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14:47:11: ACTION[main]:         .__               __                   __   
14:47:11: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
14:47:11: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:47:11: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
14:47:11: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
14:47:11: ACTION[main]:       \/        \/     \/          \/     \/        
14:47:11: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/builder]
14:47:11: ACTION[main]: Server for gameid="build" listening on port 30011.
creative inventory size: 150
14:47:11: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
14:47:20: ACTION[ServerThread]: singleplayer damaged by 4 hp at (509,4.292,-272)
14:47:37: ACTION[main]:         .__               __                   __   
14:47:37: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
14:47:37: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:47:37: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
14:47:37: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
14:47:37: ACTION[main]:       \/        \/     \/          \/     \/        
14:47:37: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/builder]
14:47:37: ACTION[main]: Server for gameid="build" listening on port 30011.
creative inventory size: 150
14:47:38: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
node_dig
14:47:50: ACTION[ServerThread]: singleplayer digs default:tree at (512,3,-277)
node_dig
14:47:54: ACTION[ServerThread]: singleplayer digs default:tree at (512,4,-277)
node_dig
14:47:58: ACTION[ServerThread]: singleplayer digs default:tree at (512,5,-277)
node_dig
14:48:01: ACTION[ServerThread]: singleplayer digs default:dirt at (512,2,-277)
node_dig
14:48:18: ACTION[ServerThread]: singleplayer digs default:dirt at (515,0,-285)
node_dig
14:48:30: ACTION[ServerThread]: singleplayer digs default:papyrus at (519,2,-289)
node_dig
14:48:32: ACTION[ServerThread]: singleplayer digs default:papyrus at (519,3,-289)
node_dig
14:48:33: ACTION[ServerThread]: singleplayer digs default:papyrus at (519,4,-289)
node_dig
14:48:35: ACTION[ServerThread]: singleplayer digs default:papyrus at (519,5,-289)
node_dig
14:48:38: ACTION[ServerThread]: singleplayer digs default:papyrus at (521,3,-285)
node_dig
14:48:39: ACTION[ServerThread]: singleplayer digs default:papyrus at (521,2,-285)
node_dig
14:48:40: ACTION[ServerThread]: singleplayer digs default:papyrus at (521,4,-285)
14:48:49: ACTION[ServerThread]: singleplayer leaves game. List of players: 
14:49:07: ACTION[main]:         .__               __                   __   
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14:49:07: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
14:49:07: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
14:49:07: ACTION[main]:       \/        \/     \/          \/     \/        
14:49:07: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/builder]
14:49:07: ACTION[main]: Server for gameid="build" listening on port 30011.
creative inventory size: 150
14:49:07: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
singleplayer takes item from creative inventory; listname="main", index=17, stack=<userdata>
stack:get_name()="default:chest_locked", stack:get_count()=1
14:50:55: ACTION[ServerThread]: singleplayer leaves game. List of players: 
GUIConfigureWorld: Not allowing focus change.
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14:51:17: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
14:51:17: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
14:51:17: ACTION[main]:       \/        \/     \/          \/     \/        
14:51:17: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/builder]
14:51:17: ACTION[main]: Server for gameid="build" listening on port 30011.
creative inventory size: 150
14:51:17: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
14:52:05: ACTION[main]:         .__               __                   __   
14:52:05: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
14:52:05: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:52:05: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
14:52:05: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
14:52:05: ACTION[main]:       \/        \/     \/          \/     \/        
14:52:05: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/crib]
14:52:05: ACTION[main]: Server for gameid="minimal" listening on port 30011.
14:52:06: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
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14:59:18: ACTION[main]:         .__               __                   __   
14:59:18: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
14:59:18: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:59:18: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
14:59:18: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
14:59:18: ACTION[main]:       \/        \/     \/          \/     \/        
14:59:18: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/crib]
14:59:18: ACTION[main]: Server for gameid="minimal" listening on port 30011.
14:59:18: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
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14:59:43: ACTION[ServerThread]: on_timer(): elapsed=4
14:59:43: ACTION[ServerThread]: on_timer(): elapsed=4
14:59:45: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-1,11,60 above=-1,12,60]
14:59:45: ACTION[ServerThread]: Tester tool used at (-1,12,60)
14:59:45: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-1,12,60)
14:59:45: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-1,12,60))
14:59:45: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-1,12,60))
14:59:45: ACTION[ServerThread]: correct metadata found
14:59:45: ACTION[ServerThread]: on_timer(): elapsed=4
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14:59:45: ACTION[ServerThread]: on_timer(): elapsed=4
14:59:45: ACTION[ServerThread]: on_timer(): elapsed=4
14:59:46: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-2,13,60 above=-1,13,60]
14:59:46: ACTION[ServerThread]: Tester tool used at (-1,13,60)
14:59:46: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-1,13,60)
14:59:46: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-1,13,60))
14:59:46: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-1,13,60))
14:59:46: ACTION[ServerThread]: correct metadata found
14:59:47: ACTION[ServerThread]: on_timer(): elapsed=4
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14:59:55: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,13,59 above=0,13,59]
14:59:55: ACTION[ServerThread]: Tester tool used at (1,13,59)
node_dig
14:59:55: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,13,59)
14:59:55: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,13,59))
14:59:55: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,13,59))
14:59:55: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,13,59))
14:59:55: ACTION[ServerThread]: on_timer(): elapsed=4
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14:59:56: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,12,59 above=1,13,59]
14:59:56: ACTION[ServerThread]: Tester tool used at (1,12,59)
node_dig
14:59:56: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,12,59)
14:59:56: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,12,59))
14:59:56: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,12,59))
14:59:56: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,12,59))
14:59:56: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:07: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,11,59 above=1,12,59]
15:00:07: ACTION[ServerThread]: Tester tool used at (1,12,59)
15:00:07: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,12,59)
15:00:07: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,12,59))
15:00:07: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,12,59))
15:00:07: ACTION[ServerThread]: correct metadata found
15:00:08: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,13,58 above=1,13,59]
15:00:09: ACTION[ServerThread]: Tester tool used at (1,13,59)
15:00:09: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,13,59)
15:00:09: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,13,59))
15:00:09: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,13,59))
15:00:09: ACTION[ServerThread]: correct metadata found
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:12: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:12: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:16: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,11,59 above=2,12,59]
15:00:16: ACTION[ServerThread]: Tester tool used at (2,12,59)
15:00:16: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,12,59)
15:00:16: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,12,59))
15:00:16: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,12,59))
15:00:16: ACTION[ServerThread]: correct metadata found
15:00:16: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:16: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:18: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,13,60 above=2,13,59]
15:00:18: ACTION[ServerThread]: Tester tool used at (2,13,59)
15:00:18: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,13,59)
15:00:18: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,13,59))
15:00:18: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,13,59))
15:00:18: ACTION[ServerThread]: correct metadata found
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:20: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:20: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:21: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,58 above=3,15,58]
15:00:21: ACTION[ServerThread]: Tester tool used at (3,15,58)
15:00:21: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,14,58)
15:00:21: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,14,58))
15:00:21: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,14,58))
15:00:21: ACTION[ServerThread]: correct metadata found
15:00:22: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:22: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,14,58 above=3,13,58]
15:00:22: ACTION[ServerThread]: Tester tool used at (3,14,58)
node_dig
15:00:22: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,14,58)
15:00:22: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,14,58))
15:00:22: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,14,58))
15:00:22: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,14,58))
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:24: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,12,58 above=2,12,58]
15:00:24: ACTION[ServerThread]: Tester tool used at (2,12,58)
15:00:24: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,12,58)
15:00:24: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,12,58))
15:00:24: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,12,58))
15:00:24: ACTION[ServerThread]: correct metadata found
15:00:24: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:24: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:25: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,13,58 above=2,13,58]
15:00:25: ACTION[ServerThread]: Tester tool used at (2,13,58)
15:00:25: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,13,58)
15:00:25: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,13,58))
15:00:25: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,13,58))
15:00:25: ACTION[ServerThread]: correct metadata found
15:00:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:25: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:34: ACTION[ServerThread]: singleplayer places node default:torch at (3,14,58)
15:00:34: ACTION[ServerThread]: attached node default:torch can not be placed at (3,14,58)
15:00:34: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:35: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:35: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:35: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:35: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:36: ACTION[ServerThread]: singleplayer places node default:torch at (3,14,58)
15:00:36: ACTION[ServerThread]: attached node default:torch can not be placed at (3,14,58)
15:00:36: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:36: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:36: ACTION[ServerThread]: on_timer(): elapsed=4
node_dig
15:00:37: ACTION[ServerThread]: singleplayer digs default:torch at (3,15,58)
15:00:37: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:37: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:37: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:37: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:37: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:37: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:38: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:39: ACTION[ServerThread]: singleplayer places node default:torch at (3,14,58)
15:00:39: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:39: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:39: ACTION[ServerThread]: on_timer(): elapsed=4
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node_dig
15:00:52: ACTION[ServerThread]: singleplayer digs default:torch at (3,14,58)
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15:00:54: ACTION[ServerThread]: singleplayer places node default:torch at (3,13,58)
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15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
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15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:57: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:58: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:00:59: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:00: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,58 above=3,15,58]
15:01:00: ACTION[ServerThread]: Tester tool used at (3,15,58)
15:01:00: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,14,58)
15:01:00: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,14,58))
15:01:00: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,14,58))
15:01:00: ACTION[ServerThread]: correct metadata found
15:01:00: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:00: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:00: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:01: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:02: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:03: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:04: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,13,58 above=3,13,57]
15:01:04: ACTION[ServerThread]: Tester tool used at (3,13,57)
15:01:04: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:04: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:04: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:05: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:06: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:07: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:08: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:08: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:08: ACTION[ServerThread]: on_timer(): elapsed=4
node_dig
15:01:09: ACTION[ServerThread]: singleplayer digs default:torch at (3,13,58)
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:09: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:10: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:11: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:12: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:12: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:12: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,13,58 above=3,13,58]
15:01:13: ACTION[ServerThread]: Tester tool used at (2,13,58)
node_dig
15:01:13: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,13,58)
15:01:13: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,13,58))
15:01:13: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,13,58))
15:01:13: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,13,58))
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:13: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:14: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,12,58 above=2,13,58]
15:01:14: ACTION[ServerThread]: Tester tool used at (2,12,58)
node_dig
15:01:14: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,12,58)
15:01:14: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,12,58))
15:01:14: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,12,58))
15:01:14: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,12,58))
15:01:14: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:15: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:16: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,13,59 above=2,13,58]
15:01:16: ACTION[ServerThread]: Tester tool used at (2,13,59)
node_dig
15:01:16: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,13,59)
15:01:16: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,13,59))
15:01:16: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,13,59))
15:01:16: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,13,59))
15:01:16: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:16: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:16: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,12,59 above=2,12,58]
15:01:16: ACTION[ServerThread]: Tester tool used at (2,12,59)
node_dig
15:01:16: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,12,59)
15:01:16: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,12,59))
15:01:16: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,12,59))
15:01:16: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,12,59))
15:01:17: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,12,59 above=2,12,59]
15:01:17: ACTION[ServerThread]: Tester tool used at (1,12,59)
node_dig
15:01:17: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,12,59)
15:01:17: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,12,59))
15:01:17: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,12,59))
15:01:17: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,12,59))
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:17: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:18: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,13,59 above=2,13,59]
15:01:18: ACTION[ServerThread]: Tester tool used at (1,13,59)
node_dig
15:01:18: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,13,59)
15:01:18: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,13,59))
15:01:18: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,13,59))
15:01:18: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,13,59))
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:19: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:20: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:21: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:23: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:24: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:25: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:26: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,12,60 above=1,12,59]
15:01:26: ACTION[ServerThread]: Tester tool used at (1,12,59)
15:01:26: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,12,59)
15:01:26: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,12,59))
15:01:26: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,12,59))
15:01:26: ACTION[ServerThread]: correct metadata found
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:27: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:28: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,13,60 above=1,13,59]
15:01:28: ACTION[ServerThread]: Tester tool used at (1,13,59)
15:01:28: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,13,59)
15:01:28: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,13,59))
15:01:28: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,13,59))
15:01:28: ACTION[ServerThread]: correct metadata found
15:01:28: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:29: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:31: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
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15:01:33: ACTION[ServerThread]: on_timer(): elapsed=4
15:01:44: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:01:44: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:01:44: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
15:01:44: ERROR[main]: Error loading mod "Sokomine-travelnet-29b6a02": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
15:01:44: ERROR[main]: Server: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:01:44: ERROR[main]: ModError: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:02:11: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:02:11: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:02:11: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
15:02:11: ACTION[main]:         .__               __                   __   
15:02:11: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:02:11: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:02:11: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:02:11: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:02:11: ACTION[main]:       \/        \/     \/          \/     \/        
15:02:11: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/mine]
15:02:11: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 171
Unified Inventory. inventory size: 171
on_newplayer
15:02:12: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
15:02:30: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
15:02:30: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
15:03:17: ACTION[ServerThread]: singleplayer digs default:sand at (15,-7,977)
node_dig
15:03:18: ACTION[ServerThread]: singleplayer digs default:sand at (14,-7,977)
node_dig
15:03:20: ACTION[ServerThread]: singleplayer digs default:sand at (14,-8,976)
node_dig
15:03:21: ACTION[ServerThread]: singleplayer digs default:sand at (15,-8,976)
node_dig
15:03:24: ACTION[ServerThread]: singleplayer digs default:stone at (14,-8,977)
15:03:24: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (14.3107,-7.93533,976.588)
node_dig
15:03:25: ACTION[ServerThread]: singleplayer digs default:stone at (15,-8,977)
node_dig
15:03:27: ACTION[ServerThread]: singleplayer digs default:stone at (15,-7,978)
node_dig
15:03:29: ACTION[ServerThread]: singleplayer digs default:stone at (15,-8,978)
node_dig
15:03:30: ACTION[ServerThread]: singleplayer digs default:stone at (14,-7,978)
node_dig
15:03:31: ACTION[ServerThread]: singleplayer digs default:stone at (14,-8,978)
node_dig
15:03:38: ACTION[ServerThread]: singleplayer digs default:stone at (15,-7,979)
node_dig
15:03:38: ACTION[ServerThread]: singleplayer digs default:stone at (15,-7,980)
node_dig
15:03:39: ACTION[ServerThread]: singleplayer digs default:stone at (14,-7,979)
node_dig
15:03:40: ACTION[ServerThread]: singleplayer digs default:stone at (14,-8,979)
node_dig
15:03:42: ACTION[ServerThread]: singleplayer digs default:stone at (15,-8,979)
node_dig
15:03:42: ACTION[ServerThread]: singleplayer digs default:stone at (15,-8,980)
node_dig
15:03:45: ACTION[ServerThread]: singleplayer digs default:stone at (14,-8,980)
node_dig
15:03:47: ACTION[ServerThread]: singleplayer digs default:stone at (15,-8,981)
15:07:47: ACTION[ServerThread]: singleplayer places node default:torch at (14,-7,978)
15:08:16: ACTION[ServerThread]: singleplayer places node default:cobble at (15,-8,979)
15:08:17: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (15.1633,-8.33,980.902)
15:08:18: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (15.1633,-8.33,980.902)
15:08:19: ACTION[ServerThread]: singleplayer places node default:cobble at (15,-7,979)
node_dig
15:08:33: ACTION[ServerThread]: singleplayer digs default:stone at (14,-7,980)
node_dig
15:08:33: ACTION[ServerThread]: singleplayer digs default:stone at (14,-7,981)
node_dig
15:08:35: ACTION[ServerThread]: singleplayer digs default:stone at (14,-8,981)
node_dig
15:08:36: ACTION[ServerThread]: singleplayer digs default:stone at (15,-7,981)
node_dig
15:08:56: ACTION[ServerThread]: singleplayer digs default:torch at (14,-7,978)
15:08:58: ACTION[ServerThread]: singleplayer places node default:torch at (14,-7,978)
15:09:02: ACTION[ServerThread]: singleplayer places node default:torch at (15,-7,980)
node_dig
15:09:13: ACTION[ServerThread]: singleplayer digs default:stone at (14,-7,982)
node_dig
15:09:14: ACTION[ServerThread]: singleplayer digs default:stone at (14,-8,982)
node_dig
15:09:15: ACTION[ServerThread]: singleplayer digs default:stone at (15,-7,982)
node_dig
15:09:16: ACTION[ServerThread]: singleplayer digs default:stone at (15,-8,982)
node_dig
15:09:18: ACTION[ServerThread]: singleplayer digs default:torch at (15,-7,980)
node_dig
15:09:18: ACTION[ServerThread]: singleplayer digs default:cobble at (15,-7,979)
node_dig
15:09:19: ACTION[ServerThread]: singleplayer digs default:stone at (16,-7,980)
node_dig
15:09:21: ACTION[ServerThread]: singleplayer digs default:stone at (16,-8,980)
node_dig
15:09:22: ACTION[ServerThread]: singleplayer digs default:stone at (16,-7,981)
node_dig
15:09:23: ACTION[ServerThread]: singleplayer digs default:stone at (16,-8,981)
node_dig
15:09:25: ACTION[ServerThread]: singleplayer digs default:stone at (16,-7,982)
node_dig
15:09:26: ACTION[ServerThread]: singleplayer digs default:stone at (16,-8,982)
15:09:33: ACTION[ServerThread]: singleplayer places node default:nyancat_rainbow at (15,-7,979)
node_dig
15:09:35: ACTION[ServerThread]: singleplayer digs default:nyancat_rainbow at (15,-7,979)
15:10:19: ACTION[ServerThread]: singleplayer places node default:glass at (15,-7,979)
node_dig
15:10:24: ACTION[ServerThread]: singleplayer digs default:cobble at (15,-8,979)
node_dig
15:10:24: ACTION[ServerThread]: singleplayer digs default:stone at (16,-8,979)
15:10:24: ACTION[ServerThread]: singleplayer places node default:glass at (16,-8,979)
15:10:26: ACTION[ServerThread]: singleplayer places node default:glass at (15,-8,979)
15:10:29: ACTION[ServerThread]: singleplayer places node default:glass at (16,-8,980)
15:10:29: ACTION[ServerThread]: singleplayer places node default:glass at (15,-8,980)
node_dig
15:10:31: ACTION[ServerThread]: singleplayer digs default:glass at (15,-8,980)
node_dig
15:10:33: ACTION[ServerThread]: singleplayer digs default:glass at (16,-8,980)
node_dig
15:10:38: ACTION[ServerThread]: singleplayer digs default:stone at (16,-7,979)
15:10:39: ACTION[ServerThread]: singleplayer places node default:glass at (16,-7,979)
node_dig
15:11:31: ACTION[ServerThread]: singleplayer digs default:stone at (16,-9,980)
15:11:32: ACTION[ServerThread]: singleplayer places node default:furnace at (16,-9,980)
15:11:32: ACTION[ServerThread]: facedir: 1
15:11:36: ACTION[ServerThread]: singleplayer places node default:furnace at (16,-8,980)
15:11:36: ACTION[ServerThread]: facedir: 1
15:11:38: ACTION[ServerThread]: singleplayer places node default:furnace at (16,-7,980)
15:11:38: ACTION[ServerThread]: facedir: 1
15:11:45: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:11:45: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:11:45: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
15:11:45: ERROR[main]: Error loading mod "Sokomine-travelnet-29b6a02": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
15:11:45: ERROR[main]: Server: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:11:45: ERROR[main]: ModError: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:11:50: ACTION[main]:         .__               __                   __   
15:11:50: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:11:50: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:11:50: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:11:50: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:11:50: ACTION[main]:       \/        \/     \/          \/     \/        
15:11:50: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/builder]
15:11:50: ACTION[main]: Server for gameid="build" listening on port 30011.
creative inventory size: 150
15:11:51: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
15:13:31: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:13:31: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:13:31: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
15:13:31: ERROR[main]: Error loading mod "Sokomine-travelnet-29b6a02": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
15:13:31: ERROR[main]: Server: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:13:31: ERROR[main]: ModError: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:13:38: ACTION[main]:         .__               __                   __   
15:13:38: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:13:38: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:13:38: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:13:38: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:13:38: ACTION[main]:       \/        \/     \/          \/     \/        
15:13:38: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/crib]
15:13:38: ACTION[main]: Server for gameid="minimal" listening on port 30011.
15:13:38: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=6
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=6
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=6
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=6
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=5
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=4
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=6
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=6
15:13:43: ACTION[ServerThread]: on_timer(): elapsed=8
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GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
15:14:24: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:14:24: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:14:24: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
15:14:24: ACTION[main]:         .__               __                   __   
15:14:24: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:14:24: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:14:24: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:14:24: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:14:24: ACTION[main]:       \/        \/     \/          \/     \/        
15:14:24: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/mine]
15:14:24: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 171
Unified Inventory. inventory size: 171
15:14:25: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
15:14:33: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
15:14:33: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
15:14:54: ACTION[ServerThread]: singleplayer digs default:furnace at (16,-7,980)
node_dig
15:14:57: ACTION[ServerThread]: singleplayer digs default:furnace at (16,-8,980)
node_dig
15:14:58: ACTION[ServerThread]: singleplayer digs default:stone at (17,-7,980)
node_dig
15:14:59: ACTION[ServerThread]: singleplayer digs default:stone at (17,-8,980)
node_dig
15:15:02: ACTION[ServerThread]: singleplayer digs default:stone at (17,-7,981)
node_dig
15:15:03: ACTION[ServerThread]: singleplayer digs default:stone at (17,-8,981)
node_dig
15:15:05: ACTION[ServerThread]: singleplayer digs default:stone at (17,-7,982)
node_dig
15:15:06: ACTION[ServerThread]: singleplayer digs default:stone at (17,-8,982)
15:15:13: ACTION[ServerThread]: singleplayer places node default:torch at (16,-7,980)
node_dig
15:15:23: ACTION[ServerThread]: singleplayer digs default:furnace at (16,-9,980)
node_dig
15:15:28: ACTION[ServerThread]: singleplayer digs default:stone at (17,-9,980)
15:15:29: ACTION[ServerThread]: singleplayer places node default:cobble at (17,-9,980)
15:15:31: ACTION[ServerThread]: singleplayer places node default:cobble at (16,-9,980)
15:15:36: ACTION[ServerThread]: singleplayer places node default:furnace at (17,-8,980)
15:15:36: ACTION[ServerThread]: facedir: 1
15:15:39: ACTION[ServerThread]: singleplayer right-clicks object 4: LuaEntitySAO at (16.8984,-8.33,981.746)
15:15:39: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (16.8984,-8.33,981.746)
node_dig
15:17:09: ACTION[ServerThread]: singleplayer digs default:stone at (18,-8,982)
node_dig
15:17:12: ACTION[ServerThread]: singleplayer digs default:stone at (18,-8,981)
node_dig
15:17:13: ACTION[ServerThread]: singleplayer digs default:stone at (18,-7,981)
node_dig
15:17:14: ACTION[ServerThread]: singleplayer digs default:stone at (18,-7,982)
node_dig
15:26:24: ACTION[ServerThread]: singleplayer digs default:stone at (17,-9,982)
node_dig
15:26:25: ACTION[ServerThread]: singleplayer digs default:stone at (17,-9,981)
node_dig
15:26:26: ACTION[ServerThread]: singleplayer digs default:stone at (18,-9,981)
node_dig
15:26:28: ACTION[ServerThread]: singleplayer digs default:stone at (18,-9,982)
node_dig
15:26:30: ACTION[ServerThread]: singleplayer digs default:stone at (17,-6,982)
node_dig
15:26:31: ACTION[ServerThread]: singleplayer digs default:stone at (18,-6,982)
node_dig
15:26:33: ACTION[ServerThread]: singleplayer digs default:stone at (17,-6,981)
node_dig
15:26:34: ACTION[ServerThread]: singleplayer digs default:stone at (18,-6,981)
15:49:21: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:49:21: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:49:21: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
15:49:21: ERROR[main]: ========== ERROR FROM LUA ===========
15:49:21: ERROR[main]: Failed to load and run script from 
15:49:21: ERROR[main]: /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua:
15:49:21: ERROR[main]: cannot open /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua: No such file or directory
15:49:21: ERROR[main]: =======END OF ERROR FROM LUA ========
15:49:21: ERROR[main]: Server: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua
15:49:21: ERROR[main]: ModError: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
15:49:50: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:49:50: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:49:50: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
15:49:50: ERROR[main]: ========== ERROR FROM LUA ===========
15:49:50: ERROR[main]: Failed to load and run script from 
15:49:50: ERROR[main]: /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua:
15:49:50: ERROR[main]: cannot open /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua: No such file or directory
15:49:50: ERROR[main]: =======END OF ERROR FROM LUA ========
15:49:50: ERROR[main]: Server: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua
15:49:50: ERROR[main]: ModError: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/technocraft/init.lua
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
15:50:30: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:50:30: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:50:30: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
15:50:31: ERROR[main]: Error loading mod "Sokomine-travelnet-29b6a02": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
15:50:31: ERROR[main]: Server: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:50:31: ERROR[main]: ModError: Failed to load and run /home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../mods/minetest/Sokomine-travelnet-29b6a02/init.lua
15:58:27: ACTION[main]:         .__               __                   __   
15:58:27: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:58:27: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:58:27: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:58:27: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:58:27: ACTION[main]:       \/        \/     \/          \/     \/        
15:58:27: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/crib]
15:58:27: ACTION[main]: Server for gameid="minimal" listening on port 30011.
15:58:27: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=25
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=26
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=26
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=28
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:32: ACTION[ServerThread]: on_timer(): elapsed=24
15:58:37: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
15:58:37: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
15:58:37: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
15:58:37: ERROR[main]: The following mods could not be found: "Sokomine-travelnet-29b6a02"
ITEM ENTITY LOADED
DROPS LOADED!
15:58:37: ACTION[main]:         .__               __                   __   
15:58:37: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:58:37: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:58:37: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:58:37: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:58:37: ACTION[main]:       \/        \/     \/          \/     \/        
15:58:37: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/mine]
15:58:37: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 172
Unified Inventory. inventory size: 172
15:58:37: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
15:58:47: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
15:58:47: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
15:59:26: ACTION[ServerThread]: singleplayer digs default:stone_with_iron at (12,-4,980)
node_dig
15:59:26: ACTION[ServerThread]: singleplayer digs default:stone at (12,-5,980)
node_dig
15:59:27: ACTION[ServerThread]: singleplayer digs default:sand at (12,-5,979)
node_dig
15:59:29: ACTION[ServerThread]: singleplayer digs default:sand at (12,-5,978)
16:00:09: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (9,1,984)
16:00:09: ACTION[ServerThread]: LuaEntitySAO at (9,1,984) punched by player singleplayer, damage 5 hp, health now 5 hp
16:00:10: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (9,1,984)
16:00:10: ACTION[ServerThread]: LuaEntitySAO at (9,1,984) punched by player singleplayer, damage 4 hp, health now 1 hp
16:00:10: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (9,1,984)
16:00:10: ACTION[ServerThread]: LuaEntitySAO at (9,1,984) punched by player singleplayer, damage 0 hp, health now 1 hp
16:00:11: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (9,1,984)
16:00:11: ACTION[ServerThread]: LuaEntitySAO at (9,1,984) punched by player singleplayer, damage 1 hp, health now 0 hp
node_dig
16:00:16: ACTION[ServerThread]: singleplayer digs default:sand at (9,-1,982)
node_dig
16:00:17: ACTION[ServerThread]: singleplayer digs default:stone at (9,-2,982)
16:00:20: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (9,1,985)
16:00:20: ACTION[ServerThread]: LuaEntitySAO at (9,1,985) punched by player singleplayer, damage 0 hp, health now 10 hp
16:00:21: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (9,1,985)
16:00:21: ACTION[ServerThread]: LuaEntitySAO at (9,1,985) punched by player singleplayer, damage 0 hp, health now 10 hp
16:00:21: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (9,1,985)
16:00:21: ACTION[ServerThread]: LuaEntitySAO at (9,1,985) punched by player singleplayer, damage 0 hp, health now 10 hp
16:00:21: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (9,1,985)
16:00:21: ACTION[ServerThread]: LuaEntitySAO at (9,1,985) punched by player singleplayer, damage 0 hp, health now 10 hp
16:00:31: ACTION[ServerThread]: singleplayer right-clicks object 5: LuaEntitySAO at (10,2,986)
node_dig
16:00:49: ACTION[ServerThread]: singleplayer digs default:sand at (12,0,984)
16:00:56: ACTION[ServerThread]: singleplayer right-clicks object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:00:57: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:00:57: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:00:58: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:00:58: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:00:59: ACTION[ServerThread]: singleplayer right-clicks object 5: LuaEntitySAO at (15.3,0.3,983.7)
node_dig
16:01:03: ACTION[ServerThread]: singleplayer digs default:sand at (13,0,984)
node_dig
16:01:04: ACTION[ServerThread]: singleplayer digs default:sand at (13,0,985)
16:01:05: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:05: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:05: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:05: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:05: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:05: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:06: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:06: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:06: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:06: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:06: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:06: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:07: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:07: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:07: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:07: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:07: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:07: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:08: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:08: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:08: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (15.3,0.3,983.7)
16:01:08: ACTION[ServerThread]: LuaEntitySAO at (15.3,0.3,983.7) punched by player singleplayer, damage 0 hp, health now 10 hp
16:01:17: ACTION[ServerThread]: singleplayer punches object 6: LuaEntitySAO at (10.4251,0.67,984.036)
16:02:19: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (42.5666,126.913,1085.92)
16:02:19: ACTION[ServerThread]: LuaEntitySAO at (42.5666,126.913,1085.92) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:19: ACTION[ServerThread]: singleplayer right-clicks object 5: LuaEntitySAO at (42.5666,126.913,1085.92)
16:02:23: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=5 m_static_exists=true but static data doesn't actually exist in (0,0,61)
WARNING: StaticObjectList::remove(): id=5 not found
16:02:30: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=2 statically (pos=(43,29,1087))
16:02:37: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (43,29,1087)
16:02:38: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (43,29,1087)
16:02:38: ACTION[ServerThread]: LuaEntitySAO at (43,29,1087) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:51: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:51: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:51: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:52: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:52: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:52: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:52: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:52: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:53: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:53: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:53: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:53: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:53: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:53: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:53: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:53: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:54: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:54: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:54: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:56: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:56: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:56: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:56: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:56: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:56: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:56: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:56: ACTION[ServerThread]: LuaEntitySAO at (39.7,22.3,1127.34) punched by player singleplayer, damage 0 hp, health now 10 hp
16:02:56: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (39.7,22.3,1127.34)
16:02:57: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (39.7,22.3,1127.34)
node_dig
16:03:00: ACTION[ServerThread]: singleplayer digs default:tree at (36,23,1128)
node_dig
16:03:02: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (37,21,1128)
node_dig
16:03:02: ACTION[ServerThread]: singleplayer digs default:stone at (37,20,1128)
node_dig
16:03:02: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (38,21,1128)
node_dig
16:03:03: ACTION[ServerThread]: singleplayer digs default:stone at (38,20,1128)
node_dig
16:03:03: ACTION[ServerThread]: singleplayer digs default:stone at (38,19,1128)
node_dig
16:03:03: ACTION[ServerThread]: singleplayer digs default:stone at (37,19,1128)
node_dig
16:03:04: ACTION[ServerThread]: singleplayer digs default:stone at (37,18,1128)
node_dig
16:03:08: ACTION[ServerThread]: singleplayer digs default:stone at (37,17,1128)
node_dig
16:03:13: ACTION[ServerThread]: singleplayer digs default:stone at (37,16,1128)
node_dig
16:03:13: ACTION[ServerThread]: singleplayer digs default:stone at (37,15,1128)
node_dig
16:03:14: ACTION[ServerThread]: singleplayer digs default:stone at (37,14,1128)
node_dig
16:03:14: ACTION[ServerThread]: singleplayer digs default:stone at (37,13,1128)
node_dig
16:03:14: ACTION[ServerThread]: singleplayer digs default:stone at (37,12,1128)
node_dig
16:03:14: ACTION[ServerThread]: singleplayer digs default:stone at (37,11,1128)
node_dig
16:03:15: ACTION[ServerThread]: singleplayer digs default:stone at (37,10,1128)
node_dig
16:03:15: ACTION[ServerThread]: singleplayer digs default:stone at (37,9,1128)
node_dig
16:03:15: ACTION[ServerThread]: singleplayer digs default:stone at (37,8,1128)
node_dig
16:03:16: ACTION[ServerThread]: singleplayer digs default:stone at (37,7,1128)
node_dig
16:03:16: ACTION[ServerThread]: singleplayer digs default:stone at (37,6,1128)
node_dig
16:03:16: ACTION[ServerThread]: singleplayer digs default:stone at (37,5,1128)
node_dig
16:03:17: ACTION[ServerThread]: singleplayer digs default:stone at (37,4,1128)
node_dig
16:03:17: ACTION[ServerThread]: singleplayer digs default:stone at (37,3,1128)
node_dig
16:03:17: ACTION[ServerThread]: singleplayer digs default:stone at (37,2,1128)
node_dig
16:03:17: ACTION[ServerThread]: singleplayer digs default:stone at (37,1,1128)
node_dig
16:03:18: ACTION[ServerThread]: singleplayer digs default:stone at (37,0,1128)
node_dig
16:03:18: ACTION[ServerThread]: singleplayer digs default:stone_with_iron at (37,-1,1128)
node_dig
16:03:18: ACTION[ServerThread]: singleplayer digs default:stone at (37,-2,1128)
node_dig
16:03:19: ACTION[ServerThread]: singleplayer digs default:stone at (37,-3,1128)
node_dig
16:03:19: ACTION[ServerThread]: singleplayer digs technic:mineral_zinc at (37,-4,1128)
node_dig
16:03:19: ACTION[ServerThread]: singleplayer digs default:stone at (37,-5,1128)
node_dig
16:03:20: ACTION[ServerThread]: singleplayer digs default:stone at (37,-6,1128)
node_dig
16:03:20: ACTION[ServerThread]: singleplayer digs default:stone at (37,-7,1128)
node_dig
16:03:20: ACTION[ServerThread]: singleplayer digs default:stone at (37,-8,1128)
node_dig
16:03:21: ACTION[ServerThread]: singleplayer digs default:stone at (37,-9,1128)
node_dig
16:03:21: ACTION[ServerThread]: singleplayer digs default:stone at (37,-10,1128)
node_dig
16:03:21: ACTION[ServerThread]: singleplayer digs default:stone at (37,-11,1128)
node_dig
16:03:22: ACTION[ServerThread]: singleplayer digs default:stone at (37,-12,1128)
node_dig
16:03:22: ACTION[ServerThread]: singleplayer digs default:stone at (37,-13,1128)
node_dig
16:03:22: ACTION[ServerThread]: singleplayer digs default:stone_with_iron at (37,-14,1128)
node_dig
16:03:23: ACTION[ServerThread]: singleplayer digs default:stone at (37,-15,1128)
node_dig
16:03:23: ACTION[ServerThread]: singleplayer digs default:stone at (37,-16,1128)
node_dig
16:03:23: ACTION[ServerThread]: singleplayer digs default:stone at (37,-17,1128)
node_dig
16:03:24: ACTION[ServerThread]: singleplayer digs default:stone at (37,-18,1128)
node_dig
16:03:24: ACTION[ServerThread]: singleplayer digs technic:mineral_zinc at (37,-19,1128)
node_dig
16:03:24: ACTION[ServerThread]: singleplayer digs default:stone at (37,-20,1128)
node_dig
16:03:25: ACTION[ServerThread]: singleplayer digs default:stone at (37,-21,1128)
node_dig
16:03:25: ACTION[ServerThread]: singleplayer digs default:stone at (37,-22,1128)
node_dig
16:03:25: ACTION[ServerThread]: singleplayer digs technic:mineral_zinc at (37,-23,1128)
node_dig
16:03:26: ACTION[ServerThread]: singleplayer digs default:stone at (37,-24,1128)
node_dig
16:03:26: ACTION[ServerThread]: singleplayer digs default:stone at (37,-25,1128)
node_dig
16:03:26: ACTION[ServerThread]: singleplayer digs default:stone at (37,-26,1128)
node_dig
16:03:26: ACTION[ServerThread]: singleplayer digs default:stone_with_iron at (37,-27,1128)
16:04:25: ACTION[ServerThread]: singleplayer places node default:sand at (37,-27,1128)
16:04:29: ACTION[ServerThread]: singleplayer places node default:torch at (37,-26,1128)
node_dig
16:04:33: ACTION[ServerThread]: singleplayer digs default:sand at (37,-27,1128)
node_dig
16:04:33: ACTION[ServerThread]: singleplayer digs default:stone at (37,-28,1128)
node_dig
16:04:33: ACTION[ServerThread]: singleplayer digs default:stone at (37,-29,1128)
node_dig
16:04:34: ACTION[ServerThread]: singleplayer digs default:stone at (37,-30,1128)
node_dig
16:04:34: ACTION[ServerThread]: singleplayer digs default:stone at (37,-31,1128)
node_dig
16:04:34: ACTION[ServerThread]: singleplayer digs default:stone at (37,-32,1128)
node_dig
16:04:35: ACTION[ServerThread]: singleplayer digs default:stone at (37,-33,1128)
node_dig
16:04:35: ACTION[ServerThread]: singleplayer digs default:stone at (37,-34,1128)
node_dig
16:04:35: ACTION[ServerThread]: singleplayer digs default:stone at (37,-35,1128)
node_dig
16:04:36: ACTION[ServerThread]: singleplayer digs default:stone at (37,-36,1128)
node_dig
16:04:36: ACTION[ServerThread]: singleplayer digs default:stone at (37,-37,1128)
node_dig
16:04:37: ACTION[ServerThread]: singleplayer digs default:stone at (37,-38,1128)
node_dig
16:04:41: ACTION[ServerThread]: singleplayer digs default:stone at (37,-39,1128)
node_dig
16:04:42: ACTION[ServerThread]: singleplayer digs default:stone at (37,-40,1128)
node_dig
16:04:42: ACTION[ServerThread]: singleplayer digs default:stone at (37,-41,1128)
node_dig
16:04:42: ACTION[ServerThread]: singleplayer digs default:stone at (37,-42,1128)
node_dig
16:04:43: ACTION[ServerThread]: singleplayer digs default:stone at (37,-43,1128)
16:04:43: ACTION[ServerThread]: singleplayer places node default:torch at (37,-43,1128)
node_dig
16:04:43: ACTION[ServerThread]: singleplayer digs default:stone at (37,-44,1128)
node_dig
16:04:43: ACTION[ServerThread]: singleplayer digs default:stone at (37,-45,1128)
node_dig
16:04:44: ACTION[ServerThread]: singleplayer digs default:stone at (37,-46,1128)
16:04:44: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (36.826,-46.33,1127.87)
node_dig
16:04:44: ACTION[ServerThread]: singleplayer digs default:stone at (37,-47,1128)
node_dig
16:04:45: ACTION[ServerThread]: singleplayer digs default:stone at (37,-48,1128)
16:04:45: ACTION[ServerThread]: singleplayer places node default:torch at (37,-48,1128)
node_dig
16:04:48: ACTION[ServerThread]: singleplayer digs default:stone at (37,-49,1128)
16:04:49: ACTION[ServerThread]: singleplayer places node default:torch at (37,-46,1128)
node_dig
16:04:52: ACTION[ServerThread]: singleplayer digs default:stone at (37,-50,1128)
node_dig
16:04:52: ACTION[ServerThread]: singleplayer digs default:stone at (37,-51,1128)
node_dig
16:04:53: ACTION[ServerThread]: singleplayer digs default:stone at (37,-52,1128)
node_dig
16:04:53: ACTION[ServerThread]: singleplayer digs default:stone at (37,-53,1128)
node_dig
16:04:53: ACTION[ServerThread]: singleplayer digs default:stone at (37,-54,1128)
node_dig
16:04:53: ACTION[ServerThread]: singleplayer digs default:stone at (37,-55,1128)
node_dig
16:04:54: ACTION[ServerThread]: singleplayer digs default:stone at (37,-56,1128)
node_dig
16:04:54: ACTION[ServerThread]: singleplayer digs default:stone at (37,-57,1128)
node_dig
16:04:54: ACTION[ServerThread]: singleplayer digs default:stone at (37,-58,1128)
node_dig
16:04:55: ACTION[ServerThread]: singleplayer digs default:stone at (37,-59,1128)
node_dig
16:04:55: ACTION[ServerThread]: singleplayer digs default:stone at (37,-60,1128)
node_dig
16:04:55: ACTION[ServerThread]: singleplayer digs default:stone at (37,-61,1128)
node_dig
16:04:56: ACTION[ServerThread]: singleplayer digs default:stone at (37,-62,1128)
node_dig
16:04:56: ACTION[ServerThread]: singleplayer digs default:stone at (37,-63,1128)
node_dig
16:04:56: ACTION[ServerThread]: singleplayer digs default:stone at (37,-64,1128)
node_dig
16:04:57: ACTION[ServerThread]: singleplayer digs default:stone at (37,-65,1128)
16:04:57: ACTION[ServerThread]: singleplayer places node default:torch at (37,-65,1128)
node_dig
16:05:00: ACTION[ServerThread]: singleplayer digs default:stone at (37,-66,1128)
16:05:01: ACTION[ServerThread]: singleplayer places node default:torch at (37,-64,1128)
16:05:11: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (37,-66,1128)
16:05:11: ACTION[ServerThread]: LuaEntitySAO at (37,-66,1128) punched by player singleplayer, damage 0 hp, health now 10 hp
16:05:12: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (37,-66,1128)
16:05:28: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (38,-65,1128)
16:05:41: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (38,-65,1128)
16:05:42: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (38,-65,1128)
16:05:52: ACTION[main]:         .__               __                   __   
16:05:52: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:05:52: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:05:52: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:05:52: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:05:52: ACTION[main]:       \/        \/     \/          \/     \/        
16:05:52: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/crib]
16:05:52: ACTION[main]: Server for gameid="minimal" listening on port 30011.
16:05:53: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
Font size: 8 15
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=31
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=30
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=30
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16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=32
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
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16:05:58: ACTION[ServerThread]: on_timer(): elapsed=32
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=34
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16:05:58: ACTION[ServerThread]: on_timer(): elapsed=30
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16:05:58: ACTION[ServerThread]: on_timer(): elapsed=30
16:05:58: ACTION[ServerThread]: on_timer(): elapsed=30
16:06:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:01: ACTION[ServerThread]: on_timer(): elapsed=4
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node_dig
16:06:22: ACTION[ServerThread]: singleplayer digs default:cobble at (2,15,52)
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node_dig
16:06:30: ACTION[ServerThread]: singleplayer digs default:wood at (2,16,53)
16:06:31: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:37: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,54 above=2,16,54]
16:06:37: ACTION[ServerThread]: Tester tool used at (2,16,54)
16:06:37: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,16,54)
16:06:37: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,16,54))
16:06:37: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,16,54))
16:06:37: ACTION[ServerThread]: correct metadata found
16:06:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:40: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,16,54 above=2,16,53]
16:06:40: ACTION[ServerThread]: Tester tool used at (2,16,54)
node_dig
16:06:40: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,16,54)
16:06:40: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,16,54))
16:06:40: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,16,54))
16:06:40: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,16,54))
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:41: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,53 above=3,17,53]
16:06:41: ACTION[ServerThread]: Tester tool used at (3,17,53)
16:06:41: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,17,53)
16:06:41: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,17,53))
16:06:41: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,17,53))
16:06:41: ACTION[ServerThread]: correct metadata found
16:06:42: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,17,53 above=2,17,53]
16:06:42: ACTION[ServerThread]: Tester tool used at (3,17,53)
node_dig
16:06:42: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,17,53)
16:06:42: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,17,53))
16:06:42: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,17,53))
16:06:42: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,17,53))
16:06:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:43: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
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16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:45: ACTION[ServerThread]: on_timer(): elapsed=4
node_dig
16:06:46: ACTION[ServerThread]: singleplayer digs default:wood at (3,16,53)
16:06:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:52: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,15,54 above=3,16,54]
16:06:52: ACTION[ServerThread]: Tester tool used at (3,16,54)
16:06:52: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,16,54)
16:06:52: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,16,54))
16:06:52: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,16,54))
16:06:52: ACTION[ServerThread]: correct metadata found
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:54: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,54 above=2,16,54]
16:06:54: ACTION[ServerThread]: Tester tool used at (2,16,54)
16:06:54: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,16,54)
16:06:54: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,16,54))
16:06:54: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,16,54))
16:06:54: ACTION[ServerThread]: correct metadata found
16:06:54: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,16,54 above=2,16,53]
16:06:54: ACTION[ServerThread]: Tester tool used at (2,16,54)
node_dig
16:06:54: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,16,54)
16:06:54: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,16,54))
16:06:54: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,16,54))
16:06:54: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,16,54))
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:55: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,54 above=2,16,54]
16:06:55: ACTION[ServerThread]: Tester tool used at (2,16,54)
16:06:55: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,16,54)
16:06:55: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,16,54))
16:06:55: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,16,54))
16:06:55: ACTION[ServerThread]: correct metadata found
16:06:57: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:58: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,16,54 above=1,17,54]
16:06:58: ACTION[ServerThread]: Tester tool used at (1,17,54)
16:06:58: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,17,54)
16:06:58: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,17,54))
16:06:58: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,17,54))
16:06:58: ACTION[ServerThread]: correct metadata found
16:06:59: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,17,54 above=2,17,54]
16:06:59: ACTION[ServerThread]: Tester tool used at (1,17,54)
node_dig
16:06:59: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,17,54)
16:06:59: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,17,54))
16:06:59: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,17,54))
16:06:59: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,17,54))
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:06:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:00: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,16,54 above=1,17,54]
16:07:00: ACTION[ServerThread]: Tester tool used at (1,17,54)
16:07:00: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,17,54)
16:07:00: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,17,54))
16:07:00: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,17,54))
16:07:00: ACTION[ServerThread]: correct metadata found
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:04: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:04: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,16,53 above=1,17,53]
16:07:04: ACTION[ServerThread]: Tester tool used at (1,17,53)
16:07:04: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,17,53)
16:07:04: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,17,53))
16:07:04: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,17,53))
16:07:04: ACTION[ServerThread]: correct metadata found
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:06: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,16,52 above=1,17,52]
16:07:06: ACTION[ServerThread]: Tester tool used at (1,17,52)
16:07:06: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,17,52)
16:07:06: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,17,52))
16:07:06: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,17,52))
16:07:06: ACTION[ServerThread]: correct metadata found
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:07: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,15,51 above=1,16,51]
16:07:07: ACTION[ServerThread]: Tester tool used at (1,16,51)
16:07:07: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,16,51)
16:07:07: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,16,51))
16:07:07: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,16,51))
16:07:07: ACTION[ServerThread]: correct metadata found
16:07:08: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:08: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,51 above=2,16,51]
16:07:09: ACTION[ServerThread]: Tester tool used at (2,16,51)
16:07:09: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,16,51)
16:07:09: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,16,51))
16:07:09: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,16,51))
16:07:09: ACTION[ServerThread]: correct metadata found
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:09: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:12: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,15,52 above=3,16,52]
16:07:12: ACTION[ServerThread]: Tester tool used at (3,16,52)
16:07:12: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,16,52)
16:07:12: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,16,52))
16:07:12: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,16,52))
16:07:12: ACTION[ServerThread]: correct metadata found
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16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:25: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,16,51 above=2,16,52]
16:07:25: ACTION[ServerThread]: Tester tool used at (2,16,51)
node_dig
16:07:25: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,16,51)
16:07:25: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,16,51))
16:07:25: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,16,51))
16:07:25: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,16,51))
16:07:27: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:33: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:34: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,51 above=2,15,50]
16:07:34: ACTION[ServerThread]: Tester tool used at (2,15,50)
16:07:34: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,14,50)
16:07:34: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,14,50))
16:07:34: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,14,50))
16:07:34: ACTION[ServerThread]: correct metadata found
16:07:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:35: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:37: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,14,50 above=2,15,50]
16:07:37: ACTION[ServerThread]: Tester tool used at (2,14,50)
node_dig
16:07:37: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,14,50)
16:07:37: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,14,50))
16:07:37: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,14,50))
16:07:37: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,14,50))
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:40: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:40: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:43: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,51 above=2,15,50]
16:07:43: ACTION[ServerThread]: Tester tool used at (2,15,50)
16:07:43: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,14,50)
16:07:43: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,14,50))
16:07:43: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,14,50))
16:07:43: ACTION[ServerThread]: correct metadata found
16:07:44: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:44: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,14,50 above=2,13,50]
16:07:45: ACTION[ServerThread]: Tester tool used at (2,14,50)
node_dig
16:07:45: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,14,50)
16:07:45: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,14,50))
16:07:45: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,14,50))
16:07:45: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,14,50))
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:46: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:07:47: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:48: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:07:48: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:48: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:48: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:50: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,51 above=2,15,50]
16:07:50: ACTION[ServerThread]: Tester tool used at (2,15,50)
16:07:50: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,14,50)
16:07:50: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,14,50))
16:07:50: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,14,50))
16:07:50: ACTION[ServerThread]: correct metadata found
16:07:50: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,14,50 above=2,13,50]
16:07:50: ACTION[ServerThread]: Tester tool used at (2,14,50)
node_dig
16:07:50: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,14,50)
16:07:50: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,14,50))
16:07:50: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,14,50))
16:07:50: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,14,50))
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:52: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:07:52: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:52: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:52: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:54: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,12,50 above=3,12,50]
16:07:54: ACTION[ServerThread]: Tester tool used at (3,12,50)
16:07:54: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,12,50)
16:07:54: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,12,50))
16:07:54: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,12,50))
16:07:54: ACTION[ServerThread]: correct metadata found
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:55: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,12,50 above=3,13,50]
16:07:55: ACTION[ServerThread]: Tester tool used at (3,12,50)
node_dig
16:07:55: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,12,50)
16:07:55: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,12,50))
16:07:55: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,12,50))
16:07:55: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,12,50))
16:07:56: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:56: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:56: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,11,50 above=2,12,50]
16:07:56: ACTION[ServerThread]: Tester tool used at (2,12,50)
16:07:56: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,12,50)
16:07:56: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,12,50))
16:07:56: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,12,50))
16:07:56: ACTION[ServerThread]: correct metadata found
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
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16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:58: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,12,50 above=2,13,50]
16:07:58: ACTION[ServerThread]: Tester tool used at (2,12,50)
node_dig
16:07:58: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,12,50)
16:07:58: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,12,50))
16:07:58: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,12,50))
16:07:58: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,12,50))
16:07:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:07:59: ACTION[ServerThread]: on_timer(): elapsed=4
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16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
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16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
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16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:12: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:12: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:13: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,14,54 above=1,14,53]
16:08:13: ACTION[ServerThread]: Tester tool used at (1,14,54)
node_dig
16:08:13: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,14,54)
16:08:13: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,14,54))
16:08:13: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,14,54))
16:08:13: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,14,54))
16:08:15: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,14,55 above=1,14,54]
16:08:15: ACTION[ServerThread]: Tester tool used at (1,14,55)
node_dig
16:08:15: ACTION[ServerThread]:  digs experimental:tester_node_1 at (1,14,55)
16:08:15: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((1,14,55))
16:08:15: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((1,14,55))
16:08:15: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((1,14,55))
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:17: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,14,56 above=1,14,55]
16:08:17: ACTION[ServerThread]: Tester tool used at (1,14,55)
16:08:17: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,14,55)
16:08:17: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,14,55))
16:08:17: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,14,55))
16:08:17: ACTION[ServerThread]: correct metadata found
16:08:18: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=1,13,54 above=1,14,54]
16:08:18: ACTION[ServerThread]: Tester tool used at (1,14,54)
16:08:18: ACTION[ServerThread]:  places node experimental:tester_node_1 at (1,14,54)
16:08:18: ACTION[ServerThread]: experimental:tester_node_1:on_construct((1,14,54))
16:08:18: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((1,14,54))
16:08:18: ACTION[ServerThread]: correct metadata found
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,11,53 above=0,12,53]
16:08:23: ACTION[ServerThread]: Tester tool used at (0,12,53)
16:08:23: ACTION[ServerThread]:  places node experimental:tester_node_1 at (0,12,53)
16:08:23: ACTION[ServerThread]: experimental:tester_node_1:on_construct((0,12,53))
16:08:23: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((0,12,53))
16:08:23: ACTION[ServerThread]: correct metadata found
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:26: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,13,51 above=0,13,52]
16:08:26: ACTION[ServerThread]: Tester tool used at (0,13,52)
16:08:26: ACTION[ServerThread]:  places node experimental:tester_node_1 at (0,13,52)
16:08:26: ACTION[ServerThread]: experimental:tester_node_1:on_construct((0,13,52))
16:08:26: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((0,13,52))
16:08:26: ACTION[ServerThread]: correct metadata found
16:08:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,13,52 above=0,13,53]
16:08:27: ACTION[ServerThread]: Tester tool used at (0,13,52)
node_dig
16:08:27: ACTION[ServerThread]:  digs experimental:tester_node_1 at (0,13,52)
16:08:27: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((0,13,52))
16:08:27: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((0,13,52))
16:08:27: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((0,13,52))
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:28: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,12,53 above=0,12,54]
16:08:28: ACTION[ServerThread]: Tester tool used at (0,12,53)
node_dig
16:08:28: ACTION[ServerThread]:  digs experimental:tester_node_1 at (0,12,53)
16:08:28: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((0,12,53))
16:08:28: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((0,12,53))
16:08:28: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((0,12,53))
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:30: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:32: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:32: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:32: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,14,53 above=2,14,53]
16:08:32: ACTION[ServerThread]: Tester tool used at (3,14,53)
node_dig
16:08:32: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,14,53)
16:08:32: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,14,53))
16:08:32: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,14,53))
16:08:32: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,14,53))
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:34: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,13,53 above=3,14,53]
16:08:34: ACTION[ServerThread]: Tester tool used at (3,14,53)
16:08:34: ACTION[ServerThread]:  places node experimental:tester_node_1 at (3,14,53)
16:08:34: ACTION[ServerThread]: experimental:tester_node_1:on_construct((3,14,53))
16:08:34: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((3,14,53))
16:08:34: ACTION[ServerThread]: correct metadata found
16:08:34: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:36: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:36: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:38: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:39: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,51 above=2,15,52]
16:08:39: ACTION[ServerThread]: Tester tool used at (2,15,52)
16:08:39: ACTION[ServerThread]:  places node experimental:tester_node_1 at (2,15,52)
16:08:39: ACTION[ServerThread]: experimental:tester_node_1:on_construct((2,15,52))
16:08:39: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((2,15,52))
16:08:39: ACTION[ServerThread]: correct metadata found
16:08:40: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:40: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:08:41: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,15,52 above=2,15,53]
16:08:41: ACTION[ServerThread]: Tester tool used at (2,15,52)
node_dig
16:08:41: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,15,52)
16:08:41: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,15,52))
16:08:41: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,15,52))
16:08:41: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,15,52))
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node_dig
16:08:51: ACTION[ServerThread]: singleplayer digs default:cobble at (2,15,51)
16:08:51: ACTION[ServerThread]: on_timer(): elapsed=4
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16:08:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:58: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=2,16,54 above=2,16,53]
16:08:58: ACTION[ServerThread]: Tester tool used at (2,16,54)
node_dig
16:08:58: ACTION[ServerThread]:  digs experimental:tester_node_1 at (2,16,54)
16:08:58: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((2,16,54))
16:08:58: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((2,16,54))
16:08:58: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((2,16,54))
16:08:58: ACTION[ServerThread]: on_timer(): elapsed=4
16:08:59: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,54 above=3,16,53]
16:08:59: ACTION[ServerThread]: Tester tool used at (3,16,54)
node_dig
16:08:59: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,16,54)
16:08:59: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,16,54))
16:08:59: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,16,54))
16:08:59: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,16,54))
16:08:59: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:03: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:04: ACTION[ServerThread]: singleplayer places node default:cobble at (2,16,54)
16:09:04: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:04: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:05: ACTION[ServerThread]: singleplayer places node default:cobble at (3,16,54)
16:09:06: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:06: ACTION[ServerThread]: singleplayer places node default:cobble at (3,16,53)
16:09:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:07: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:08: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:10: ACTION[ServerThread]: singleplayer places node default:cobble at (2,15,51)
16:09:10: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:11: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:11: ACTION[ServerThread]: singleplayer places node default:cobble at (2,16,51)
16:09:11: ACTION[ServerThread]: singleplayer places node default:cobble at (2,16,52)
16:09:12: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:12: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:13: ACTION[ServerThread]: on_timer(): elapsed=4
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node_dig
16:09:15: ACTION[ServerThread]: singleplayer digs default:cobble at (2,16,52)
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16:09:22: ACTION[ServerThread]: singleplayer places node default:cobble at (2,16,53)
16:09:22: ACTION[ServerThread]: on_timer(): elapsed=4
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node_dig
16:09:25: ACTION[ServerThread]: singleplayer digs default:cobble at (2,16,53)
16:09:26: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:33: ACTION[ServerThread]: singleplayer places node default:cobble at (2,16,52)
16:09:33: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:34: ACTION[ServerThread]: singleplayer places node default:cobble at (2,16,53)
16:09:35: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:42: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,15,53 above=2,15,53]
16:09:42: ACTION[ServerThread]: Tester tool used at (3,15,53)
node_dig
16:09:42: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,15,53)
16:09:42: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,15,53))
16:09:42: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,15,53))
16:09:42: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,15,53))
16:09:42: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:43: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,14,53 above=3,15,53]
16:09:43: ACTION[ServerThread]: Tester tool used at (3,14,53)
node_dig
16:09:43: ACTION[ServerThread]:  digs experimental:tester_node_1 at (3,14,53)
16:09:43: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((3,14,53))
16:09:43: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((3,14,53))
16:09:43: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((3,14,53))
16:09:43: ACTION[ServerThread]: on_timer(): elapsed=4
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16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:45: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,14,54 above=4,15,54]
16:09:45: ACTION[ServerThread]: Tester tool used at (4,15,54)
16:09:45: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,15,54)
16:09:45: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,15,54))
16:09:45: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,15,54))
16:09:45: ACTION[ServerThread]: correct metadata found
16:09:46: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:48: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=5,14,54 above=5,15,54]
16:09:48: ACTION[ServerThread]: Tester tool used at (5,15,54)
16:09:48: ACTION[ServerThread]:  places node experimental:tester_node_1 at (5,15,54)
16:09:48: ACTION[ServerThread]: experimental:tester_node_1:on_construct((5,15,54))
16:09:48: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((5,15,54))
16:09:48: ACTION[ServerThread]: correct metadata found
16:09:48: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:48: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:49: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:50: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=6,14,53 above=6,15,53]
16:09:50: ACTION[ServerThread]: Tester tool used at (6,15,53)
16:09:50: ACTION[ServerThread]:  places node experimental:tester_node_1 at (6,15,53)
16:09:50: ACTION[ServerThread]: experimental:tester_node_1:on_construct((6,15,53))
16:09:50: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((6,15,53))
16:09:50: ACTION[ServerThread]: correct metadata found
16:09:50: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:50: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=6,15,53 above=5,15,53]
16:09:50: ACTION[ServerThread]: Tester tool used at (6,15,53)
node_dig
16:09:50: ACTION[ServerThread]:  digs experimental:tester_node_1 at (6,15,53)
16:09:50: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((6,15,53))
16:09:50: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((6,15,53))
16:09:50: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((6,15,53))
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:51: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=5,14,53 above=4,14,53]
16:09:51: ACTION[ServerThread]: Tester tool used at (4,14,53)
16:09:51: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,14,53)
16:09:51: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,14,53))
16:09:51: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,14,53))
16:09:51: ACTION[ServerThread]: correct metadata found
16:09:52: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:52: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:52: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,14,53 above=3,14,53]
16:09:52: ACTION[ServerThread]: Tester tool used at (4,14,53)
node_dig
16:09:52: ACTION[ServerThread]:  digs experimental:tester_node_1 at (4,14,53)
16:09:52: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((4,14,53))
16:09:52: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((4,14,53))
16:09:52: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((4,14,53))
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:54: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:56: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=5,13,52 above=5,14,52]
16:09:56: ACTION[ServerThread]: Tester tool used at (5,14,52)
16:09:56: ACTION[ServerThread]:  places node experimental:tester_node_1 at (5,14,52)
16:09:56: ACTION[ServerThread]: experimental:tester_node_1:on_construct((5,14,52))
16:09:56: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((5,14,52))
16:09:56: ACTION[ServerThread]: correct metadata found
16:09:56: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:56: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,13,52 above=4,14,52]
16:09:57: ACTION[ServerThread]: Tester tool used at (4,14,52)
16:09:57: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,14,52)
16:09:57: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,14,52))
16:09:57: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,14,52))
16:09:57: ACTION[ServerThread]: correct metadata found
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:58: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=5,14,53 above=5,15,53]
16:09:59: ACTION[ServerThread]: Tester tool used at (5,15,53)
16:09:59: ACTION[ServerThread]:  places node experimental:tester_node_1 at (5,15,53)
16:09:59: ACTION[ServerThread]: experimental:tester_node_1:on_construct((5,15,53))
16:09:59: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((5,15,53))
16:09:59: ACTION[ServerThread]: correct metadata found
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:09:59: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:00: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:00: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:00: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:01: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,15,52 above=4,15,52]
16:10:01: ACTION[ServerThread]: Tester tool used at (4,15,52)
16:10:01: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,15,52)
16:10:01: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,15,52))
16:10:01: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,15,52))
16:10:01: ACTION[ServerThread]: correct metadata found
16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:01: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:05: ACTION[ServerThread]: on_timer(): elapsed=4
node_dig
16:10:06: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (4,13,53)
16:10:06: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:06: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:08: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:08: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:08: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:08: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:09: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,12,53 above=4,13,53]
16:10:09: ACTION[ServerThread]: Tester tool used at (4,13,53)
16:10:09: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,13,53)
16:10:09: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,13,53))
16:10:09: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,13,53))
16:10:09: ACTION[ServerThread]: correct metadata found
16:10:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:09: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:11: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:11: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:14: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:14: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,53 above=4,16,53]
16:10:15: ACTION[ServerThread]: Tester tool used at (4,16,53)
16:10:15: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,15,53)
16:10:15: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,15,53))
16:10:15: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,15,53))
16:10:15: ACTION[ServerThread]: correct metadata found
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:16: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,15,53 above=4,16,53]
16:10:16: ACTION[ServerThread]: Tester tool used at (4,15,53)
node_dig
16:10:16: ACTION[ServerThread]:  digs experimental:tester_node_1 at (4,15,53)
16:10:16: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((4,15,53))
16:10:16: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((4,15,53))
16:10:16: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((4,15,53))
16:10:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:17: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [nothing]
16:10:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:19: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,54 above=4,16,54]
16:10:19: ACTION[ServerThread]: Tester tool used at (4,16,54)
16:10:19: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,16,54)
16:10:19: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,16,54))
16:10:19: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,16,54))
16:10:19: ACTION[ServerThread]: correct metadata found
16:10:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:20: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,53 above=4,16,53]
16:10:20: ACTION[ServerThread]: Tester tool used at (4,16,53)
16:10:20: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,15,53)
16:10:20: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,15,53))
16:10:20: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,15,53))
16:10:20: ACTION[ServerThread]: correct metadata found
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:26: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,15,53 above=3,15,53]
16:10:26: ACTION[ServerThread]: Tester tool used at (4,15,53)
node_dig
16:10:26: ACTION[ServerThread]:  digs experimental:tester_node_1 at (4,15,53)
16:10:26: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((4,15,53))
16:10:26: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((4,15,53))
16:10:26: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((4,15,53))
16:10:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:30: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,15,52 above=4,15,53]
16:10:30: ACTION[ServerThread]: Tester tool used at (4,15,52)
node_dig
16:10:30: ACTION[ServerThread]:  digs experimental:tester_node_1 at (4,15,52)
16:10:30: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((4,15,52))
16:10:30: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((4,15,52))
16:10:30: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((4,15,52))
16:10:30: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:33: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:34: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:34: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:35: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,53 above=4,16,53]
16:10:35: ACTION[ServerThread]: Tester tool used at (4,16,53)
16:10:35: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,15,53)
16:10:35: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,15,53))
16:10:35: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,15,53))
16:10:35: ACTION[ServerThread]: correct metadata found
16:10:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:35: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:35: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:42: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,16,53 above=4,16,53]
16:10:42: ACTION[ServerThread]: Tester tool used at (4,16,53)
16:10:42: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,16,53)
16:10:42: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,16,53))
16:10:42: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,16,53))
16:10:42: ACTION[ServerThread]: correct metadata found
16:10:42: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:42: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:42: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:43: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:44: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:44: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:44: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:44: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:44: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,14,52 above=4,15,52]
16:10:44: ACTION[ServerThread]: Tester tool used at (4,14,52)
node_dig
16:10:44: ACTION[ServerThread]:  digs experimental:tester_node_1 at (4,14,52)
16:10:44: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((4,14,52))
16:10:44: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((4,14,52))
16:10:44: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((4,14,52))
16:10:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:45: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:45: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:45: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=4,13,52 above=4,14,52]
16:10:45: ACTION[ServerThread]: Tester tool used at (4,14,52)
16:10:45: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,14,52)
16:10:45: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,14,52))
16:10:45: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,14,52))
16:10:45: ACTION[ServerThread]: correct metadata found
16:10:46: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:46: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:47: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:47: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=3,15,52 above=4,15,52]
16:10:47: ACTION[ServerThread]: Tester tool used at (4,15,52)
16:10:47: ACTION[ServerThread]:  places node experimental:tester_node_1 at (4,15,52)
16:10:47: ACTION[ServerThread]: experimental:tester_node_1:on_construct((4,15,52))
16:10:47: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((4,15,52))
16:10:47: ACTION[ServerThread]: correct metadata found
16:10:48: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:48: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:53: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:54: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:54: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:54: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:55: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:56: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-1,15,55 above=-1,16,55]
16:10:56: ACTION[ServerThread]: Tester tool used at (-1,15,55)
node_dig
16:10:56: ACTION[ServerThread]:  digs experimental:tester_node_1 at (-1,15,55)
16:10:56: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((-1,15,55))
16:10:56: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((-1,15,55))
16:10:56: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((-1,15,55))
16:10:56: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:56: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:56: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:57: ACTION[ServerThread]: on_timer(): elapsed=4
16:10:57: ACTION[ServerThread]: on_timer(): elapsed=4
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16:10:57: ACTION[ServerThread]: on_timer(): elapsed=4
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16:11:06: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-1,14,55 above=-1,15,55]
16:11:06: ACTION[ServerThread]: Tester tool used at (-1,15,55)
16:11:06: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-1,15,55)
16:11:06: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-1,15,55))
16:11:06: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-1,15,55))
16:11:06: ACTION[ServerThread]: correct metadata found
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16:11:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:11:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:11:18: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-3,18,58 above=-2,18,58]
16:11:18: ACTION[ServerThread]: Tester tool used at (-3,18,58)
node_dig
16:11:18: ACTION[ServerThread]:  digs experimental:tester_node_1 at (-3,18,58)
16:11:18: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((-3,18,58))
16:11:18: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((-3,18,58))
16:11:18: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((-3,18,58))
16:11:18: ACTION[ServerThread]: on_timer(): elapsed=4
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16:11:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:11:23: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-3,18,59 above=-3,18,58]
16:11:23: ACTION[ServerThread]: Tester tool used at (-3,18,58)
16:11:23: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-3,18,58)
16:11:23: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-3,18,58))
16:11:23: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-3,18,58))
16:11:23: ACTION[ServerThread]: correct metadata found
16:11:23: ACTION[ServerThread]: on_timer(): elapsed=4
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16:12:11: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,13,63 above=0,14,63]
16:12:11: ACTION[ServerThread]: Tester tool used at (0,13,63)
node_dig
16:12:11: ACTION[ServerThread]:  digs experimental:tester_node_1 at (0,13,63)
16:12:11: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((0,13,63))
16:12:11: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((0,13,63))
16:12:11: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((0,13,63))
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16:12:13: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,12,63 above=0,13,63]
16:12:13: ACTION[ServerThread]: Tester tool used at (0,12,63)
node_dig
16:12:13: ACTION[ServerThread]:  digs experimental:tester_node_1 at (0,12,63)
16:12:13: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((0,12,63))
16:12:13: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((0,12,63))
16:12:13: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((0,12,63))
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16:12:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:16: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:18: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,11,63 above=0,12,63]
16:12:18: ACTION[ServerThread]: Tester tool used at (0,12,63)
16:12:18: ACTION[ServerThread]:  places node experimental:tester_node_1 at (0,12,63)
16:12:18: ACTION[ServerThread]: experimental:tester_node_1:on_construct((0,12,63))
16:12:18: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((0,12,63))
16:12:18: ACTION[ServerThread]: correct metadata found
16:12:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:19: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,13,64 above=0,13,63]
16:12:19: ACTION[ServerThread]: Tester tool used at (0,13,63)
16:12:19: ACTION[ServerThread]:  places node experimental:tester_node_1 at (0,13,63)
16:12:19: ACTION[ServerThread]: experimental:tester_node_1:on_construct((0,13,63))
16:12:19: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((0,13,63))
16:12:19: ACTION[ServerThread]: correct metadata found
16:12:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:20: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,13,63 above=0,13,62]
16:12:20: ACTION[ServerThread]: Tester tool used at (0,13,63)
node_dig
16:12:20: ACTION[ServerThread]:  digs experimental:tester_node_1 at (0,13,63)
16:12:20: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((0,13,63))
16:12:20: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((0,13,63))
16:12:20: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((0,13,63))
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:22: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-1,13,63 above=0,13,63]
16:12:22: ACTION[ServerThread]: Tester tool used at (0,13,63)
16:12:22: ACTION[ServerThread]:  places node experimental:tester_node_1 at (0,13,63)
16:12:22: ACTION[ServerThread]: experimental:tester_node_1:on_construct((0,13,63))
16:12:22: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((0,13,63))
16:12:22: ACTION[ServerThread]: correct metadata found
16:12:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:24: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-1,13,62 above=0,13,62]
16:12:24: ACTION[ServerThread]: Tester tool used at (-1,13,62)
node_dig
16:12:24: ACTION[ServerThread]:  digs experimental:tester_node_1 at (-1,13,62)
16:12:24: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((-1,13,62))
16:12:24: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((-1,13,62))
16:12:24: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((-1,13,62))
16:12:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-1,12,62 above=-1,13,62]
16:12:25: ACTION[ServerThread]: Tester tool used at (-1,12,62)
node_dig
16:12:25: ACTION[ServerThread]:  digs experimental:tester_node_1 at (-1,12,62)
16:12:25: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((-1,12,62))
16:12:25: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((-1,12,62))
16:12:25: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((-1,12,62))
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
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16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
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16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
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16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:30: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-2,10,62 above=-2,11,62]
16:12:30: ACTION[ServerThread]: Tester tool used at (-2,11,62)
16:12:30: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-2,11,62)
16:12:30: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-2,11,62))
16:12:30: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-2,11,62))
16:12:30: ACTION[ServerThread]: correct metadata found
16:12:30: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:30: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:30: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:30: ACTION[ServerThread]: on_timer(): elapsed=4
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16:12:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:32: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-2,12,63 above=-2,12,62]
16:12:32: ACTION[ServerThread]: Tester tool used at (-2,12,62)
16:12:32: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-2,12,62)
16:12:32: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-2,12,62))
16:12:32: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-2,12,62))
16:12:32: ACTION[ServerThread]: correct metadata found
16:12:32: ACTION[ServerThread]: on_timer(): elapsed=4
16:12:32: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:05: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:06: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:07: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:07: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:08: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-15,-4,70 above=-15,-4,71]
16:13:08: ACTION[ServerThread]: Tester tool used at (-15,-4,71)
16:13:08: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-15,-5,71)
16:13:08: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-15,-5,71))
16:13:08: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-15,-5,71))
16:13:08: ACTION[ServerThread]: correct metadata found
16:13:09: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-15,-4,70 above=-15,-4,71]
16:13:09: ACTION[ServerThread]: Tester tool used at (-15,-4,71)
16:13:09: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-15,-4,71)
16:13:09: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-15,-4,71))
16:13:09: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-15,-4,71))
16:13:09: ACTION[ServerThread]: correct metadata found
16:13:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:09: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:09: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:13: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:14: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:15: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:15: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:17: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:18: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:19: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:21: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:22: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-11,-8,72 above=-11,-7,72]
16:13:22: ACTION[ServerThread]: Tester tool used at (-11,-7,72)
16:13:22: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-11,-7,72)
16:13:22: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-11,-7,72))
16:13:22: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-11,-7,72))
16:13:22: ACTION[ServerThread]: correct metadata found
16:13:22: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:23: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-10,-8,72 above=-10,-7,72]
16:13:23: ACTION[ServerThread]: Tester tool used at (-10,-7,72)
16:13:23: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-10,-7,72)
16:13:23: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-10,-7,72))
16:13:23: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-10,-7,72))
16:13:23: ACTION[ServerThread]: correct metadata found
16:13:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:24: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-9,-8,72 above=-9,-7,72]
16:13:24: ACTION[ServerThread]: Tester tool used at (-9,-7,72)
16:13:24: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-9,-7,72)
16:13:24: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-9,-7,72))
16:13:24: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-9,-7,72))
16:13:24: ACTION[ServerThread]: correct metadata found
16:13:24: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:25: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-8,-8,72 above=-8,-7,72]
16:13:25: ACTION[ServerThread]: Tester tool used at (-8,-7,72)
16:13:25: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-8,-7,72)
16:13:25: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-8,-7,72))
16:13:25: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-8,-7,72))
16:13:25: ACTION[ServerThread]: correct metadata found
16:13:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:27: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:28: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-8,-8,70 above=-8,-7,70]
16:13:28: ACTION[ServerThread]: Tester tool used at (-8,-7,70)
16:13:28: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-8,-7,70)
16:13:28: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-8,-7,70))
16:13:28: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-8,-7,70))
16:13:28: ACTION[ServerThread]: correct metadata found
16:13:28: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-9,-8,70 above=-9,-7,70]
16:13:29: ACTION[ServerThread]: Tester tool used at (-9,-7,70)
16:13:29: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-9,-7,70)
16:13:29: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-9,-7,70))
16:13:29: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-9,-7,70))
16:13:29: ACTION[ServerThread]: correct metadata found
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:29: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:30: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:30: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:31: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-11,-8,70 above=-11,-7,70]
16:13:31: ACTION[ServerThread]: Tester tool used at (-11,-7,70)
16:13:31: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-11,-7,70)
16:13:31: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-11,-7,70))
16:13:31: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-11,-7,70))
16:13:31: ACTION[ServerThread]: correct metadata found
16:13:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:31: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:31: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:32: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-10,-8,70 above=-10,-7,70]
16:13:32: ACTION[ServerThread]: Tester tool used at (-10,-7,70)
16:13:32: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-10,-7,70)
16:13:32: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-10,-7,70))
16:13:32: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-10,-7,70))
16:13:32: ACTION[ServerThread]: correct metadata found
16:13:32: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:32: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:33: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:37: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:38: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:38: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:38: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:39: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:40: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:40: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=0,1,73 above=0,0,73]
16:13:41: ACTION[ServerThread]: Tester tool used at (0,0,73)
16:13:41: ACTION[ServerThread]:  places node experimental:tester_node_1 at (0,-1,73)
16:13:41: ACTION[ServerThread]: experimental:tester_node_1:on_construct((0,-1,73))
16:13:41: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((0,-1,73))
16:13:41: ACTION[ServerThread]: correct metadata found
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
16:13:41: ACTION[ServerThread]: on_timer(): elapsed=4
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16:13:52: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=12,1,70 above=12,2,70]
16:13:52: ACTION[ServerThread]: Tester tool used at (12,1,70)
node_dig
16:13:52: ACTION[ServerThread]:  digs experimental:tester_node_1 at (12,1,70)
16:13:52: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((12,1,70))
16:13:52: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((12,1,70))
16:13:52: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((12,1,70))
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16:13:58: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=12,0,70 above=12,1,70]
16:13:58: ACTION[ServerThread]: Tester tool used at (12,0,70)
node_dig
16:13:58: ACTION[ServerThread]:  digs experimental:tester_node_1 at (12,0,70)
16:13:58: ACTION[ServerThread]: experimental:tester_node_1:on_destruct((12,0,70))
16:13:58: ACTION[ServerThread]: experimental:tester_node_1:after_destruct((12,0,70))
16:13:58: ACTION[ServerThread]: experimental:tester_node_1:after_dig_node((12,0,70))
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16:14:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:20: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:20: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-15,-6,73 above=-15,-6,72]
16:14:20: ACTION[ServerThread]: Tester tool used at (-15,-6,72)
16:14:20: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-15,-6,72)
16:14:20: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-15,-6,72))
16:14:20: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-15,-6,72))
16:14:20: ACTION[ServerThread]: correct metadata found
16:14:21: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:23: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:23: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-16,-6,71 above=-15,-6,71]
16:14:23: ACTION[ServerThread]: Tester tool used at (-15,-6,71)
16:14:23: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-15,-7,71)
16:14:23: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-15,-7,71))
16:14:23: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-15,-7,71))
16:14:23: ACTION[ServerThread]: correct metadata found
16:14:24: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:25: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:25: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:25: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:26: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-16,-6,71 above=-15,-6,71]
16:14:26: ACTION[ServerThread]: Tester tool used at (-15,-6,71)
16:14:26: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-15,-6,71)
16:14:26: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-15,-6,71))
16:14:26: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-15,-6,71))
16:14:26: ACTION[ServerThread]: correct metadata found
16:14:26: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:26: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:27: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:28: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:33: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:34: ACTION[ServerThread]: singleplayer uses experimental:tester_tool_1, pointing at [node under=-14,-3,70 above=-14,-4,70]
16:14:34: ACTION[ServerThread]: Tester tool used at (-14,-4,70)
16:14:34: ACTION[ServerThread]:  places node experimental:tester_node_1 at (-14,-4,70)
16:14:34: ACTION[ServerThread]: experimental:tester_node_1:on_construct((-14,-4,70))
16:14:34: ACTION[ServerThread]: experimental:tester_node_1:after_place_node((-14,-4,70))
16:14:34: ACTION[ServerThread]: correct metadata found
16:14:34: ACTION[ServerThread]: on_timer(): elapsed=4
16:14:34: ACTION[ServerThread]: on_timer(): elapsed=4
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16:14:35: ACTION[ServerThread]: on_timer(): elapsed=4
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  Separator  
-------------

