called minetest defense where at night you have to defend vs hordes of monsters. It might be fun to every once in a while have to defend vs a horde, kinda like how terraria once in a while had those goblin invaders as well and maybe you get a prize for surviving.
swordpaint12 wrote:I agree that there should be more quests and a storyline. I once even had an idea for a story mod where people would write stories for characters to follow.
But for now, I think I'll just update my version...
TheReaperKing wrote:I saw that Adventuretest disables floating dungeons by default but maybe this would be fun especially once you get a fly potion?
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