FULL CHANGE LOG:
Changes:SEE SPOILER BELOW
[spoiler]
20150804-changed ip to 23.28.67.158 and am working on creating a Linux server. Be patient.
20150807-success at running server for more than 14 hours, fixed badplayer and dirtmons via api. fixing craft_guide tonight at reset.
20150811-added and removed beer test from mods, caused crash via inventory plus, will debug main cause and fix. I want to add something unique as far as farming goes, stay tuned. ADDED a new prison system, when you go to prison for killing, you cannot type /spawn to get out, you MUST find the escape ladders in the protected dome. HE HE. ;-) This should deter attackers from killing, as you end up stranded 1000 meters from spawn and most likely will die on escape. Changed the bones mod AGAIN, for some reason you are unable to retrieve if in a protected area from the areas mod. At least you get the inventory though. I will be adding drops to the oerkkii and stone monster, I forgot to update this, but will on restart tonight. Also added Chat_anticurse and kick_voting to help keep the place clean.
20150814-big updates: added non-breakable glass to prison, you will not be able to mine your way out, you must climb. This way it gives players a chance to learn from being mean. Also added oerkii spawners to surely make the prisoner have a run for their lives!
Tweaked badplayer mobs, changes the death on water to lessen server load, as they end up not timing out when you leave the area and are still stored in memory. Tweaked some drops.
Added more rules both at spawn hut and the Just test museum building, there is a lot to read in there if you are interested.
I removed some trees from spawn and capped the spawners off so it wouldn't be so tough.
I changed the AI players so the bad ones do not spawn in a protected area, via protection block.
TODO: FIX the fishing mod, I don't know why it is broken.
20150822-BIGGER updates: Changed how PVP works with Ten's protector mod, if you are in a protected area you cannot pvp, also spawn area is protected against pvp as well. ADDED shooter mod and tweaked a few things like punch timer and eliminated all other weapons except the rifle, tweaked the sound too. I believe currently I have set the rifle to only harm mobs, not people. This will give builders a better chance at surviving while building. Added armour, but only steel armour. Updated the pathsv6alt mod from Paramat today as well. Hopefully things work and not crash so much. Enjoy.
20150826-UPDATES: Fixed the villages so that all new villages spawned the buildings and plots can be purchased by right clicking the little plot marker that looks like a stone brick 1/4 slab. Note only one purchase per village.
ADDED more roadways like DC road and NGREGOR roadway, which lead to current villages.
ADDED the AWARDS mod by Rubenwardy for a little incentive as you play.
ADDED MERU, so off in the barrenlands you will find the 2000 meter mountain to climb or mine.
FIXED the wield item mod, there was a conflict with 3dweildview and armour, now this is fixed.
FIXED the armour mod, you now have a full set of STEEL armour. I chose this to keep it simple, when you die you keep your armour.
4 Protection can be made now with 1 Mese block. This is to encourage more building and expanding. 20150904--Changed ISP new ip is: 23.28.75.103 I hope this works to help with crashes and lag.
20150909--ADDED Quartz, Mese Crystals, and cottages. Changed the conf file AGAIN to help with less lag. Fixed minor bugs and added shared chests.
20150918--Added a new ore: emerald, you can craft a very strong sword or a block now. Consolidated a few of my custom recipes into the "es" mod, you can now craft dirt from 9 papyrus, and craft mese crystal with 9 mese shards.
20150921--Server cleanse with clearing objects. Turned OFF village protection to to village list corruption due to my hacking about. Sorry.
20150922--Added Emeralds, Rubys, Aikerum, and Infinium ores as well as added bags due to special request!
Emeralds: Below -1000
Rubys: Below -3000
Aikerum: Below -4000
Infinium: Below -4300
These can craft into very strong tools and weapons. As of current the Infinuim ingots don't have a craft worked out yet. You can consider finding Infinium winning the game.
20150930-- Major update:
Changed ore generation, now the goodies are at: -1000, -3000, -4000, -4300 with a world limit of -6000 meters to save in map file size. (REQUESTING ALL PEOPLE WITH ELEVATORS BELOW -6000 TO PLEASE MOVE BY THIS FRIDAY.)