16:18:48: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
16:18:48: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
16:18:48: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
16:18:48: ERROR[main]: The following mods could not be found: "Sokomine-travelnet-29b6a02"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
16:18:48: ACTION[main]:         .__               __                   __   
16:18:48: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:18:48: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:18:48: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:18:48: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:18:48: ACTION[main]:       \/        \/     \/          \/     \/        
16:18:48: ACTION[main]: World at [/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/bin/../worlds/crib]
16:18:48: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 172
Unified Inventory. inventory size: 172
16:18:49: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
16:18:55: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
16:18:55: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
16:18:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
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16:18:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:18:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:18:59: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:01: ERROR[ServerThread]: Item "experimental:tester_tool_1" not defined
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16:19:05: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:05: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
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16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
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16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:07: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:19:09: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:21:23: ACTION[ServerThread]: singleplayer digs default:stone at (-27,-4,72)
node_dig
16:21:24: ACTION[ServerThread]: singleplayer digs default:stone at (-27,-5,72)
16:21:26: ACTION[ServerThread]: singleplayer places node default:chest at (-27,-5,72)
16:21:26: ACTION[ServerThread]: facedir: 1
16:21:33: ACTION[ServerThread]: singleplayer moves stuff to chest at (-27,-5,72)
16:22:14: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:15: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:15: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:15: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-2,11,62)
node_dig
16:22:15: ACTION[ServerThread]: singleplayer digs default:stone at (-1,11,62)
16:22:17: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:17: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:17: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-2,12,62)
16:22:18: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:28: ACTION[ServerThread]: singleplayer digs default:stone at (-1,10,62)
16:22:29: ACTION[ServerThread]: singleplayer places node default:cobble at (-1,10,62)
16:22:30: ACTION[ServerThread]: singleplayer places node default:cobble at (-1,11,62)
16:22:38: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:39: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:39: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:39: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (0,13,61)
16:22:39: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:40: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:41: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:42: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:42: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (0,12,61)
16:22:53: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:54: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:54: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:54: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (2,14,52)
16:22:55: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:55: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:55: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (2,14,51)
16:22:56: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:57: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (1,14,51)
16:22:58: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:22:58: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:22:58: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (0,14,51)
16:22:59: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:23:00: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:23:00: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-1,14,52)
16:23:01: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:23:02: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:23:02: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:23:02: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-1,14,53)
16:23:04: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:23:45: ACTION[ServerThread]: singleplayer places node default:glass at (-2,14,53)
16:23:47: ACTION[ServerThread]: singleplayer places node default:glass at (-1,14,53)
16:23:48: ACTION[ServerThread]: singleplayer places node default:glass at (-1,14,52)
16:23:49: ACTION[ServerThread]: singleplayer places node default:glass at (0,14,51)
16:23:50: ACTION[ServerThread]: singleplayer places node default:glass at (1,14,51)
16:23:51: ACTION[ServerThread]: singleplayer places node default:glass at (2,14,51)
16:23:52: ACTION[ServerThread]: singleplayer places node default:glass at (2,14,52)
16:23:56: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:23:56: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:23:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:23:57: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (4,15,53)
16:23:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:02: ACTION[ServerThread]: singleplayer places node default:glass at (4,15,53)
node_dig
16:24:13: ACTION[ServerThread]: singleplayer digs default:glass at (4,15,53)
16:24:13: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:14: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:15: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:15: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (5,15,53)
node_dig
16:24:15: ACTION[ServerThread]: singleplayer digs default:dirt at (5,14,53)
16:24:19: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:19: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:20: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:20: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (4,15,52)
16:24:21: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:21: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:21: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (4,14,52)
16:24:21: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:22: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:23: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:23: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (5,14,52)
16:24:25: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:26: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:26: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (3,14,52)
16:24:28: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:28: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:28: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (4,15,54)
16:24:33: ACTION[ServerThread]: singleplayer places node default:glass at (4,15,54)
16:24:35: ACTION[ServerThread]: singleplayer places node default:glass at (6,15,54)
16:24:36: ACTION[ServerThread]: singleplayer places node default:glass at (6,15,53)
16:24:39: ACTION[ServerThread]: singleplayer places node default:glass at (4,14,52)
16:24:41: ACTION[ServerThread]: singleplayer places node default:glass at (3,14,52)
16:24:42: ACTION[ServerThread]: singleplayer places node default:glass at (4,15,52)
16:24:46: ACTION[ServerThread]: singleplayer places node default:glass at (6,14,52)
16:24:49: ACTION[ServerThread]: singleplayer places node default:glass at (6,15,52)
16:24:51: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:52: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:52: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (4,16,53)
16:24:53: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:24:53: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:24:53: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (4,16,54)
16:24:55: ACTION[ServerThread]: singleplayer places node default:glass at (4,16,54)
16:24:56: ACTION[ServerThread]: singleplayer places node default:glass at (4,16,53)
16:31:28: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:31:28: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:31:28: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (5,15,54)
16:31:31: ACTION[ServerThread]: singleplayer places node default:glass at (5,15,54)
node_dig
16:32:22: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (4,13,51)
node_dig
16:32:27: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (5,14,52)
16:32:52: ACTION[ServerThread]: singleplayer places node default:glass at (4,16,52)
16:32:53: ACTION[ServerThread]: singleplayer places node default:glass at (5,16,52)
16:32:54: ACTION[ServerThread]: singleplayer places node default:glass at (5,16,53)
16:32:55: ACTION[ServerThread]: singleplayer places node default:glass at (5,16,54)
16:32:56: ACTION[ServerThread]: singleplayer places node default:glass at (6,16,54)
16:32:57: ACTION[ServerThread]: singleplayer places node default:glass at (6,16,53)
16:32:59: ACTION[ServerThread]: singleplayer places node default:glass at (6,17,53)
node_dig
16:33:01: ACTION[ServerThread]: singleplayer digs default:glass at (6,17,53)
node_dig
16:33:02: ACTION[ServerThread]: singleplayer digs default:glass at (6,16,53)
16:33:03: ACTION[ServerThread]: singleplayer places node default:glass at (6,16,52)
16:33:04: ACTION[ServerThread]: singleplayer places node default:glass at (6,16,53)
16:33:13: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:21: ACTION[ServerThread]: singleplayer places node default:glass at (2,19,61)
16:33:21: ACTION[ServerThread]: singleplayer places node default:glass at (2,19,60)
node_dig
16:33:22: ACTION[ServerThread]: singleplayer digs default:glass at (2,19,60)
node_dig
16:33:22: ACTION[ServerThread]: singleplayer digs default:glass at (2,19,61)
16:33:22: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:23: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:23: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (1,19,61)
16:33:26: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:26: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:26: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (0,19,61)
16:33:27: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:27: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:27: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-1,19,61)
16:33:30: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:31: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:31: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:31: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (2,19,62)
16:33:31: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:32: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:33: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:33: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:33: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (2,19,63)
16:33:34: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:34: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:34: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (1,19,64)
16:33:35: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:33:36: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:33:36: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (0,19,64)
node_dig
16:33:42: ACTION[ServerThread]: singleplayer digs default:cobble at (2,18,63)
node_dig
16:33:43: ACTION[ServerThread]: singleplayer digs default:cobble at (2,17,63)
16:33:51: ACTION[ServerThread]: singleplayer places node default:glass at (2,17,64)
16:33:52: ACTION[ServerThread]: singleplayer places node default:glass at (2,18,64)
16:34:29: ACTION[ServerThread]: singleplayer places node default:glass at (0,18,62)
16:34:39: ACTION[ServerThread]: singleplayer places node default:glass at (-1,19,61)
16:34:40: ACTION[ServerThread]: singleplayer places node default:glass at (-1,20,61)
16:34:41: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:34:42: ACTION[ServerThread]: singleplayer digs default:glass at (-1,20,61)
16:34:43: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:34:44: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:34:44: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-2,19,61)
16:34:44: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:34:45: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:34:45: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,19,61)
node_dig
16:34:46: ACTION[ServerThread]: singleplayer digs default:glass at (-1,19,61)
16:34:48: ACTION[ServerThread]: singleplayer places node default:glass at (-3,19,61)
16:34:48: ACTION[ServerThread]: singleplayer places node default:glass at (-2,19,61)
16:34:49: ACTION[ServerThread]: singleplayer places node default:glass at (-1,19,61)
16:34:51: ACTION[ServerThread]: singleplayer places node default:glass at (0,19,61)
16:34:53: ACTION[ServerThread]: singleplayer places node default:glass at (1,19,61)
16:34:55: ACTION[ServerThread]: singleplayer places node default:glass at (2,19,62)
16:34:56: ACTION[ServerThread]: singleplayer places node default:glass at (2,19,64)
16:34:57: ACTION[ServerThread]: singleplayer places node default:glass at (1,19,64)
16:34:58: ACTION[ServerThread]: singleplayer places node default:glass at (0,19,64)
16:35:00: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:00: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:00: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-1,20,64)
16:35:01: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:02: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:02: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-2,20,64)
16:35:03: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:04: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:04: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:04: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,20,63)
16:35:04: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:05: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:05: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-4,20,63)
16:35:12: ACTION[ServerThread]: singleplayer places node default:glass at (-4,21,62)
16:35:12: ACTION[ServerThread]: singleplayer places node default:glass at (-4,20,62)
node_dig
16:35:13: ACTION[ServerThread]: singleplayer digs default:glass at (-4,20,62)
node_dig
16:35:14: ACTION[ServerThread]: singleplayer digs default:glass at (-4,21,62)
16:35:14: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:14: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:14: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,21,62)
16:35:15: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:16: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:16: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-6,21,61)
16:35:16: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:17: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:17: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-6,21,60)
16:35:18: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:19: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:20: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:20: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,20,60)
16:35:20: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:21: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:21: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,20,59)
16:35:22: ACTION[ServerThread]: singleplayer places node default:glass at (-3,20,59)
16:35:23: ACTION[ServerThread]: singleplayer places node default:glass at (-3,20,60)
16:35:28: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:29: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:30: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:30: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:30: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-4,21,59)
node_dig
16:35:31: ACTION[ServerThread]: singleplayer digs default:cobble at (-4,21,58)
node_dig
16:35:31: ACTION[ServerThread]: singleplayer digs default:cobble at (-4,21,57)
16:35:31: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:32: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:32: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,21,58)
node_dig
16:35:32: ACTION[ServerThread]: singleplayer digs default:cobble at (-5,21,57)
16:35:34: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:34: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:34: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,22,57)
16:35:35: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:36: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:36: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:36: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-4,22,58)
16:35:37: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:37: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:37: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-4,22,57)
16:35:38: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:39: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:39: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-6,22,59)
16:35:42: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:43: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:44: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:44: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,20,58)
16:35:45: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:45: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:45: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,19,58)
16:35:46: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:46: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:47: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:47: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,18,58)
16:35:47: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:48: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:49: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:49: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-5,18,57)
16:35:50: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:51: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:51: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-4,18,56)
16:35:57: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:59: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:35:59: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:35:59: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,18,57)
16:36:00: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:36:01: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:36:01: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,18,56)
16:36:01: ACTION[ServerThread]: singleplayer places node default:glass at (-3,18,56)
16:36:02: ACTION[ServerThread]: singleplayer places node default:glass at (-3,18,57)
16:36:04: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:36:04: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:36:04: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-3,18,58)
16:36:05: ACTION[ServerThread]: singleplayer places node default:glass at (-3,18,58)
16:36:08: ACTION[ServerThread]: singleplayer places node default:glass at (-5,18,57)
16:36:09: ACTION[ServerThread]: singleplayer places node default:glass at (-5,18,58)
16:36:12: ACTION[ServerThread]: singleplayer places node default:glass at (-5,19,58)
16:36:14: ACTION[ServerThread]: singleplayer places node default:glass at (-6,20,58)
16:36:15: ACTION[ServerThread]: singleplayer places node default:glass at (-5,20,58)
16:36:19: ACTION[ServerThread]: singleplayer places node default:glass at (-4,18,57)
16:36:25: ACTION[ServerThread]: singleplayer places node default:glass at (-5,20,57)
16:36:28: ACTION[ServerThread]: singleplayer places node default:glass at (-5,21,57)
16:36:29: ACTION[ServerThread]: singleplayer places node default:glass at (-5,21,56)
16:36:31: ACTION[ServerThread]: singleplayer places node default:glass at (-4,21,56)
16:36:32: ACTION[ServerThread]: singleplayer places node default:glass at (-4,21,57)
16:36:46: ACTION[ServerThread]: singleplayer places node default:glass at (-5,22,58)
16:36:46: ACTION[ServerThread]: singleplayer places node default:glass at (-5,22,59)
node_dig
16:36:49: ACTION[ServerThread]: singleplayer digs default:glass at (-5,22,59)
node_dig
16:36:50: ACTION[ServerThread]: singleplayer digs default:glass at (-5,22,58)
16:36:50: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:36:51: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:36:51: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-6,22,58)
16:36:52: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
16:36:52: ERROR[ServerThread]: Item "experimental:tester_node_1" not defined
node_dig
16:36:52: ACTION[ServerThread]: singleplayer digs experimental:tester_node_1 at (-6,22,57)
16:37:00: ACTION[ServerThread]: singleplayer places node default:glass at (-6,21,56)
16:37:02: ACTION[ServerThread]: singleplayer places node default:glass at (-5,22,56)
16:37:08: ACTION[ServerThread]: singleplayer places node default:glass at (-6,22,56)
16:37:13: ACTION[ServerThread]: singleplayer places node default:glass at (-4,22,57)
16:37:15: ACTION[ServerThread]: singleplayer places node default:glass at (-4,22,56)
16:37:46: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-4,17,55)
16:37:46: ACTION[ServerThread]: LuaEntitySAO at (-4,17,55) punched by player singleplayer, damage 0 hp, health now 10 hp
16:37:46: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-4,17,55)
16:38:00: ACTION[ServerThread]: singleplayer places node default:glass at (-5,22,55)
16:38:27: ACTION[ServerThread]: singleplayer places node default:glass at (-5,22,54)
16:38:32: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:32: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:33: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:46: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (-4,15,54)
16:38:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:51: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:51: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:51: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:51: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:51: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:51: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:52: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:52: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:52: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 10 hp
16:38:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:54: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 5 hp, health now 5 hp
16:38:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:54: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 5 hp
16:38:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:54: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 1 hp, health now 4 hp
16:38:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:54: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 1 hp, health now 3 hp
16:38:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:54: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 3 hp
16:38:55: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:55: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 3 hp
16:38:55: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:55: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 3 hp
16:38:55: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:38:55: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 0 hp, health now 3 hp
16:39:09: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-3.7,22.9647,53.6872)
16:39:09: ACTION[ServerThread]: LuaEntitySAO at (-3.7,22.9647,53.6872) punched by player singleplayer, damage 5 hp, health now 0 hp
16:39:25: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:39:35: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-2,14,52)
16:39:50: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:52: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:52: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:52: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:53: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:54: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:58: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:58: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:58: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:58: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:58: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:58: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:58: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:58: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:59: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:59: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:39:59: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:39:59: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:40:00: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:00: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:40:01: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:01: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:40:01: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:01: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:40:01: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:01: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 10 hp
16:40:02: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:02: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 4 hp, health now 6 hp
16:40:02: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:02: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 1 hp, health now 5 hp
16:40:02: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:02: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 5 hp
16:40:03: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:03: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 1 hp, health now 4 hp
16:40:03: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:03: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 1 hp, health now 3 hp
16:40:03: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:03: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 1 hp, health now 2 hp
16:40:03: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:03: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 1 hp, health now 1 hp
16:40:04: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:04: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 1 hp
16:40:04: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:04: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 0 hp, health now 1 hp
16:40:04: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-5.25755,23.3,54.6393)
16:40:04: ACTION[ServerThread]: LuaEntitySAO at (-5.25755,23.3,54.6393) punched by player singleplayer, damage 1 hp, health now 0 hp
16:40:14: ACTION[ServerThread]: singleplayer places node default:chest at (-5,23,54)
16:40:14: ACTION[ServerThread]: facedir: 2
16:40:19: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:40:37: ACTION[ServerThread]: singleplayer places node default:glass at (-4,22,55)
16:40:43: ACTION[ServerThread]: singleplayer places node default:glass at (-6,22,55)
16:40:45: ACTION[ServerThread]: singleplayer places node default:glass at (-6,23,55)
16:40:47: ACTION[ServerThread]: singleplayer places node default:glass at (-6,23,56)
16:40:55: ACTION[ServerThread]: singleplayer places node default:glass at (-4,22,54)
16:40:59: ACTION[ServerThread]: singleplayer places node default:glass at (-4,23,54)
16:41:34: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:34: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 10 hp
16:41:34: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:34: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 10 hp
16:41:34: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:34: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 10 hp
16:41:35: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:35: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 10 hp
16:41:35: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:35: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 10 hp
16:41:35: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:35: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 10 hp
16:41:36: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:36: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 5 hp, health now 5 hp
16:41:36: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:36: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 5 hp
16:41:37: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:37: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 1 hp, health now 4 hp
16:41:37: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:37: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 4 hp
16:41:37: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:37: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 4 hp
16:41:37: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:37: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 4 hp
16:41:38: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:38: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 4 hp
16:41:38: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:38: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 4 hp
16:41:38: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:38: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 4 hp
16:41:38: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:38: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 1 hp, health now 3 hp
16:41:38: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:38: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 1 hp, health now 2 hp
16:41:39: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:39: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 0 hp, health now 2 hp
16:41:39: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:39: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 1 hp, health now 1 hp
16:41:39: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-2.43136,24.488,51.6798)
16:41:39: ACTION[ServerThread]: LuaEntitySAO at (-2.43136,24.488,51.6798) punched by player singleplayer, damage 1 hp, health now 0 hp
16:42:04: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:09: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:11: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:14: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:20: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:23: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:25: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:29: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:31: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:34: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:36: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:39: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:41: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:42:46: ACTION[ServerThread]: singleplayer moves stuff to chest at (-5,23,54)
16:43:02: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (-4,23,56)
node_dig
16:44:20: ACTION[ServerThread]: singleplayer digs default:leaves at (118,17,23)
node_dig
16:44:20: ACTION[ServerThread]: singleplayer digs default:leaves at (118,18,23)
node_dig
16:44:20: ACTION[ServerThread]: singleplayer digs default:leaves at (118,19,23)
16:47:21: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (110.7,14.3,204.309)
16:47:34: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (110.7,14.3,204.309)


