jordan4ibanez wrote:Mito it's time to take a break.
what do you mean? what kind of break? break from what?
jordan4ibanez wrote:Mito it's time to take a break.
what about Minitest. I am working hard on it and it is more developed then minetest-blackMito551 wrote:I got this feeling that there's an argument about literally nothing. I am making the game that I want it to be. You make it want you want it to be.
I'm just also insisting on adding it to the default (without replacing anything) so that people can see the possibilities. Also it would cool to add realtest and minetest-black, when the latter will be more complete
Yes, Adam, I know you don't like me
PilzAdam wrote:I 100% agree with BlockMen.
Minetest is a Minecraft clone. Thats a fact.
Of course we dont copy everything from MC, but its the general direction. So thinks like spaceships or battle tanks are not added to Minetest.
PilzAdam wrote:So thinks like spaceships or battle tanks are not added to Minetest.
CryAngel wrote:... engine must care about possibility. in ideal - about really easy possibility.
4aiman wrote:
Mito, you should ignore BlockMen. Really, if you don't like "minecrap" then why even bother unless some really bad feature (and which that is for example?) are going to be in default? ;)
BlockMen, if you know you're right, then why bother arguing? It's very unlikely your or Mito's point of view will change. Even if Mito against Minecraft, his desire to make default Minetest more interesting is good. I'd rather delete some unused mods from Dwarves (if it'll become default) then go find that ones I like from Dwarves. And for desired MC features I'm gladly will use other people's mods, including yours.
BlockMen wrote:Mito551 wrote:I am making the game that I want it to be. You make it want you want it to be.
And if you stop posting this strange and absolute useless questions/comments at my mods, we are fine ;)
PS: critique of my mod itself is always welcome, but not the "eww...its a mc feature" thing.
jojoa1997 wrote:what about Minitest. I am working hard on it and it is more developed then minetest-blackMito551 wrote:I got this feeling that there's an argument about literally nothing. I am making the game that I want it to be. You make it want you want it to be.
I'm just also insisting on adding it to the default (without replacing anything) so that people can see the possibilities. Also it would cool to add realtest and minetest-black, when the latter will be more complete
Yes, Adam, I know you don't like me
4aiman wrote:CryAngel wrote:... engine must care about possibility. in ideal - about really easy possibility.
The engine don't have all possibilities to "emulate" even Minecraft... I think likewise about having them, though ;)
celeron55 wrote:There are at least some rules to be set to make it sane. Also it is equally a matter of the core team, as it is a matter of the packagers.
09:09:15: ERROR[main]: worldtime: Could not open file: /home/Evergreen/Desktop/Minetest/bin/../worlds/Dwarves/worldtime.dat: No such file or directory
09:09:15: ERROR[main]: WARNING: worldtime: Could not read time from /home/Evergreen/Desktop/Minetest/bin/../worlds/Dwarves/worldtime.dat
Evergreen wrote:Also, the inventory is very buggy. Will be appreciated if you fix it.
PilzAdam wrote:Man, really? An adfly link? Come one, dont be stupid.
Mito551 wrote:PilzAdam wrote:Man, really? An adfly link? Come one, dont be stupid.
alright. i don't see anything wrong with it. do you want me to remove it?
stu wrote:Mito, I have created a 'dwarves' branch of mintest-3d_armor as promised: https://github.com/stujones11/minetest-3d_armor/tree/dwarves
I have not done much with it yet besides replace diamond armor with mithril, so it's just like the old version but with boots.
I suggest that you update your current git with this version.
Over time I was thinking about replacing wood armor with iron & adding sets for ebony, obsidian and pobe. Another idea I'd like to try out is giving armor a speciffic weight that can slow a player down. This, however, relies on a feature only available as of minetest 0.4.7
Let me know what you think.
Dan Duncombe wrote:No, I don't mind at all.Mito551 wrote:Thank you! Do you mind If put them up in my first post?
sounds awesome! i will, if i figure out how (try putting all the tutorials into practice.) thanks for the heads up!Inocudom wrote:RealBadAngel added bump mapping to the latest development version of Minetest. Will this game mode support it? Below is a topic that can tell you how to add normal.png files (needed for bump mapping) to the textures of this game mode.
http://forum.minetest.net/viewtopic.php?id=6482
Mito551 wrote:sounds awesome! i will, if i figure out how (try putting all the tutorials into practice.) thanks for the heads up!Inocudom wrote:RealBadAngel added bump mapping to the latest development version of Minetest. Will this game mode support it? Below is a topic that can tell you how to add normal.png files (needed for bump mapping) to the textures of this game mode.
http://forum.minetest.net/viewtopic.php?id=6482
i will realease it as soon as it's done, but separately, i prefer keeping dwarves up to date with stable version, not the development one. that's why i keep the drowning
Mito551 wrote:but it stills takes time to make these... but yeah, now i know. i couldn't make them work with my game, but i'll go ahead and will be making normals for all the textures.
thank you!
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