This mod adds achievements to Minetest. Use /awards to see your awards.
Download - Browse the Code
License: LGPL 2.1 or later.
Dependencies: none.
KingSmarty wrote:So you actually have to do the achievments first right? Because there are no values (? sorry i'm from Germany donn't no how to spell value)
tom_blue wrote:Achievement Get: Close Call
Go all the way down to half a heart and survive
KingSmarty wrote:So you actually have to do the achievments first right? Because there are no values (? sorry i'm from Germany donn't no how to spell value)
Likwid H-Craft wrote:Tested Appove:Sky is the limt. (Minetest Achievment Get title)
Build a house tall as the sky limt.
rubenwardy wrote:There are currently only two achievements:
--> First Mese Find (digging a mesE)
--> Foundations (placing a brick)
the achivements sounds nice and al but aren't they a bit... too much they look more like a chore they require a lot and not a really good reward... i mean completionists might like it but the rest might not since it asks too much...Gambit wrote:Likwid H-Craft wrote:Tested Appove:Sky is the limt. (Minetest Achievment Get title)
Build a house tall as the sky limt.
What constitutes as a house in this mod? Also there is no limit! D;rubenwardy wrote:There are currently only two achievements:
--> First Mese Find (digging a mesE)
--> Foundations (placing a brick)
Those are kinda easy. Achievements should be challenging like I said. What about those ideas Chinchow and I laid out in the other thread?
My Ideas for Achievements:
- "Lumber Jack" - Cutting 100 tree blocks.
- "Light It Up" - Place 100 torches.
- "Survivalist" - Survive the world without the use of Chest or Furnace for 50 day cycles.
Chinchow's Ideas for Achievements:
- Lasted 50 days without dying=Living Life
- Collected 10 lava buckets=Get it while its hot!
- Mined 10000 stone=Massive miner
- Mined 1000 stone=Adequate Miner
- Mined 100 stone=Mini Miner
- Mined 10 stone=Just entered the mine
A "Foundation" shouldn't be laying down a brick. It should be something like: Flattening a 100x100 of land.
Achievements should make players sweat for once.
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
trigger={
type="dig", --award is given when
node="default:mese", --this type of node has been dug
target=1, --this number of times
},
})
BZab wrote:Maybe sb could build website, on which player's achivements could be... collected(?)/showed(?)
Likwid H-Craft wrote:I think that a cool idea BZab, but having a site, keep track of everything, it will need a custom html and all.
Likwid H-Craft wrote:So what I program ruben to make my own, or change?
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
trigger={
type="dig", --award is given when
node="default:mese", --this type of node has been dug
target=1, --this number of times
},
})
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Cheater!",
trigger={
type="dig", --award is given when
node="air", --this type of node has been dug
target=1, --this number of times
},
})
Likwid H-Craft wrote:what about the other file? or is it fine how is...Well ok then use init.
Oh and next there should be imgs... maybe for 0.2 or 0.5
image = "name",
description = "Found some Mese!",
-- First Fire
awards.register_achievement("award_fire1",{
title = "First Fire",
description = "You have start yours first fire.",
trigger={
type="place",
node="fire:basic_flame",
target=1,
},
})
-- 100 Fire Starter
awards.register_achievement("award_fire2",{
title = "100 Fire Starter",
description = "You have started 100 fires...BURN!",
trigger={
type="place",
node="fire:basic_flame",
target=100,
},
})
-- Set the world on Fire.
awards.register_achievement("award_fire3",{
title = "Set the world on Fire.",
description = "You have started 1000000000 fires...BURN BABY BURN!",
trigger={
type="place",
node="fire:basic_flame",
target=1000000000,
},
})
Likwid H-Craft wrote:Some I did :)
[h]Fire Achievements 0.1[/h]Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
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Only if there was way, can make it when water placed and take out fire, will give you a Achievement.
Linxx wrote:the achivements sounds nice and al but aren't they a bit... too much they look more like a chore they require a lot and not a really good reward... i mean completionists might like it but the rest might not since it asks too much...
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