-------------
  Separator  
-------------

23:11:35: ERROR[main]: No world selected and no address provided. Nothing to do.
23:11:38: ERROR[main]: No world selected and no address provided. Nothing to do.
23:11:55: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks"
23:11:55: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
23:11:55: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
23:11:55: ACTION[main]:         .__               __                   __   
23:11:55: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
23:11:55: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
23:11:55: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
23:11:55: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
23:11:55: ACTION[main]:       \/        \/     \/          \/     \/        
23:11:55: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/io]
23:11:55: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 173
Unified Inventory. inventory size: 173
on_newplayer
23:11:56: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
23:12:01: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
23:12:01: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15


-------------
  Separator  
-------------

19:57:41: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
19:57:41: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
19:57:43: ACTION[main]:         .__               __                   __   
19:57:43: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
19:57:43: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
19:57:43: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
19:57:43: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
19:57:43: ACTION[main]:       \/        \/     \/          \/     \/        
19:57:43: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/90]
19:57:43: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 315
Unified Inventory. inventory size: 315
19:57:43: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
19:57:56: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
19:57:56: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
19:58:21: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
19:58:21: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
19:58:47: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.159,10.6957,121.743)
19:58:47: ACTION[ServerThread]: LuaEntitySAO at (522.159,10.6957,121.743) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:48: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.047,10.6,121.743)
19:58:48: ACTION[ServerThread]: LuaEntitySAO at (522.047,10.6,121.743) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:48: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.047,10.6,121.743)
19:58:48: ACTION[ServerThread]: LuaEntitySAO at (522.047,10.6,121.743) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:49: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.047,10.6,121.743)
19:58:49: ACTION[ServerThread]: LuaEntitySAO at (522.047,10.6,121.743) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:49: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.032,10.6008,121.743)
19:58:49: ACTION[ServerThread]: LuaEntitySAO at (522.032,10.6008,121.743) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:49: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (521.902,10.6073,121.743)
19:58:50: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (521.439,10.6304,121.743)
19:58:50: ACTION[ServerThread]: LuaEntitySAO at (521.439,10.6304,121.743) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:57: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (521.038,10.6,120.737)
19:58:57: ACTION[ServerThread]: LuaEntitySAO at (521.038,10.6,120.737) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:57: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (521.038,10.6,120.737)
19:58:57: ACTION[ServerThread]: LuaEntitySAO at (521.038,10.6,120.737) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:57: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (521.038,10.6,120.737)
19:58:57: ACTION[ServerThread]: LuaEntitySAO at (521.038,10.6,120.737) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:57: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (521.038,10.6,120.737)
19:58:57: ACTION[ServerThread]: LuaEntitySAO at (521.038,10.6,120.737) punched by player singleplayer, damage 0 hp, health now 20 hp
19:58:58: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (521.038,10.6,120.737)
19:59:11: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,10,118)
19:59:14: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (521.082,10.6988,118.707)
19:59:15: ACTION[ServerThread]: singleplayer places node default:steelblock at (519,10,119)
19:59:20: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,10,119)
19:59:23: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,10,118)
19:59:24: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,10,118)
19:59:25: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,10,119)
19:59:27: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,11,119)
19:59:29: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,11,118)
19:59:30: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,11,119)
19:59:32: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,10,120)
19:59:33: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,11,120)
19:59:36: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,10,120)
19:59:37: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,11,120)
19:59:39: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,10,120)
19:59:40: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,11,120)
19:59:44: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,11,118)
19:59:49: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,11,118)
node_dig
19:59:53: ACTION[ServerThread]: singleplayer digs default:steelblock at (519,10,119)
node_dig
20:00:17: ACTION[ServerThread]: singleplayer digs default:steelblock at (521,10,119)
20:00:18: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,10,119)
node_dig
20:00:22: ACTION[ServerThread]: singleplayer digs default:steelblock at (521,10,119)
node_dig
20:00:28: ACTION[ServerThread]: singleplayer digs default:steelblock at (521,11,119)
20:00:37: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.907,12.6059,118.319)
20:00:37: ACTION[ServerThread]: LuaEntitySAO at (522.907,12.6059,118.319) punched by player singleplayer, damage 0 hp, health now 20 hp
20:00:38: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (522.907,12.6097,118.396)
20:00:38: ACTION[ServerThread]: LuaEntitySAO at (522.907,12.6097,118.396) punched by player singleplayer, damage 0 hp, health now 20 hp
20:00:46: ACTION[ServerThread]: singleplayer places node default:steelblock at (520,10,120)
20:00:55: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (520.896,12.6,118.192)
20:00:55: ACTION[ServerThread]: LuaEntitySAO at (520.896,12.6,118.192) punched by player singleplayer, damage 0 hp, health now 20 hp
20:00:56: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (521.07,12.6087,118.192)
20:00:56: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (521.332,12.6218,118.192)
20:00:56: ACTION[ServerThread]: LuaEntitySAO at (521.332,12.6218,118.192) punched by player singleplayer, damage 0 hp, health now 20 hp
20:00:58: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,12,118)
20:01:00: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (521.892,12.6763,118.192)
20:01:01: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,12,118)
20:01:05: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,12,118)
20:01:06: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,12,120)
20:01:08: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,12,119)
20:01:09: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,12,120)
20:01:10: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,12,120)
20:01:12: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,12,119)
20:01:14: ACTION[ServerThread]: singleplayer places node default:steelblock at (520,11,120)
20:01:31: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,12,119)
20:01:35: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (522.726,13.6839,118.192)
node_dig
20:01:42: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,12,119)
node_dig
20:01:43: ACTION[ServerThread]: singleplayer digs default:steelblock at (523,12,119)
node_dig
20:01:45: ACTION[ServerThread]: singleplayer digs default:steelblock at (523,12,118)
20:01:47: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (523.065,12.6366,118.232)
20:01:49: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,12,118)
20:01:50: ACTION[ServerThread]: singleplayer right-clicks object 5: LuaEntitySAO at (523.101,11.67,118.503)
20:01:51: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (523.065,12.6843,119.108)
20:01:51: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (523.065,12.6843,119.1)
node_dig
20:01:53: ACTION[ServerThread]: singleplayer digs default:steelblock at (523,11,119)
20:01:56: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,13,118)
20:01:56: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,13,119)
20:01:59: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,13,120)
20:01:59: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,13,120)
20:02:03: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,13,119)
20:02:03: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,14,119)
20:02:04: ACTION[ServerThread]: singleplayer punches object 6: LuaEntitySAO at (522.775,10.67,118.85)
node_dig
20:02:05: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,14,119)
node_dig
20:02:08: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,13,119)
20:02:11: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,13,120)
20:02:12: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,13,119)
20:02:14: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,13,118)
20:02:15: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,13,118)
20:02:16: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,13,119)
20:02:18: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,11,119)
20:02:19: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,12,119)
20:02:27: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,12,119)
node_dig
20:02:46: ACTION[ServerThread]: singleplayer digs default:steelblock at (520,11,120)
node_dig
20:02:48: ACTION[ServerThread]: singleplayer digs default:steelblock at (520,10,120)
node_dig
20:02:48: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (521,9,122)
node_dig
20:02:55: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (523,9,121)
20:02:56: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (523.132,8.67,120.895)
20:02:56: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (523.132,8.67,120.895)
20:02:57: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (523.132,8.67,120.895)
20:02:58: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,9,121)
20:02:59: ACTION[ServerThread]: singleplayer places node default:steelblock at (523,10,121)
20:03:00: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,10,121)
20:03:00: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,11,121)
20:03:03: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,12,121)
20:03:04: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,11,121)
20:03:07: ACTION[ServerThread]: singleplayer places node default:steelblock at (521,10,121)
20:03:20: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,14,119)
20:03:20: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,15,119)
20:03:20: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,16,119)
node_dig
20:03:21: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,16,119)
node_dig
20:03:23: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,15,119)
node_dig
20:03:24: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,14,119)
node_dig
20:03:26: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,13,119)
20:03:30: ACTION[ServerThread]: singleplayer punches object 7: LuaEntitySAO at (522.125,12.67,118.833)
node_dig
20:03:32: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,12,119)
20:03:34: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,13,119)
20:03:46: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,14,119)
20:03:46: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,15,119)
node_dig
20:03:48: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,15,119)
node_dig
20:03:49: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,14,119)
node_dig
20:03:51: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,13,119)
20:03:52: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (522.234,14.6235,118.927)
20:03:52: ACTION[ServerThread]: LuaEntitySAO at (522.234,14.6235,118.927) punched by player singleplayer, damage 0 hp, health now 20 hp
20:03:53: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (522.314,14.6275,118.927)
20:03:53: ACTION[ServerThread]: LuaEntitySAO at (522.314,14.6275,118.927) punched by player singleplayer, damage 0 hp, health now 20 hp
20:03:53: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (522.393,14.6314,118.927)
20:03:53: ACTION[ServerThread]: LuaEntitySAO at (522.393,14.6314,118.927) punched by player singleplayer, damage 0 hp, health now 20 hp
20:03:54: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,11,119)
node_dig
20:03:57: ACTION[ServerThread]: singleplayer digs default:steelblock at (522,11,119)
20:04:07: ACTION[ServerThread]: singleplayer places node default:steelblock at (522,13,119)
node_dig
20:04:10: ACTION[ServerThread]: singleplayer digs default:steelblock at (523,12,119)
node_dig
20:04:11: ACTION[ServerThread]: singleplayer digs default:steelblock at (523,11,119)
node_dig
20:04:14: ACTION[ServerThread]: singleplayer digs default:steelblock at (523,10,119)
20:04:19: ACTION[ServerThread]: singleplayer places node default:steelblock at (527,9,120)
20:04:19: ACTION[ServerThread]: singleplayer places node default:steelblock at (526,9,120)
20:04:22: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,9,119)
20:04:23: ACTION[ServerThread]: singleplayer places node default:steelblock at (527,9,119)
20:04:26: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,9,120)
20:04:27: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,10,120)
20:04:27: ACTION[ServerThread]: singleplayer places node default:steelblock at (527,10,120)
20:04:31: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,13,120)
20:04:32: ACTION[ServerThread]: singleplayer places node default:steelblock at (525,13,120)
20:04:33: ACTION[ServerThread]: singleplayer places node default:steelblock at (526,13,120)
20:04:34: ACTION[ServerThread]: singleplayer places node default:steelblock at (527,13,120)
20:04:36: ACTION[ServerThread]: singleplayer places node default:steelblock at (527,11,120)
20:04:39: ACTION[ServerThread]: singleplayer places node default:steelblock at (527,12,120)
20:04:42: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,11,120)
20:04:44: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,13,120)
20:04:45: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,12,120)
20:04:48: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,10,118)
20:04:50: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,10,119)
20:04:52: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,13,119)
20:04:54: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,13,118)
20:04:55: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,12,118)
20:04:57: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,12,119)
20:04:58: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,11,119)
20:04:59: ACTION[ServerThread]: singleplayer places node default:steelblock at (528,11,118)
20:05:04: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,13,118)
20:05:05: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,12,118)
20:05:06: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,11,118)
20:05:09: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,10,118)
20:05:11: ACTION[ServerThread]: singleplayer places node default:steelblock at (526,10,120)
20:05:13: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,10,120)
20:05:14: ACTION[ServerThread]: singleplayer places node default:steelblock at (525,10,120)
20:05:15: ACTION[ServerThread]: singleplayer places node default:steelblock at (524,12,120)
20:05:16: ACTION[ServerThread]: singleplayer places node default:steelblock at (525,12,120)
20:05:17: ACTION[ServerThread]: singleplayer places node default:steelblock at (526,12,120)
20:05:19: ACTION[ServerThread]: singleplayer places node default:steelblock at (526,11,120)
node_dig
20:05:22: ACTION[ServerThread]: singleplayer digs default:steelblock at (526,11,120)
20:05:33: ACTION[ServerThread]: singleplayer places node maptools:glass at (524,11,120)
20:05:34: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,11,120)
20:05:36: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,11,120)
20:05:40: ACTION[ServerThread]: singleplayer places node maptools:glass at (527,13,119)
20:05:42: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,13,119)
20:05:44: ACTION[ServerThread]: singleplayer places node maptools:glass at (524,13,119)
20:05:45: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,13,119)
20:05:46: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,13,118)
20:05:51: ACTION[ServerThread]: singleplayer places node maptools:glass at (527,13,118)
20:05:52: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,13,118)
20:06:00: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,10,118)
20:06:04: ACTION[ServerThread]: singleplayer places node maptools:glass at (527,10,118)
20:06:05: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,10,118)
20:06:06: ACTION[ServerThread]: singleplayer places node maptools:glass at (527,11,118)
20:06:08: ACTION[ServerThread]: singleplayer places node maptools:glass at (527,12,118)
20:06:11: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,12,118)
20:06:13: ACTION[ServerThread]: singleplayer places node maptools:glass at (524,12,117)
20:06:15: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,12,118)
20:06:20: ACTION[ServerThread]: singleplayer places node maptools:glass at (524,10,117)
20:06:21: ACTION[ServerThread]: singleplayer places node maptools:glass at (524,11,117)
20:06:26: ACTION[ServerThread]: singleplayer places node maptools:glass at (524,13,117)
20:06:29: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,11,118)
20:06:31: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,11,118)
20:06:33: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,12,117)
20:06:36: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,11,117)
20:06:38: ACTION[ServerThread]: singleplayer places node maptools:glass at (527,10,117)
20:06:39: ACTION[ServerThread]: singleplayer places node maptools:glass at (526,10,117)
20:06:41: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,11,117)
20:06:42: ACTION[ServerThread]: singleplayer places node maptools:glass at (525,10,117)
20:08:06: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (533,9,125)
20:08:12: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (533,9,125)
20:08:51: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:08:51: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
20:08:52: ACTION[main]:         .__               __                   __   
20:08:52: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
20:08:52: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
20:08:52: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
20:08:52: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
20:08:52: ACTION[main]:       \/        \/     \/          \/     \/        
20:08:52: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/io]
20:08:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 315
Unified Inventory. inventory size: 315
20:08:52: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
20:09:09: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
20:09:09: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
20:09:38: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
20:09:38: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
20:16:05: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:16:05: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:16:05: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:16:05: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:16:05: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:16:10: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:16:10: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:16:10: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:16:10: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:16:10: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
20:17:13: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:17:13: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:17:14: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:17:14: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:17:14: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:17:16: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:17:16: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:17:17: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:17:17: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:17:17: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
20:17:41: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:17:41: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:17:41: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:17:41: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:17:41: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:17:56: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:17:56: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:17:57: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:17:57: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:17:57: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:18:21: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:18:21: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:18:21: ERROR[main]: Error loading mod "minetest-dr-who-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:18:21: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua
20:18:21: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-dr-who-master/init.lua


-------------
  Separator  
-------------

20:25:42: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:25:42: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:25:42: ERROR[main]: Error loading mod "minetest-nether-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:25:42: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-nether-master/init.lua
20:25:42: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-nether-master/init.lua
20:25:51: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:25:51: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:25:51: ERROR[main]: Error loading mod "minetest-nether-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:25:51: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-nether-master/init.lua
20:25:51: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-nether-master/init.lua
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
20:26:09: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:26:09: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
20:26:09: ERROR[main]: Error loading mod "minetest-nether-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:26:09: ERROR[main]: Server: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-nether-master/init.lua
20:26:09: ERROR[main]: ModError: Failed to load and run /home/jamesmm/.mining/bin/../mods/minetest/minetest-nether-master/init.lua


-------------
  Separator  
-------------

20:29:44: ERROR[main]: Access denied. Reason: Empty passwords are disallowed. Set a password and try again.
20:30:16: ERROR[main]: generate_image(): Could not load image "unknown_node.png" while building texture
20:30:16: ERROR[main]: generate_image(): Creating a dummy image for "unknown_node.png"
Font size: 8 15
20:36:09: ERROR[main]: generate_image(): Could not load image "unknown_node.png" while building texture
20:36:09: ERROR[main]: generate_image(): Creating a dummy image for "unknown_node.png"
Font size: 8 15
20:48:14: ERROR[main]: Access denied. Reason: Empty passwords are disallowed. Set a password and try again.
20:48:46: ERROR[main]: Something failed


-------------
  Separator  
-------------

Multiple worlds are available.
Please select one using --worldname <name> or --world <path>
  tardis         '/home/jamesmm/.mining/bin/../worlds/tardis'
  io             '/home/jamesmm/.mining/bin/../worlds/io'


