Sergey wrote:Second question. Where are privileges I had in singleplayer? In particular, teleport and home. Now I have only basic: interact and shout (very useful in singleplayer, yeah).
cHyper wrote:Sergey wrote:Second question. Where are privileges I had in singleplayer? In particular, teleport and home. Now I have only basic: interact and shout (very useful in singleplayer, yeah).
chat-command for singleplayer:
/grantme all
rubenwardy wrote:
That area hasn't yet loaded. You need to go there to make it load, and then it will be visible.
Alternatively, there's a setting that makes the range of things to load longer, I forget its name though
Wuzzy wrote:I was responsible for the privilege changes. Here's the rationale: Teleport and home (and some other) privileges were disabled by default for singleplayer because they are considered to be “cheaty” and also caused troubles with mods which heavily depend on privileges, like Unified Inventory. Unified Inventory, for instance, made it WAY too easy to teleport, set the time and even give yourself free stuff in singleplayer (even outside of Creative Mode), basically cheating enabled by default. Now there are way less default privileges, and the Unified Inventory now finally a sane default behaviour. “Cheating” is still possible by using the aforementioned command.
You can change the minimum viewing range with the plus and minus keys. Far view “only” shows everything which has been loaded so far. To my knowledge, it does not affect how new areas are loaded. But changing the viewing range does. Hopefully. Don't take my word for it.
ExeterDad wrote:It you see black on your minimap it is not loaded. Doesn't matter if it's been explored in the past or not. You need to visit that area during the current session for the map info to be loaded into your ram.
Sergey wrote:On servers with many players it could be "cheating". But not in singleplayer mode, I think.
I hope you will keep that aforementioned command and will not remove it in future.
Wuzzy wrote:grantme or grant?
It is actually a known thing to stop and start a game, or disconnect and reconnect to a server, when you have been playing a long time and need to free some ram.
Wuzzy wrote:It is actually a known thing to stop and start a game, or disconnect and reconnect to a server, when you have been playing a long time and need to free some ram.
This is news to me. @Core developers: Is this known to you? Is this a memory leak?
rubenwardy wrote:There was a fix that's in 0.4.15 that stops this memory leak. Maybe that's causing this issue
RAM use is mostly due to the client storing the visual meshes for the mapblocks (16^3 nodes), the max memory use is controlled by this setting:
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
# type: int
# client_mapblock_limit = 5000
5000 mapblocks tends to use around 1-2GB so you can reduce this number to limit RAM use.
World size has no effect on RAM use, only on total world database size on your harddisc.
paramat wrote:> First question. Why don't I see till the horizon? In 0.4.14 I could. Button "R" -- enable full vew range -- is pressed.
There have been changes to how mapblocks are sent to the client, they used to be sent for a square area around the player of radius 'view range', now they are sent for a circle around the player of radius 'view range'. So for the maximum view range of 160 the corners of the square are no longer seen and you get a circular shape on the minimap.
This is why you are seeing less, however you are still seeing everyhting within 160 nodes, it's just that the corners further than 160 nodes away are no longer seen. This actually improves server performance. If you want to see everything you saw before you need to increase the setting 'max block send distance' from 10 to 14.
The PR that did this is https://github.com/minetest/minetest/pull/4724
Fixerol wrote:Here is my Minetest 0.4.15 changelog featuring interesting parts (from older to newer)
[snip]
BBmine wrote:Fixerol wrote:Here is my Minetest 0.4.15 changelog featuring interesting parts (from older to newer)
[snip]
You..... used a picture from my favorite server, just test. *Nostagia*
Sergey wrote:BBmine wrote:Fixerol wrote:Here is my Minetest 0.4.15 changelog featuring interesting parts (from older to newer)
[snip]
You..... used a picture from my favorite server, just test. *Nostagia*
I saw changelog here. Why was it deleted?
sfan5 wrote:It's an useless waste of space to quote it in full.
Sergey wrote:sfan5 wrote:It's an useless waste of space to quote it in full.
Where can I read it then?
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