Added chat2 again.
fixed some grief at spawn and gave a facelift.
Infinium can make very strong armour, it takes damage when you fall, starve, or drown.
RND updated basic_machines- new machines!
Changed mob activity and spawning- toned them down a bit.
Added cblocks by tenplus1, this adds colour to your existing stonebrick and wood.
20151009--Changed some things:
Tweaked armour and tools to be a bit tougher.
Changed spawn command, now you must wait till timer is finished before you can use it--this makes things more strategic, use wisely.
removed voting box.
Added Technics --heavily tweaked as a stand alone mod without dependencies of pipeworks and mesecons.---in this mod I removed the griefing tools, err I mean mining tools until they work with protection. There were broken machines that had to be fixed manually, I didn't make notes. oops.
Updated basic_machines, a few times as rnd tweaks it.
removed afk kick, I believe it slowed the server down.
Added world edge mod, now world limit is 2200 in x and z directions. mainly to keep map size down.
Changed the behaviour of mobs, they are more aggressive the deeper you go, so be careful!
ADDED-- some buildings from the Just Test server using world edit.
That concludes recent changes for 20151009.
20151101--Many changes:
*changed I.P. due to internet provider to 23.28.76.50
*re-wrote the es mod (ore generation and crafting) to allow for more ores and even ores in desert stone.
*changed mapgen to there are three rough biomes, none of which have dirt. There is a snow, desert, and stone biome.
*Integrated es armour into the es mod, soft dependency to 3d-armor.
*Integrated es stairs and es nodes to work with moreblocks if mod is installed.
*Added a "Bone Block" you can use for decoration as well as cut like all the other moreblock nodes with circular saw.
*Added some recipies to craft dirt stairs.
*changed the mobs entirely, removed badplayer mod and added "esmobs"
https://github.com/maikerumine/esmobs -- re wrote the badplayer mod so it would have soft depends on es, so you could use as a stand alone mobs mod--kept the sheep, sand monster, spider, tree monster, and stone monster.
*Tweaked technic again and fixed the LV furnace, now you can see and craft.
*Changed the textures back to default
*Created my own textures for es some based off of default.
*Added cme- Blockman's creatures mobs.
*Added a special gold-block vending machine to vendor, now you can buy and sell high priced items.
*Daily mapshrink to radius of 1200 meters and 450 meters depth to re create mapgen and new ore placement. -[sorry if you were griefed]
*Removed some of the tsm mines and treasurer stuff and kept only one, tsm mines.
*Added sale of Infinium armour in the main shop, as well as emerald armor. --restock vending once a week when it fills with bones.
*Protector has be re-coded by rnd, now it will cost you if you want to protect near many other protectors. Read this here:
https://forum.minetest.net/viewtopic.php?f=9&t=13535*Lastly, created a new server named: ESM CHAOS, this is a "lite" version of extreme survival and a world limit of 500meters in all directions and has my iceage mod for frozen water and new mobs.
(I will write about this at a later date)
20151106--UPDATED MESE CRYSTALS--You can now plant in your protected area. --RND fix.
20151112--UPDATED protector with rnd's code, fixed some mobs, merged a few mobs into main mob mod. Released the extreme survival game:
https://github.com/maikerumine/extreme_survival20151117--Many changes to mobs and bones.
Mobs now place bones like player, you will need to wait in order to get the loot.
Mobs -friendly can team up with you now!! Right click to have them tame and follow you. This will be updated tonight at 1900 EST.
Bones have date / time stamps, you can see when bones were slain, and when they expire.
Sokomines MG_villages were updated, you can see the new stuff on the beta teat server, traders and new buildings. Very cool.
AND NOW FOR THE BAD NEWS: ESM CHAOS server map is corrupt. :-(
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2015-11-19 17:16:42: ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/stefan/mt-build/build/minetest/minetest/src/database-sqlite3.cpp:182): database disk image is malformed
2015-11-19 17:16:52: ERROR[Main]: Some exception: "SQLite3: Failed to finalize m_stmt_write: database disk image is malformed"
I have been trying to fix things so be patient.