-------------
  Separator  
-------------

22:33:30: ERROR[main]: Access denied. Reason: Invalid password
22:33:37: ERROR[main]: Access denied. Reason: Invalid password
Font size: 8 15
Font size: 8 15
23:02:41: ERROR[main]: Couldn't resolve address
23:04:03: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
23:04:03: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
23:04:05: ACTION[main]:         .__               __                   __   
23:04:05: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
23:04:05: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
23:04:05: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
23:04:05: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
23:04:05: ACTION[main]:       \/        \/     \/          \/     \/        
23:04:05: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/thomas' world]
23:04:05: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 315
Unified Inventory. inventory size: 315
on_newplayer
23:04:05: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
23:04:23: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
23:04:23: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
23:04:52: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
23:04:52: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
23:07:33: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,3,670)
23:07:35: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,4,670)
23:07:37: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (254,3,671)
23:07:38: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (254,4,671)
23:07:39: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (252,3,671)
23:07:41: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (252,4,671)
node_dig
23:07:43: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (253,2,671)
23:08:26: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (253,2,671)
node_dig
23:09:03: ACTION[ServerThread]: singleplayer digs default:sand at (252,2,656)
node_dig
23:09:03: ACTION[ServerThread]: singleplayer digs default:sand at (252,2,655)
node_dig
23:09:04: ACTION[ServerThread]: singleplayer digs default:sand at (253,2,655)
node_dig
23:09:04: ACTION[ServerThread]: singleplayer digs default:sand at (253,1,655)
node_dig
23:09:05: ACTION[ServerThread]: singleplayer digs default:sand at (254,2,655)
node_dig
23:09:06: ACTION[ServerThread]: singleplayer digs default:sand at (253,1,656)
node_dig
23:09:11: ACTION[ServerThread]: singleplayer digs default:sand at (254,1,656)
node_dig
23:09:11: ACTION[ServerThread]: singleplayer digs default:sand at (254,0,656)
node_dig
23:09:12: ACTION[ServerThread]: singleplayer digs default:sand at (254,1,655)
node_dig
23:09:12: ACTION[ServerThread]: singleplayer digs technic:mineral_zinc at (254,0,655)
node_dig
23:09:13: ACTION[ServerThread]: singleplayer digs default:sand at (252,1,656)
node_dig
23:09:14: ACTION[ServerThread]: singleplayer digs default:sand at (252,1,655)
node_dig
23:09:15: ACTION[ServerThread]: singleplayer digs default:sand at (253,0,656)
node_dig
23:09:16: ACTION[ServerThread]: singleplayer digs default:stone at (253,0,655)
node_dig
23:09:17: ACTION[ServerThread]: singleplayer digs default:stone at (252,0,656)
node_dig
23:09:18: ACTION[ServerThread]: singleplayer digs default:stone at (252,0,655)
node_dig
23:09:22: ACTION[ServerThread]: singleplayer digs default:sand at (253,1,657)
node_dig
23:09:23: ACTION[ServerThread]: singleplayer digs default:sand at (253,0,657)
23:09:24: ACTION[ServerThread]: singleplayer punches object 15: LuaEntitySAO at (252.858,-0.33,657.085)
node_dig
23:09:24: ACTION[ServerThread]: singleplayer digs default:stone at (253,-1,657)
23:09:28: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (253,-1,657)
23:09:33: ACTION[ServerThread]: singleplayer places node default:sand at (252,2,657)
23:09:35: ACTION[ServerThread]: singleplayer places node default:sand at (253,2,657)
node_dig
23:09:37: ACTION[ServerThread]: singleplayer digs default:sand at (253,0,657)
{y = 1.5, x = 253, z = 672}
{y = 2.5, x = 253, z = 672}
23:09:42: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,2,657)
23:09:44: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (254,2,657)
23:09:46: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (255,2,657)
23:09:48: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (254,2,655)
23:09:48: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (254,2,656)
23:09:49: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,2,655)
23:09:50: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,2,656)
23:09:51: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (252,2,655)
23:09:52: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (252,2,656)
{y = -1.5, x = 253, z = 656}
{y = -0.5, x = 253, z = 656}
23:10:28: ACTION[ServerThread]: singleplayer places node default:torch at (254,1,656)
23:10:30: ACTION[ServerThread]: singleplayer places node default:torch at (252,1,656)
23:10:57: ACTION[ServerThread]: singleplayer places node default:torch at (253,1,657)
node_dig
23:10:59: ACTION[ServerThread]: singleplayer digs default:torch at (253,1,657)
23:11:01: ACTION[ServerThread]: singleplayer places node map:map at (253,1,657)
{y = 1.5, x = 253, z = 672}
{y = 2.5, x = 253, z = 672}
{y = -1.5, x = 253, z = 656}
{y = -0.5, x = 253, z = 656}
node_dig
23:11:26: ACTION[ServerThread]: singleplayer digs map:map at (253,1,657)
node_dig
23:11:26: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (253,1,658)
23:11:29: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,1,658)
23:11:37: ACTION[ServerThread]: singleplayer places node map:map at (254,0,656)
node_dig
23:11:47: ACTION[ServerThread]: singleplayer digs default:sand at (253,1,654)
node_dig
23:11:48: ACTION[ServerThread]: singleplayer digs default:sand at (253,1,654)
node_dig
23:11:49: ACTION[ServerThread]: singleplayer digs default:stone at (253,0,654)
node_dig
23:13:44: ACTION[ServerThread]: singleplayer digs default:stone at (253,-1,654)
node_dig
23:13:44: ACTION[ServerThread]: singleplayer digs default:stone at (253,-2,654)
node_dig
23:13:45: ACTION[ServerThread]: singleplayer digs default:stone at (253,-3,654)
node_dig
23:13:45: ACTION[ServerThread]: singleplayer digs default:stone at (253,-4,654)
node_dig
23:13:45: ACTION[ServerThread]: singleplayer digs default:stone at (253,-5,654)
node_dig
23:13:46: ACTION[ServerThread]: singleplayer digs default:stone at (254,-4,654)
node_dig
23:13:46: ACTION[ServerThread]: singleplayer digs default:stone at (254,-4,655)
node_dig
23:13:46: ACTION[ServerThread]: singleplayer digs technic:mineral_zinc at (254,-5,655)
node_dig
23:13:48: ACTION[ServerThread]: singleplayer digs default:stone at (253,-6,654)
node_dig
23:13:48: ACTION[ServerThread]: singleplayer digs default:stone at (253,-7,654)
node_dig
23:13:49: ACTION[ServerThread]: singleplayer digs default:stone at (253,-8,654)
node_dig
23:13:49: ACTION[ServerThread]: singleplayer digs default:stone at (253,-9,654)
node_dig
23:13:49: ACTION[ServerThread]: singleplayer digs default:stone at (253,-10,654)
node_dig
23:13:49: ACTION[ServerThread]: singleplayer digs default:stone at (253,-11,654)
node_dig
23:13:50: ACTION[ServerThread]: singleplayer digs default:stone at (253,-12,654)
node_dig
23:13:50: ACTION[ServerThread]: singleplayer digs default:stone at (253,-13,654)
node_dig
23:13:50: ACTION[ServerThread]: singleplayer digs default:stone at (253,-14,654)
node_dig
23:13:51: ACTION[ServerThread]: singleplayer digs default:stone at (253,-15,654)
node_dig
23:13:51: ACTION[ServerThread]: singleplayer digs default:stone at (253,-16,654)
node_dig
23:13:51: ACTION[ServerThread]: singleplayer digs default:stone at (253,-17,654)
node_dig
23:13:52: ACTION[ServerThread]: singleplayer digs default:stone at (253,-18,654)
node_dig
23:13:52: ACTION[ServerThread]: singleplayer digs default:stone at (253,-19,654)
node_dig
23:13:52: ACTION[ServerThread]: singleplayer digs default:stone at (253,-20,654)
node_dig
23:13:53: ACTION[ServerThread]: singleplayer digs default:stone at (253,-21,654)
node_dig
23:13:53: ACTION[ServerThread]: singleplayer digs default:stone at (253,-22,654)
node_dig
23:13:53: ACTION[ServerThread]: singleplayer digs default:stone at (253,-23,654)
node_dig
23:13:54: ACTION[ServerThread]: singleplayer digs default:stone at (253,-24,654)
node_dig
23:13:54: ACTION[ServerThread]: singleplayer digs default:stone at (253,-25,654)
node_dig
23:13:54: ACTION[ServerThread]: singleplayer digs default:stone at (253,-26,654)
node_dig
23:13:55: ACTION[ServerThread]: singleplayer digs default:stone at (253,-27,654)
node_dig
23:13:55: ACTION[ServerThread]: singleplayer digs default:stone at (253,-28,654)
node_dig
23:13:55: ACTION[ServerThread]: singleplayer digs default:stone at (253,-29,654)
node_dig
23:13:56: ACTION[ServerThread]: singleplayer digs default:stone at (253,-30,654)
node_dig
23:13:56: ACTION[ServerThread]: singleplayer digs default:stone at (253,-31,654)
node_dig
23:13:56: ACTION[ServerThread]: singleplayer digs default:stone at (253,-32,654)
node_dig
23:13:56: ACTION[ServerThread]: singleplayer digs default:stone at (253,-33,654)
node_dig
23:13:57: ACTION[ServerThread]: singleplayer digs default:stone at (253,-34,654)
node_dig
23:13:57: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (253,-35,654)
node_dig
23:13:57: ACTION[ServerThread]: singleplayer digs default:stone at (253,-36,654)
node_dig
23:13:58: ACTION[ServerThread]: singleplayer digs default:stone at (253,-37,654)
node_dig
23:13:58: ACTION[ServerThread]: singleplayer digs default:stone at (253,-38,654)
node_dig
23:13:58: ACTION[ServerThread]: singleplayer digs default:stone at (253,-39,654)
node_dig
23:13:59: ACTION[ServerThread]: singleplayer digs default:stone at (253,-40,654)
node_dig
23:13:59: ACTION[ServerThread]: singleplayer digs default:stone at (253,-41,654)
node_dig
23:13:59: ACTION[ServerThread]: singleplayer digs default:stone_with_iron at (253,-42,654)
node_dig
23:14:00: ACTION[ServerThread]: singleplayer digs default:stone at (253,-43,654)
node_dig
23:14:00: ACTION[ServerThread]: singleplayer digs default:stone at (253,-44,654)
node_dig
23:14:00: ACTION[ServerThread]: singleplayer digs default:stone at (253,-45,654)
node_dig
23:14:01: ACTION[ServerThread]: singleplayer digs default:stone at (253,-46,654)
node_dig
23:14:01: ACTION[ServerThread]: singleplayer digs default:stone at (253,-47,654)
node_dig
23:14:01: ACTION[ServerThread]: singleplayer digs technic:marble at (253,-48,654)
node_dig
23:14:02: ACTION[ServerThread]: singleplayer digs default:stone at (253,-49,654)
node_dig
23:14:02: ACTION[ServerThread]: singleplayer digs default:stone at (253,-50,654)
node_dig
23:14:02: ACTION[ServerThread]: singleplayer digs default:stone at (253,-51,654)
node_dig
23:14:03: ACTION[ServerThread]: singleplayer digs default:stone at (253,-52,654)
node_dig
23:14:03: ACTION[ServerThread]: singleplayer digs default:stone at (253,-53,654)
node_dig
23:14:03: ACTION[ServerThread]: singleplayer digs default:stone at (253,-54,654)
node_dig
23:14:03: ACTION[ServerThread]: singleplayer digs default:stone at (253,-55,654)
node_dig
23:14:04: ACTION[ServerThread]: singleplayer digs default:stone at (253,-56,654)
node_dig
23:14:04: ACTION[ServerThread]: singleplayer digs default:stone at (253,-57,654)
node_dig
23:14:06: ACTION[ServerThread]: singleplayer digs default:stone at (253,-58,654)
23:14:13: ACTION[ServerThread]: singleplayer places node default:torch at (253,-58,654)
node_dig
23:14:15: ACTION[ServerThread]: singleplayer digs default:torch at (253,-58,654)
23:14:17: ACTION[ServerThread]: singleplayer places node default:torch at (253,-58,654)
23:14:18: ACTION[ServerThread]: singleplayer places node default:torch at (253,-57,654)
node_dig
23:14:20: ACTION[ServerThread]: singleplayer digs default:torch at (253,-58,654)
node_dig
23:14:22: ACTION[ServerThread]: singleplayer digs default:stone at (253,-57,655)
node_dig
23:14:23: ACTION[ServerThread]: singleplayer digs default:stone at (253,-58,655)
node_dig
23:14:24: ACTION[ServerThread]: singleplayer digs default:stone at (253,-56,655)
node_dig
23:14:29: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (253,-56,656)
node_dig
23:14:29: ACTION[ServerThread]: singleplayer digs default:stone at (253,-57,656)
node_dig
23:14:30: ACTION[ServerThread]: singleplayer digs default:stone at (253,-58,656)
23:14:46: ACTION[ServerThread]: singleplayer places node elevator:grav_suppress_engine at (253,2,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,1,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,0,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-1,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-2,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-3,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-4,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-5,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-6,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-7,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-8,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-9,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-10,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-11,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-12,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-13,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-14,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-15,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-16,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-17,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-18,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-19,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-20,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-21,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-22,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-23,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-24,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-25,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-26,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-27,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-28,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-29,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-30,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-31,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-32,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-33,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-34,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-35,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-36,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-37,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-38,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-39,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-40,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-41,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-42,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-43,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-44,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-45,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-46,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-47,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-48,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-49,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-50,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-51,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-52,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-53,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-54,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-55,654)
23:14:46: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (253,-56,654)
node_dig
23:15:22: ACTION[ServerThread]: singleplayer digs default:stone at (253,-55,655)
node_dig
23:15:23: ACTION[ServerThread]: singleplayer digs default:stone at (254,-56,655)
node_dig
23:15:24: ACTION[ServerThread]: singleplayer digs default:stone at (253,-54,655)
node_dig
23:15:24: ACTION[ServerThread]: singleplayer digs default:stone at (253,-55,656)
node_dig
23:15:26: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (253,-54,656)
node_dig
23:15:26: ACTION[ServerThread]: singleplayer digs default:stone at (253,-55,657)
23:15:34: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,-58,654)
node_dig
23:15:36: ACTION[ServerThread]: singleplayer digs default:torch at (253,-57,654)
23:15:37: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,-57,654)
23:15:39: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,-58,655)
23:15:42: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,-58,656)
23:15:43: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,-57,656)
23:15:44: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (253,-57,655)
23:15:47: ACTION[ServerThread]: singleplayer places node default:dirt_with_grass at (254,-56,655)
23:21:31: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
23:21:31: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
23:21:32: ACTION[main]:         .__               __                   __   
23:21:32: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
23:21:32: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
23:21:32: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
23:21:32: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
23:21:32: ACTION[main]:       \/        \/     \/          \/     \/        
23:21:32: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/x#]
23:21:32: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 315
Unified Inventory. inventory size: 315
on_newplayer
23:21:33: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
23:21:53: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
23:21:53: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
23:22:22: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
23:22:22: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
23:31:32: ACTION[ServerThread]: singleplayer digs default:cactus at (-495,26,-994)
node_dig
23:31:33: ACTION[ServerThread]: singleplayer digs default:cactus at (-495,27,-994)
node_dig
23:31:34: ACTION[ServerThread]: singleplayer digs default:cactus at (-495,25,-994)
node_dig
23:31:43: ACTION[ServerThread]: singleplayer digs default:cactus at (-495,25,-1010)
node_dig
23:31:43: ACTION[ServerThread]: singleplayer digs default:cactus at (-496,25,-1010)
node_dig
23:31:45: ACTION[ServerThread]: singleplayer digs default:cactus at (-495,26,-1010)
node_dig
23:31:46: ACTION[ServerThread]: singleplayer digs default:cactus at (-496,26,-1010)
node_dig
23:31:46: ACTION[ServerThread]: singleplayer digs default:cactus at (-496,27,-1010)
node_dig
23:31:49: ACTION[ServerThread]: singleplayer digs default:cactus at (-495,24,-1010)
node_dig
23:31:50: ACTION[ServerThread]: singleplayer digs default:cactus at (-496,24,-1010)
node_dig
23:31:50: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-496,23,-1011)
node_dig
23:32:00: ACTION[ServerThread]: singleplayer digs default:cactus at (-479,27,-1010)
node_dig
23:32:01: ACTION[ServerThread]: singleplayer digs default:cactus at (-479,28,-1010)
node_dig
23:32:02: ACTION[ServerThread]: singleplayer digs default:cactus at (-479,29,-1010)
node_dig
23:32:13: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-999)
node_dig
23:32:13: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-999)
node_dig
23:32:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-998)
node_dig
23:32:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,25,-998)
node_dig
23:32:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,25,-998)
node_dig
23:32:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,25,-998)
node_dig
23:32:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,25,-998)
node_dig
23:32:16: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-999)
node_dig
23:32:16: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,25,-997)
node_dig
23:32:17: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-997)
node_dig
23:32:17: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,25,-997)
node_dig
23:32:17: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-998)
node_dig
23:32:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-997)
node_dig
23:32:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,26,-997)
node_dig
23:32:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,26,-996)
node_dig
23:32:26: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-996)
node_dig
23:32:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,26,-996)
node_dig
23:32:29: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-997)
node_dig
23:32:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,26,-997)
node_dig
23:32:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-997)
node_dig
23:32:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-998)
node_dig
23:32:33: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-998)
node_dig
23:32:42: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-999)
node_dig
23:32:43: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-999)
node_dig
23:32:45: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-999)
node_dig
23:32:45: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-1000)
node_dig
23:32:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-469,27,-1000)
node_dig
23:32:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-469,27,-1001)
node_dig
23:32:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-468,27,-1001)
node_dig
23:32:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-1001)
node_dig
23:32:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-1001)
23:32:48: ACTION[ServerThread]: singleplayer punches object 10: LuaEntitySAO at (-470.904,27.0672,-1000.67)
node_dig
23:32:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-1000)
node_dig
23:32:49: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1000)
node_dig
23:32:50: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-1002)
node_dig
23:32:50: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1001)
node_dig
23:32:51: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-1002)
node_dig
23:32:59: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-468,27,-1002)
node_dig
23:33:00: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-469,27,-1002)
node_dig
23:33:01: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-468,27,-1003)
node_dig
23:33:01: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-469,27,-1003)
node_dig
23:33:02: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-469,27,-1004)
node_dig
23:33:03: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-1003)
node_dig
23:33:03: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-1004)
node_dig
23:33:04: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-470,27,-1005)
node_dig
23:33:06: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-1003)
node_dig
23:33:06: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1003)
node_dig
23:33:07: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1003)
node_dig
23:33:07: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1003)
node_dig
23:33:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-1004)
node_dig
23:33:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1004)
node_dig
23:33:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1004)
node_dig
23:33:10: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1004)
node_dig
23:33:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1002)
node_dig
23:33:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1001)
node_dig
23:33:16: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1000)
node_dig
23:33:16: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1001)
node_dig
23:33:16: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1000)
node_dig
23:33:18: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1002)
node_dig
23:33:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1002)
node_dig
23:33:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-999)
node_dig
23:33:24: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1000)
node_dig
23:33:26: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1001)
node_dig
23:33:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1001)
node_dig
23:33:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1001)
node_dig
23:33:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1002)
node_dig
23:33:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1002)
node_dig
23:33:28: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1003)
node_dig
23:33:28: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1003)
node_dig
23:33:28: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1004)
node_dig
23:33:28: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1004)
node_dig
23:33:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1004)
node_dig
23:33:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1003)
node_dig
23:33:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1005)
node_dig
23:33:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1003)
node_dig
23:33:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1004)
node_dig
23:33:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1005)
node_dig
23:33:34: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1007)
node_dig
23:33:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,26,-1009)
node_dig
23:33:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1006)
node_dig
23:33:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,26,-1008)
23:34:20: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,26,-1009)
23:34:22: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,26,-1008)
node_dig
23:34:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1007)
node_dig
23:34:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1006)
node_dig
23:34:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1005)
node_dig
23:34:37: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,27,-1006)
node_dig
23:34:37: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1006)
node_dig
23:34:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-473,27,-1005)
node_dig
23:34:39: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1005)
node_dig
23:34:40: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,27,-1005)
node_dig
23:34:41: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-472,27,-1006)
node_dig
23:34:49: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1002)
node_dig
23:34:51: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1003)
node_dig
23:34:52: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1004)
node_dig
23:34:52: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-1005)
node_dig
23:34:54: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1006)
node_dig
23:34:55: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1007)
node_dig
23:34:56: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1006)
node_dig
23:34:57: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1006)
node_dig
23:34:58: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1006)
node_dig
23:34:58: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1005)
node_dig
23:34:59: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1005)
node_dig
23:35:01: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1005)
node_dig
23:35:02: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1004)
node_dig
23:35:07: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,27,-1005)
node_dig
23:35:08: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,27,-1004)
node_dig
23:35:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,27,-1003)
node_dig
23:35:10: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,27,-1003)
node_dig
23:35:11: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,27,-1002)
node_dig
23:35:12: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,27,-1002)
node_dig
23:35:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,27,-1001)
node_dig
23:35:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1003)
node_dig
23:35:17: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1002)
node_dig
23:35:17: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1002)
node_dig
23:35:18: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1001)
node_dig
23:35:19: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1001)
node_dig
23:35:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-1000)
node_dig
23:35:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,27,-1000)
node_dig
23:35:24: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,27,-999)
node_dig
23:35:26: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-1000)
node_dig
23:35:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-999)
node_dig
23:35:28: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,27,-998)
node_dig
23:35:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-997)
node_dig
23:35:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-997)
node_dig
23:35:33: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-998)
node_dig
23:35:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-999)
node_dig
23:35:36: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-998)
node_dig
23:35:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-997)
node_dig
23:35:42: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-998)
node_dig
23:35:44: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-999)
node_dig
23:35:45: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-999)
node_dig
23:35:47: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-1000)
node_dig
23:35:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-1000)
node_dig
23:35:50: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1000)
node_dig
23:35:50: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1001)
node_dig
23:35:51: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,27,-1002)
node_dig
23:36:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,24,-997)
23:37:15: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,26,-997)
23:37:19: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,27,-997)
node_dig
23:37:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,27,-997)
23:37:43: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,26,-996)
23:37:46: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-996)
23:37:48: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-473,26,-996)
23:37:50: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-473,26,-997)
23:37:53: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-473,26,-998)
23:37:55: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,25,-998)
23:37:58: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-999)
23:37:59: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-998)
node_dig
23:38:11: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,26,-997)
23:38:21: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,26,-997)
node_dig
23:38:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,25,-998)
node_dig
23:38:55: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,25,-998)
node_dig
23:39:11: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-999)
23:39:44: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-475,27,-997)
23:40:00: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-475,27,-998)
{y = 26.5, x = -475, z = -998}
{y = 27.5, x = -475, z = -998}
{y = 26.5, x = -475, z = -997}
{y = 27.5, x = -475, z = -997}
{y = 26.5, x = -475, z = -997}
{y = 27.5, x = -475, z = -997}
{y = 26.5, x = -475, z = -997}
{y = 27.5, x = -475, z = -997}
{y = 26.5, x = -475, z = -997}
{y = 27.5, x = -475, z = -997}
node_dig
23:40:33: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-475,27,-997)
node_dig
23:40:34: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-475,27,-998)
23:40:39: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-475,27,-997)
23:40:42: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-476,27,-996)
node_dig
23:40:52: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-476,27,-996)
node_dig
23:40:54: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-475,27,-997)
23:41:04: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-474,26,-999)
23:41:27: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,25,-998)
node_dig
23:41:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,23,-997)
node_dig
23:41:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-997)
node_dig
23:41:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-997)
23:42:00: ACTION[ServerThread]: singleplayer places node default:torch at (-474,21,-997)
node_dig
23:42:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-997)
node_dig
23:42:16: ACTION[ServerThread]: singleplayer digs default:torch at (-474,21,-997)
23:42:22: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-997)
node_dig
23:43:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-997)
node_dig
23:43:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-997)
node_dig
23:43:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-996)
node_dig
23:43:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-996)
node_dig
23:43:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-996)
node_dig
23:43:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-996)
node_dig
23:43:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-997)
node_dig
23:43:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-996)
node_dig
23:43:32: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-996)
node_dig
23:43:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-995)
node_dig
23:43:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-995)
node_dig
23:43:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-995)
node_dig
23:43:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-994)
node_dig
23:43:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-995)
node_dig
23:44:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-995)
node_dig
23:44:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-995)
node_dig
23:44:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-994)
node_dig
23:44:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-994)
node_dig
23:44:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-994)
node_dig
23:44:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-994)
node_dig
23:44:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-994)
node_dig
23:44:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,19,-997)
23:44:50: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-474,19,-997)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
23:45:16: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-998)
23:45:32: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,25,-997)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
23:46:37: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,24,-997)
node_dig
23:47:37: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,21,-997)
node_dig
23:47:37: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,20,-997)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
23:48:24: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-474,25,-997)
23:48:26: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-474,26,-997)
node_dig
23:48:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,26,-997)
23:48:55: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-997)
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
23:49:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-474,23,-997)
node_dig
23:49:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,22,-997)
23:49:45: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-473,22,-997)
23:49:53: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-996)
23:50:10: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-995)
23:50:12: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-994)
23:50:16: ACTION[ServerThread]: singleplayer places node default:torch at (-475,22,-997)
node_dig
23:50:23: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-993)
node_dig
23:50:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-993)
node_dig
23:50:28: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-993)
node_dig
23:50:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-993)
node_dig
23:50:33: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-993)
node_dig
23:50:35: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-993)
node_dig
23:50:41: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-992)
node_dig
23:50:42: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-992)
node_dig
23:50:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-992)
node_dig
23:50:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-992)
node_dig
23:50:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-992)
node_dig
23:50:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-992)
node_dig
23:51:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-997)
node_dig
23:51:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-997)
node_dig
23:51:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-997)
node_dig
23:51:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-996)
node_dig
23:51:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-998)
node_dig
23:51:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-995)
node_dig
23:51:24: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-994)
node_dig
23:51:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-993)
node_dig
23:51:27: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-992)
node_dig
23:51:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,22,-992)
node_dig
23:51:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,22,-992)
node_dig
23:51:35: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-992)
node_dig
23:51:36: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,22,-992)
node_dig
23:51:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,22,-992)
node_dig
23:51:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,23,-991)
node_dig
23:51:40: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,22,-992)
node_dig
23:51:43: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,24,-992)
node_dig
23:51:45: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,24,-992)
node_dig
23:51:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,22,-992)
node_dig
23:51:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,23,-992)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
23:52:30: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,25,-991)
23:52:34: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,24,-992)
23:52:36: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,24,-992)
23:52:37: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,24,-992)
23:52:37: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,24,-992)
23:52:52: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-992)
23:52:54: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-992)
23:52:54: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-992)
23:52:55: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-992)
23:52:55: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,26,-992)
23:52:56: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,27,-992)
node_dig
23:53:05: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,27,-992)
node_dig
23:53:05: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,25,-992)
23:53:10: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,25,-992)
23:53:18: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-992)
23:53:20: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,24,-992)
23:53:21: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,25,-992)
23:53:21: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,26,-992)
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
node_dig
23:53:41: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-992)
node_dig
23:53:43: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,21,-992)
node_dig
23:53:43: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,21,-992)
node_dig
23:53:45: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,21,-992)
node_dig
23:53:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,21,-992)
node_dig
23:53:47: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,21,-992)
node_dig
23:54:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-992)
node_dig
23:54:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-993)
node_dig
23:54:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-993)
node_dig
23:54:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-994)
node_dig
23:54:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-994)
node_dig
23:54:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-995)
node_dig
23:54:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-995)
node_dig
23:54:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-996)
node_dig
23:54:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-996)
23:54:52: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-476,22,-998)
node_dig
23:54:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-997)
node_dig
23:54:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-997)
node_dig
23:55:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-997)
node_dig
23:55:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-996)
node_dig
23:55:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-995)
node_dig
23:55:27: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-994)
node_dig
23:55:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-993)
node_dig
23:55:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-996)
node_dig
23:55:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-996)
node_dig
23:55:39: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-995)
node_dig
23:55:40: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-995)
node_dig
23:55:41: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-994)
node_dig
23:55:42: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-993)
node_dig
23:55:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-992)
node_dig
23:55:45: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,21,-992)
23:55:46: ACTION[ServerThread]: singleplayer punches object 9: LuaEntitySAO at (-477.042,21.1557,-992.07)
node_dig
23:55:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,21,-991)
node_dig
23:55:46: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,21,-992)
node_dig
23:55:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,21,-992)
node_dig
23:55:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,21,-992)
node_dig
23:55:49: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,21,-992)
node_dig
23:55:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-994)
node_dig
23:55:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-993)
node_dig
23:55:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-992)
node_dig
23:56:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,20,-991)
node_dig
23:56:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,21,-991)
node_dig
23:56:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-991)
node_dig
23:56:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,22,-991)
node_dig
23:56:08: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,22,-991)
node_dig
23:56:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,21,-991)
node_dig
23:56:11: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,20,-991)
node_dig
23:56:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-991)
node_dig
23:56:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,22,-991)
node_dig
23:56:16: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,21,-991)
node_dig
23:56:17: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-476,20,-991)
node_dig
23:56:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,22,-991)
node_dig
23:56:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,21,-991)
node_dig
23:56:21: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,21,-991)
node_dig
23:56:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,21,-991)
node_dig
23:56:23: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,21,-991)
node_dig
23:56:25: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,20,-991)
node_dig
23:56:42: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,23,-990)
23:56:45: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-475,23,-991)
23:56:50: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-477,23,-992)
23:56:52: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-477,23,-991)
23:56:53: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-476,23,-992)
23:56:55: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-476,23,-991)
23:56:55: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-476,22,-991)
23:57:03: ACTION[ServerThread]: singleplayer places node default:torch at (-477,21,-993)
23:57:08: ACTION[ServerThread]: singleplayer places node default:torch at (-477,22,-994)
23:57:09: ACTION[ServerThread]: singleplayer places node default:torch at (-477,22,-993)
23:57:11: ACTION[ServerThread]: singleplayer places node default:torch at (-477,22,-992)
node_dig
23:57:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,22,-991)
node_dig
23:57:16: ACTION[ServerThread]: singleplayer digs default:torch at (-477,21,-993)
node_dig
23:57:35: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,20,-991)
node_dig
23:57:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,21,-991)
node_dig
23:57:38: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,22,-991)
node_dig
23:57:41: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,20,-991)
node_dig
23:57:42: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,21,-991)
node_dig
23:57:43: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,20,-991)
23:57:54: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-474,23,-991)
node_dig
23:58:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-997)
node_dig
23:58:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-997)
node_dig
23:58:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-997)
node_dig
23:58:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-997)
node_dig
23:58:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-997)
node_dig
23:58:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-997)
node_dig
23:58:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-997)
node_dig
23:59:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-997)
23:59:08: ACTION[ServerThread]: singleplayer places node default:torch at (-479,21,-997)
node_dig
23:59:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-997)
node_dig
23:59:30: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-996)
node_dig
23:59:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-996)
node_dig
23:59:33: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-996)
node_dig
23:59:35: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-997)
node_dig
23:59:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-997)
node_dig
23:59:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-996)
node_dig
23:59:38: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-996)
node_dig
23:59:40: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-996)
node_dig
23:59:41: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-996)
node_dig
23:59:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-996)
node_dig
23:59:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-996)
node_dig
23:59:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,22,-997)
node_dig
23:59:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,22,-996)
node_dig
23:59:49: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-996)
node_dig
23:59:50: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-996)
node_dig
23:59:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-995)
node_dig
23:59:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-995)
node_dig
23:59:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-995)
node_dig
23:59:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-995)
node_dig
00:00:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-995)
node_dig
00:00:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-995)
node_dig
00:00:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-995)
node_dig
00:00:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-995)
node_dig
00:00:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-995)
node_dig
00:00:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-995)
node_dig
00:00:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-995)
node_dig
00:00:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,22,-995)
node_dig
00:00:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-994)
node_dig
00:00:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-994)
node_dig
00:00:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-994)
node_dig
00:00:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-994)
node_dig
00:00:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-994)
node_dig
00:00:24: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-994)
node_dig
00:00:24: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-994)
node_dig
00:00:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,22,-994)
node_dig
00:00:27: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-994)
node_dig
00:00:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-994)
node_dig
00:00:30: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-994)
node_dig
00:00:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-994)
node_dig
00:00:33: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,20,-994)
node_dig
00:00:33: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,20,-994)
node_dig
00:00:34: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,20,-994)
00:00:50: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,23,-994)
00:01:04: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-996)
00:01:05: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-995)
node_dig
00:01:07: ACTION[ServerThread]: singleplayer digs default:torch at (-479,21,-997)
00:01:12: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-997)
00:01:14: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-994)
00:01:17: ACTION[ServerThread]: singleplayer places node default:torch at (-480,22,-997)
00:01:19: ACTION[ServerThread]: singleplayer places node default:torch at (-479,22,-997)
00:01:21: ACTION[ServerThread]: singleplayer places node default:torch at (-478,22,-997)
00:01:22: ACTION[ServerThread]: singleplayer places node default:torch at (-477,22,-997)
00:01:25: ACTION[ServerThread]: singleplayer places node default:torch at (-478,22,-996)
00:01:25: ACTION[ServerThread]: attached node default:torch can not be placed at (-478,22,-996)
00:01:29: ACTION[ServerThread]: singleplayer places node default:torch at (-476,22,-997)
node_dig
00:01:50: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,22,-993)
node_dig
00:01:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-993)
node_dig
00:01:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-993)
node_dig
00:02:00: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,20,-993)
node_dig
00:02:00: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,20,-993)
node_dig
00:02:01: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,20,-993)
00:02:12: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,23,-993)
node_dig
00:02:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-993)
node_dig
00:02:19: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-993)
node_dig
00:02:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-993)
node_dig
00:02:21: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-993)
node_dig
00:02:23: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-993)
node_dig
00:02:24: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-993)
00:02:35: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,23,-993)
node_dig
00:02:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-993)
node_dig
00:02:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-993)
node_dig
00:02:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-993)
node_dig
00:02:58: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,21,-993)
node_dig
00:02:59: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,21,-993)
node_dig
00:03:00: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,20,-993)
00:03:06: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-479,23,-993)
node_dig
00:03:28: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-993)
node_dig
00:03:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-993)
node_dig
00:03:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-993)
node_dig
00:03:33: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,22,-992)
node_dig
00:03:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-992)
00:03:39: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (-480.877,21.67,-991.902)
node_dig
00:03:41: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-992)
node_dig
00:03:42: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-992)
node_dig
00:03:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-992)
node_dig
00:03:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-992)
00:03:52: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,23,-992)
node_dig
00:04:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-992)
node_dig
00:04:38: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-992)
node_dig
00:04:40: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-992)
node_dig
00:04:42: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,20,-992)
node_dig
00:04:43: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,20,-992)
node_dig
00:04:44: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,20,-992)
00:04:50: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,24,-992)
00:04:52: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,23,-992)
node_dig
00:04:55: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-991)
node_dig
00:05:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-991)
node_dig
00:05:10: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-991)
node_dig
00:05:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,21,-991)
node_dig
00:05:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,20,-991)
node_dig
00:05:25: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-991)
node_dig
00:05:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,20,-992)
node_dig
00:05:27: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-992)
node_dig
00:05:28: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,21,-991)
node_dig
00:05:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-992)
node_dig
00:05:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,20,-992)
node_dig
00:05:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,21,-992)
node_dig
00:05:33: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,20,-992)
node_dig
00:05:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-992)
node_dig
00:05:39: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-992)
node_dig
00:05:39: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,21,-992)
node_dig
00:05:40: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,21,-992)
node_dig
00:05:41: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,21,-992)
node_dig
00:05:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-992)
node_dig
00:05:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-991)
node_dig
00:05:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,23,-991)
node_dig
00:05:50: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,21,-991)
node_dig
00:05:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,22,-991)
node_dig
00:05:51: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,21,-991)
node_dig
00:05:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,23,-992)
node_dig
00:05:52: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,22,-991)
00:05:52: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-479.106,22.0322,-991.317)
00:05:52: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-479,22.2005,-991)
node_dig
00:05:53: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,22,-991)
node_dig
00:05:54: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-478,20,-991)
node_dig
00:05:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,21,-991)
node_dig
00:05:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,20,-991)
node_dig
00:05:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,20,-991)
node_dig
00:05:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,19,-991)
node_dig
00:05:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,21,-991)
node_dig
00:06:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,22,-991)
node_dig
00:06:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,20,-991)
node_dig
00:06:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,20,-991)
node_dig
00:06:11: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,20,-991)
node_dig
00:06:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,19,-991)
00:06:25: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,19,-991)
00:06:30: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,23,-992)
00:06:33: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,23,-991)
00:06:40: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,23,-991)
00:06:43: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-478,23,-991)
00:06:44: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-479,23,-991)
00:06:53: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-478,23,-992)
00:06:57: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-479,23,-992)
node_dig
00:07:09: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-991)
node_dig
00:07:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-991)
node_dig
00:07:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-991)
00:07:19: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-482,22,-991)
node_dig
00:07:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-990)
node_dig
00:07:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-990)
00:07:22: ACTION[ServerThread]: singleplayer punches object 10: LuaEntitySAO at (-482,22.6054,-990)
node_dig
00:07:23: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-990)
node_dig
00:07:24: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-990)
node_dig
00:07:26: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-990)
node_dig
00:07:26: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-990)
00:07:27: ACTION[ServerThread]: singleplayer punches object 10: LuaEntitySAO at (-479.691,20.9842,-991.387)
node_dig
00:07:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,22,-989)
node_dig
00:07:29: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-990)
node_dig
00:07:29: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,22,-989)
node_dig
00:07:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,22,-990)
node_dig
00:07:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,22,-990)
node_dig
00:07:33: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,22,-990)
00:07:38: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,22,-990)
00:07:40: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,22,-990)
00:07:42: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-479,22,-990)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
00:08:42: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,25,-991)
00:08:43: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,25,-991)
00:08:43: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,26,-991)
00:08:43: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,25,-991)
00:08:43: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,25,-991)
00:08:48: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,25,-990)
00:08:48: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,26,-990)
00:08:49: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-990)
00:09:03: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-992)
00:09:03: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-992)
00:09:03: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,26,-992)
00:09:04: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,26,-992)
00:09:07: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-991)
00:09:07: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-476,25,-991)
00:09:09: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,25,-992)
00:09:10: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,25,-992)
00:09:10: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,25,-991)
00:09:10: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,25,-992)
00:09:11: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,25,-991)
00:09:13: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,25,-991)
00:09:13: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,26,-991)
00:09:13: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,26,-990)
00:09:14: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-477,27,-990)
node_dig
00:09:18: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,27,-990)
node_dig
00:09:28: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-990)
node_dig
00:09:29: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,26,-990)
node_dig
00:09:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,26,-991)
node_dig
00:09:40: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,26,-990)
node_dig
00:09:53: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-477,26,-991)
00:10:01: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,25,-992)
00:10:01: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-479,25,-992)
00:10:02: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-479,25,-991)
node_dig
00:10:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,25,-992)
node_dig
00:10:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,25,-991)
node_dig
00:10:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,25,-992)
00:10:16: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,25,-992)
00:10:16: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-992)
00:10:17: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-992)
00:10:17: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,25,-991)
00:10:17: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,25,-991)
00:10:17: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-991)
00:10:18: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-991)
00:10:18: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,26,-991)
00:10:18: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-478,26,-991)
node_dig
00:10:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-479,26,-991)
00:10:36: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,24,-989)
00:10:37: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,24,-990)
00:10:37: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,24,-990)
00:10:38: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,25,-990)
00:10:38: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-990)
00:10:40: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,24,-990)
00:10:41: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-990)
00:10:47: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-482,24,-990)
00:10:47: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-482,25,-990)
00:10:47: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-990)
00:10:48: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-482,23,-991)
00:10:49: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-482,24,-991)
00:10:51: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,24,-990)
00:10:51: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-990)
00:10:52: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,26,-990)
node_dig
00:10:55: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,26,-990)
00:11:12: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-993)
00:11:13: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-479,25,-993)
00:11:16: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,25,-993)
00:11:17: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,25,-993)
00:11:24: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,24,-991)
00:11:24: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-991)
00:11:24: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-992)
00:11:26: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-992)
00:11:26: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,26,-992)
00:11:29: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,24,-994)
00:11:29: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-994)
00:11:31: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-993)
00:11:35: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,25,-993)
node_dig
00:11:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,26,-992)
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
node_dig
00:12:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,22,-994)
node_dig
00:12:13: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-994)
00:12:13: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (-482,22.4036,-994)
node_dig
00:12:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-994)
node_dig
00:12:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,22,-994)
node_dig
00:12:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,22,-994)
00:12:35: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-482,22,-994)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
node_dig
00:13:24: ACTION[ServerThread]: singleplayer digs default:torch at (-474,22,-997)
node_dig
00:13:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,22,-995)
00:13:40: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-473,22,-995)
node_dig
00:14:00: ACTION[ServerThread]: singleplayer digs default:torch at (-476,22,-997)
node_dig
00:14:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,22,-998)
00:14:12: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-478,22,-998)
node_dig
00:14:16: ACTION[ServerThread]: singleplayer digs default:torch at (-480,22,-997)
node_dig
00:14:21: ACTION[ServerThread]: singleplayer digs default:torch at (-481,22,-997)
node_dig
00:14:24: ACTION[ServerThread]: singleplayer digs default:torch at (-481,22,-996)
node_dig
00:14:28: ACTION[ServerThread]: singleplayer digs default:torch at (-479,22,-997)
node_dig
00:14:32: ACTION[ServerThread]: singleplayer digs default:torch at (-477,22,-997)
node_dig
00:14:35: ACTION[ServerThread]: singleplayer digs default:torch at (-475,22,-997)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
node_dig
00:14:37: ACTION[ServerThread]: singleplayer digs default:torch at (-474,22,-996)
node_dig
00:14:39: ACTION[ServerThread]: singleplayer digs default:torch at (-474,22,-994)
node_dig
00:14:45: ACTION[ServerThread]: singleplayer digs default:torch at (-481,22,-995)
00:14:51: ACTION[ServerThread]: singleplayer places node default:torch at (-481,21,-994)
00:15:01: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-994)
00:16:00: ACTION[ServerThread]: singleplayer places node mesecons_torch:mesecon_torch_on at (-481,22,-997)
node_dig
00:16:03: ACTION[ServerThread]: singleplayer digs mesecons_torch:mesecon_torch_on at (-481,22,-997)
00:16:08: ACTION[ServerThread]: singleplayer places node mesecons_torch:mesecon_torch_on at (-481,21,-995)
node_dig
00:16:14: ACTION[ServerThread]: singleplayer digs mesecons_torch:mesecon_torch_on at (-481,21,-995)
node_dig
00:16:15: ACTION[ServerThread]: singleplayer digs default:torch at (-481,21,-994)
node_dig
00:16:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,22,-994)
00:16:29: ACTION[ServerThread]: singleplayer right-clicks object 6: LuaEntitySAO at (-482.099,21.67,-994.164)
00:16:33: ACTION[ServerThread]: singleplayer punches object 6: LuaEntitySAO at (-482.099,21.67,-994.164)
00:16:34: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-482,22,-994)
00:17:00: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-996)
00:17:04: ACTION[ServerThread]: singleplayer places node default:torch at (-476,21,-997)
00:17:14: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-997)
00:17:16: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-995)
node_dig
00:17:20: ACTION[ServerThread]: singleplayer digs default:torch at (-476,21,-997)
00:17:23: ACTION[ServerThread]: singleplayer places node default:torch at (-475,22,-996)
00:17:43: ACTION[ServerThread]: singleplayer places node default:torch at (-475,22,-995)
00:17:43: ACTION[ServerThread]: attached node default:torch can not be placed at (-475,22,-995)
00:17:48: ACTION[ServerThread]: singleplayer places node default:torch at (-475,22,-995)
node_dig
00:17:57: ACTION[ServerThread]: singleplayer digs default:torch at (-475,22,-996)
node_dig
00:17:59: ACTION[ServerThread]: singleplayer digs default:torch at (-475,22,-995)
00:18:08: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-994)
00:18:09: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-993)
00:18:10: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-992)
00:18:12: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-991)
node_dig
00:18:19: ACTION[ServerThread]: singleplayer digs default:torch at (-474,22,-991)
00:18:23: ACTION[ServerThread]: singleplayer places node default:torch at (-475,22,-991)
00:18:25: ACTION[ServerThread]: singleplayer places node default:torch at (-476,22,-991)
00:18:27: ACTION[ServerThread]: singleplayer places node default:torch at (-477,22,-991)
00:18:29: ACTION[ServerThread]: singleplayer places node default:torch at (-478,22,-991)
00:18:31: ACTION[ServerThread]: singleplayer places node default:torch at (-479,22,-991)
00:18:32: ACTION[ServerThread]: singleplayer places node default:torch at (-480,22,-991)
00:18:37: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-992)
00:18:39: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-993)
