RHR wrote:Did you also selected the right TP in the menu?
Sergey wrote:I select the lower texture pack and start playing but my highlighting method is ignored. Instead, default semitransparent blue wrapper around pointing block is applied.
RHR wrote:Sergey wrote:I select the lower texture pack and start playing but my highlighting method is ignored. Instead, default semitransparent blue wrapper around pointing block is applied.
Of course, minetest only loads the texturepack you selected. If you want to play with the "vanilla 32x32 texture pack" and your new "halo.png" then you have to copy and paste it from the all folder to the vanilla 32x32 folder if you want to do it this way.
I saw you changed your title to "a texture for all texture packs". You can also change the original halo.png textrure in minetest/textures/base/pack then it is also loaded for all other texture packs you want to use.
ExeterDad wrote:I think if you replace halo.png in textures/base/pack/halo.png
It will work with any texture pack. This will only work in your client.
Sergey wrote:ExeterDad wrote:I think if you replace halo.png in textures/base/pack/halo.png
It will work with any texture pack. This will only work in your client.
I already said that there were no folders like ~/.minetest/textures/all or ~/.minetest/textures/base/pack after installation of game. Folder ~/.minetest/textures was just empty. And manual creation of them and putting file there does not help.
ExeterDad wrote:The textures folder I'm referring to isn't located in /.minetest. I'm sorry I didn't think to specify.
On my Debian system it's /usr/share/minetest/textures/base/pack
But it's a .deb package I rolled myself so the location might not be the same as official Debian. With a run in place build, I believe the textures folder is located right next to the bin folder. In a Windows run in place build it is there as well.
Sorry I can't be more specific, but there's so many ways to run Minetest :P
Sergey wrote:ExeterDad wrote:The textures folder I'm referring to isn't located in /.minetest. I'm sorry I didn't think to specify.
On my Debian system it's /usr/share/minetest/textures/base/pack
But it's a .deb package I rolled myself so the location might not be the same as official Debian. With a run in place build, I believe the textures folder is located right next to the bin folder. In a Windows run in place build it is there as well.
Sorry I can't be more specific, but there's so many ways to run Minetest :P
I don't want to overwrite what MT copied to system folders while installation (like in /usr/share/minetest). There are folder/file(s) for user-specific adjustment in user home directory (or in its config subdirectory). That is their purpose.
ExeterDad wrote:Sergey wrote:ExeterDad wrote:I think if you replace halo.png in textures/base/pack/halo.png
It will work with any texture pack. This will only work in your client.
I already said that there were no folders like ~/.minetest/textures/all or ~/.minetest/textures/base/pack after installation of game. Folder ~/.minetest/textures was just empty. And manual creation of them and putting file there does not help.
The textures folder I'm referring to isn't located in /.minetest. I'm sorry I didn't think to specify.
On my Debian system it's /usr/share/minetest/textures/base/pack
But it's a .deb package I rolled myself so the location might not be the same as official Debian. With a run in place build, I believe the textures folder is located right next to the bin folder. In a Windows run in place build it is there as well.
Sorry I can't be more specific, but there's so many ways to run Minetest :P
sudo cp -b halo.png /usr/share/minetest/textures/base/pack
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