20151124--UPDATED BONES/MOBS. Now mobs drop bones, new mobs, bones leave time and killer info.
ADDED: myArcade,throwing, ambient sounds, better farming, lavender, more biomes, more trees, charcoal, updated Sokomines mg_villages again.
Increased the world edge to 5000 and you can get there with the secret travelnet in ADMIN shop. Use spawn to get back.
20121209MAJOR OVERHAUL
I have decided to remove the Technic mod from the game, it is an awesome mod, but it laggs out the server to th e point where most tablet users cannot even join. Even on PC the game is very laggy around the main city. Removing this means all your hard work is lost, however I have made alias to over write all the 300 something Technic nodes into expensive nodes like Infinium and gold. I will also be posting the map to a file sharing site if you ever wanted to keep playing and experimenting with your builds, so all is not lost.
https://github.com/maikerumine/tecnodrem See this mod for details on what was swapped.
*HUD--Has been upgraded to HUD bars, it does overlap a bit on a tablet, but overall looks much better in my opinion.
*3D Armor has been updated, added the other crafts like cactus and bronze.
*Added Seawrecks-- These are a treasure trove so be sure3 to look out for them in world.
*Changed Elevators, now anyone can access them, easy mining for everybody.
*Updated MG_Villages, different buildings and integrated farming into the treasure so there is quite a bit to get from exploring.
*Crafting guide- I removed all the pages that moreblocks shows, now there are only 22 pages of crafts, this should help everyone. A much overdue change.
*Did some tidying with es, the ores and special crafts, now you can use depleted uranium ingot as fuel.
*Tweaked the gun sound in shooter, it isn't so loud anymore.
*Removed the ambient sound mod, too repetitive and not really needed IMHO.
20160120--MORE server performance tweaks!
Deleted unused images and sounds
Merged Images to lessen the server load.
Consolidated some mods to keep simple.
Added a VERY simplified version of homedecor, trimmed all the unused code, images out to make it run better.
Re-tuned the mobs, they will spawn less frequently and burn up quicker in sunlight if they are the bad ones.
Changed some things in the conf file to make lag MUCH MUCH less.
20160122-CONSOLIDATION of most textures that are redundant.
Deleted more sounds from mods.
Deleted: moreblocks, lavender, farorb, jdjukebox. Made alias for those missing nodes and armour.
Added Aikerum Armour, it is nice :D
All in all chopped about 5 megs from the esm game.
TEXTURES are a WIP, please be patient until I figure out the right colour and style. I have been using colourize as a substitute texture generator for the time being.
ALSO: Modified the shutdown script, it does this 4 times daily at 0,6,12,18 hundred hours and has a one minute warning message.
Tomorrow I will squish mobs and hope for more performance gains.
Minetest is the lego for all.
20160129-- More performance tweaks with the minetest.conf file as well as using my media server to host media. There does seem to be much improvement with overall server lag. Added a new ore to the list: Purpellium. Yeah, I know, very unoriginal but hey, it looks pretty. :-) to grind the lumps into dust use the cottages wheat grinder. I have another test server running with a mini version of esm, it seems to be quite popular and fast, I still don't know why or how, but it works well with up to 30 players.
I temporary gave up on the colerize bit for textures, it was way too much trouble than it was worth, as LOTS of mods needed to be changed. Tool textures are going to be redone, this is in the works, using one handle for all tools. Added mud and toxic water to mapgen, good luck with that!
20160206-- LOTZA updates...
Added purpellium pick and sword. These are LONG lasting but as strong as emerald.
Added MOAR fall damage! Now Mese crystals, yes, the sharp ones will hurt you if you land on them. As well as Cactus, cactus kills on impact.
Depleted uranium, Infinium, Purpellium, and Toxic Water are radioactive.
Added new mob spawner, spawn good npc while caving or whatever. She is very strong, as well as her counterpart so watch out!!
Removed the itemdrop to test server performance gains, I do miss the popping sounds though!
Maybe I'll make a video showing all the features of the es mod and the esmobs, as things have really changed quite a bit!