00:18:39: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-994)
00:18:40: ACTION[ServerThread]: singleplayer places node default:torch at (-481,21,-994)
00:18:40: ACTION[ServerThread]: attached node default:torch can not be placed at (-481,21,-994)
00:18:41: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-995)
00:18:42: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-996)
00:18:48: ACTION[ServerThread]: singleplayer places node default:torch at (-480,22,-997)
00:18:50: ACTION[ServerThread]: singleplayer places node default:torch at (-479,22,-997)
00:18:54: ACTION[ServerThread]: singleplayer places node default:torch at (-478,22,-997)
00:18:59: ACTION[ServerThread]: singleplayer places node default:torch at (-477,22,-997)
00:19:08: ACTION[ServerThread]: singleplayer places node default:torch at (-476,22,-997)
00:19:10: ACTION[ServerThread]: singleplayer places node default:torch at (-475,22,-997)
node_dig
00:19:13: ACTION[ServerThread]: singleplayer digs default:torch at (-474,22,-997)
00:19:24: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-997)
00:19:27: ACTION[ServerThread]: singleplayer places node default:torch at (-481,22,-991)
00:19:32: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-991)
00:19:41: ACTION[ServerThread]: singleplayer places node default:torch at (-474,22,-997)
00:24:09: ACTION[ServerThread]: singleplayer places node default:junglewood at (-474,20,-991)
00:24:23: ACTION[ServerThread]: singleplayer places node default:junglewood at (-475,20,-991)
00:24:25: ACTION[ServerThread]: singleplayer places node default:junglewood at (-476,20,-991)
00:24:27: ACTION[ServerThread]: singleplayer places node default:junglewood at (-476,20,-992)
00:24:30: ACTION[ServerThread]: singleplayer places node default:junglewood at (-474,20,-992)
00:24:44: ACTION[ServerThread]: singleplayer places node default:junglewood at (-476,20,-993)
00:24:47: ACTION[ServerThread]: singleplayer places node default:junglewood at (-476,20,-994)
00:24:50: ACTION[ServerThread]: singleplayer places node default:junglewood at (-474,20,-993)
00:24:52: ACTION[ServerThread]: singleplayer places node default:junglewood at (-474,20,-994)
00:24:53: ACTION[ServerThread]: singleplayer places node default:junglewood at (-475,20,-994)
00:26:26: ACTION[ServerThread]: singleplayer places node wool:red at (-475,20,-993)
00:26:28: ACTION[ServerThread]: singleplayer places node wool:red at (-475,20,-992)
node_dig
00:26:40: ACTION[ServerThread]: singleplayer digs default:junglewood at (-476,20,-994)
node_dig
00:26:41: ACTION[ServerThread]: singleplayer digs default:junglewood at (-475,20,-994)
node_dig
00:26:43: ACTION[ServerThread]: singleplayer digs default:junglewood at (-474,20,-994)
node_dig
00:26:47: ACTION[ServerThread]: singleplayer digs default:junglewood at (-474,20,-993)
node_dig
00:26:49: ACTION[ServerThread]: singleplayer digs default:junglewood at (-474,20,-992)
node_dig
00:26:49: ACTION[ServerThread]: singleplayer digs default:junglewood at (-474,20,-991)
node_dig
00:26:51: ACTION[ServerThread]: singleplayer digs wool:red at (-475,20,-993)
node_dig
00:26:52: ACTION[ServerThread]: singleplayer digs wool:red at (-475,20,-992)
node_dig
00:26:53: ACTION[ServerThread]: singleplayer digs default:junglewood at (-476,20,-993)
node_dig
00:26:54: ACTION[ServerThread]: singleplayer digs default:junglewood at (-476,20,-992)
node_dig
00:26:55: ACTION[ServerThread]: singleplayer digs default:junglewood at (-476,20,-991)
node_dig
00:26:57: ACTION[ServerThread]: singleplayer digs default:junglewood at (-475,20,-991)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
00:33:08: ACTION[ServerThread]: singleplayer places node default:sign_wall at (-474,27,-998)
00:33:29: ACTION[ServerThread]: CHAT: <singleplayer> fuck off
singleplayer wrote "" to sign at (-474,27,-998)
singleplayer wrote "t" to sign at (-474,27,-998)
singleplayer wrote "t" to sign at (-474,27,-998)
singleplayer wrote "go a way " to sign at (-474,27,-998)
singleplayer wrote "Thomas Andrew Lindwood  Moore-Morton Home " to sign at (-474,27,-998)
singleplayer wrote "Thomas Andrew Lindwood  Moore-Morton Home " to sign at (-474,27,-998)
singleplayer wrote "Thomas Andrew Lindwood  Moore-Morton Home " to sign at (-474,27,-998)
singleplayer wrote "Thomas Andrew Lindwood  Moore-Morton Home " to sign at (-474,27,-998)
singleplayer wrote "Thomas Andrew Lindwood  Moore-Morton Home " to sign at (-474,27,-998)
singleplayer wrote "Welcome  To Thomas Andrew Lindwood  Moore-Morton Home  " to sign at (-474,27,-998)
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
00:42:53: ACTION[ServerThread]: singleplayer places node wool:red at (-474,20,-991)
00:43:00: ACTION[ServerThread]: singleplayer places node wool:red at (-474,20,-992)
00:43:16: ACTION[ServerThread]: singleplayer places node wool:red at (-475,20,-991)
00:43:17: ACTION[ServerThread]: singleplayer places node wool:red at (-476,20,-991)
node_dig
00:43:38: ACTION[ServerThread]: singleplayer digs wool:red at (-474,20,-992)
node_dig
00:43:41: ACTION[ServerThread]: singleplayer digs wool:red at (-476,20,-991)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
node_dig
00:48:04: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-996)
00:48:20: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-996)
00:48:24: ACTION[ServerThread]: singleplayer places node default:sign_wall at (-474,27,-996)
singleplayer wrote "teloreat" to sign at (-474,27,-996)
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
node_dig
00:52:14: ACTION[ServerThread]: singleplayer digs default:sign_wall at (-474,27,-996)
node_dig
00:52:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-996)
node_dig
00:52:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,26,-996)
node_dig
00:52:15: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-475,25,-996)
00:52:18: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,25,-996)
00:52:19: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-475,26,-996)
00:52:19: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-996)
singleplayer wrote "Welcome  To Thomas Andrew Lindwood  Moore-Morton Home or enjoy your trip out" to sign at (-474,27,-998)
singleplayer wrote "Welcome  To Thomas Andrew Lindwood  Moore-Morton Home " to sign at (-474,27,-998)
00:54:18: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-474,27,-997)
00:54:24: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-474,27,-996)
{y = 26.5, x = -474, z = -996}
{y = 27.5, x = -474, z = -996}
{y = 26.5, x = -474, z = -996}
{y = 27.5, x = -474, z = -996}
node_dig
00:54:46: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-474,27,-996)
node_dig
00:54:47: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-474,27,-997)
node_dig
00:54:48: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-474,26,-997)
00:54:59: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-474,26,-997)
{y = 25.5, x = -473, z = -997}
{y = 26.5, x = -473, z = -997}
00:56:35: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-435,2,-936)
{y = 25.5, x = -474, z = -997}
{y = 26.5, x = -474, z = -997}
{y = 1.5, x = -434, z = -936}
{y = 2.5, x = -434, z = -936}
00:59:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-936)
00:59:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-936)
00:59:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-937)
00:59:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-937)
00:59:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-937)
00:59:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-937)
00:59:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
00:59:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
00:59:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
00:59:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-936)
00:59:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-936)
00:59:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-936)
00:59:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-936)
00:59:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-936)
00:59:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-937)
00:59:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-937)
00:59:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-936)
00:59:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
01:00:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-938)
01:00:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-936)
01:00:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-936)
01:00:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-936)
01:00:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:00:23: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:23: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:00:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:41: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:41: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:41: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:42: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:42: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:42: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-938)
01:00:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-451,1,-949)
01:00:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-452,1,-946)
01:00:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-452,1,-945)
01:00:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-452,1,-945)
01:00:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-452,1,-945)
01:00:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-452,1,-943)
01:00:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-449,0,-941)
01:00:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-449,0,-941)
01:00:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-449,0,-940)
01:00:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-448,0,-940)
01:00:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-448,0,-940)
01:00:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-447,0,-940)
01:00:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-446,0,-940)
01:00:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-446,0,-940)
01:01:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-446,0,-940)
01:01:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-445,1,-940)
01:01:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-445,1,-940)
01:01:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-445,1,-941)
01:01:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-455,2,-941)
01:01:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-455,2,-941)
01:01:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-453,1,-940)
node_dig
01:01:35: ACTION[ServerThread]: singleplayer digs default:sand at (-440,1,-938)
node_dig
01:01:36: ACTION[ServerThread]: singleplayer digs default:sand at (-439,1,-938)
node_dig
01:01:44: ACTION[ServerThread]: singleplayer digs default:sand at (-438,1,-938)
node_dig
01:01:52: ACTION[ServerThread]: singleplayer digs default:sand at (-437,1,-938)
node_dig
01:01:53: ACTION[ServerThread]: singleplayer digs default:sand at (-437,1,-937)
node_dig
01:01:58: ACTION[ServerThread]: singleplayer digs default:sand at (-436,1,-938)
node_dig
01:02:00: ACTION[ServerThread]: singleplayer digs default:sand at (-436,1,-937)
node_dig
01:02:00: ACTION[ServerThread]: singleplayer digs default:sand at (-436,0,-937)
node_dig
01:02:03: ACTION[ServerThread]: singleplayer digs default:sand at (-436,0,-938)
node_dig
01:02:07: ACTION[ServerThread]: singleplayer digs default:sand at (-436,0,-939)
node_dig
01:02:07: ACTION[ServerThread]: singleplayer digs default:sand at (-436,-1,-939)
node_dig
01:02:11: ACTION[ServerThread]: singleplayer digs default:sand at (-435,1,-937)
node_dig
01:02:12: ACTION[ServerThread]: singleplayer digs default:sand at (-435,1,-936)
node_dig
01:02:14: ACTION[ServerThread]: singleplayer digs default:sand at (-436,1,-936)
01:02:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-936)
01:02:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-936)
01:02:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
01:02:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
01:02:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
01:02:41: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-936)
01:02:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,1,-939)
01:02:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,1,-939)
01:02:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,1,-939)
01:02:51: ACTION[ServerThread]: singleplayer places node default:sand at (-438,2,-936)
01:02:57: ACTION[ServerThread]: singleplayer places node default:sand at (-439,2,-936)
01:03:04: ACTION[ServerThread]: singleplayer places node default:sand at (-439,2,-937)
01:03:06: ACTION[ServerThread]: singleplayer places node default:sand at (-438,2,-937)
01:03:10: ACTION[ServerThread]: singleplayer places node default:sand at (-437,2,-936)
01:03:20: ACTION[ServerThread]: singleplayer places node default:sand at (-435,1,-936)
01:03:20: ACTION[ServerThread]: singleplayer places node default:sand at (-436,1,-936)
01:03:21: ACTION[ServerThread]: singleplayer places node default:sand at (-436,2,-936)
01:03:21: ACTION[ServerThread]: singleplayer places node default:sand at (-436,3,-936)
node_dig
01:03:24: ACTION[ServerThread]: singleplayer digs default:sand at (-436,3,-936)
node_dig
01:03:30: ACTION[ServerThread]: singleplayer digs default:sand at (-435,1,-938)
node_dig
01:03:32: ACTION[ServerThread]: singleplayer digs default:sand at (-435,0,-937)
node_dig
01:03:33: ACTION[ServerThread]: singleplayer digs default:sand at (-435,0,-938)
node_dig
01:03:35: ACTION[ServerThread]: singleplayer digs default:sand at (-435,0,-939)
node_dig
01:03:36: ACTION[ServerThread]: singleplayer digs default:sand at (-435,-1,-939)
01:03:46: ACTION[ServerThread]: singleplayer places node default:sand at (-436,-1,-939)
01:03:47: ACTION[ServerThread]: singleplayer places node default:sand at (-435,-1,-939)
01:04:01: ACTION[ServerThread]: singleplayer places node default:sand at (-435,0,-937)
01:04:03: ACTION[ServerThread]: singleplayer places node default:sand at (-435,1,-937)
node_dig
01:04:41: ACTION[ServerThread]: singleplayer digs default:sand at (-442,1,-941)
node_dig
01:04:41: ACTION[ServerThread]: singleplayer digs default:sand at (-442,0,-941)
01:04:43: ACTION[ServerThread]: singleplayer places node default:sand at (-443,1,-941)
01:04:43: ACTION[ServerThread]: singleplayer places node default:sand at (-443,1,-941)
01:04:43: ACTION[ServerThread]: singleplayer places node default:sand at (-442,1,-941)
01:04:44: ACTION[ServerThread]: singleplayer places node default:sand at (-442,1,-942)
01:04:44: ACTION[ServerThread]: singleplayer places node default:sand at (-441,1,-942)
01:04:44: ACTION[ServerThread]: singleplayer places node default:sand at (-441,1,-943)
01:04:45: ACTION[ServerThread]: singleplayer places node default:sand at (-441,1,-943)
01:04:57: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-938)
01:04:59: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-939)
01:05:01: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-940)
01:05:04: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-941)
01:05:06: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-942)
01:05:11: ACTION[ServerThread]: singleplayer places node default:sand at (-439,1,-942)
01:05:13: ACTION[ServerThread]: singleplayer places node default:sand at (-440,1,-942)
01:05:15: ACTION[ServerThread]: singleplayer places node default:sand at (-437,1,-942)
01:05:16: ACTION[ServerThread]: singleplayer places node default:sand at (-438,1,-942)
01:05:17: ACTION[ServerThread]: singleplayer places node default:sand at (-436,1,-942)
01:05:20: ACTION[ServerThread]: singleplayer places node default:sand at (-435,1,-942)
01:05:27: ACTION[ServerThread]: singleplayer places node default:sand at (-434,2,-939)
01:05:31: ACTION[ServerThread]: singleplayer places node default:sand at (-434,2,-940)
01:05:33: ACTION[ServerThread]: singleplayer places node default:sand at (-434,2,-941)
01:05:34: ACTION[ServerThread]: singleplayer places node default:sand at (-434,2,-942)
01:05:35: ACTION[ServerThread]: singleplayer places node default:sand at (-435,2,-942)
01:05:35: ACTION[ServerThread]: singleplayer places node default:sand at (-435,3,-942)
node_dig
01:05:38: ACTION[ServerThread]: singleplayer digs default:sand at (-435,3,-942)
01:06:12: ACTION[ServerThread]: singleplayer places node default:sand at (-436,2,-942)
01:06:14: ACTION[ServerThread]: singleplayer places node default:sand at (-437,2,-942)
01:06:15: ACTION[ServerThread]: singleplayer places node default:sand at (-438,2,-942)
01:06:16: ACTION[ServerThread]: singleplayer places node default:sand at (-439,2,-942)
01:06:18: ACTION[ServerThread]: singleplayer places node default:sand at (-440,2,-942)
node_dig
01:06:37: ACTION[ServerThread]: singleplayer digs default:sand at (-437,0,-937)
node_dig
01:06:38: ACTION[ServerThread]: singleplayer digs default:sand at (-437,0,-938)
node_dig
01:06:39: ACTION[ServerThread]: singleplayer digs default:sand at (-437,0,-939)
node_dig
01:06:40: ACTION[ServerThread]: singleplayer digs default:sand at (-438,0,-938)
node_dig
01:06:41: ACTION[ServerThread]: singleplayer digs default:sand at (-438,0,-939)
node_dig
01:06:43: ACTION[ServerThread]: singleplayer digs default:sand at (-439,0,-938)
node_dig
01:06:44: ACTION[ServerThread]: singleplayer digs default:sand at (-439,0,-939)
node_dig
01:06:48: ACTION[ServerThread]: singleplayer digs default:sand at (-440,0,-938)
node_dig
01:06:50: ACTION[ServerThread]: singleplayer digs default:sand at (-440,0,-939)
node_dig
01:06:51: ACTION[ServerThread]: singleplayer digs default:sand at (-439,0,-940)
node_dig
01:06:52: ACTION[ServerThread]: singleplayer digs default:sand at (-440,0,-940)
node_dig
01:06:54: ACTION[ServerThread]: singleplayer digs default:sand at (-438,0,-940)
node_dig
01:06:55: ACTION[ServerThread]: singleplayer digs default:sand at (-437,0,-940)
node_dig
01:06:56: ACTION[ServerThread]: singleplayer digs default:sand at (-436,0,-940)
node_dig
01:06:58: ACTION[ServerThread]: singleplayer digs default:sand at (-435,0,-940)
node_dig
01:06:59: ACTION[ServerThread]: singleplayer digs default:sand at (-435,0,-941)
node_dig
01:07:00: ACTION[ServerThread]: singleplayer digs default:sand at (-436,0,-941)
node_dig
01:07:02: ACTION[ServerThread]: singleplayer digs default:sand at (-437,0,-941)
node_dig
01:07:03: ACTION[ServerThread]: singleplayer digs default:sand at (-438,0,-941)
node_dig
01:07:05: ACTION[ServerThread]: singleplayer digs default:sand at (-439,0,-941)
node_dig
01:07:11: ACTION[ServerThread]: singleplayer digs default:sand at (-440,0,-941)
node_dig
01:07:24: ACTION[ServerThread]: singleplayer digs default:sand at (-435,1,-937)
node_dig
01:07:26: ACTION[ServerThread]: singleplayer digs default:sand at (-435,0,-937)
01:07:42: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:43: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:45: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:45: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:45: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:45: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:46: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:46: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:46: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:07:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:07:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:08:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-941)
01:08:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-941)
01:08:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-941)
01:08:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-941)
01:08:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-941)
01:08:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-941)
01:08:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-941)
01:08:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-436,2,-941)
01:08:21: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:08:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,1,-938)
01:08:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:09:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,1,-937)
01:09:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:09:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-437,2,-937)
01:09:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,3,-937)
node_dig
01:09:18: ACTION[ServerThread]: singleplayer digs default:sand at (-440,2,-936)
node_dig
01:09:19: ACTION[ServerThread]: singleplayer digs default:sand at (-440,2,-935)
node_dig
01:09:21: ACTION[ServerThread]: singleplayer digs default:sand at (-440,1,-936)
node_dig
01:09:26: ACTION[ServerThread]: singleplayer digs default:sand at (-440,1,-935)
node_dig
01:09:30: ACTION[ServerThread]: singleplayer digs default:sand at (-441,2,-937)
node_dig
01:09:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-442,2,-937)
01:09:35: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-937)
01:09:38: ACTION[ServerThread]: singleplayer right-clicks object 4: LuaEntitySAO at (-440.164,0.67,-935.754)
01:09:39: ACTION[ServerThread]: singleplayer right-clicks object 4: LuaEntitySAO at (-440.164,0.67,-935.754)
01:09:41: ACTION[ServerThread]: singleplayer places node default:sand at (-440,1,-936)
01:09:41: ACTION[ServerThread]: singleplayer places node default:sand at (-440,2,-936)
01:09:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:09:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:10:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:10:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-940)
01:11:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:21: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,1,-938)
01:11:21: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,1,-938)
01:11:22: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,0,-939)
01:11:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,3,-937)
01:11:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,3,-937)
01:11:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-938)
01:11:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:11:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
node_dig
01:11:58: ACTION[ServerThread]: singleplayer digs default:sand at (-441,2,-937)
node_dig
01:12:02: ACTION[ServerThread]: singleplayer digs default:sand at (-441,1,-937)
01:12:12: ACTION[ServerThread]: singleplayer places node default:sand at (-441,1,-937)
01:12:12: ACTION[ServerThread]: singleplayer places node default:sand at (-441,2,-937)
01:12:13: ACTION[ServerThread]: singleplayer places node default:sand at (-441,3,-937)
node_dig
01:12:15: ACTION[ServerThread]: singleplayer digs default:sand at (-441,3,-937)
node_dig
01:12:18: ACTION[ServerThread]: singleplayer digs default:sand at (-439,2,-936)
01:12:27: ACTION[ServerThread]: singleplayer places node default:sand at (-439,2,-936)
01:12:29: ACTION[ServerThread]: singleplayer places node default:sand at (-440,2,-935)
01:12:31: ACTION[ServerThread]: singleplayer places node default:sand at (-440,2,-935)
01:12:31: ACTION[ServerThread]: singleplayer places node default:sand at (-440,3,-935)
01:12:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-941)
01:12:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-941)
01:12:45: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-941)
01:12:45: ACTION[ServerThread]: singleplayer places node default:water_source at (-438,2,-941)
01:12:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:12:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:12:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:12:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:12:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-937)
01:13:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:13:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:13:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:13:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:13:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-939)
01:13:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-938)
01:13:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-939)
01:13:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-940)
01:13:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-435,2,-940)
01:16:01: ACTION[ServerThread]: singleplayer places node mesecons_hydroturbine:hydro_turbine_off at (-441,3,-941)
node_dig
01:16:13: ACTION[ServerThread]: singleplayer digs mesecons_hydroturbine:hydro_turbine_off at (-441,3,-941)
01:16:30: ACTION[ServerThread]: singleplayer places node mesecons_hydroturbine:hydro_turbine_off at (-437,0,-939)
node_dig
01:16:48: ACTION[ServerThread]: singleplayer digs mesecons_hydroturbine:hydro_turbine_off at (-437,0,-939)
node_dig
01:17:39: ACTION[ServerThread]: singleplayer digs default:sand at (-438,2,-942)
01:17:46: ACTION[ServerThread]: singleplayer places node default:sand at (-438,2,-942)
01:18:39: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,2,-941)
01:18:47: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,-1,-942)
01:18:49: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,0,-942)
01:18:51: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,1,-941)
01:19:07: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,0,-943)
01:19:09: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,0,-944)
01:19:10: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,0,-945)
01:19:12: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,0,-946)
01:19:14: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-443,0,-947)
01:19:14: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-444,0,-947)
01:19:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-445,0,-947)
01:19:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-445,0,-946)
01:19:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-446,0,-947)
01:19:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-446,0,-946)
01:19:21: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-446,1,-946)
01:19:21: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-446,1,-945)
node_dig
01:19:25: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-446,1,-945)
node_dig
01:19:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-446,1,-946)
node_dig
01:19:28: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-446,0,-946)
node_dig
01:19:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-445,0,-946)
node_dig
01:19:30: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-446,0,-947)
node_dig
01:19:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-445,0,-947)
node_dig
01:20:00: ACTION[ServerThread]: singleplayer digs default:sand at (-452,0,-946)
node_dig
01:20:01: ACTION[ServerThread]: singleplayer digs default:sand at (-453,0,-946)
node_dig
01:20:01: ACTION[ServerThread]: singleplayer digs default:sand at (-453,-1,-946)
01:20:02: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-453,0,-946)
01:20:02: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,0,-946)
01:20:03: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-946)
01:20:03: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,1,-946)
01:20:03: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,2,-946)
node_dig
01:20:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-451,2,-946)
node_dig
01:20:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-451,1,-946)
01:20:25: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-945)
01:20:28: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-944)
01:20:29: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-943)
01:20:31: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-942)
01:20:33: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-941)
01:20:35: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,1,-940)
01:20:36: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-450,1,-939)
01:20:38: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-449,1,-939)
01:20:39: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-448,1,-939)
01:20:41: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-447,1,-939)
01:20:42: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-446,1,-939)
01:21:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-443,4,-942)
01:21:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
01:21:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,2,-943)
node_dig
01:21:50: ACTION[ServerThread]: singleplayer digs default:sand at (-439,2,-942)
node_dig
01:21:50: ACTION[ServerThread]: singleplayer digs default:sand at (-438,2,-942)
node_dig
01:21:50: ACTION[ServerThread]: singleplayer digs default:sand at (-437,2,-942)
node_dig
01:21:50: ACTION[ServerThread]: singleplayer digs default:sand at (-437,1,-942)
node_dig
01:21:51: ACTION[ServerThread]: singleplayer digs default:sand at (-438,1,-942)
node_dig
01:21:53: ACTION[ServerThread]: singleplayer digs default:sand at (-440,2,-942)
node_dig
01:21:54: ACTION[ServerThread]: singleplayer digs default:sand at (-439,1,-942)
node_dig
01:21:54: ACTION[ServerThread]: singleplayer digs default:sand at (-438,0,-942)
node_dig
01:22:00: ACTION[ServerThread]: singleplayer digs default:sand at (-436,2,-942)
node_dig
01:22:01: ACTION[ServerThread]: singleplayer digs default:sand at (-436,1,-942)
node_dig
01:22:03: ACTION[ServerThread]: singleplayer digs default:sand at (-437,0,-942)
01:23:27: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-947)
01:23:27: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-946)
01:23:27: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,3,-946)
01:23:28: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-453,3,-946)
01:23:28: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-453,3,-945)
node_dig
01:23:30: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-453,3,-945)
node_dig
01:23:32: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-453,3,-946)
node_dig
01:24:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-452,3,-946)
01:24:37: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-945)
01:24:39: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-944)
01:24:40: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-943)
01:24:41: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-942)
01:24:43: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-941)
01:25:02: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-940)
01:25:02: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,1,-939)
01:25:19: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-452,2,-940)
01:25:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,2,-940)
01:25:22: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,1,-938)
01:25:24: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,1,-939)
01:25:25: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-451,2,-939)
01:25:27: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-450,2,-939)
01:25:35: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-448,2,-939)
01:25:36: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-449,2,-939)
01:25:57: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-447,2,-939)
01:25:57: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-447,3,-939)
node_dig
01:26:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-447,3,-939)
01:26:14: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-446,2,-939)
01:26:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:37: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:38: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:39: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:40: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:41: ACTION[ServerThread]: singleplayer places node default:water_source at (-440,2,-938)
01:26:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:54: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:55: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:56: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:57: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:58: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:26:59: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:00: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:01: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:02: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:03: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:04: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:06: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:07: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:08: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:09: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:10: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:11: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:12: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:12: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:12: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:13: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:14: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:15: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:16: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:17: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:18: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:19: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:20: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:21: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:21: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:21: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:22: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:22: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:22: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:22: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:23: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:23: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:23: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:24: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:25: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:26: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:27: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:28: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:29: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:30: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:31: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:32: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:33: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:34: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:35: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:36: ACTION[ServerThread]: singleplayer places node default:water_source at (-439,2,-938)
01:27:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:44: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:47: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:48: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,3,-939)
01:27:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:49: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:50: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:51: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:52: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:27:53: ACTION[ServerThread]: singleplayer places node default:water_source at (-442,4,-939)
01:28:05: ACTION[ServerThread]: singleplayer places node default:water_source at (-441,3,-939)
01:28:16: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-442,3,-939)
01:28:19: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-441,3,-937)
node_dig
01:28:24: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-442,3,-939)
node_dig
01:28:25: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-442,3,-938)
node_dig
01:28:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-441,3,-937)
node_dig
01:28:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-442,3,-938)
node_dig
01:28:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-442,3,-937)
node_dig
01:28:31: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-442,3,-936)
node_dig
01:28:32: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-441,3,-936)
node_dig
01:28:35: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-442,3,-936)
01:28:57: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,0,-937)
01:28:59: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-436,0,-937)
01:29:00: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-437,0,-937)
01:29:01: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-437,1,-937)
01:29:03: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,1,-937)
node_dig
01:29:47: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-435,0,-937)
node_dig
01:29:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-435,1,-937)
node_dig
01:29:49: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-436,0,-937)
node_dig
01:29:50: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-437,0,-937)
node_dig
01:29:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-437,1,-937)
01:31:44: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,1,-937)
01:31:44: ACTION[ServerThread]: facedir: 0
01:31:52: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,0,-938)
01:31:52: ACTION[ServerThread]: facedir: 1
01:31:55: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-436,0,-938)
01:31:55: ACTION[ServerThread]: facedir: 0
node_dig
01:31:58: ACTION[ServerThread]: singleplayer digs stairs:stair_junglewood at (-436,0,-938)
node_dig
01:31:59: ACTION[ServerThread]: singleplayer digs stairs:stair_junglewood at (-435,0,-938)
01:32:15: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,0,-937)
01:32:18: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,0,-938)
01:32:18: ACTION[ServerThread]: facedir: 1
node_dig
01:32:22: ACTION[ServerThread]: singleplayer digs stairs:stair_junglewood at (-435,0,-938)
01:32:33: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,0,-938)
01:32:33: ACTION[ServerThread]: facedir: 0
01:33:17: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,2,-937)
01:33:17: ACTION[ServerThread]: facedir: 0
node_dig
01:33:36: ACTION[ServerThread]: singleplayer digs stairs:stair_junglewood at (-435,1,-937)
node_dig
01:33:38: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-435,0,-937)
node_dig
01:33:39: ACTION[ServerThread]: singleplayer digs stairs:stair_junglewood at (-435,0,-938)
01:33:45: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,0,-937)
01:33:46: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,1,-937)
01:33:48: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,1,-938)
01:33:49: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,0,-938)
01:33:51: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-435,0,-939)
01:33:51: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-436,0,-939)
node_dig
01:33:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-436,0,-939)
node_dig
01:34:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-435,0,-939)
01:34:06: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,0,-939)
01:34:06: ACTION[ServerThread]: facedir: 0
01:34:11: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,2,-938)
01:34:11: ACTION[ServerThread]: facedir: 0
node_dig
01:34:15: ACTION[ServerThread]: singleplayer digs stairs:stair_junglewood at (-435,2,-938)
node_dig
01:34:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-435,1,-938)
01:34:20: ACTION[ServerThread]: singleplayer places node stairs:stair_junglewood at (-435,1,-938)
01:34:20: ACTION[ServerThread]: facedir: 0
{y = 25.5, x = -474, z = -997}
{y = 26.5, x = -474, z = -997}
{y = 1.5, x = -434, z = -936}
{y = 2.5, x = -434, z = -936}
{y = 25.5, x = -473, z = -997}
{y = 26.5, x = -473, z = -997}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
01:36:50: ACTION[ServerThread]: singleplayer places node default:chest at (-476,20,-991)
01:36:50: ACTION[ServerThread]: facedir: 0
node_dig
01:37:05: ACTION[ServerThread]: singleplayer digs default:chest at (-476,20,-991)
node_dig
01:37:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,20,-990)
01:40:57: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-476,20,-990)
{y = 25.5, x = -473, z = -999}
{y = 26.5, x = -473, z = -999}
{y = 1.5, x = -435, z = -936}
{y = 2.5, x = -435, z = -936}
node_dig
01:41:47: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-448,2,-939)
01:42:41: ACTION[ServerThread]: singleplayer places node default:glass at (-492,2,-913)
01:42:50: ACTION[ServerThread]: singleplayer places node default:glass at (-492,3,-913)
node_dig
01:43:04: ACTION[ServerThread]: singleplayer digs default:glass at (-492,3,-913)
node_dig
01:43:04: ACTION[ServerThread]: singleplayer digs default:glass at (-492,2,-913)
01:43:15: ACTION[ServerThread]: singleplayer places node ufos:box at (-494,2,-913)
node_dig
01:43:34: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-494,1,-914)
node_dig
01:43:36: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-494,1,-912)
node_dig
01:43:36: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-495,1,-912)
node_dig
01:43:36: ACTION[ServerThread]: singleplayer digs default:dirt at (-495,0,-912)
node_dig
01:43:36: ACTION[ServerThread]: singleplayer digs default:dirt at (-496,0,-912)
node_dig
01:43:48: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-494,1,-913)
node_dig
01:43:48: ACTION[ServerThread]: singleplayer digs default:dirt at (-494,0,-913)
node_dig
01:43:48: ACTION[ServerThread]: singleplayer digs default:dirt at (-495,0,-913)
node_dig
01:43:48: ACTION[ServerThread]: singleplayer digs default:dirt at (-495,-1,-913)
01:44:40: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,2,-914)
01:44:41: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,2,-913)
01:44:42: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,2,-912)
01:44:44: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-495,1,-912)
01:44:45: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-495,2,-912)
01:44:49: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,3,-913)
01:44:49: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,3,-912)
node_dig
01:44:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-493,3,-912)
node_dig
01:44:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-493,3,-913)
01:44:59: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,3,-912)
01:45:00: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-493,3,-913)
01:45:02: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-494,2,-912)
01:45:04: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-494,3,-912)
01:45:06: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-495,3,-912)
01:45:07: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-495,3,-913)
01:45:10: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-494,3,-913)
01:45:22: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-495,2,-913)
01:45:22: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-495,2,-914)
01:45:34: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-494,3,-914)
node_dig
01:47:26: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-492,11,-950)
node_dig
01:49:14: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-471,26,-997)
01:49:20: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-471,26,-997)
01:53:45: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-238,2,-1054)
{y = 25.5, x = -471, z = -997}
{y = 26.5, x = -471, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -435, z = -936}
{y = 2.5, x = -435, z = -936}
{y = 25.5, x = -473, z = -997}
{y = 26.5, x = -473, z = -997}
{y = 1.5, x = -434, z = -936}
{y = 2.5, x = -434, z = -936}
node_dig
01:55:05: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-435,2,-936)
node_dig
01:55:11: ACTION[ServerThread]: singleplayer digs default:sand at (-436,2,-935)
node_dig
01:55:11: ACTION[ServerThread]: singleplayer digs default:sand at (-436,1,-935)
node_dig
01:55:11: ACTION[ServerThread]: singleplayer digs default:sand at (-435,2,-935)
node_dig
01:55:11: ACTION[ServerThread]: singleplayer digs default:sand at (-435,1,-936)
node_dig
01:55:12: ACTION[ServerThread]: singleplayer digs default:sand at (-436,2,-936)
node_dig
01:55:13: ACTION[ServerThread]: singleplayer digs default:sand at (-436,1,-936)
node_dig
01:55:19: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-433,5,-935)
node_dig
01:55:27: ACTION[ServerThread]: singleplayer digs default:sand at (-434,2,-936)
node_dig
01:55:36: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-433,5,-938)
node_dig
01:55:36: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-432,5,-938)
node_dig
01:55:38: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-433,5,-938)
node_dig
01:56:18: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-459,19,-985)
node_dig
01:56:36: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-474,26,-997)
01:56:52: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-474,26,-997)
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
node_dig
01:58:24: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-239,1,-1053)
node_dig
01:58:27: ACTION[ServerThread]: singleplayer digs default:dirt at (-239,0,-1053)
01:58:33: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-239,0,-1053)
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
{y = 25.5, x = -471, z = -997}
{y = 26.5, x = -471, z = -997}
{y = 1.5, x = -238, z = -1054}
{y = 2.5, x = -238, z = -1054}
node_dig
01:58:47: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-238,2,-1054)
node_dig
01:59:24: ACTION[ServerThread]: singleplayer digs teleporters:teleporter at (-471,26,-997)
01:59:26: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-471,26,-997)
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
node_dig
01:59:56: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-238,1,-1053)
node_dig
01:59:56: ACTION[ServerThread]: singleplayer digs default:dirt at (-238,1,-1054)
node_dig
01:59:56: ACTION[ServerThread]: singleplayer digs default:dirt at (-238,0,-1054)
node_dig
01:59:56: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-237,1,-1053)
node_dig
01:59:57: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-237,1,-1054)
node_dig
01:59:57: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-236,1,-1054)
node_dig
01:59:57: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-237,1,-1055)
node_dig
01:59:59: ACTION[ServerThread]: singleplayer digs default:dirt at (-237,0,-1055)
node_dig
02:00:02: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-238,1,-1055)
node_dig
02:00:02: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-238,1,-1056)
node_dig
02:00:03: ACTION[ServerThread]: singleplayer digs default:dirt at (-238,0,-1057)
node_dig
02:00:03: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-237,1,-1056)
node_dig
02:00:03: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-237,1,-1057)
node_dig
02:00:03: ACTION[ServerThread]: singleplayer digs default:dirt at (-237,0,-1057)
node_dig
02:00:04: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-236,1,-1057)
node_dig
02:00:04: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-236,1,-1055)
node_dig
02:00:04: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-236,1,-1056)
node_dig
02:00:04: ACTION[ServerThread]: singleplayer digs default:dirt at (-235,0,-1057)
node_dig
02:00:04: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-235,1,-1056)
node_dig
02:00:05: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-235,1,-1055)
node_dig
02:00:06: ACTION[ServerThread]: singleplayer digs default:dirt at (-236,0,-1057)
node_dig
02:00:06: ACTION[ServerThread]: singleplayer digs default:dirt at (-238,0,-1056)
node_dig
02:00:06: ACTION[ServerThread]: singleplayer digs default:dirt at (-239,0,-1056)
node_dig
02:00:06: ACTION[ServerThread]: singleplayer digs default:dirt at (-239,0,-1057)
node_dig
02:00:06: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-239,1,-1055)
node_dig
02:00:06: ACTION[ServerThread]: singleplayer digs default:dirt at (-240,0,-1056)
node_dig
02:00:07: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-239,1,-1054)
node_dig
02:00:07: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-240,1,-1054)
node_dig
02:00:10: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-240,1,-1053)
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = -0.5, x = -239, z = -1053}
{y = 0.5, x = -239, z = -1053}
{y = 25.5, x = -470, z = -997}
{y = 26.5, x = -470, z = -997}
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
node_dig
02:02:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,19,-997)
node_dig
02:02:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,18,-997)
node_dig
02:02:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,18,-997)
node_dig
02:02:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,18,-998)
node_dig
02:02:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,17,-998)
node_dig
02:02:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,17,-997)
node_dig
02:02:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,17,-997)
node_dig
02:02:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,16,-998)
node_dig
02:02:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,16,-997)
node_dig
02:02:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,16,-997)
node_dig
02:02:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,19,-997)
node_dig
02:02:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,18,-997)
node_dig
02:02:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,19,-996)
node_dig
02:02:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,17,-997)
node_dig
02:02:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,18,-996)
node_dig
02:02:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,17,-996)
node_dig
02:02:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,19,-996)
node_dig
02:02:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,18,-996)
node_dig
02:02:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,17,-996)
node_dig
02:02:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,16,-996)
node_dig
02:02:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,16,-996)
node_dig
02:02:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,15,-996)
node_dig
02:02:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,16,-997)
node_dig
02:02:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,15,-997)
node_dig
02:02:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,14,-997)
node_dig
02:03:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,13,-997)
node_dig
02:03:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,12,-997)
node_dig
02:03:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,14,-996)
node_dig
02:03:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,13,-996)
node_dig
02:03:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,12,-996)
node_dig
02:03:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,15,-997)
node_dig
02:03:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,14,-997)
node_dig
02:03:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,13,-997)
node_dig
02:03:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,13,-996)
node_dig
02:03:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,15,-996)
node_dig
02:03:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,14,-996)
node_dig
02:03:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,12,-996)
node_dig
02:03:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,11,-996)
node_dig
02:03:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,10,-996)
node_dig
02:03:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,9,-996)
node_dig
02:03:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,11,-996)
node_dig
02:03:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,10,-996)
node_dig
02:03:05: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,9,-996)
node_dig
02:03:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,11,-997)
{y = 18.5, x = -475, z = -997}
{y = 19.5, x = -475, z = -997}
02:03:52: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-481,20,-991)
node_dig
02:05:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,13,-997)
02:05:34: ACTION[ServerThread]: singleplayer places node default:torch at (-481,13,-996)
02:06:19: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-482,13,-997)
02:06:20: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,13,-997)
02:06:20: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,13,-997)
node_dig
02:06:25: ACTION[ServerThread]: singleplayer digs default:torch at (-481,13,-996)
02:06:26: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,14,-997)
02:06:26: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,14,-997)
02:06:27: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,12,-996)
02:06:27: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,12,-996)
02:06:28: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,10,-996)
02:06:28: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,11,-996)
02:06:28: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,12,-996)
02:06:28: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,13,-996)
02:06:29: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,14,-996)
02:06:29: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,14,-996)
node_dig
02:07:05: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,14,-997)
node_dig
02:07:05: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,13,-997)
node_dig
02:07:05: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-482,13,-997)
node_dig
02:07:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,12,-997)
node_dig
02:07:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,13,-998)
node_dig
02:07:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,14,-997)
node_dig
02:07:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,14,-997)
node_dig
02:07:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,18,-997)
node_dig
02:07:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,18,-998)
node_dig
02:07:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,17,-997)
node_dig
02:07:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,15,-997)
node_dig
02:07:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,16,-998)
node_dig
02:07:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,15,-998)
node_dig
02:07:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,15,-998)
node_dig
02:07:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-484,16,-998)
node_dig
02:07:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-484,15,-998)
node_dig
02:07:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-483,16,-997)
node_dig
02:07:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,15,-996)
node_dig
02:07:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,16,-996)
02:07:24: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,14,-997)
02:07:26: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-480,14,-997)
node_dig
02:07:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,14,-997)
node_dig
02:07:30: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,14,-996)
node_dig
02:07:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,14,-995)
02:07:34: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-481,14,-996)
02:07:36: ACTION[ServerThread]: singleplayer places node teleporters:teleporter at (-481,14,-997)
node_dig
02:07:47: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,14,-998)
node_dig
02:07:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,15,-998)
node_dig
02:07:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,15,-998)
{y = 19.5, x = -481, z = -991}
{y = 20.5, x = -481, z = -991}
{y = 13.5, x = -481, z = -996}
{y = 14.5, x = -481, z = -996}
node_dig
02:08:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,16,-998)
{y = 19.5, x = -481, z = -991}
{y = 20.5, x = -481, z = -991}
{y = 13.5, x = -481, z = -996}
{y = 14.5, x = -481, z = -996}
{y = 19.5, x = -481, z = -991}
{y = 20.5, x = -481, z = -991}
{y = 13.5, x = -481, z = -996}
{y = 14.5, x = -481, z = -996}
{y = 19.5, x = -481, z = -991}
{y = 20.5, x = -481, z = -991}
node_dig
02:08:34: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,19,-997)
node_dig
02:08:34: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,19,-998)
node_dig
02:08:34: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,19,-996)
node_dig
02:08:34: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,19,-997)
node_dig
02:08:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,19,-996)
node_dig
02:08:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,18,-997)
node_dig
02:08:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,19,-997)
node_dig
02:08:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,18,-997)
node_dig
02:08:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,19,-996)
node_dig
02:08:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,19,-997)
node_dig
02:08:41: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,19,-996)
node_dig
02:08:41: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,19,-997)
node_dig
02:08:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,19,-996)
node_dig
02:08:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,18,-997)
node_dig
02:08:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,18,-997)
node_dig
02:08:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,19,-995)
node_dig
02:08:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,18,-996)
node_dig
02:08:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,19,-995)
node_dig
02:08:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,18,-996)
node_dig
02:08:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,18,-995)
node_dig
02:08:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,18,-995)
node_dig
02:08:49: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,17,-995)
node_dig
02:08:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,18,-996)
node_dig
02:08:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,18,-996)
node_dig
02:08:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,18,-996)
node_dig
02:08:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,18,-997)
node_dig
02:09:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,17,-995)
node_dig
02:09:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,17,-996)
node_dig
02:09:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,17,-995)
node_dig
02:09:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,17,-996)
node_dig
02:09:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,17,-997)
node_dig
02:09:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,17,-997)
node_dig
02:09:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,17,-997)
node_dig
02:09:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,17,-998)
node_dig
02:09:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,16,-998)
node_dig
02:09:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,16,-997)
node_dig
02:09:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,16,-997)
node_dig
02:09:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,17,-996)
node_dig
02:09:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,17,-997)
node_dig
02:09:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,16,-997)
node_dig
02:09:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,16,-998)
node_dig
02:09:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,17,-997)
node_dig
02:09:28: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,19,-995)
node_dig
02:09:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,19,-995)
node_dig
02:09:31: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,19,-995)
node_dig
02:09:32: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,19,-995)
node_dig
02:09:34: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,19,-995)
node_dig
02:09:35: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,18,-995)
node_dig
02:09:36: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,17,-996)
node_dig
02:09:37: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,18,-995)
node_dig
02:10:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,18,-995)
node_dig
02:10:06: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,18,-995)
node_dig
02:10:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,18,-995)
node_dig
02:10:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,17,-995)
node_dig
02:10:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,17,-995)
node_dig
02:10:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,17,-996)
node_dig
02:10:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,17,-995)
node_dig
02:10:23: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,17,-995)
node_dig
02:10:23: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,17,-995)
node_dig
02:10:25: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,16,-995)
node_dig
02:10:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,16,-995)
node_dig
02:10:27: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,14,-996)
node_dig
02:10:28: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,15,-995)
02:10:29: ACTION[ServerThread]: singleplayer punches object 5: LuaEntitySAO at (-480.173,15.67,-995.13)
02:11:03: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-474,17,-995)
02:11:19: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-477,16,-998)
02:11:20: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-477,17,-998)
node_dig
02:11:25: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,16,-997)
node_dig
02:11:26: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,16,-997)
node_dig
02:11:27: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,16,-996)
node_dig
02:11:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,16,-995)
node_dig
02:11:29: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,16,-995)
02:11:33: ACTION[ServerThread]: singleplayer right-clicks object 10: LuaEntitySAO at (-473.83,15.67,-995.102)
02:11:34: ACTION[ServerThread]: singleplayer right-clicks object 10: LuaEntitySAO at (-473.83,15.67,-995.102)
02:11:37: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-474,16,-995)
node_dig
02:11:42: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,16,-996)
node_dig
02:11:43: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,16,-995)
node_dig
02:11:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,16,-996)
node_dig
02:11:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,16,-995)
node_dig
02:12:44: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,16,-996)
node_dig
02:12:45: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,16,-996)
node_dig
02:12:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,16,-995)
node_dig
02:12:46: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,16,-995)
node_dig
02:12:48: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,15,-995)
node_dig
02:12:50: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,15,-995)
node_dig
02:12:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,15,-996)
node_dig
02:12:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,14,-995)
node_dig
02:12:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,15,-997)
node_dig
02:12:58: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,13,-996)
node_dig
02:13:00: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,13,-997)
node_dig
02:13:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,14,-995)
node_dig
02:13:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,14,-995)
node_dig
02:13:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,13,-995)
node_dig
02:13:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,13,-995)
node_dig
02:13:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,12,-995)
node_dig
02:13:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,14,-996)
node_dig
02:13:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,14,-996)
node_dig
02:13:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,13,-996)
node_dig
02:13:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,14,-997)
node_dig
02:13:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,13,-997)
node_dig
02:13:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,14,-997)
node_dig
02:13:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,15,-995)
node_dig
02:13:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,15,-995)
node_dig
02:13:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,15,-996)
node_dig
02:13:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,15,-996)
node_dig
02:13:07: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,15,-996)
node_dig
02:13:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,15,-997)
node_dig
02:13:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,14,-997)
node_dig
02:13:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,14,-998)
node_dig
02:13:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,14,-998)
node_dig
02:13:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,15,-997)
node_dig
02:13:08: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,14,-997)
node_dig
02:13:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,14,-996)
node_dig
02:13:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,14,-996)
node_dig
02:13:09: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,13,-996)
node_dig
02:13:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,14,-995)
node_dig
02:13:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,13,-996)
node_dig
02:13:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,12,-996)
node_dig
02:13:10: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,12,-996)
node_dig
02:13:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-996)
node_dig
02:13:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-996)
node_dig
02:13:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-997)
node_dig
02:13:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,11,-997)
node_dig
02:13:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,12,-997)
node_dig
02:13:11: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,13,-998)
node_dig
02:13:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-998)
node_dig
02:13:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-997)
node_dig
02:13:12: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-997)
node_dig
02:13:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-998)
node_dig
02:13:13: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,11,-997)
node_dig
02:13:13: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,12,-997)
node_dig
02:13:13: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,11,-997)
node_dig
02:13:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,13,-995)
node_dig
02:13:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,12,-995)
node_dig
02:13:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,12,-995)
node_dig
02:13:14: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,11,-998)
node_dig
02:13:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,12,-998)
node_dig
02:13:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,13,-997)
node_dig
02:13:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,13,-997)
node_dig
02:13:15: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,14,-998)
node_dig
02:13:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,15,-997)
node_dig
02:13:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,14,-998)
node_dig
02:13:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,14,-999)
node_dig
02:13:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,13,-998)
node_dig
02:13:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,13,-998)
node_dig
02:13:16: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,12,-998)
node_dig
02:13:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,13,-998)
node_dig
02:13:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,12,-998)
node_dig
02:13:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,12,-998)
node_dig
02:13:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,13,-998)
node_dig
02:13:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,13,-999)
node_dig
02:13:17: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,12,-998)
node_dig
02:13:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,13,-997)
node_dig
02:13:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,13,-997)
node_dig
02:13:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,12,-997)
node_dig
02:13:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,11,-997)
node_dig
02:13:18: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-474,10,-997)
node_dig
02:13:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,10,-997)
node_dig
02:13:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,10,-996)
node_dig
02:13:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,9,-996)
node_dig
02:13:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-473,9,-997)
node_dig
02:13:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,11,-998)
node_dig
02:13:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,10,-998)
node_dig
02:13:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,12,-997)
node_dig
02:13:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,11,-997)
node_dig
02:13:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,10,-997)
node_dig
02:13:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,9,-997)
node_dig
02:13:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,8,-997)
node_dig
02:13:21: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,9,-998)
node_dig
02:13:21: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,8,-998)
node_dig
02:13:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,8,-996)
node_dig
02:13:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,10,-996)
node_dig
02:13:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-475,9,-996)


