DS-minetest wrote:ive played on server, i really like it
the subgame needs aggressive mobs (not only this suicide turtle), u can play it to fast through, map doesnt seem to work and the birds hurt my ears
DS-minetest wrote:@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape
Ivà wrote:DS-minetest wrote:@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape
The map is OK for me, others play on the server too and they don't have this problem.
Which version of minetest are you using?
stormchaser3000 wrote:this might have been mentioned before but i seem to have an issue with the player model being glitchy.
2016-05-23 11:41:15: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
minetest: /build/minetest-twu2iz/minetest-0.4.14/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed.
Aborted (core dumped)
kaadmy wrote:The "2016-05-23 11:41:15: WARNING[Main]: Irrlicht: Could not open file of texture: character.png" warning is a known problem in MT/Irrlicht and has nothing to do with Pixture, as the default subgame also has this problem last time I used it.
The crash also isn't my problem it seems, but I haven't tested it with 0.4.14 yet.
Does the same thing happen repeatedly with Pixture, and does it happen with other subgames?
TheReaperKing wrote:The character "warning" definitely happens even with the default game so I don't think that is related to your game.
The second error I don't claim to know much about the inner workings of minetest but in my server hosting experience whenever I got a serialize error it meant that something in the world had gotten corrupted. Have you tried any new worlds with it?
DuDraig wrote:...Oak tree saplings do not grow Oak trees. They only grow Apple trees...
kaadmy wrote:DuDraig wrote:...Oak tree saplings do not grow Oak trees. They only grow Apple trees...
I'll check, might have mistyped something.
Edit: @DuDraig, sure they're Oak saplings? After you place them, press F5 once and point at the sapling, the node should be default:sapling_oak.
kaadmy wrote:...
Edit: @DuDraig, sure they're Oak saplings? After you place them, press F5 once and point at the sapling, the node should be default:sapling_oak.
Ivà wrote:...
Thanks for report it DuDraig :)
DuDraig wrote:My pleasure. I'm looking forward to making an oak orchard.
DuDraig wrote:BTW: I'm mining at -100m and have yet to encounter any Lumian ore. No other player I've asked has found any either. Has the min/max levels for Lumian ore been changed on that server from the base -256m/-64m?
Ivà wrote:It's solved now.
DuDraig wrote:...The oak trees are spawning one node NE of the oak sapling location.
Ivà wrote:Yeah, I've fixed it now... again :) It will be available when I restart the server (that should happen today).
Apologies for the inconvenience.
DuDraig wrote:...like your own protected area? Marauding gangs that kill characters for their inventory...
kaadmy wrote:Maybe PvP is only allowed if the area is unprotected, or the protection's owner allows it?
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