-------------
  Separator  
-------------

10:23:20: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
10:23:20: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
10:23:21: ACTION[main]:         .__               __                   __   
10:23:21: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
10:23:21: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
10:23:21: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
10:23:21: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
10:23:21: ACTION[main]:       \/        \/     \/          \/     \/        
10:23:21: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/io]
10:23:21: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 315
Unified Inventory. inventory size: 315
10:23:22: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
10:23:37: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
10:23:37: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
10:24:05: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
10:24:05: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15


-------------
  Separator  
-------------

00:26:28: ERROR[main]: mod "skins" has unsatisfied dependencies:  "inventory_plus"
00:26:28: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
00:26:28: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
00:26:28: ACTION[main]:         .__               __                   __   
00:26:28: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
00:26:28: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
00:26:28: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
00:26:28: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
00:26:28: ACTION[main]:       \/        \/     \/          \/     \/        
00:26:28: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/the domeus]
00:26:28: ACTION[main]: Server for gameid="minetest" listening on port 30011.
9: Bind failed: Address already in use
creative inventory size: 319
creative inventory size: 319
00:26:29: ERROR[main]: ServerError: Failed to bind socket (port already in use?)
00:26:37: ERROR[main]: mod "skins" has unsatisfied dependencies:  "inventory_plus"
00:26:37: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
00:26:37: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
00:26:37: ACTION[main]:         .__               __                   __   
00:26:37: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
00:26:37: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
00:26:37: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
00:26:37: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
00:26:37: ACTION[main]:       \/        \/     \/          \/     \/        
00:26:37: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/the domeus]
00:26:37: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 319
creative inventory size: 319
Unified Inventory. inventory size: 319
00:26:38: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
00:26:50: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
00:26:50: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
00:27:15: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
00:27:15: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
00:28:18: ACTION[ServerThread]: singleplayer places node default:steelblock at (992,11,-172)
00:28:20: ACTION[ServerThread]: singleplayer places node default:steelblock at (993,11,-172)
00:28:23: ACTION[ServerThread]: singleplayer places node default:steelblock at (994,11,-172)
00:28:25: ACTION[ServerThread]: singleplayer places node default:steelblock at (995,11,-172)
00:28:33: ACTION[ServerThread]: singleplayer places node default:steelblock at (998,11,-172)
00:28:34: ACTION[ServerThread]: singleplayer places node default:steelblock at (997,11,-172)
00:28:35: ACTION[ServerThread]: singleplayer places node default:steelblock at (996,11,-172)
node_dig
00:28:58: ACTION[ServerThread]: singleplayer digs secret:OneWayMirrordoorstone at (989,13,-180)
node_dig
00:29:00: ACTION[ServerThread]: singleplayer digs secret:OneWayMirrordoorstone at (989,12,-180)
node_dig
00:29:03: ACTION[ServerThread]: singleplayer digs secret:OneWayMirrordoorstone at (989,14,-180)
00:30:30: ACTION[ServerThread]: singleplayer places node default:dirt at (991,11,-181)
node_dig
00:30:33: ACTION[ServerThread]: singleplayer digs default:cobble at (990,11,-180)
00:30:34: ACTION[ServerThread]: singleplayer places node default:dirt at (990,11,-180)
00:30:47: ACTION[ServerThread]: singleplayer places node default:dirt at (984,10,-174)
00:30:50: ACTION[ServerThread]: singleplayer places node default:dirt at (985,11,-174)
00:30:51: ACTION[ServerThread]: singleplayer places node default:dirt at (983,10,-174)
00:30:52: ACTION[ServerThread]: singleplayer places node default:dirt at (983,11,-174)
00:30:53: ACTION[ServerThread]: singleplayer places node default:dirt at (983,11,-173)
00:30:55: ACTION[ServerThread]: singleplayer places node default:dirt at (984,11,-173)
00:30:56: ACTION[ServerThread]: singleplayer places node default:dirt at (984,11,-174)
00:31:05: ACTION[ServerThread]: singleplayer places node default:dirt at (984,12,-172)
00:31:06: ACTION[ServerThread]: singleplayer places node default:dirt at (984,12,-173)
00:31:08: ACTION[ServerThread]: singleplayer places node default:dirt at (984,12,-174)
00:31:11: ACTION[ServerThread]: singleplayer places node default:dirt at (984,14,-174)
00:31:13: ACTION[ServerThread]: singleplayer places node default:dirt at (984,14,-171)
00:31:14: ACTION[ServerThread]: singleplayer places node default:dirt at (984,14,-172)
00:31:14: ACTION[ServerThread]: singleplayer places node default:dirt at (984,14,-173)
00:31:17: ACTION[ServerThread]: singleplayer places node default:dirt at (984,13,-171)
00:31:18: ACTION[ServerThread]: singleplayer places node default:dirt at (984,13,-172)
00:31:19: ACTION[ServerThread]: singleplayer places node default:dirt at (984,13,-173)
00:31:21: ACTION[ServerThread]: singleplayer places node default:dirt at (984,13,-174)
00:31:33: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", item_button58 = ""}
00:31:33: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", item_button58 = ""}
00:31:46: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:31:46: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:31:48: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:31:48: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
singleplayer takes item from creative inventory; listname="main", index=58, stack=<userdata>
stack:get_name()="default:obsidian_glass", stack:get_count()=1
00:32:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,14,-171)
00:32:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (985,14,-171)
00:32:03: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (985,14,-172)
00:32:04: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (985,14,-173)
00:32:06: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (985,14,-174)
00:32:09: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,14,-173)
00:32:12: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,14,-172)
00:32:18: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,14,-174)
00:32:19: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,14,-175)
00:32:21: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,14,-176)
00:32:22: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (987,14,-176)
00:32:24: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (988,14,-176)
00:32:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (987,14,-174)
00:32:27: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (988,14,-174)
00:32:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (987,14,-175)
00:32:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (988,14,-175)
00:32:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,14,-178)
00:32:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,14,-177)
00:32:47: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,14,-174)
00:32:49: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,14,-175)
00:32:51: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,14,-176)
node_dig
00:34:08: ACTION[ServerThread]: singleplayer digs default:stone at (987,-7,-254)
node_dig
00:34:09: ACTION[ServerThread]: singleplayer digs default:stone at (987,-8,-254)
node_dig
00:34:12: ACTION[ServerThread]: singleplayer digs default:stone at (987,-9,-254)
node_dig
00:34:15: ACTION[ServerThread]: singleplayer digs default:stone at (987,-9,-255)
node_dig
00:34:15: ACTION[ServerThread]: singleplayer digs default:stone at (987,-9,-256)
node_dig
00:34:16: ACTION[ServerThread]: singleplayer digs default:stone at (987,-8,-256)
00:34:25: ACTION[ServerThread]: singleplayer places node default:torch at (987,-7,-253)
00:34:27: ACTION[ServerThread]: singleplayer places node default:torch at (987,-7,-254)
node_dig
00:34:33: ACTION[ServerThread]: singleplayer digs default:stone at (987,-8,-258)
00:34:42: ACTION[ServerThread]: singleplayer places node default:torch at (988,-2,-264)
00:34:44: ACTION[ServerThread]: singleplayer places node default:torch at (990,-2,-265)
00:34:45: ACTION[ServerThread]: singleplayer places node default:torch at (989,-2,-265)
00:34:45: ACTION[ServerThread]: attached node default:torch can not be placed at (989,-2,-265)
00:34:50: ACTION[ServerThread]: singleplayer places node default:torch at (992,-5,-266)
00:34:55: ACTION[ServerThread]: singleplayer places node default:torch at (992,-7,-268)
00:35:19: ACTION[ServerThread]: singleplayer places node default:torch at (999,-7,-247)
00:35:22: ACTION[ServerThread]: singleplayer places node default:torch at (1003,-10,-248)
00:35:24: ACTION[ServerThread]: singleplayer places node default:torch at (1003,-8,-251)
00:35:32: ACTION[ServerThread]: singleplayer places node default:torch at (993,-8,-257)
00:35:36: ACTION[ServerThread]: singleplayer places node default:torch at (993,-6,-260)
00:36:02: ACTION[ServerThread]: singleplayer places node default:torch at (976,-7,-253)
00:36:13: ACTION[ServerThread]: singleplayer places node default:torch at (977,-5,-254)
00:36:15: ACTION[ServerThread]: singleplayer places node default:torch at (976,-6,-254)
00:36:16: ACTION[ServerThread]: singleplayer places node default:torch at (975,-7,-254)
00:36:19: ACTION[ServerThread]: singleplayer places node default:torch at (976,-8,-257)
00:36:28: ACTION[ServerThread]: singleplayer places node default:torch at (986,-12,-253)
00:36:29: ACTION[ServerThread]: singleplayer places node default:torch at (987,-13,-253)
00:36:34: ACTION[ServerThread]: singleplayer places node default:torch at (989,-17,-255)
00:36:34: ACTION[ServerThread]: singleplayer places node default:torch at (988,-17,-256)
00:36:37: ACTION[ServerThread]: singleplayer places node default:torch at (992,-21,-254)
00:36:40: ACTION[ServerThread]: singleplayer places node default:torch at (989,-21,-252)
node_dig
00:37:05: ACTION[ServerThread]: singleplayer digs default:stone at (983,-16,-255)
node_dig
00:37:09: ACTION[ServerThread]: singleplayer digs default:stone at (982,-15,-255)
node_dig
00:37:11: ACTION[ServerThread]: singleplayer digs default:stone at (982,-16,-255)
00:37:27: ACTION[ServerThread]: singleplayer places node default:torch at (974,-8,-251)
node_dig
00:38:20: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (984,-10,-241)
00:38:24: ACTION[ServerThread]: singleplayer places node default:torch at (984,-10,-240)
00:38:28: ACTION[ServerThread]: singleplayer places node default:torch at (985,-11,-236)
00:38:29: ACTION[ServerThread]: singleplayer places node default:torch at (986,-11,-239)
00:38:34: ACTION[ServerThread]: singleplayer places node default:torch at (986,-12,-234)
00:38:37: ACTION[ServerThread]: singleplayer places node default:torch at (986,-11,-232)
00:38:40: ACTION[ServerThread]: singleplayer places node default:torch at (983,-12,-233)
00:38:49: ACTION[ServerThread]: singleplayer places node default:torch at (985,-9,-243)
00:38:54: ACTION[ServerThread]: singleplayer places node default:torch at (994,-8,-242)
00:39:06: ACTION[ServerThread]: singleplayer places node default:torch at (987,-5,-249)
00:39:41: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:41: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:42: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:42: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:42: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:42: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:43: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:43: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:43: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:43: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:44: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:44: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:45: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:45: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:45: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:45: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:45: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:45: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:47: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
00:39:47: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
00:39:47: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
00:39:47: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
00:39:49: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:39:49: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:39:54: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
00:39:54: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
00:39:55: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
00:39:55: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
singleplayer takes item from creative inventory; listname="main", index=200, stack=<userdata>
stack:get_name()="mesecons_torch:mesecon_torch_on", stack:get_count()=1
00:40:13: ACTION[ServerThread]: singleplayer places node mesecons_torch:mesecon_torch_on at (980,14,-246)
00:40:18: ACTION[ServerThread]: singleplayer places node mesecons_torch:mesecon_torch_on at (980,12,-244)
node_dig
00:40:20: ACTION[ServerThread]: singleplayer digs mesecons_torch:mesecon_torch_on at (980,12,-244)
node_dig
00:40:24: ACTION[ServerThread]: singleplayer digs mesecons_torch:mesecon_torch_on at (980,14,-246)
singleplayer takes item from creative inventory; listname="main", index=208, stack=<userdata>
stack:get_name()="moreblocks:clean_glass", stack:get_count()=1
00:40:40: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:40:40: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:40:52: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:40:52: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:40:59: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:40:59: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:41:02: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:41:02: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:41:08: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
00:41:08: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
00:41:14: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:41:14: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:41:15: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:41:15: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:41:15: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
00:41:15: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
00:41:33: ACTION[ServerThread]: singleplayer right-clicks object 2: LuaEntitySAO at (979.774,11.67,-246.171)
00:41:56: ACTION[ServerThread]: singleplayer places node default:dirt at (981,-7,-248)
00:42:28: ACTION[ServerThread]: singleplayer places node default:dirt at (985,-9,-249)
00:42:30: ACTION[ServerThread]: singleplayer places node default:dirt at (985,-10,-249)
00:42:31: ACTION[ServerThread]: singleplayer places node default:dirt at (984,-10,-249)
00:42:33: ACTION[ServerThread]: singleplayer places node default:dirt at (983,-11,-249)
node_dig
00:42:36: ACTION[ServerThread]: singleplayer digs default:dirt at (985,-10,-249)
00:42:41: ACTION[ServerThread]: singleplayer places node default:dirt at (985,-10,-249)
00:42:43: ACTION[ServerThread]: singleplayer places node default:dirt at (985,-11,-249)
00:42:44: ACTION[ServerThread]: singleplayer places node default:dirt at (984,-11,-249)
node_dig
00:43:00: ACTION[ServerThread]: singleplayer digs default:dirt at (985,-9,-249)
node_dig
00:43:01: ACTION[ServerThread]: singleplayer digs default:dirt at (985,-10,-249)
node_dig
00:43:03: ACTION[ServerThread]: singleplayer digs default:dirt at (985,-11,-249)
node_dig
00:43:04: ACTION[ServerThread]: singleplayer digs default:dirt at (984,-10,-249)
node_dig
00:43:04: ACTION[ServerThread]: singleplayer digs default:dirt at (984,-11,-249)
node_dig
00:43:06: ACTION[ServerThread]: singleplayer digs default:dirt at (983,-11,-249)
node_dig
00:43:18: ACTION[ServerThread]: singleplayer digs default:stone at (984,-7,-244)
00:44:14: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,12,-173)
00:44:21: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-176)
00:44:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,13,-176)
00:44:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,12,-176)
00:44:27: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,12,-176)
00:44:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,12,-176)
00:44:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,13,-176)
node_dig
00:44:36: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,12,-173)
00:44:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-177)
00:44:48: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,12,-177)
00:44:50: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,13,-177)
00:44:52: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,12,-177)
00:44:54: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,13,-177)
00:44:56: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,12,-177)
00:45:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-178)
00:45:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-175)
node_dig
00:45:13: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,13,-176)
node_dig
00:45:15: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,12,-176)
node_dig
00:45:17: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,12,-176)
node_dig
00:45:20: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,12,-176)
node_dig
00:45:21: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,13,-176)
node_dig
00:45:23: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,13,-177)
node_dig
00:45:24: ACTION[ServerThread]: singleplayer digs default:stone at (988,12,-177)
node_dig
00:45:31: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,12,-177)
node_dig
00:45:32: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,12,-177)
00:45:42: ACTION[ServerThread]: singleplayer places node default:cobble at (988,12,-177)
node_dig
00:45:43: ACTION[ServerThread]: singleplayer digs default:cobble at (988,12,-177)
00:45:51: ACTION[ServerThread]: singleplayer places node default:cobble at (988,12,-177)
node_dig
00:46:15: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,13,-177)
node_dig
00:46:16: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,12,-177)
node_dig
00:46:24: ACTION[ServerThread]: singleplayer digs default:torch at (990,14,-174)
00:46:50: ACTION[ServerThread]: singleplayer places node default:sign_wall at (990,12,-179)
00:46:51: ACTION[ServerThread]: singleplayer places node default:sign_wall at (991,12,-179)
00:46:51: ACTION[ServerThread]: attached node default:sign_wall can not be placed at (991,12,-179)
singleplayer wrote "glass bunker portal level 1" to sign at (990,12,-179)
singleplayer wrote "glass bunker is in the lvl1" to sign at (990,13,-181)
node_dig
00:47:18: ACTION[ServerThread]: singleplayer digs default:sign_wall at (990,13,-181)
00:47:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-179)
00:47:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-180)
node_dig
00:47:34: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,14,-180)
00:47:35: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,15,-179)
00:47:36: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,15,-180)
00:47:40: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,15,-181)
00:47:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-181)
00:47:43: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,12,-181)
00:47:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,13,-181)
00:47:56: ACTION[ServerThread]: singleplayer places node default:dirt at (992,11,-181)
00:47:59: ACTION[ServerThread]: singleplayer places node default:dirt at (992,11,-180)
00:48:01: ACTION[ServerThread]: singleplayer places node default:dirt at (993,11,-181)
00:48:03: ACTION[ServerThread]: singleplayer places node default:dirt at (993,11,-180)
00:48:06: ACTION[ServerThread]: singleplayer places node default:dirt at (994,11,-179)
00:48:08: ACTION[ServerThread]: singleplayer places node default:dirt at (994,11,-180)
00:48:12: ACTION[ServerThread]: singleplayer places node default:dirt at (994,11,-181)
00:48:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,12,-181)
00:48:34: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,12,-181)
00:48:39: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,12,-181)
00:48:41: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,12,-181)
00:48:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,12,-180)
00:48:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,12,-179)
00:48:46: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,12,-178)
00:48:48: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,13,-178)
00:48:52: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,13,-179)
00:48:53: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,13,-180)
00:49:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,13,-181)
00:49:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,13,-181)
00:49:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,13,-181)
00:49:04: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,13,-181)
00:49:09: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-178)
00:49:14: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-178)
00:49:15: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-179)
00:49:16: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-180)
00:49:19: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-179)
00:49:20: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-180)
00:49:22: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-181)
00:49:24: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-181)
00:49:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-181)
00:49:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-181)
00:49:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-181)
00:49:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,15,-181)
00:49:36: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-181)
00:49:37: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,15,-181)
00:49:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,15,-180)
00:49:47: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,15,-179)
00:49:51: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-180)
00:49:52: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-179)
00:49:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,15,-179)
00:49:58: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,15,-180)
node_dig
00:50:17: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,15,-180)
node_dig
00:50:22: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-178)
00:50:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-178)
00:50:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-178)
00:50:33: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-178)
00:50:33: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,15,-178)
node_dig
00:50:35: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,15,-178)
00:50:43: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-174)
00:50:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-174)
00:50:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-175)
00:50:47: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-176)
00:50:52: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-177)
00:51:05: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,12,-172)
00:51:09: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-172)
00:51:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,13,-172)
00:51:16: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,12,-172)
00:51:19: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,13,-172)
00:51:21: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,12,-172)
00:51:22: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,12,-172)
00:51:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,12,-172)
00:51:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,12,-172)
00:51:28: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,12,-172)
00:51:33: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-172)
00:51:34: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,13,-172)
00:51:35: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,13,-172)
00:51:40: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,13,-172)
00:51:41: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,13,-172)
00:51:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-172)
00:51:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-172)
00:51:49: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-172)
00:51:51: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-172)
00:51:51: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,15,-172)
node_dig
00:51:52: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,15,-172)
node_dig
00:51:53: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-172)
node_dig
00:51:54: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,14,-172)
00:51:56: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,14,-172)
00:51:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-172)
00:51:58: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-172)
00:52:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,14,-172)
00:52:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-173)
00:52:40: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,12,-174)
00:52:41: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,13,-174)
00:52:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,14,-174)
00:52:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,12,-173)
00:52:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,13,-173)
00:52:46: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,14,-173)
00:52:52: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,12,-175)
00:52:53: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,13,-175)
00:52:54: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,14,-175)
00:52:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,12,-175)
00:52:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-175)
00:52:58: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-175)
00:53:04: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,12,-176)
00:53:04: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-176)
00:53:05: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-176)
00:53:07: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,12,-177)
00:53:07: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-177)
00:53:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-177)
00:53:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,12,-178)
00:53:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-178)
00:53:11: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-178)
00:53:15: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,12,-178)
00:53:15: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,13,-178)
00:53:17: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-178)
00:53:20: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,12,-178)
00:53:21: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,13,-178)
00:53:22: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,14,-178)
00:53:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-177)
00:53:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,15,-177)
node_dig
00:53:40: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,15,-177)
00:53:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-177)
00:53:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-177)
00:53:47: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-177)
00:53:49: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,14,-177)
00:53:53: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-176)
00:53:59: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-176)
00:54:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-176)
00:54:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-176)
00:54:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-173)
00:54:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-174)
00:54:28: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-175)
00:54:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,14,-173)
00:54:35: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-173)
00:54:37: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-174)
00:54:37: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-174)
00:54:39: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-175)
node_dig
00:54:40: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-174)
node_dig
00:54:40: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,14,-174)
00:54:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,14,-174)
00:54:54: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-174)
00:54:56: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-175)
00:54:59: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-173)
00:55:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-174)
00:55:03: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-175)
00:55:11: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-173)
00:55:12: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-173)
00:55:14: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,15,-173)
00:55:16: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-174)
00:55:18: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-175)
00:55:19: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-176)
00:55:22: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-177)
00:55:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,15,-177)
00:55:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-177)
00:55:27: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,15,-176)
00:55:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,15,-175)
00:55:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (995,15,-174)
00:55:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-174)
00:55:34: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-176)
00:55:36: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-175)
00:56:03: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (994,15,-178)
00:56:06: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-178)
00:56:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-177)
00:56:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,16,-177)
node_dig
00:56:12: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,16,-177)
00:56:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-179)
00:56:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-179)
00:56:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,13,-179)
node_dig
00:56:27: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,13,-179)
00:56:28: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-179)
00:56:50: ACTION[ServerThread]: singleplayer leaves game. List of players: 


-------------
  Separator  
-------------

00:09:30: ERROR[main]: mod "skins" has unsatisfied dependencies:  "inventory_plus"
00:09:30: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
00:09:30: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[OK] Mesecons
00:09:39: ACTION[main]:         .__               __                   __   
00:09:39: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
00:09:39: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
00:09:39: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
00:09:39: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
00:09:39: ACTION[main]:       \/        \/     \/          \/     \/        
00:09:39: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/the domeus]
00:09:39: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 319
creative inventory size: 319
00:09:39: ACTION[ServerThread]: announcing to servers.minetest.net
Unified Inventory. inventory size: 319
00:09:41: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
00:10:02: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
00:10:02: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
00:10:32: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
00:10:33: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
00:11:11: ACTION[ServerThread]: singleplayer digs default:dirt at (811,9,-195)
00:12:45: ACTION[ServerThread]: singleplayer places node default:torch at (809,11,-205)
node_dig
00:13:07: ACTION[ServerThread]: singleplayer digs default:dirt at (808,11,-208)
00:13:12: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (808,11,-208)
node_dig
00:13:27: ACTION[ServerThread]: singleplayer digs default:gravel at (813,11,-203)
node_dig
00:13:30: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-203)
node_dig
00:13:31: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-203)
node_dig
00:13:33: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-203)
node_dig
00:13:36: ACTION[ServerThread]: singleplayer digs default:gravel at (813,12,-202)
node_dig
00:13:40: ACTION[ServerThread]: singleplayer digs default:gravel at (813,11,-202)
node_dig
00:13:42: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-202)
node_dig
00:13:42: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-202)
node_dig
00:13:42: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-201)
node_dig
00:13:45: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-201)
node_dig
00:13:46: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-201)
node_dig
00:13:50: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-201)
node_dig
00:14:00: ACTION[ServerThread]: singleplayer digs default:gravel at (813,11,-200)
node_dig
00:14:01: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-200)
node_dig
00:14:03: ACTION[ServerThread]: singleplayer digs default:gravel at (813,8,-201)
00:14:07: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (813,8,-201)
node_dig
00:14:12: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-200)
node_dig
00:14:12: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-200)
00:14:16: ACTION[ServerThread]: singleplayer places node default:torch at (813,11,-200)
00:14:19: ACTION[ServerThread]: singleplayer places node default:torch at (813,12,-201)
node_dig
00:14:22: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-199)
node_dig
00:14:25: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-199)
node_dig
00:14:30: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-199)
node_dig
00:14:34: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-199)
node_dig
00:14:39: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (813,8,-201)
00:14:41: ACTION[ServerThread]: singleplayer places node default:stone at (813,8,-201)
node_dig
00:14:53: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-203)
node_dig
00:14:55: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-203)
node_dig
00:14:56: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-203)
node_dig
00:14:57: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-203)
node_dig
00:14:59: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-203)
node_dig
00:15:03: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-203)
node_dig
00:15:06: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-203)
node_dig
00:15:08: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-203)
node_dig
00:15:10: ACTION[ServerThread]: singleplayer digs default:gravel at (811,8,-203)
00:15:11: ACTION[ServerThread]: singleplayer places node default:stone at (811,8,-203)
00:15:12: ACTION[ServerThread]: singleplayer places node default:stone at (811,9,-203)
00:15:14: ACTION[ServerThread]: singleplayer places node default:stone at (811,12,-203)
00:15:15: ACTION[ServerThread]: singleplayer places node default:stone at (812,12,-203)
00:15:18: ACTION[ServerThread]: singleplayer places node default:stone at (811,11,-203)
00:15:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (811,10,-203)
node_dig
00:15:53: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (812,12,-195)
node_dig
00:15:58: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (811,12,-195)
node_dig
00:15:59: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (810,12,-195)
node_dig
00:16:02: ACTION[ServerThread]: singleplayer digs default:dirt at (810,11,-195)
00:16:08: ACTION[ServerThread]: singleplayer places node default:dirt at (813,13,-194)
00:16:09: ACTION[ServerThread]: singleplayer places node default:dirt at (813,13,-195)
00:16:12: ACTION[ServerThread]: singleplayer places node default:dirt at (813,13,-196)
00:16:16: ACTION[ServerThread]: singleplayer places node default:dirt at (809,13,-196)
00:16:16: ACTION[ServerThread]: singleplayer places node default:dirt at (809,13,-195)
00:16:19: ACTION[ServerThread]: singleplayer places node default:dirt at (809,13,-194)
00:16:21: ACTION[ServerThread]: singleplayer places node default:dirt at (811,13,-194)
00:16:22: ACTION[ServerThread]: singleplayer places node default:dirt at (810,13,-194)
00:16:24: ACTION[ServerThread]: singleplayer places node default:dirt at (812,13,-196)
00:16:25: ACTION[ServerThread]: singleplayer places node default:dirt at (811,13,-196)
00:16:28: ACTION[ServerThread]: singleplayer places node default:dirt at (812,13,-194)
00:16:28: ACTION[ServerThread]: singleplayer places node default:dirt at (812,13,-195)
00:16:30: ACTION[ServerThread]: singleplayer places node default:dirt at (811,13,-195)
00:16:32: ACTION[ServerThread]: singleplayer places node default:dirt at (810,13,-195)
00:16:35: ACTION[ServerThread]: singleplayer places node default:dirt at (810,13,-196)
00:16:43: ACTION[ServerThread]: singleplayer places node default:dirt at (811,12,-193)
00:16:44: ACTION[ServerThread]: singleplayer places node default:dirt at (811,13,-193)
00:16:45: ACTION[ServerThread]: singleplayer places node default:dirt at (812,13,-193)
00:16:46: ACTION[ServerThread]: singleplayer places node default:dirt at (813,13,-193)
00:16:47: ACTION[ServerThread]: singleplayer places node default:dirt at (813,12,-193)
00:16:49: ACTION[ServerThread]: singleplayer places node default:dirt at (813,11,-193)
00:16:52: ACTION[ServerThread]: singleplayer places node default:dirt at (811,11,-193)
node_dig
00:17:08: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (812,11,-193)
00:17:27: ACTION[ServerThread]: singleplayer places node default:dirt at (806,13,-198)
00:17:28: ACTION[ServerThread]: singleplayer places node default:dirt at (807,13,-198)
00:17:31: ACTION[ServerThread]: singleplayer places node default:dirt at (808,13,-198)
00:17:31: ACTION[ServerThread]: singleplayer places node default:dirt at (809,13,-198)
00:17:33: ACTION[ServerThread]: singleplayer places node default:dirt at (813,12,-197)
00:17:36: ACTION[ServerThread]: singleplayer places node default:dirt at (813,13,-197)
00:17:36: ACTION[ServerThread]: singleplayer places node default:dirt at (812,12,-197)
00:17:38: ACTION[ServerThread]: singleplayer places node default:dirt at (811,12,-197)
00:17:39: ACTION[ServerThread]: singleplayer places node default:dirt at (810,12,-197)
00:17:40: ACTION[ServerThread]: singleplayer places node default:dirt at (809,12,-197)
00:17:41: ACTION[ServerThread]: singleplayer places node default:dirt at (808,12,-197)
node_dig
00:17:41: ACTION[ServerThread]: singleplayer digs default:dirt at (808,12,-197)
00:17:45: ACTION[ServerThread]: singleplayer places node default:dirt at (812,13,-197)
00:17:46: ACTION[ServerThread]: singleplayer places node default:dirt at (811,13,-197)
00:17:48: ACTION[ServerThread]: singleplayer places node default:dirt at (810,13,-197)
00:17:53: ACTION[ServerThread]: singleplayer places node default:dirt at (809,13,-197)
00:18:17: ACTION[ServerThread]: singleplayer places node default:dirt at (812,10,-194)
node_dig
00:18:32: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-198)
00:18:34: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (813,10.3839,-198)
node_dig
00:18:36: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-198)
node_dig
00:18:40: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-198)
node_dig
00:18:41: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-198)
node_dig
00:18:43: ACTION[ServerThread]: singleplayer digs default:gravel at (813,10,-197)
node_dig
00:18:45: ACTION[ServerThread]: singleplayer digs default:gravel at (813,9,-197)
00:18:49: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={misc_set_day = "", searchbox = ""}
00:18:49: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={misc_set_day = "", searchbox = ""}
00:18:53: ACTION[ServerThread]: singleplayer places node default:torch at (813,12,-199)
node_dig
00:18:58: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (813,11,-197)
node_dig
00:19:00: ACTION[ServerThread]: singleplayer digs default:stone at (813,10,-196)
node_dig
00:19:01: ACTION[ServerThread]: singleplayer digs default:stone at (813,9,-196)
node_dig
00:19:04: ACTION[ServerThread]: singleplayer digs default:dirt at (813,11,-196)
node_dig
00:19:09: ACTION[ServerThread]: singleplayer digs default:stone at (813,10,-195)
node_dig
00:19:11: ACTION[ServerThread]: singleplayer digs default:stone at (812,10,-196)
node_dig
00:19:12: ACTION[ServerThread]: singleplayer digs default:stone at (812,9,-195)
node_dig
00:19:13: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (813,9,-195)
node_dig
00:19:16: ACTION[ServerThread]: singleplayer digs default:stone at (812,9,-196)
node_dig
00:19:27: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-202)
node_dig
00:19:29: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-202)
node_dig
00:19:29: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-201)
node_dig
00:19:30: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-202)
node_dig
00:19:31: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-201)
node_dig
00:19:31: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-201)
node_dig
00:19:32: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-201)
node_dig
00:19:32: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-200)
node_dig
00:19:33: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-200)
node_dig
00:19:34: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-200)
node_dig
00:19:34: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-200)
node_dig
00:19:34: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-199)
node_dig
00:19:34: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-198)
node_dig
00:19:37: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-199)
node_dig
00:19:43: ACTION[ServerThread]: singleplayer digs default:stone at (810,11,-202)
node_dig
00:19:44: ACTION[ServerThread]: singleplayer digs default:stone at (810,11,-203)
00:19:46: ACTION[ServerThread]: singleplayer places node default:torch at (810,11,-202)
node_dig
00:19:48: ACTION[ServerThread]: singleplayer digs default:stone at (810,11,-201)
node_dig
00:19:50: ACTION[ServerThread]: singleplayer digs default:stone at (810,11,-200)
node_dig
00:19:50: ACTION[ServerThread]: singleplayer digs default:stone at (810,11,-199)
node_dig
00:19:51: ACTION[ServerThread]: singleplayer digs default:stone at (810,11,-198)
00:19:52: ACTION[ServerThread]: singleplayer places node default:torch at (810,11,-200)
node_dig
00:19:54: ACTION[ServerThread]: singleplayer digs default:dirt at (810,11,-197)
node_dig
00:19:56: ACTION[ServerThread]: singleplayer digs default:dirt at (810,11,-196)
node_dig
00:19:58: ACTION[ServerThread]: singleplayer digs default:gravel at (811,11,-198)
node_dig
00:20:00: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-198)
node_dig
00:20:01: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-197)
node_dig
00:20:03: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-197)
node_dig
00:20:04: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-197)
node_dig
00:20:06: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-197)
node_dig
00:20:09: ACTION[ServerThread]: singleplayer digs default:stone at (811,10,-196)
node_dig
00:20:11: ACTION[ServerThread]: singleplayer digs default:stone at (811,9,-196)
node_dig
00:20:13: ACTION[ServerThread]: singleplayer digs default:dirt at (812,10,-194)
node_dig
00:20:19: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-198)
node_dig
00:20:20: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-198)
node_dig
00:20:21: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-198)
node_dig
00:20:22: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-199)
node_dig
00:20:24: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-200)
node_dig
00:20:24: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-199)
node_dig
00:20:25: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-199)
node_dig
00:20:27: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-200)
node_dig
00:20:30: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-198)
node_dig
00:20:30: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-199)
node_dig
00:20:31: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-200)
node_dig
00:20:32: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-200)
node_dig
00:20:35: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-201)
node_dig
00:20:35: ACTION[ServerThread]: singleplayer digs air at (812,10,-201)
node_dig
00:20:37: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-201)
node_dig
00:20:39: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-201)
node_dig
00:20:40: ACTION[ServerThread]: singleplayer digs default:gravel at (811,10,-199)
node_dig
00:20:40: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-198)
node_dig
00:20:42: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-199)
node_dig
00:20:45: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-201)
node_dig
00:20:46: ACTION[ServerThread]: singleplayer digs default:gravel at (811,9,-202)
node_dig
00:20:46: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-202)
node_dig
00:20:47: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-202)
node_dig
00:20:48: ACTION[ServerThread]: singleplayer digs default:gravel at (812,10,-202)
node_dig
00:20:51: ACTION[ServerThread]: singleplayer digs default:gravel at (812,9,-202)
node_dig
00:20:55: ACTION[ServerThread]: singleplayer digs default:stone at (810,12,-201)
node_dig
00:20:57: ACTION[ServerThread]: singleplayer digs default:stone at (810,12,-199)
node_dig
00:20:59: ACTION[ServerThread]: singleplayer digs default:dirt at (812,11,-197)
node_dig
00:21:00: ACTION[ServerThread]: singleplayer digs default:dirt at (811,11,-197)
node_dig
00:21:01: ACTION[ServerThread]: singleplayer digs default:dirt at (811,11,-196)
node_dig
00:21:03: ACTION[ServerThread]: singleplayer digs default:dirt at (812,11,-196)
node_dig
00:21:03: ACTION[ServerThread]: singleplayer digs default:dirt at (813,12,-197)
node_dig
00:21:05: ACTION[ServerThread]: singleplayer digs default:dirt at (812,12,-197)
node_dig
00:21:07: ACTION[ServerThread]: singleplayer digs default:dirt at (813,12,-196)
node_dig
00:21:08: ACTION[ServerThread]: singleplayer digs default:dirt at (812,12,-196)
node_dig
00:21:08: ACTION[ServerThread]: singleplayer digs default:dirt at (811,12,-197)
node_dig
00:21:09: ACTION[ServerThread]: singleplayer digs default:dirt at (811,12,-196)
node_dig
00:21:11: ACTION[ServerThread]: singleplayer digs default:stone at (810,12,-198)
node_dig
00:21:13: ACTION[ServerThread]: singleplayer digs default:dirt at (810,12,-197)
node_dig
00:21:13: ACTION[ServerThread]: singleplayer digs default:dirt at (810,12,-196)
00:21:28: ACTION[ServerThread]: singleplayer places node default:dirt at (814,12,-197)
00:21:29: ACTION[ServerThread]: singleplayer places node default:dirt at (814,12,-196)
00:21:32: ACTION[ServerThread]: singleplayer places node default:dirt at (814,12,-195)
00:21:34: ACTION[ServerThread]: singleplayer places node default:dirt at (814,13,-197)
00:21:35: ACTION[ServerThread]: singleplayer places node default:dirt at (814,13,-196)
00:21:36: ACTION[ServerThread]: singleplayer places node default:dirt at (814,13,-195)
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:43: ERROR[main]: WARNING: updateListener: invalid value
00:21:44: ERROR[main]: WARNING: updateListener: invalid value
00:21:44: ERROR[main]: WARNING: updateListener: invalid value
00:21:44: ERROR[main]: WARNING: updateListener: invalid value
00:21:44: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:45: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:46: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:47: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:48: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:49: ERROR[main]: WARNING: updateListener: invalid value
00:21:51: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:52: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:53: ERROR[main]: WARNING: updateListener: invalid value
00:21:54: ERROR[main]: WARNING: updateListener: invalid value
00:21:54: ERROR[main]: WARNING: updateListener: invalid value
00:21:56: ERROR[main]: WARNING: updateListener: invalid value
00:21:57: ERROR[main]: WARNING: updateListener: invalid value
00:21:58: ERROR[main]: WARNING: updateListener: invalid value
00:21:58: ERROR[main]: WARNING: updateListener: invalid value
00:21:59: ERROR[main]: WARNING: updateListener: invalid value
00:21:59: ERROR[main]: WARNING: updateListener: invalid value
00:22:00: ERROR[main]: WARNING: updateListener: invalid value
00:22:00: ERROR[main]: WARNING: updateListener: invalid value
00:22:01: ERROR[main]: WARNING: updateListener: invalid value
00:22:02: ERROR[main]: WARNING: updateListener: invalid value
00:22:04: ERROR[main]: WARNING: updateListener: invalid value
00:22:04: ERROR[main]: WARNING: updateListener: invalid value
00:22:05: ERROR[main]: WARNING: updateListener: invalid value
00:22:06: ERROR[main]: WARNING: updateListener: invalid value
00:22:07: ERROR[main]: WARNING: updateListener: invalid value
00:22:08: ERROR[main]: WARNING: updateListener: invalid value
00:22:08: ERROR[main]: WARNING: updateListener: invalid value
00:22:09: ERROR[main]: WARNING: updateListener: invalid value
00:22:10: ERROR[main]: WARNING: updateListener: invalid value
00:22:12: ERROR[main]: WARNING: updateListener: invalid value
00:22:13: ERROR[main]: WARNING: updateListener: invalid value
00:22:14: ERROR[main]: WARNING: updateListener: invalid value
00:22:16: ERROR[main]: WARNING: updateListener: invalid value
00:22:17: ERROR[main]: WARNING: updateListener: invalid value
00:22:18: ERROR[main]: WARNING: updateListener: invalid value
00:22:19: ERROR[main]: WARNING: updateListener: invalid value
00:22:20: ERROR[main]: WARNING: updateListener: invalid value
00:22:22: ERROR[main]: WARNING: updateListener: invalid value
00:22:23: ERROR[main]: WARNING: updateListener: invalid value
00:22:25: ERROR[main]: WARNING: updateListener: invalid value
00:22:26: ERROR[main]: WARNING: updateListener: invalid value
00:22:27: ERROR[main]: WARNING: updateListener: invalid value
00:22:29: ERROR[main]: WARNING: updateListener: invalid value
00:22:31: ERROR[main]: WARNING: updateListener: invalid value
00:22:32: ERROR[main]: WARNING: updateListener: invalid value
00:22:34: ERROR[main]: WARNING: updateListener: invalid value
00:22:35: ERROR[main]: WARNING: updateListener: invalid value
00:22:37: ERROR[main]: WARNING: updateListener: invalid value
00:22:40: ERROR[main]: WARNING: updateListener: invalid value
00:22:41: ERROR[main]: WARNING: updateListener: invalid value
00:22:42: ERROR[main]: WARNING: updateListener: invalid value
00:22:45: ERROR[main]: WARNING: updateListener: invalid value


-------------
  Separator  
-------------

13:03:08: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
13:03:08: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[Skins] Done loading !
[OK] Mesecons
13:03:10: ACTION[main]:         .__               __                   __   
13:03:10: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
13:03:10: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
13:03:10: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
13:03:10: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
13:03:10: ACTION[main]:       \/        \/     \/          \/     \/        
13:03:10: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/the domeus]
13:03:10: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 319
creative inventory size: 319
Unified Inventory. inventory size: 319
13:03:11: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
13:03:23: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
13:03:23: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
13:03:47: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
13:03:47: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15


-------------
  Separator  
-------------

18:52:31: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
18:52:31: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
18:52:31: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[Skins] Done loading !
[OK] Mesecons
18:52:31: ACTION[main]:         .__               __                   __   
18:52:31: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
18:52:31: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
18:52:31: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
18:52:31: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
18:52:31: ACTION[main]:       \/        \/     \/          \/     \/        
18:52:31: ACTION[main]: World at [/home/jamesmm/.mining/bin/../worlds/The Deep Life]
18:52:31: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 319
creative inventory size: 319
Unified Inventory. inventory size: 319
18:52:32: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
18:52:44: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
18:52:44: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
18:53:10: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
18:53:10: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
18:53:49: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Couldn't save env meta

In thread ad1f6b40:
/home/jamesmm/Downloads/recipe-0.4.6-0ppa1/src/server.cpp:104: virtual void* ServerThread::Thread(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD a3c90b40:
#0  virtual void* EmergeThread::Thread()
DEBUG STACK FOR THREAD a4491b40:
#0  virtual void* MeshUpdateThread::Thread()
DEBUG STACK FOR THREAD ad1f6b40:
#0  virtual void* ServerThread::Thread()
(Leftover data: #1  void Server::AsyncRunStep())
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void RemoteClient::GetNextBlocks(Server*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
DEBUG STACK FOR THREAD b69b9700:
#0  int main(int, char**)
#1  void Client::step(float)
#2  virtual void ClientEnvironment::step(float)
(Leftover data: #3  void Client::Receive())
(Leftover data: #4  void Client::ProcessData(irr::u8*, irr::u32, irr::u16))
(Leftover data: #5  void ItemStack::deSerialize(std::istream&, IItemDefManager*))


-------------
  Separator  
-------------

20:42:09: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
20:42:09: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
20:42:09: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
[moreblocks] loaded.
[Skins] Done loading !
[OK] Mesecons
20:42:09: ACTION[main]:         .__               __                   __   
20:42:09: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
20:42:09: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
20:42:09: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
20:42:09: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
20:42:09: ACTION[main]:       \/        \/     \/          \/     \/        
20:42:09: ACTION[main]: World at [/home/james/mining/bin/../worlds/The Deep Life]
20:42:09: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 319
creative inventory size: 319
Unified Inventory. inventory size: 319
20:42:10: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
20:42:22: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
20:42:22: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
20:42:50: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
20:42:50: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
{y = 10.5, x = 984, z = -174}
{y = 11.5, x = 984, z = -174}
node_dig
20:43:33: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,13,-174)
node_dig
20:43:34: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,13,-173)
node_dig
20:43:36: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,12,-173)
node_dig
20:43:37: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,12,-174)
node_dig
20:43:41: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,12,-175)
node_dig
20:43:43: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,13,-175)
node_dig
20:43:44: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,13,-175)
node_dig
20:43:45: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,12,-175)
node_dig
20:43:50: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,13,-172)
node_dig
20:43:51: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,13,-172)
node_dig
20:43:52: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,13,-172)
node_dig
20:43:53: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,12,-172)
node_dig
20:43:54: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,12,-172)
node_dig
20:43:55: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,12,-172)
node_dig
20:43:58: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,14,-174)
node_dig
20:43:58: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,14,-175)
node_dig
20:43:58: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,14,-175)
node_dig
20:43:59: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,14,-174)
node_dig
20:44:00: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,14,-173)
node_dig
20:44:00: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,14,-173)
node_dig
20:44:01: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,14,-172)
node_dig
20:44:02: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,14,-172)
node_dig
20:44:02: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,14,-172)
node_dig
20:44:03: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,14,-173)
node_dig
20:44:04: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,14,-174)
node_dig
20:44:04: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,15,-175)
node_dig
20:44:05: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,15,-174)
node_dig
20:44:05: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,15,-174)
node_dig
20:44:06: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,15,-173)
node_dig
20:44:06: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,15,-173)
node_dig
20:44:07: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,15,-172)
node_dig
20:44:07: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,15,-172)
node_dig
20:44:07: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,16,-172)
node_dig
20:44:08: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,16,-173)
node_dig
20:44:09: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-173)
node_dig
20:44:10: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,16,-172)
node_dig
20:44:12: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-172)
node_dig
20:44:14: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,16,-172)
node_dig
20:44:15: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,16,-174)
node_dig
20:44:16: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-174)
node_dig
20:44:17: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (998,16,-175)
node_dig
20:44:20: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,16,-175)
node_dig
20:44:20: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,15,-175)
node_dig
20:44:24: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-175)
20:44:31: ACTION[ServerThread]: singleplayer places node default:glass at (998,12,-175)
20:44:32: ACTION[ServerThread]: singleplayer places node default:glass at (998,12,-174)
20:44:33: ACTION[ServerThread]: singleplayer places node default:glass at (998,12,-172)
20:44:34: ACTION[ServerThread]: singleplayer places node default:glass at (997,12,-172)
20:44:35: ACTION[ServerThread]: singleplayer places node default:glass at (996,12,-172)
20:44:37: ACTION[ServerThread]: singleplayer places node default:glass at (998,12,-173)
20:44:40: ACTION[ServerThread]: singleplayer places node default:glass at (997,12,-173)
20:44:45: ACTION[ServerThread]: singleplayer places node default:glass at (996,16,-172)
20:44:46: ACTION[ServerThread]: singleplayer places node default:glass at (997,16,-172)
20:44:49: ACTION[ServerThread]: singleplayer places node default:glass at (998,13,-172)
20:44:51: ACTION[ServerThread]: singleplayer places node default:glass at (998,14,-172)
20:44:54: ACTION[ServerThread]: singleplayer places node default:glass at (996,15,-172)
20:44:55: ACTION[ServerThread]: singleplayer places node default:glass at (997,15,-172)
20:45:03: ACTION[ServerThread]: singleplayer places node default:glass at (998,16,-172)
20:45:04: ACTION[ServerThread]: singleplayer places node default:glass at (998,15,-172)
node_dig
20:45:08: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,14,-175)
20:45:10: ACTION[ServerThread]: singleplayer places node default:glass at (996,15,-175)
node_dig
20:45:13: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,14,-173)
node_dig
20:45:14: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,14,-174)
node_dig
20:45:16: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,14,-175)
20:45:17: ACTION[ServerThread]: singleplayer places node default:glass at (995,14,-175)
20:45:18: ACTION[ServerThread]: singleplayer places node default:glass at (995,14,-174)
20:45:19: ACTION[ServerThread]: singleplayer places node default:glass at (995,14,-173)
20:45:21: ACTION[ServerThread]: singleplayer places node default:glass at (997,14,-175)
20:45:22: ACTION[ServerThread]: singleplayer places node default:glass at (996,14,-175)
node_dig
20:45:24: ACTION[ServerThread]: singleplayer digs default:glass at (997,14,-175)
20:45:24: ACTION[ServerThread]: singleplayer places node default:glass at (997,15,-175)
20:45:26: ACTION[ServerThread]: singleplayer places node default:glass at (998,15,-175)
20:45:28: ACTION[ServerThread]: singleplayer places node default:glass at (998,13,-175)
20:45:31: ACTION[ServerThread]: singleplayer places node default:glass at (998,14,-175)
20:45:33: ACTION[ServerThread]: singleplayer places node default:glass at (998,13,-173)
node_dig
20:45:36: ACTION[ServerThread]: singleplayer digs default:glass at (997,12,-173)
20:45:38: ACTION[ServerThread]: singleplayer places node default:glass at (998,13,-174)
20:45:39: ACTION[ServerThread]: singleplayer places node default:glass at (998,14,-174)
20:45:41: ACTION[ServerThread]: singleplayer places node default:glass at (998,15,-174)
20:45:42: ACTION[ServerThread]: singleplayer places node default:glass at (998,14,-173)
20:45:42: ACTION[ServerThread]: singleplayer places node default:glass at (998,15,-173)
20:45:43: ACTION[ServerThread]: singleplayer places node default:glass at (998,16,-173)
20:45:48: ACTION[ServerThread]: singleplayer places node default:glass at (996,15,-174)
20:45:50: ACTION[ServerThread]: singleplayer places node default:glass at (997,15,-174)
20:45:51: ACTION[ServerThread]: singleplayer places node default:glass at (996,15,-173)
20:45:54: ACTION[ServerThread]: singleplayer places node default:glass at (997,15,-173)
20:45:59: ACTION[ServerThread]: singleplayer places node default:glass at (997,16,-175)
20:46:00: ACTION[ServerThread]: singleplayer places node default:glass at (998,16,-175)
20:46:01: ACTION[ServerThread]: singleplayer places node default:glass at (998,16,-174)
20:46:21: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", item_button28 = ""}
20:46:21: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", item_button28 = ""}
node_dig
20:46:28: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,14,-179)
node_dig
20:46:30: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,14,-179)
node_dig
20:46:31: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,14,-179)
node_dig
20:46:33: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,14,-179)
GUIPauseMenu: Not allowing focus change.
21:00:21: ACTION[ServerThread]: singleplayer places node default:glass at (993,13,-173)
node_dig
21:00:23: ACTION[ServerThread]: singleplayer digs default:glass at (993,13,-173)
21:00:28: ACTION[ServerThread]: singleplayer places node default:glass at (991,12,-177)
21:00:30: ACTION[ServerThread]: singleplayer places node default:glass at (993,12,-177)
21:00:34: ACTION[ServerThread]: singleplayer places node default:glass at (993,12,-178)
21:00:36: ACTION[ServerThread]: singleplayer places node default:glass at (992,12,-178)
21:00:38: ACTION[ServerThread]: singleplayer places node default:glass at (991,12,-178)
21:00:44: ACTION[ServerThread]: singleplayer places node default:glass at (991,12,-176)
21:00:46: ACTION[ServerThread]: singleplayer places node default:glass at (991,12,-175)
21:00:51: ACTION[ServerThread]: singleplayer places node default:glass at (992,12,-176)
21:00:52: ACTION[ServerThread]: singleplayer places node default:glass at (993,12,-176)
node_dig
21:00:54: ACTION[ServerThread]: singleplayer digs default:glass at (991,12,-175)
node_dig
21:00:59: ACTION[ServerThread]: singleplayer digs default:glass at (992,12,-176)
node_dig
21:01:01: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (992,11,-177)
node_dig
21:01:03: ACTION[ServerThread]: singleplayer digs default:dirt at (992,10,-177)
node_dig
21:01:04: ACTION[ServerThread]: singleplayer digs default:stone at (992,9,-177)
node_dig
21:01:04: ACTION[ServerThread]: singleplayer digs default:stone at (992,8,-177)
node_dig
21:01:05: ACTION[ServerThread]: singleplayer digs default:stone at (992,7,-177)
node_dig
21:01:05: ACTION[ServerThread]: singleplayer digs default:stone at (992,6,-177)
node_dig
21:01:05: ACTION[ServerThread]: singleplayer digs default:stone at (992,5,-177)
node_dig
21:01:06: ACTION[ServerThread]: singleplayer digs default:stone at (992,4,-177)
21:01:23: ACTION[ServerThread]: singleplayer places node secret:secretdoorstone at (988,8,-178)
21:01:25: ACTION[ServerThread]: singleplayer places node secret:secretdoorstone at (988,9,-178)
node_dig
21:01:26: ACTION[ServerThread]: singleplayer digs secret:secretdoorstone at (988,9,-178)
21:01:27: ACTION[ServerThread]: singleplayer places node secret:secretdoorstone at (988,10,-178)
21:01:28: ACTION[ServerThread]: singleplayer places node secret:secretdoorstone at (988,9,-178)
node_dig
21:01:34: ACTION[ServerThread]: singleplayer digs default:stone at (988,7,-178)
21:01:36: ACTION[ServerThread]: singleplayer places node secret:secretdoorstone at (988,7,-178)
21:02:11: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
21:02:11: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
21:02:12: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
21:02:12: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
21:02:24: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
21:02:24: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
21:02:26: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
21:02:26: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
21:02:27: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
21:02:27: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
21:02:28: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
21:02:28: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
singleplayer takes item from creative inventory; listname="main", index=119, stack=<userdata>
stack:get_name()="elevator:grav_suppress_engine", stack:get_count()=1
21:02:34: ACTION[ServerThread]: singleplayer places node default:glass at (992,11,-177)
node_dig
21:02:35: ACTION[ServerThread]: singleplayer digs default:glass at (992,11,-177)
21:02:37: ACTION[ServerThread]: singleplayer places node elevator:grav_suppress_engine at (992,11,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,10,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,9,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,8,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,7,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,6,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,5,-177)
21:02:37: ACTION[ServerThread]:  places node elevator:grav_suppress_field at (992,4,-177)
21:02:50: ACTION[ServerThread]: singleplayer places node default:glass at (991,13,-178)
21:02:51: ACTION[ServerThread]: singleplayer places node default:glass at (992,13,-178)
21:02:52: ACTION[ServerThread]: singleplayer places node default:glass at (993,13,-178)
21:02:59: ACTION[ServerThread]: singleplayer places node default:glass at (992,12,-176)
21:03:18: ACTION[ServerThread]: singleplayer places node default:glass at (991,13,-177)
21:03:21: ACTION[ServerThread]: singleplayer places node default:glass at (991,13,-176)
21:03:26: ACTION[ServerThread]: singleplayer places node default:glass at (993,13,-177)
21:03:27: ACTION[ServerThread]: singleplayer places node default:glass at (993,13,-176)
21:03:28: ACTION[ServerThread]: singleplayer places node default:glass at (992,13,-176)
node_dig
21:05:07: ACTION[ServerThread]: singleplayer digs default:stone at (985,13,-175)
node_dig
21:05:09: ACTION[ServerThread]: singleplayer digs default:stone at (985,12,-175)
21:05:31: ACTION[ServerThread]: singleplayer places node default:stone at (985,12,-175)
21:05:32: ACTION[ServerThread]: singleplayer places node default:stone at (985,13,-175)
node_dig
21:05:36: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (986,14,-175)
21:05:36: ACTION[ServerThread]: singleplayer places node default:stone at (986,14,-175)
21:05:37: ACTION[ServerThread]: singleplayer places node default:stone at (986,13,-175)
21:05:40: ACTION[ServerThread]: singleplayer places node default:stone at (986,12,-175)
{y = 41.5, x = 160, z = 2}
{y = 42.5, x = 160, z = 2}
{y = 12.5, x = 981, z = -180}
{y = 13.5, x = 981, z = -180}
{y = 41.5, x = 160, z = 1}
{y = 42.5, x = 160, z = 1}
21:06:53: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (164,43,0)
21:06:53: ACTION[ServerThread]: LuaEntitySAO at (164,43,0) punched by player singleplayer, damage 6 hp, health now 4 hp
21:06:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (164,43,0)
21:06:54: ACTION[ServerThread]: LuaEntitySAO at (164,43,0) punched by player singleplayer, damage 1 hp, health now 3 hp
21:06:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (164,43,0)
21:06:54: ACTION[ServerThread]: LuaEntitySAO at (164,43,0) punched by player singleplayer, damage 2 hp, health now 1 hp
21:06:54: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (164,43,0)
21:06:54: ACTION[ServerThread]: LuaEntitySAO at (164,43,0) punched by player singleplayer, damage 1 hp, health now 0 hp
{y = 12.5, x = 981, z = -180}
{y = 13.5, x = 981, z = -180}
21:07:22: ACTION[ServerThread]: singleplayer places node default:stone at (982,14,-179)
21:07:24: ACTION[ServerThread]: singleplayer places node default:stone at (982,16,-179)
21:07:25: ACTION[ServerThread]: singleplayer places node default:stone at (982,15,-179)
node_dig
21:07:28: ACTION[ServerThread]: singleplayer digs default:cobble at (983,15,-178)
node_dig
21:07:29: ACTION[ServerThread]: singleplayer digs default:cobble at (983,16,-178)
node_dig
21:07:30: ACTION[ServerThread]: singleplayer digs default:cobble at (983,15,-179)
node_dig
21:07:31: ACTION[ServerThread]: singleplayer digs default:cobble at (983,16,-179)
21:07:32: ACTION[ServerThread]: singleplayer places node default:stone at (983,16,-179)
21:07:33: ACTION[ServerThread]: singleplayer places node default:stone at (983,15,-179)
node_dig
21:07:35: ACTION[ServerThread]: singleplayer digs default:cobble at (984,16,-178)
21:07:35: ACTION[ServerThread]: singleplayer places node default:stone at (984,16,-178)
21:07:36: ACTION[ServerThread]: singleplayer places node default:stone at (983,16,-178)
21:07:37: ACTION[ServerThread]: singleplayer places node default:stone at (983,15,-178)
21:07:54: ACTION[ServerThread]: singleplayer places node default:stone at (978,21,-148)
node_dig
21:08:02: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (979,23,-150)
node_dig
21:08:18: ACTION[ServerThread]: singleplayer digs maptools:glass at (979,22,-150)
node_dig
21:08:18: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (979,21,-150)
21:08:20: ACTION[ServerThread]: singleplayer places node elevator:grav_suppress_engine at (979,21,-150)
node_dig
21:08:22: ACTION[ServerThread]: singleplayer digs elevator:grav_suppress_engine at (979,21,-150)
21:08:26: ACTION[ServerThread]: singleplayer places node default:stone at (979,21,-150)
21:08:44: ACTION[ServerThread]: singleplayer places node maptools:glass at (979,22,-150)
21:08:46: ACTION[ServerThread]: singleplayer places node maptools:glass at (978,22,-150)
21:08:50: ACTION[ServerThread]: singleplayer places node maptools:glass at (978,22,-149)
21:08:51: ACTION[ServerThread]: singleplayer places node maptools:glass at (978,23,-149)
21:08:53: ACTION[ServerThread]: singleplayer places node maptools:glass at (978,24,-149)
21:08:55: ACTION[ServerThread]: singleplayer places node maptools:glass at (978,23,-150)
21:08:59: ACTION[ServerThread]: singleplayer places node maptools:glass at (978,24,-150)
node_dig
21:09:03: ACTION[ServerThread]: singleplayer digs maptools:glass at (981,23,-149)
node_dig
21:09:03: ACTION[ServerThread]: singleplayer digs maptools:glass at (982,23,-149)
node_dig
21:09:05: ACTION[ServerThread]: singleplayer digs maptools:glass at (981,24,-149)
21:09:10: ACTION[ServerThread]: singleplayer places node secret:secretdoorstone at (982,23,-149)
{y = 13.5, x = 987, z = -180}
{y = 14.5, x = 987, z = -180}
node_dig
21:09:52: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-175)
node_dig
21:09:54: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-176)
node_dig
21:09:55: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,15,-176)
node_dig
21:09:57: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,15,-175)
node_dig
21:09:59: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-174)
node_dig
21:10:01: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-173)
node_dig
21:10:01: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,15,-173)
node_dig
21:10:03: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,15,-174)
node_dig
21:10:10: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,15,-177)
node_dig
21:10:11: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (994,15,-177)
node_dig
21:10:13: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (995,15,-177)
node_dig
21:10:14: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-177)
node_dig
21:10:15: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (996,15,-176)
node_dig
21:10:17: ACTION[ServerThread]: singleplayer digs default:glass at (996,15,-175)
node_dig
21:10:19: ACTION[ServerThread]: singleplayer digs default:glass at (996,15,-174)
node_dig
21:10:22: ACTION[ServerThread]: singleplayer digs default:glass at (996,15,-173)
node_dig
21:10:25: ACTION[ServerThread]: singleplayer digs default:glass at (997,15,-173)
node_dig
21:10:26: ACTION[ServerThread]: singleplayer digs default:glass at (997,15,-174)
node_dig
21:10:33: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,15,-179)
node_dig
21:10:34: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (990,15,-180)
node_dig
21:10:35: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,15,-179)
node_dig
21:10:36: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (991,15,-180)
node_dig
21:10:38: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,15,-178)
node_dig
21:10:47: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,15,-172)
node_dig
21:10:48: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,16,-172)
21:11:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-171)
21:11:06: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-167)
21:11:07: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-168)
node_dig
21:11:08: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,15,-168)
21:11:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,16,-167)
21:11:14: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-167)
21:11:20: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-174)
21:11:22: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-174)
21:11:24: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-175)
21:11:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-174)
21:11:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-173)
21:11:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-172)
21:11:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-171)
21:11:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-170)
21:11:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-167)
21:11:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-169)
21:11:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-168)
21:11:39: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,17,-167)
21:11:43: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,16,-168)
21:11:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,16,-171)
21:11:46: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,16,-170)
21:11:47: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,16,-169)
21:11:49: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-170)
21:11:50: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-168)
21:11:51: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,15,-169)
21:11:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (985,16,-167)
21:11:59: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (985,15,-167)
21:12:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,15,-167)
21:12:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (987,15,-167)
21:12:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (988,15,-167)
21:12:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,15,-167)
21:12:05: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,15,-167)
21:12:05: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,15,-167)
21:12:06: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,15,-167)
21:12:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,16,-167)
21:12:09: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,16,-167)
21:12:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,16,-167)
21:12:11: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (989,16,-167)
21:12:13: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (987,16,-167)
21:12:14: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (988,16,-167)
21:12:16: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (986,16,-167)
21:12:21: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-169)
21:12:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-168)
21:12:24: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-168)
21:12:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-169)
21:12:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-173)
21:12:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-173)
21:12:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-172)
21:12:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-172)
21:12:34: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-171)
21:12:36: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,15,-170)
21:12:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-170)
21:12:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (984,16,-171)
node_dig
21:12:59: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-167)
node_dig
21:13:00: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-168)
node_dig
21:13:01: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-169)
node_dig
21:13:01: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-170)
node_dig
21:13:02: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-171)
node_dig
21:13:03: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-172)
node_dig
21:13:04: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-173)
node_dig
21:13:04: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-174)
node_dig
21:13:06: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,17,-175)
21:13:12: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,15,-174)
21:13:13: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,16,-174)
21:13:17: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-177)
21:13:18: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-176)
21:13:19: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-175)
node_dig
21:13:20: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (980,17,-175)
node_dig
21:13:21: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (980,17,-176)
node_dig
21:13:21: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (980,17,-177)
21:13:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,15,-177)
21:13:24: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,16,-177)
21:13:25: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,15,-176)
21:13:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,16,-176)
21:13:27: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,15,-175)
21:13:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,16,-175)
21:13:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,15,-174)
21:13:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,16,-174)
21:13:34: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,15,-174)
21:13:34: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,16,-174)
21:13:37: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,15,-174)
21:13:38: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,16,-174)
21:13:47: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-177)
21:13:49: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-176)
21:13:50: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,17,-177)
21:13:51: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,17,-177)
21:13:52: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,17,-177)
21:13:53: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,14,-175)
21:13:54: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,15,-175)
21:13:55: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,16,-175)
21:13:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,17,-176)
21:14:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,17,-176)
21:14:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,17,-176)
21:14:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-175)
21:14:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,17,-175)
21:14:04: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,17,-175)
node_dig
21:14:05: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (982,17,-175)
node_dig
21:14:06: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (980,16,-174)
node_dig
21:14:07: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (981,16,-174)
21:14:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,16,-174)
21:14:09: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,16,-174)
21:14:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,17,-174)
21:14:11: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,17,-174)
21:14:12: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,17,-174)
21:14:13: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,17,-174)
21:14:17: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (982,17,-175)
node_dig
21:14:19: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (983,16,-175)
node_dig
21:14:19: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (983,15,-175)
node_dig
21:14:20: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (983,14,-175)
21:14:23: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (983,17,-175)
node_dig
21:14:37: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,16,-176)
node_dig
21:14:38: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (984,15,-176)
node_dig
21:14:46: ACTION[ServerThread]: singleplayer digs default:glass at (980,15,-180)
node_dig
21:14:47: ACTION[ServerThread]: singleplayer digs default:glass at (981,15,-181)
node_dig
21:14:48: ACTION[ServerThread]: singleplayer digs default:glass at (980,15,-179)
node_dig
21:14:49: ACTION[ServerThread]: singleplayer digs default:glass at (980,16,-179)
node_dig
21:14:50: ACTION[ServerThread]: singleplayer digs default:glass at (980,16,-180)
node_dig
21:14:51: ACTION[ServerThread]: singleplayer digs default:glass at (981,16,-181)
21:14:53: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,16,-181)
21:14:54: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,16,-180)
node_dig
21:14:55: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (981,16,-180)
21:14:56: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,15,-181)
21:14:58: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,15,-180)
21:14:59: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,15,-180)
21:15:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (981,15,-179)
node_dig
21:15:12: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (981,15,-180)
node_dig
21:15:13: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (981,15,-179)
node_dig
21:15:14: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (981,13,-178)
21:15:15: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (980,15,-179)
21:15:22: ACTION[ServerThread]: singleplayer places node default:dirt at (981,13,-178)
21:15:48: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-175)
node_dig
21:15:49: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,13,-175)
21:15:50: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-175)
21:15:57: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,13,-172)
21:15:58: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,13,-172)
21:16:00: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-172)
21:16:01: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-172)
21:16:02: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-173)
21:16:03: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-173)
21:16:05: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,14,-174)
21:16:06: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,14,-174)
node_dig
21:16:25: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (985,16,-167)
node_dig
21:16:26: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (985,15,-167)
node_dig
21:16:44: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (986,14,-169)
node_dig
21:16:55: ACTION[ServerThread]: singleplayer digs doors:door_steel_t_1 at (986,15,-169)
node_dig
21:16:55: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (986,11,-169)
21:17:14: ACTION[ServerThread]: singleplayer places node default:dirt at (986,11,-169)
21:17:15: ACTION[ServerThread]: singleplayer places node default:dirt at (986,12,-169)
21:17:15: ACTION[ServerThread]: singleplayer places node default:dirt at (986,13,-169)
node_dig
21:17:19: ACTION[ServerThread]: singleplayer digs default:dirt at (986,13,-169)
node_dig
21:17:23: ACTION[ServerThread]: singleplayer digs default:dirt at (986,12,-169)
21:17:30: ACTION[ServerThread]: singleplayer places node default:dirt at (986,12,-169)
node_dig
21:17:38: ACTION[ServerThread]: singleplayer digs default:dirt at (986,12,-169)
21:17:40: ACTION[ServerThread]: singleplayer places node default:dirt at (986,12,-169)
21:17:41: ACTION[ServerThread]: singleplayer places node default:dirt at (986,13,-169)
21:17:43: ACTION[ServerThread]: singleplayer places node default:dirt at (986,14,-169)
node_dig
21:18:11: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,15,-179)
node_dig
21:18:13: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (992,15,-180)
node_dig
21:18:14: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (993,15,-179)
node_dig
21:18:15: ACTION[ServerThread]: singleplayer digs elevator:grav_suppress_engine at (993,15,-180)
node_dig
21:18:15: ACTION[ServerThread]:  digs elevator:grav_suppress_field at (993,14,-180)
node_dig
21:18:15: ACTION[ServerThread]:  digs elevator:grav_suppress_field at (993,13,-180)
node_dig
21:18:15: ACTION[ServerThread]:  digs elevator:grav_suppress_field at (993,12,-180)
21:18:25: ACTION[ServerThread]: singleplayer places node default:dirt at (990,14,-179)
node_dig
21:18:26: ACTION[ServerThread]: singleplayer digs default:dirt at (990,14,-179)
21:18:29: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-179)
21:18:31: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-179)
21:18:37: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (990,14,-180)
21:18:39: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (991,14,-180)
21:18:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-180)
21:18:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-180)
21:18:46: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,14,-179)
21:18:48: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (992,14,-179)
node_dig
21:18:55: ACTION[ServerThread]: singleplayer digs default:glass at (996,16,-172)
node_dig
21:18:56: ACTION[ServerThread]: singleplayer digs default:glass at (996,15,-172)
node_dig
21:18:57: ACTION[ServerThread]: singleplayer digs default:glass at (997,16,-172)
node_dig
21:18:57: ACTION[ServerThread]: singleplayer digs default:glass at (997,15,-172)
node_dig
21:18:58: ACTION[ServerThread]: singleplayer digs default:glass at (998,15,-172)
node_dig
21:18:58: ACTION[ServerThread]: singleplayer digs default:glass at (998,16,-173)
node_dig
21:18:58: ACTION[ServerThread]: singleplayer digs default:glass at (998,15,-173)
node_dig
21:18:59: ACTION[ServerThread]: singleplayer digs default:glass at (998,15,-174)
node_dig
21:18:59: ACTION[ServerThread]: singleplayer digs default:glass at (998,16,-174)
node_dig
21:19:00: ACTION[ServerThread]: singleplayer digs default:glass at (998,16,-175)
node_dig
21:19:00: ACTION[ServerThread]: singleplayer digs default:glass at (997,16,-175)
node_dig
21:19:00: ACTION[ServerThread]: singleplayer digs default:glass at (998,15,-175)
node_dig
21:19:01: ACTION[ServerThread]: singleplayer digs default:glass at (997,15,-175)
node_dig
21:19:02: ACTION[ServerThread]: singleplayer digs default:glass at (998,16,-172)
21:19:04: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,15,-172)
21:19:06: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,15,-173)
node_dig
21:19:07: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,15,-173)
node_dig
21:19:08: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (997,15,-172)
21:19:08: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,15,-172)
21:19:10: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,16,-172)
21:19:11: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,15,-175)
21:19:13: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,16,-175)
21:19:15: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (997,15,-175)
21:19:19: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (996,15,-175)
node_dig
21:19:29: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (981,13,-175)
21:19:40: ACTION[ServerThread]: singleplayer places node default:dirt at (981,13,-175)
node_dig
21:19:45: ACTION[ServerThread]: singleplayer digs default:stone at (983,13,-176)
node_dig
21:19:49: ACTION[ServerThread]: singleplayer digs default:stone at (983,12,-176)
node_dig
21:19:55: ACTION[ServerThread]: singleplayer digs default:stone at (983,13,-177)
21:20:01: ACTION[ServerThread]: singleplayer places node default:stone at (983,13,-177)
21:20:02: ACTION[ServerThread]: singleplayer places node default:stone at (983,12,-176)
21:20:03: ACTION[ServerThread]: singleplayer places node default:stone at (983,13,-176)
node_dig
21:20:16: ACTION[ServerThread]: singleplayer digs default:dirt at (984,15,-177)
node_dig
21:20:17: ACTION[ServerThread]: singleplayer digs default:stone at (984,14,-177)
21:20:20: ACTION[ServerThread]: singleplayer places node default:stone at (984,13,-177)
node_dig
21:20:23: ACTION[ServerThread]: singleplayer digs default:stone at (985,15,-177)
node_dig
21:20:25: ACTION[ServerThread]: singleplayer digs default:stone at (985,14,-177)
node_dig
21:20:30: ACTION[ServerThread]: singleplayer digs default:stone at (984,13,-177)
{y = 0.5, x = 872, z = -273}
{y = 1.5, x = 872, z = -273}
{y = 10.5, x = 984, z = -176}
{y = 11.5, x = 984, z = -176}
21:20:51: ACTION[ServerThread]: singleplayer places node default:stone at (984,14,-177)
node_dig
21:21:07: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (988,14,-174)
21:21:10: ACTION[ServerThread]: singleplayer places node default:stone at (988,12,-174)
21:21:11: ACTION[ServerThread]: singleplayer places node default:stone at (988,13,-174)
node_dig
21:21:15: ACTION[ServerThread]: singleplayer digs default:stone at (988,13,-174)
node_dig
21:21:16: ACTION[ServerThread]: singleplayer digs default:stone at (988,12,-174)
node_dig
21:21:16: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (988,11,-174)
21:21:17: ACTION[ServerThread]: singleplayer places node default:stone at (988,11,-174)
node_dig
21:21:18: ACTION[ServerThread]: singleplayer digs default:stone at (988,11,-174)
21:21:21: ACTION[ServerThread]: singleplayer places node default:dirt at (988,11,-174)
21:21:26: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (988,14,-174)
node_dig
21:21:35: ACTION[ServerThread]: singleplayer digs default:glass at (998,12,-173)
node_dig
21:21:36: ACTION[ServerThread]: singleplayer digs default:glass at (998,13,-173)
node_dig
21:21:38: ACTION[ServerThread]: singleplayer digs default:glass at (998,14,-173)
21:21:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,12,-173)
21:21:42: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,13,-173)
21:21:43: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,14,-173)
21:21:44: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,15,-173)
21:21:45: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (998,16,-173)
node_dig
21:22:03: ACTION[ServerThread]: singleplayer digs default:dirt at (984,16,-177)
node_dig
21:22:09: ACTION[ServerThread]: singleplayer digs default:stone at (985,16,-177)
node_dig
21:22:12: ACTION[ServerThread]: singleplayer digs default:stone at (986,15,-177)
node_dig
21:22:15: ACTION[ServerThread]: singleplayer digs default:stone at (986,14,-177)
node_dig
21:22:17: ACTION[ServerThread]: singleplayer digs default:stone at (987,15,-177)
node_dig
21:22:19: ACTION[ServerThread]: singleplayer digs default:stone at (987,14,-177)
21:22:33: ACTION[ServerThread]: singleplayer places node default:stone at (987,14,-177)
21:22:35: ACTION[ServerThread]: singleplayer places node default:stone at (989,15,-177)
21:22:37: ACTION[ServerThread]: singleplayer places node default:stone at (988,15,-177)
21:22:38: ACTION[ServerThread]: singleplayer places node default:stone at (987,15,-177)
node_dig
21:22:40: ACTION[ServerThread]: singleplayer digs default:stone at (986,13,-177)
node_dig
21:22:41: ACTION[ServerThread]: singleplayer digs default:stone at (986,12,-177)
21:22:45: ACTION[ServerThread]: singleplayer places node default:stone at (986,12,-177)
node_dig
21:22:49: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (986,14,-176)
singleplayer wrote "TO THE ROOF" to sign at (987,13,-176)
singleplayer wrote "to the roof" to sign at (987,13,-176)
21:23:38: ACTION[ServerThread]: singleplayer places node default:sign_wall at (984,13,-176)
singleplayer wrote "the grasslands" to sign at (984,13,-176)
21:23:51: ACTION[ServerThread]: singleplayer places node default:sign_wall at (989,12,-176)
node_dig
21:24:07: ACTION[ServerThread]: singleplayer digs default:sign_wall at (989,12,-176)
21:24:13: ACTION[ServerThread]: singleplayer places node default:sign_wall at (988,13,-176)
singleplayer wrote "grassland>" to sign at (988,13,-176)
singleplayer wrote "to the roof^" to sign at (987,13,-176)
21:24:40: ACTION[ServerThread]: singleplayer places node default:sign_wall at (992,12,-175)
singleplayer wrote "" to sign at (992,12,-175)
node_dig
21:24:48: ACTION[ServerThread]: singleplayer digs default:sign_wall at (992,12,-175)
21:25:27: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,12,-180)
21:25:30: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,13,-180)
21:25:32: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,12,-179)
21:25:33: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (993,13,-179)
{y = 4.5, x = 806, z = -163}
{y = 5.5, x = 806, z = -163}
{y = 10.5, x = 985, z = -174}
{y = 11.5, x = 985, z = -174}
{y = 4.5, x = 805, z = -163}
{y = 5.5, x = 805, z = -163}


-------------
  Separator  
-------------

04:49:36: ERROR[main]: ========== ERROR FROM LUA ===========
04:49:36: ERROR[main]: Failed to load and run script from 
04:49:36: ERROR[main]: /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua:
04:49:36: ERROR[main]: cannot open /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua: No such file or directory
04:49:36: ERROR[main]: =======END OF ERROR FROM LUA ========
04:49:36: ERROR[main]: Server: Failed to load and run /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua
04:49:36: ERROR[main]: ModError: Failed to load and run /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua
04:49:44: ERROR[main]: ========== ERROR FROM LUA ===========
04:49:44: ERROR[main]: Failed to load and run script from 
04:49:44: ERROR[main]: /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua:
04:49:44: ERROR[main]: cannot open /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua: No such file or directory
04:49:44: ERROR[main]: =======END OF ERROR FROM LUA ========
04:49:44: ERROR[main]: Server: Failed to load and run /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua
04:49:44: ERROR[main]: ModError: Failed to load and run /home/james/mine/mining/bin/../games/PilzAdam-MiniTest-dd55a8d/mods/creativechanger/init.lua
04:50:18: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
04:50:18: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
04:50:18: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
[Skins] Done loading !
[OK] Mesecons
04:50:20: ACTION[main]:         .__               __                   __   
04:50:20: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
04:50:20: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
04:50:20: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
04:50:20: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
04:50:20: ACTION[main]:       \/        \/     \/          \/     \/        
04:50:20: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/x#]
04:50:20: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 331
creative inventory size: 331
Unified Inventory. inventory size: 331
04:50:20: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
04:50:33: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
04:50:33: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
04:51:04: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
04:51:04: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
04:51:19: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,12,-996)
node_dig
04:51:19: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,12,-996)
node_dig
04:51:20: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,11,-996)
node_dig
04:51:20: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,11,-996)
node_dig
04:51:21: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-482,11,-995)
node_dig
04:51:21: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,10,-996)
node_dig
04:51:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-481,9,-996)
node_dig
04:51:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,8,-996)
node_dig
04:51:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-481,7,-996)
node_dig
04:51:22: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-480,9,-996)
node_dig
04:51:22: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,8,-996)
node_dig
04:51:23: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,7,-996)
04:51:30: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:51:30: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:51:32: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:51:32: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:51:33: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
04:51:33: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
04:51:34: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_go = ""}
04:51:34: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_go = ""}
04:51:45: ACTION[ServerThread]: singleplayer places node default:torch at (-480,12,-997)
node_dig
04:51:50: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,12,-998)
node_dig
04:51:50: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,11,-999)
node_dig
04:51:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,11,-998)
node_dig
04:51:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,11,-999)
node_dig
04:51:51: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,11,-1000)
node_dig
04:51:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,11,-998)
node_dig
04:51:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,11,-999)
node_dig
04:51:52: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,11,-999)
node_dig
04:51:53: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-996)
node_dig
04:51:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-995)
node_dig
04:51:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,11,-996)
node_dig
04:51:54: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,11,-995)
node_dig
04:51:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,11,-996)
node_dig
04:51:55: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,11,-995)
node_dig
04:51:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,11,-995)
node_dig
04:51:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,11,-996)
node_dig
04:51:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,11,-996)
node_dig
04:51:56: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,11,-997)
node_dig
04:51:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,11,-997)
node_dig
04:51:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,11,-998)
node_dig
04:51:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,11,-998)
node_dig
04:51:57: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,11,-1000)
node_dig
04:51:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-999)
node_dig
04:51:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-999)
node_dig
04:51:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-1000)
node_dig
04:51:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-1000)
node_dig
04:51:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,12,-999)
node_dig
04:51:58: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,12,-1000)
node_dig
04:51:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,13,-999)
node_dig
04:51:59: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,13,-998)
node_dig
04:52:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-480,13,-1000)
node_dig
04:52:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-1000)
node_dig
04:52:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-998)
node_dig
04:52:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-999)
node_dig
04:52:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,13,-1000)
node_dig
04:52:00: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,13,-999)
node_dig
04:52:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-477,13,-999)
node_dig
04:52:01: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,13,-999)
node_dig
04:52:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-476,13,-995)
node_dig
04:52:02: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-995)
node_dig
04:52:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,12,-994)
node_dig
04:52:03: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-478,12,-994)
node_dig
04:52:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-995)
node_dig
04:52:04: ACTION[ServerThread]: singleplayer digs default:desert_stone at (-479,13,-994)
04:52:07: ACTION[ServerThread]: singleplayer places node default:torch at (-478,12,-994)
04:52:08: ACTION[ServerThread]: singleplayer places node default:torch at (-477,11,-999)
04:52:09: ACTION[ServerThread]: singleplayer places node default:torch at (-480,11,-997)
04:52:10: ACTION[ServerThread]: singleplayer right-clicks object 40: LuaEntitySAO at (-479.759,11.67,-999.856)
04:52:11: ACTION[ServerThread]: singleplayer places node default:torch at (-480,11,-999)
04:52:13: ACTION[ServerThread]: singleplayer places node default:torch at (-478,11,-999)
04:52:14: ACTION[ServerThread]: singleplayer places node default:torch at (-476,12,-998)
04:52:15: ACTION[ServerThread]: singleplayer places node default:torch at (-477,12,-997)
04:52:19: ACTION[ServerThread]: singleplayer places node default:torch at (-476,13,-996)
04:52:22: ACTION[ServerThread]: singleplayer places node default:torch at (-479,13,-998)
04:52:23: ACTION[ServerThread]: singleplayer places node default:torch at (-478,13,-998)
04:52:31: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,7,-996)
04:52:31: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,8,-996)
04:52:32: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,9,-996)
04:52:32: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-480,10,-996)
04:52:35: ACTION[ServerThread]: singleplayer places node default:desert_stone at (-481,10,-996)
04:52:46: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={item_button21 = "", searchbox = ""}
04:52:46: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={item_button21 = "", searchbox = ""}
04:52:47: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:52:47: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:52:48: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", bags = ""}
04:52:48: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", bags = ""}
04:52:49: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={craftguide = "", searchbox = ""}
04:52:49: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={craftguide = "", searchbox = ""}
04:52:50: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", craft = ""}
04:52:50: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", craft = ""}
04:52:53: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={item_button42 = "", searchbox = ""}
04:52:53: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={item_button42 = "", searchbox = ""}
04:52:54: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={item_button42 = "", searchbox = ""}
04:52:54: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={item_button42 = "", searchbox = ""}
04:52:54: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", item_button50 = ""}
04:52:54: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", item_button50 = ""}
04:52:55: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:52:55: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:53:09: ACTION[ServerThread]: CHAT: <singleplayer> m
04:53:16: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={skins = "Skin"}
04:53:16: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={skins = "Skin"}
04:53:17: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={skins = "Skin"}
04:53:17: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={skins = "Skin"}
04:53:18: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={skins = "Skin"}
04:53:18: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={skins = "Skin"}
04:53:18: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={close = "Close"}
04:53:18: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={close = "Close"}
04:53:31: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
04:53:31: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
04:53:31: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
04:53:31: ERROR[main]: The following mods could not be found: "VanessaE-homedecor-20787ff" "intweak" "minetest-nether-master"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
[Skins] Done loading !
[OK] Mesecons
04:53:32: ACTION[main]:         .__               __                   __   
04:53:32: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
04:53:32: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
04:53:32: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
04:53:32: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
04:53:32: ACTION[main]:       \/        \/     \/          \/     \/        
04:53:32: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/10]
04:53:32: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 331
creative inventory size: 331
Unified Inventory. inventory size: 331
04:53:32: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
04:53:50: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
04:53:50: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
04:54:19: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
04:54:19: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
04:55:03: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
04:55:03: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
04:55:04: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_go = ""}
04:55:04: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_go = ""}
04:55:08: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:55:08: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:55:09: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", forward3 = ""}
04:55:09: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", forward3 = ""}
04:55:17: ACTION[ServerThread]: singleplayer leaves game. List of players: 
04:55:35: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
04:55:35: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
04:55:35: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
[stargate] Error loading data! Creating new file.
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
[Skins] Done loading !
[OK] Mesecons
04:55:35: ACTION[main]:         .__               __                   __   
04:55:35: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
04:55:35: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
04:55:35: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
04:55:35: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
04:55:35: ACTION[main]:       \/        \/     \/          \/     \/        
04:55:35: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/test]
04:55:35: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 331
creative inventory size: 331
Unified Inventory. inventory size: 331
on_newplayer
on_newplayer
04:55:36: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
04:55:56: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
04:55:56: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
04:56:29: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
04:56:29: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
04:56:52: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
04:56:52: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
04:56:52: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_go = ""}
04:56:52: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_go = ""}
04:56:54: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:56:54: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:58:42: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:58:42: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:58:42: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:58:42: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
04:58:49: ERROR[main]: mod "skins" has unsatisfied dependencies:  "inventory_plus"
04:58:49: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
04:58:49: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
04:58:49: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
[OK] Mesecons
04:58:52: ACTION[main]:         .__               __                   __   
04:58:52: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
04:58:52: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
04:58:52: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
04:58:52: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
04:58:52: ACTION[main]:       \/        \/     \/          \/     \/        
04:58:52: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/test]
04:58:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 332
creative inventory size: 332
Unified Inventory. inventory size: 332
04:58:52: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
04:59:17: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
04:59:17: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
04:59:48: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
04:59:48: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
05:00:01: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", item_button65 = ""}
05:00:01: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", item_button65 = ""}
05:00:01: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={forward1 = "", searchbox = ""}
05:00:01: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={forward1 = "", searchbox = ""}
05:00:01: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
05:00:01: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", home_gui_set = ""}
05:00:02: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={searchbox = "", bags = ""}
05:00:02: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={searchbox = "", bags = ""}
node_dig
05:00:14: ACTION[ServerThread]: singleplayer digs default:sand at (318,0,694)
node_dig
05:00:16: ACTION[ServerThread]: singleplayer digs default:dirt at (319,0,694)
node_dig
05:00:21: ACTION[ServerThread]: singleplayer digs default:dirt at (318,0,693)
node_dig
05:00:22: ACTION[ServerThread]: singleplayer digs default:dirt at (319,0,693)
node_dig
05:00:23: ACTION[ServerThread]: singleplayer digs default:dirt at (319,0,692)
node_dig
05:00:24: ACTION[ServerThread]: singleplayer digs default:dirt at (318,0,692)
node_dig
05:00:29: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (318,1,692)
05:02:00: ERROR[main]: mod "beds" has unsatisfied dependencies:  "default" "wool"
05:02:00: ERROR[main]: mod "decoplants" has unsatisfied dependencies:  "default"
05:02:00: ERROR[main]: mod "farming" has unsatisfied dependencies:  "bucket" "default"
05:02:00: ERROR[main]: mod "mesecons" has unsatisfied dependencies:  "default"
05:02:00: ERROR[main]: mod "mesecons_alias" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_blinkyplant" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_button" has unsatisfied dependencies:  "mesecons" "mesecons_receiver"
05:02:00: ERROR[main]: mod "mesecons_delayer" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_detector" has unsatisfied dependencies:  "mesecons" "mesecons_materials"
05:02:00: ERROR[main]: mod "mesecons_extrawires" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_gates" has unsatisfied dependencies:  "mesecons" "mesecons_delayer" "mesecons_materials" "mesecons_microcontroller" "mesecons_torch"
05:02:00: ERROR[main]: mod "mesecons_hydroturbine" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_insulated" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_lamp" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_lightstone" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_materials" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_microcontroller" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_movestones" has unsatisfied dependencies:  "mesecons" "mesecons_materials" "mesecons_mvps"
05:02:00: ERROR[main]: mod "mesecons_mvps" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_noteblock" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_pistons" has unsatisfied dependencies:  "mesecons" "mesecons_materials" "mesecons_mvps"
05:02:00: ERROR[main]: mod "mesecons_powerplant" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_pressureplates" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_random" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_receiver" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_solarpanel" has unsatisfied dependencies:  "mesecons" "mesecons_materials"
05:02:00: ERROR[main]: mod "mesecons_switch" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_torch" has unsatisfied dependencies:  "mesecons"
05:02:00: ERROR[main]: mod "mesecons_walllever" has unsatisfied dependencies:  "mesecons" "mesecons_receiver"
05:02:00: ERROR[main]: mod "mobs" has unsatisfied dependencies:  "default"
05:02:00: ERROR[main]: mod "moreores" has unsatisfied dependencies:  "default"
05:02:00: ACTION[main]:         .__               __                   __   
05:02:00: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
05:02:00: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
05:02:00: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
05:02:00: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
05:02:00: ACTION[main]:       \/        \/     \/          \/     \/        
05:02:00: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/cube]
05:02:00: ACTION[main]: Server for gameid="Cubes" listening on port 30011.
05:02:00: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
05:02:01: ERROR[main]: generate_image(): Could not load image "crack_anylength.png" while building texture
05:02:01: ERROR[main]: generate_image(): Creating a dummy image for "crack_anylength.png"
Font size: 8 15
05:02:01: ERROR[main]: generate_image(): Could not load image "heart.png" while building texture
05:02:01: ERROR[main]: generate_image(): Creating a dummy image for "heart.png"


-------------
  Separator  
-------------

05:03:29: ERROR[main]: mod "beds" has unsatisfied dependencies:  "default" "wool"
05:03:29: ERROR[main]: mod "decoplants" has unsatisfied dependencies:  "default"
05:03:29: ERROR[main]: mod "farming" has unsatisfied dependencies:  "bucket" "default"
05:03:29: ERROR[main]: mod "mesecons" has unsatisfied dependencies:  "default"
05:03:29: ERROR[main]: mod "mesecons_alias" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_blinkyplant" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_button" has unsatisfied dependencies:  "mesecons" "mesecons_receiver"
05:03:29: ERROR[main]: mod "mesecons_delayer" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_detector" has unsatisfied dependencies:  "mesecons" "mesecons_materials"
05:03:29: ERROR[main]: mod "mesecons_extrawires" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_gates" has unsatisfied dependencies:  "mesecons" "mesecons_delayer" "mesecons_materials" "mesecons_microcontroller" "mesecons_torch"
05:03:29: ERROR[main]: mod "mesecons_hydroturbine" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_insulated" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_lamp" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_lightstone" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_materials" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_microcontroller" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_movestones" has unsatisfied dependencies:  "mesecons" "mesecons_materials" "mesecons_mvps"
05:03:29: ERROR[main]: mod "mesecons_mvps" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_noteblock" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_pistons" has unsatisfied dependencies:  "mesecons" "mesecons_materials" "mesecons_mvps"
05:03:29: ERROR[main]: mod "mesecons_powerplant" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_pressureplates" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_random" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_receiver" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_solarpanel" has unsatisfied dependencies:  "mesecons" "mesecons_materials"
05:03:29: ERROR[main]: mod "mesecons_switch" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_torch" has unsatisfied dependencies:  "mesecons"
05:03:29: ERROR[main]: mod "mesecons_walllever" has unsatisfied dependencies:  "mesecons" "mesecons_receiver"
05:03:29: ERROR[main]: mod "mobs" has unsatisfied dependencies:  "default"
05:03:29: ERROR[main]: mod "moreores" has unsatisfied dependencies:  "default"
05:03:29: ACTION[main]:         .__               __                   __   
05:03:29: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
05:03:29: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
05:03:29: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
05:03:29: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
05:03:29: ACTION[main]:       \/        \/     \/          \/     \/        
05:03:29: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/cube]
05:03:29: ACTION[main]: Server for gameid="Cubes" listening on port 30011.
05:03:29: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
05:03:29: ERROR[main]: generate_image(): Could not load image "crack_anylength.png" while building texture
05:03:29: ERROR[main]: generate_image(): Creating a dummy image for "crack_anylength.png"
Font size: 8 15
05:03:30: ERROR[main]: generate_image(): Could not load image "heart.png" while building texture
05:03:30: ERROR[main]: generate_image(): Creating a dummy image for "heart.png"
05:03:44: ACTION[ServerThread]: singleplayer leaves game. List of players: 


-------------
  Separator  
-------------

05:03:51: ERROR[main]: mod "skins" has unsatisfied dependencies:  "inventory_plus"
05:03:51: ERROR[main]: mod "peaceful_npc-master" has unsatisfied dependencies:  "plants_lib"
05:03:51: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
05:03:51: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
[OK] Mesecons
05:03:53: ACTION[main]:         .__               __                   __   
05:03:53: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
05:03:53: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
05:03:53: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
05:03:53: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
05:03:53: ACTION[main]:       \/        \/     \/          \/     \/        
05:03:53: ACTION[main]: World at [/home/james/mine/mining/bin/../worlds/The Deep Life]
05:03:53: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 332
creative inventory size: 332
Unified Inventory. inventory size: 332
05:03:53: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
05:04:10: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
05:04:10: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
05:04:39: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
05:04:39: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
05:04:49: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={misc_set_day = "", searchbox = ""}
05:04:49: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={misc_set_day = "", searchbox = ""}
05:04:58: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:04:58: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:03: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:03: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:04: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:04: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:06: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:06: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:08: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:08: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:09: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:09: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:10: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:10: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:12: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:12: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:15: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:15: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:16: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:16: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:18: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
05:05:18: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
05:05:23: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:23: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:47: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:47: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:48: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:48: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:55: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:55: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:58: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_next = ">>"}
05:05:58: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_next = ">>"}
05:05:59: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
05:05:59: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
05:06:02: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
05:06:02: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
05:06:03: ACTION[ServerThread]: Inventory fields 3: player=singleplayer, fields={creative_prev = "<<"}
05:06:03: ACTION[ServerThread]: Inventory fields 2: player=singleplayer, fields={creative_prev = "<<"}
singleplayer takes item from creative inventory; listname="main", index=246, stack=<userdata>
stack:get_name()="nether:nether_portal_creator", stack:get_count()=1
node_dig
05:06:39: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (814,5,-156)
node_dig
05:06:39: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (815,5,-156)
node_dig
05:06:42: ACTION[ServerThread]: singleplayer digs default:stone at (815,4,-156)
node_dig
05:06:42: ACTION[ServerThread]: singleplayer digs default:stone at (816,3,-156)
node_dig
05:06:46: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (816,4,-155)
node_dig
05:06:46: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (816,3,-155)
node_dig
05:06:49: ACTION[ServerThread]: singleplayer digs default:stone at (817,4,-155)
node_dig
05:06:49: ACTION[ServerThread]: singleplayer digs default:stone at (817,4,-154)
node_dig
05:06:50: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (817,3,-155)
node_dig
05:06:51: ACTION[ServerThread]: singleplayer digs default:stone at (816,4,-154)
node_dig
05:06:52: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (816,3,-154)
node_dig
05:06:53: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (817,3,-154)
node_dig
05:06:56: ACTION[ServerThread]: singleplayer digs default:stone at (816,4,-157)
node_dig
05:06:57: ACTION[ServerThread]: singleplayer digs default:stone at (816,3,-157)
node_dig
05:06:58: ACTION[ServerThread]: singleplayer digs default:stone at (816,3,-158)
node_dig
05:06:59: ACTION[ServerThread]: singleplayer digs default:stone at (816,4,-158)
node_dig
05:07:02: ACTION[ServerThread]: singleplayer digs default:stone at (817,4,-156)
node_dig
05:07:03: ACTION[ServerThread]: singleplayer digs default:stone at (817,3,-156)
node_dig
05:07:04: ACTION[ServerThread]: singleplayer digs default:stone at (817,4,-157)
node_dig
05:07:04: ACTION[ServerThread]: singleplayer digs default:stone at (817,3,-157)
node_dig
05:07:06: ACTION[ServerThread]: singleplayer digs default:stone at (817,4,-158)
node_dig
05:07:07: ACTION[ServerThread]: singleplayer digs default:stone at (817,3,-158)
node_dig
05:07:10: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (818,4,-156)
node_dig
05:07:11: ACTION[ServerThread]: singleplayer digs default:stone at (818,3,-156)
node_dig
05:07:12: ACTION[ServerThread]: singleplayer digs default:stone at (819,4,-156)
node_dig
05:07:13: ACTION[ServerThread]: singleplayer digs default:stone at (819,3,-156)
node_dig
05:07:15: ACTION[ServerThread]: singleplayer digs default:stone at (820,4,-156)
node_dig
05:07:16: ACTION[ServerThread]: singleplayer digs default:stone at (820,3,-156)
node_dig
05:07:18: ACTION[ServerThread]: singleplayer digs default:stone at (818,4,-157)
node_dig
05:07:19: ACTION[ServerThread]: singleplayer digs default:stone at (818,3,-157)
node_dig
05:07:20: ACTION[ServerThread]: singleplayer digs default:stone at (819,4,-157)
node_dig
05:07:20: ACTION[ServerThread]: singleplayer digs default:stone at (819,3,-157)
node_dig
05:07:21: ACTION[ServerThread]: singleplayer digs default:stone at (820,4,-157)
node_dig
05:07:22: ACTION[ServerThread]: singleplayer digs default:stone at (820,3,-157)
node_dig
05:07:24: ACTION[ServerThread]: singleplayer digs default:stone at (818,4,-158)
node_dig
05:07:25: ACTION[ServerThread]: singleplayer digs default:stone at (818,3,-158)
node_dig
05:07:26: ACTION[ServerThread]: singleplayer digs default:stone at (819,4,-158)
node_dig
05:07:27: ACTION[ServerThread]: singleplayer digs default:stone at (820,4,-158)
node_dig
05:07:28: ACTION[ServerThread]: singleplayer digs default:stone at (820,3,-158)
node_dig
05:07:28: ACTION[ServerThread]: singleplayer digs default:stone at (819,3,-158)
node_dig
05:07:29: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (818,4,-155)
node_dig
05:07:30: ACTION[ServerThread]: singleplayer digs default:stone at (818,3,-155)
node_dig
05:07:31: ACTION[ServerThread]: singleplayer digs default:stone at (818,3,-154)
node_dig
05:07:31: ACTION[ServerThread]: singleplayer digs default:stone at (818,3,-153)
node_dig
05:07:32: ACTION[ServerThread]: singleplayer digs default:stone at (818,4,-154)
node_dig
05:07:33: ACTION[ServerThread]: singleplayer digs default:stone at (819,4,-155)
node_dig
05:07:34: ACTION[ServerThread]: singleplayer digs default:stone at (819,4,-154)
node_dig
05:07:35: ACTION[ServerThread]: singleplayer digs default:stone at (819,3,-155)
node_dig
05:07:35: ACTION[ServerThread]: singleplayer digs default:stone at (819,3,-154)
node_dig
05:07:36: ACTION[ServerThread]: singleplayer digs default:stone at (820,4,-155)
node_dig
05:07:37: ACTION[ServerThread]: singleplayer digs default:stone at (820,3,-155)
node_dig
05:07:38: ACTION[ServerThread]: singleplayer digs default:stone at (820,4,-154)
node_dig
05:07:39: ACTION[ServerThread]: singleplayer digs default:stone at (820,3,-154)
05:07:42: ACTION[ServerThread]: singleplayer places node default:stone at (818,3,-153)
05:07:45: ACTION[ServerThread]: singleplayer places node default:torch at (816,4,-155)
05:07:47: ACTION[ServerThread]: singleplayer places node default:torch at (816,4,-157)
05:07:49: ACTION[ServerThread]: singleplayer places node default:torch at (819,4,-156)
05:07:51: ACTION[ServerThread]: singleplayer places node default:torch at (818,4,-158)
05:07:52: ACTION[ServerThread]: singleplayer places node default:torch at (818,4,-154)
05:07:56: ACTION[ServerThread]: singleplayer places node default:torch at (820,4,-154)
05:07:58: ACTION[ServerThread]: singleplayer places node default:torch at (820,4,-158)
node_dig
05:08:02: ACTION[ServerThread]: singleplayer digs default:stone at (821,3,-156)
05:08:05: ACTION[ServerThread]: singleplayer places node default:obsidian_glass at (821,3,-156)
node_dig
05:08:06: ACTION[ServerThread]: singleplayer digs default:obsidian_glass at (821,3,-156)
05:08:08: ACTION[ServerThread]: singleplayer places node nether:nether_portal_creator at (821,3,-156)
05:08:08: ACTION[ServerThread]: singleplayer places node nether:nether_portal_creator at (820,3,-156)
node_dig
05:08:09: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,4,-156)
node_dig
05:08:10: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,3,-156)
node_dig
05:08:10: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,3,-156)
node_dig
05:08:11: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (822,3,-156)
node_dig
05:08:12: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,4,-157)
node_dig
05:08:13: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,3,-157)
node_dig
05:08:14: ACTION[ServerThread]: singleplayer digs nether:nether_portal at (821,4,-156)
node_dig
05:08:14: ACTION[ServerThread]: singleplayer digs nether:nether_portal at (822,4,-156)
node_dig
05:08:15: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,4,-155)
node_dig
05:08:16: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,3,-155)
node_dig
05:08:25: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,4,-156)
node_dig
05:08:25: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,4,-156)
node_dig
05:08:26: ACTION[ServerThread]: singleplayer digs default:stone at (825,4,-156)
node_dig
05:08:27: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,3,-156)
node_dig
05:08:29: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,4,-155)
node_dig
05:08:30: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,3,-155)
node_dig
05:08:32: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (822,3,-155)
node_dig
05:08:35: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,3,-155)
node_dig
05:08:42: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,3,-157)
node_dig
05:08:44: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,4,-157)
node_dig
05:08:45: ACTION[ServerThread]: singleplayer digs nether:nether_portal at (822,5,-156)
node_dig
05:08:45: ACTION[ServerThread]: singleplayer digs nether:nether_portal at (821,5,-156)
node_dig
05:08:47: ACTION[ServerThread]: singleplayer digs nether:nether_portal at (822,6,-156)
node_dig
05:08:47: ACTION[ServerThread]: singleplayer digs nether:nether_portal at (821,6,-156)
node_dig
05:08:48: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,7,-156)
node_dig
05:08:54: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,5,-156)
node_dig
05:09:09: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,7,-155)
node_dig
05:09:19: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,7,-155)
05:09:34: ACTION[ServerThread]: singleplayer places node default:stone at (821,3,-157)
05:09:39: ACTION[ServerThread]: singleplayer places node default:stone at (823,3,-156)
05:09:40: ACTION[ServerThread]: singleplayer places node default:stone at (823,3,-155)
05:09:43: ACTION[ServerThread]: singleplayer places node default:stone at (823,4,-156)
05:09:46: ACTION[ServerThread]: singleplayer places node default:stone at (822,5,-156)
05:09:47: ACTION[ServerThread]: singleplayer places node default:stone at (821,5,-156)
05:09:49: ACTION[ServerThread]: singleplayer places node default:stone at (821,4,-155)
05:09:50: ACTION[ServerThread]: singleplayer places node default:stone at (821,4,-157)
05:09:51: ACTION[ServerThread]: singleplayer places node default:stone at (822,3,-156)
05:09:52: ACTION[ServerThread]: singleplayer places node default:stone at (822,3,-155)
05:09:53: ACTION[ServerThread]: singleplayer places node default:stone at (821,3,-155)
05:09:53: ACTION[ServerThread]: singleplayer places node default:stone at (821,3,-156)
05:09:54: ACTION[ServerThread]: singleplayer places node default:stone at (822,4,-156)
05:09:55: ACTION[ServerThread]: singleplayer places node default:stone at (821,4,-156)
node_dig
05:10:11: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (822,7,-155)
node_dig
05:10:13: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,7,-155)
node_dig
05:10:13: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,7,-155)
node_dig
05:10:15: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,6,-155)
node_dig
05:10:16: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,6,-155)
node_dig
05:10:17: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,7,-156)
node_dig
05:10:17: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,6,-156)
node_dig
05:10:18: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,7,-156)
node_dig
05:10:19: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,6,-156)
node_dig
05:10:20: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,6,-157)
node_dig
05:10:21: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (822,7,-156)
node_dig
05:10:23: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,6,-155)
05:10:31: ACTION[ServerThread]: singleplayer places node default:dirt at (821,6,-156)
05:10:32: ACTION[ServerThread]: singleplayer places node default:dirt at (821,6,-155)
05:10:33: ACTION[ServerThread]: singleplayer places node default:dirt at (822,6,-156)
05:10:34: ACTION[ServerThread]: singleplayer places node default:dirt at (823,5,-156)
05:10:35: ACTION[ServerThread]: singleplayer places node default:dirt at (823,6,-156)
05:10:36: ACTION[ServerThread]: singleplayer places node default:dirt at (824,6,-156)
05:10:37: ACTION[ServerThread]: singleplayer places node default:dirt at (823,6,-155)
05:10:39: ACTION[ServerThread]: singleplayer places node default:dirt at (824,6,-155)
node_dig
05:10:40: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,7,-157)
node_dig
05:10:41: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (823,7,-157)
node_dig
05:10:44: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,6,-155)
05:10:45: ACTION[ServerThread]: singleplayer places node default:dirt at (820,6,-155)
node_dig
05:10:48: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,7,-156)
node_dig
05:10:49: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,7,-157)
node_dig
05:10:51: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,7,-157)
node_dig
05:10:51: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (822,7,-157)
node_dig
05:10:53: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,6,-156)
node_dig
05:10:54: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (820,6,-157)
node_dig
05:10:55: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (821,6,-157)
05:10:55: ACTION[ServerThread]: singleplayer places node default:dirt at (821,6,-157)
05:10:56: ACTION[ServerThread]: singleplayer places node default:dirt at (820,6,-157)
05:10:57: ACTION[ServerThread]: singleplayer places node default:dirt at (820,6,-156)
node_dig
05:10:59: ACTION[ServerThread]: singleplayer digs obsidian:obsidian_block at (824,6,-157)
05:11:00: ACTION[ServerThread]: singleplayer places node default:dirt at (824,6,-157)
05:11:01: ACTION[ServerThread]: singleplayer places node default:dirt at (823,6,-157)
05:11:02: ACTION[ServerThread]: singleplayer places node default:dirt at (824,7,-155)
05:11:03: ACTION[ServerThread]: singleplayer places node default:dirt at (824,7,-156)
05:11:04: ACTION[ServerThread]: singleplayer places node default:dirt at (823,7,-156)
05:11:04: ACTION[ServerThread]: singleplayer places node default:dirt at (824,7,-157)
05:11:05: ACTION[ServerThread]: singleplayer places node default:dirt at (823,7,-157)
node_dig
05:11:20: ACTION[ServerThread]: singleplayer digs default:stone at (818,2,-156)
05:11:24: ACTION[ServerThread]: singleplayer places node nether:nether_portal_creator at (818,2,-156)


-------------
  Separator  
-------------

16:26:17: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
16:26:17: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
16:26:17: ACTION[main]:         .__               __                   __   
16:26:17: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:26:17: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:26:17: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:26:17: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:26:17: ACTION[main]:       \/        \/     \/          \/     \/        
16:26:17: ACTION[main]: World at [/home/james/mine/map build/mining/bin/../worlds/The Deep Life]
16:26:17: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 244
Unified Inventory. inventory size: 244
16:26:18: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
16:26:26: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
16:26:26: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
16:26:53: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
16:26:53: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15


-------------
  Separator  
-------------

16:34:10: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
16:34:10: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
16:34:10: ACTION[main]:         .__               __                   __   
16:34:10: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:34:10: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:34:10: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:34:10: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:34:10: ACTION[main]:       \/        \/     \/          \/     \/        
16:34:10: ACTION[main]: World at [/home/james/mine/map build/mining/bin/../worlds/The Deep Life]
16:34:10: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 244
creative inventory size: 244
Unified Inventory. inventory size: 244
16:34:11: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
16:34:18: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
16:34:18: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
16:34:45: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
16:34:45: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15


-------------
  Separator  
-------------

16:34:52: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
16:34:52: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
16:34:52: ACTION[main]:         .__               __                   __   
16:34:52: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:34:52: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:34:52: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:34:52: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:34:52: ACTION[main]:       \/        \/     \/          \/     \/        
16:34:52: ACTION[main]: World at [/home/james/mine/map build/mining/bin/../worlds/The Deep Life]
16:34:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 244
creative inventory size: 244
Unified Inventory. inventory size: 244
16:34:53: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
16:35:00: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
16:35:00: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
16:35:28: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
16:35:28: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
16:36:03: ERROR[ServerThread]: Item "maptools:pick_admin" not defined
16:36:07: ERROR[ServerThread]: Item "maptools:pick_admin" not defined
16:36:34: ERROR[ServerThread]: Item "maptools:pick_admin" not defined
16:36:39: ERROR[ServerThread]: Item "maptools:pick_admin" not defined
{y = 4.5, x = 806, z = -163}
{y = 5.5, x = 806, z = -163}
16:38:00: ERROR[ServerThread]: Item "maptools:pick_admin" not defined
16:38:06: ERROR[ServerThread]: Item "maptools:pick_admin" not defined
node_dig
16:38:14: ACTION[ServerThread]: singleplayer digs default:stone at (800,-5,-156)
node_dig
16:38:15: ACTION[ServerThread]: singleplayer digs default:stone at (800,-6,-156)
node_dig
16:38:21: ACTION[ServerThread]: singleplayer digs default:stone at (801,-6,-156)
node_dig
16:38:22: ACTION[ServerThread]: singleplayer digs default:stone at (801,-5,-156)
node_dig
16:38:25: ACTION[ServerThread]: singleplayer digs default:stone at (801,-5,-157)
node_dig
16:38:25: ACTION[ServerThread]: singleplayer digs moreblocks:coal_stone at (801,-6,-157)
node_dig
16:38:27: ACTION[ServerThread]: singleplayer digs moreblocks:coal_stone at (801,-7,-157)
16:38:43: ACTION[ServerThread]: singleplayer places node default:stone at (801,-7,-157)
16:38:44: ACTION[ServerThread]: singleplayer places node default:stone at (801,-6,-157)
16:38:45: ACTION[ServerThread]: singleplayer places node default:stone at (801,-5,-156)
16:38:47: ACTION[ServerThread]: singleplayer places node default:stone at (801,-5,-157)
16:38:48: ACTION[ServerThread]: singleplayer places node default:stone at (801,-6,-156)
16:38:49: ACTION[ServerThread]: singleplayer places node default:stone at (800,-6,-156)
16:38:50: ACTION[ServerThread]: singleplayer places node default:stone at (800,-5,-156)


-------------
  Separator  
-------------

16:43:39: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
16:43:39: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
16:43:40: ACTION[main]:         .__               __                   __   
16:43:40: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:43:40: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:43:40: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:43:40: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:43:40: ACTION[main]:       \/        \/     \/          \/     \/        
16:43:40: ACTION[main]: World at [/home/james/mine/map build/mining/bin/../worlds/The Deep Life]
16:43:40: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 282
creative inventory size: 282
Unified Inventory. inventory size: 282
16:43:40: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
16:43:48: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
16:43:48: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
16:44:12: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
16:44:12: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
{y = 10.5, x = 984, z = -174}
{y = 11.5, x = 984, z = -174}
{y = 0.5, x = 872, z = -273}
{y = 1.5, x = 872, z = -273}
singleplayer takes item from creative inventory; listname="main", index=1, stack=<userdata>
stack:get_name()="boats:boat", stack:get_count()=1
16:45:46: ACTION[ServerThread]: singleplayer right-clicks object 3: LuaEntitySAO at (866,2,-246)
16:47:49: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=3 m_static_exists=true but static data doesn't actually exist in (54,0,-16)
WARNING: StaticObjectList::remove(): id=3 not found


-------------
  Separator  
-------------

16:53:52: ERROR[main]: mod "technic" has unsatisfied dependencies:  "mesecons" "moreores" "pipeworks"
16:53:52: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
ITEM ENTITY LOADED
DROPS LOADED!
Obsidian Mod Loaded! 
Nether mod loaded!
[moreblocks] loaded.
16:53:52: ACTION[main]:         .__               __                   __   
16:53:52: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
16:53:52: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:53:52: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
16:53:52: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
16:53:52: ACTION[main]:       \/        \/     \/          \/     \/        
16:53:52: ACTION[main]: World at [/home/james/mine/map build/mining/bin/../worlds/The Deep Life]
16:53:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 282
creative inventory size: 282
Unified Inventory. inventory size: 282
16:53:53: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer 
16:54:01: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
16:54:01: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
16:54:27: ERROR[main]: generate_image(): Could not load image "technic_stainless_steel_ingot.png" while building texture
16:54:27: ERROR[main]: generate_image(): Creating a dummy image for "technic_stainless_steel_ingot.png"
Font size: 8 15
node_dig
16:54:29: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (797,8,-167)
16:54:31: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:54:31: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 0 hp, health now 10 hp
16:54:42: ACTION[ServerThread]: singleplayer places node default:dirt at (797,8,-167)
singleplayer takes item from creative inventory; listname="main", index=8, stack=<userdata>
stack:get_name()="default:axe_mese", stack:get_count()=1
16:55:00: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:55:00: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 6 hp, health now 4 hp
16:55:00: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:55:00: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 0 hp, health now 4 hp
16:55:00: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:55:00: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 1 hp, health now 3 hp
16:55:01: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:55:01: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 2 hp, health now 1 hp
16:55:01: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:55:01: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 0 hp, health now 1 hp
16:55:01: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (796.553,10.3,-166.491)
16:55:01: ACTION[ServerThread]: LuaEntitySAO at (796.553,10.3,-166.491) punched by player singleplayer, damage 1 hp, health now 0 hp
singleplayer takes item from creative inventory; listname="main", index=8, stack=<userdata>
stack:get_name()="default:axe_mese", stack:get_count()=1
16:55:25: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (809,7,-158)
16:55:25: ACTION[ServerThread]: LuaEntitySAO at (809,7,-158) punched by player singleplayer, damage 6 hp, health now 4 hp
16:55:26: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (809,7,-158)
16:55:26: ACTION[ServerThread]: LuaEntitySAO at (809,7,-158) punched by player singleplayer, damage 2 hp, health now 2 hp
16:55:26: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (809,7,-158)
16:55:26: ACTION[ServerThread]: LuaEntitySAO at (809,7,-158) punched by player singleplayer, damage 1 hp, health now 1 hp
16:55:26: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (809,7,-158)
16:55:26: ACTION[ServerThread]: LuaEntitySAO at (809,7,-158) punched by player singleplayer, damage 1 hp, health now 0 hp
{y = 10.5, x = 984, z = -174}
{y = 11.5, x = 984, z = -174}
{y = 0.5, x = 771, z = -221}
{y = 1.5, x = 771, z = -221}
{y = 1.5, x = 27, z = -18}
{y = 2.5, x = 27, z = -18}
{y = 0.5, x = 775, z = -219}
{y = 1.5, x = 775, z = -219}
{y = 1.5, x = 27, z = -18}
{y = 2.5, x = 27, z = -18}
{y = 0.5, x = 775, z = -219}
{y = 1.5, x = 775, z = -219}
{y = 1.5, x = 27, z = -18}
{y = 2.5, x = 27, z = -18}
{y = 0.5, x = 775, z = -219}
{y = 1.5, x = 775, z = -219}
{y = 1.5, x = 27, z = -18}
{y = 2.5, x = 27, z = -18}
{y = 0.5, x = 775, z = -219}
{y = 1.5, x = 775, z = -219}


-------------
  Separator  
-------------



-------------
  Separator  
-------------

16:07:36: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
16:07:36: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
16:07:36: ERROR[main]: mod "throwing" has unsatisfied dependencies:  "farming"
16:07:36: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
16:07:36: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
16:07:36: ERROR[main]: The following mods could not be found: "domob" "experimental" "flyingmachine" "protector" "screwdriver" "skins" "tbm" "test" "ufos" "worldedit" "worldedit_commands"
16:07:36: ERROR[main]: ========== ERROR FROM LUA ===========
16:07:36: ERROR[main]: Failed to load and run script from 
16:07:36: ERROR[main]: /home/james/mine/map build/mining/bin/../builtin/builtin.lua:
16:07:36: ERROR[main]: .../james/mine/map build/mining/bin/../builtin/auth.lua:46: Invalid line in auth.txt: "singleplayer:teleport,shout,interact"
16:07:36: ERROR[main]: stack traceback:
16:07:36: ERROR[main]: 	[C]: in function 'error'
16:07:36: ERROR[main]: 	.../james/mine/map build/mining/bin/../builtin/auth.lua:46: in function 'read_auth_file'
16:07:36: ERROR[main]: 	.../james/mine/map build/mining/bin/../builtin/auth.lua:78: in main chunk
16:07:36: ERROR[main]: 	[C]: in function 'dofile'
16:07:36: ERROR[main]: 	...mes/mine/map build/mining/bin/../builtin/builtin.lua:22: in main chunk
16:07:36: ERROR[main]: =======END OF ERROR FROM LUA ========
16:07:36: ERROR[main]: Server: Failed to load and run /home/james/mine/map build/mining/bin/../builtin/builtin.lua
16:07:36: ERROR[main]: ModError: Failed to load and run /home/james/mine/map build/mining/bin/../builtin/builtin.lua
16:08:17: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
16:08:17: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
16:08:17: ERROR[main]: mod "throwing" has unsatisfied dependencies:  "farming"
16:08:17: ERROR[main]: mod "technic" has unsatisfied dependencies:  "moreores" "pipeworks"
16:08:17: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "moreores" "pipeworks"
16:08:17: ERROR[main]: The following mods could not be found: "domob" "experimental" "flyingmachine" "protector" "screwdriver" "skins" "tbm" "test" "ufos" "worldedit" "worldedit_commands"
16:08:17: ERROR[main]: ========== ERROR FROM LUA ===========
16:08:17: ERROR[main]: Failed to load and run script from 
16:08:17: ERROR[main]: /home/james/mine/map build/mining/bin/../builtin/builtin.lua:
16:08:17: ERROR[main]: .../james/mine/map build/mining/bin/../builtin/auth.lua:46: Invalid line in auth.txt: "singleplayer:teleport,shout,interact"
16:08:17: ERROR[main]: stack traceback:
16:08:17: ERROR[main]: 	[C]: in function 'error'
16:08:17: ERROR[main]: 	.../james/mine/map build/mining/bin/../builtin/auth.lua:46: in function 'read_auth_file'
16:08:17: ERROR[main]: 	.../james/mine/map build/mining/bin/../builtin/auth.lua:78: in main chunk
16:08:17: ERROR[main]: 	[C]: in function 'dofile'
16:08:17: ERROR[main]: 	...mes/mine/map build/mining/bin/../builtin/builtin.lua:22: in main chunk
16:08:17: ERROR[main]: =======END OF ERROR FROM LUA ========
16:08:17: ERROR[main]: Server: Failed to load and run /home/james/mine/map build/mining/bin/../builtin/builtin.lua
16:08:18: ERROR[main]: ModError: Failed to load and run /home/james/mine/map build/mining/bin/../builtin/builtin.lua
