Minetest-c55 changelog
----------------------
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.

1310.01: (release 2013-10-22)
- fix water flooding with sources growing upwards

1310.00: (release 2013-10-20)
- Update jthread to 1.3.1
- Implement buckets
- Implement wildgrass, flowers, dyes, coloured cotton, flower pots
- Implement shears, trimmed leaves (no leaf decay)
- Added some alternate craft recipes
- Remember main menu tab when exiting game
- Add wieldnode for nodeboxes, and player arm when nothing wielded
- Fix nodebox lighting
- Implement doors and hatches
- Implement inventory images for nodeboxes
- Move texture definitions to content features and clean up content_mapblock.cpp
- Fix collision + sneak + sneak elevators
- Make some 3d things 3d (torches, signs)
- Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
- Correct text position on guiMessageMenu

1309.00: (release 2013-09-01)
- a wide assortment of bugfixes to just about everything
- update license to GPLv3
- kill rats in lava
- add farming and farm dirt
- fix sandstone only dropping 1 sand
- add static_spawnpoint setting
- fix various compiler errors
- add mouse_sensitivity option by EXio4 and kahrl
- fix player getting thrown underground after connecting
- 3D player models -> Stu's improved model -> b3d models
- png shrinkage
- stop too many mobs spawning
- let trees grow through apples
- allow planting of jungle tree
- add random large trees
- borderstone
- implement nodeboxes -> implement stairs and slabs
- ui redesign and new main menu
- switch to new versions that don't conflict with minetest-engine

Classic: (initial fork April 2013)
- Leaf and apple decay, +junglegrass and papyrus now grow
- Fixed inventory cube rendering
- Added support for irrlicht 1.8
- remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
 junglegrass

========================================================================

0.3.1: (released on 2011-11-09)
- Fix frustum culling (previous versions have rendered too much stuff
 that is not actually visible (about 180 degrees, while should have been
 more like 100.))
- Add occlusion culling (improves performance a lot)
- Add “3d clouds” on/off checkbox in main menu
- Add “opaque water” on/off checkbox
- Fix some random minor stuff
- Turn mipmapping off (This makes far-away textures a bit noisier but
 better looking)
- Add Command-line signal handler for Windows (contributed by SpeedProg)
- Fix network layer segmentation fault introduced in 0.3.dev-20111021
- Fix water-glass and water-lava and lava-glass surfaces

0.3.0: (released on 2011-11-01)
- Some small fixes
0.3.dev-20111021:
- Modify dungeon masters to only try to shoot players
- Fix object duplication bug at block load/unload bug
- Improve network layer
0.3.dev-20111016:
- Locked chest (contributed)
- Server user limit setting (max_users)
- Wielded tool is shown in HUD (contributed)
- View bobbing (contributed)
- Saplings that drop from leaf blocks and when placed on ground will
 grow to trees (contributed)
- Optimized map saving (does not re-save everything all the time)
- New mob system and new mob: dungeon master
- Death/respawn screen

0.2.20110922_3:
- Fix the build for MSVC2010; also released for windows using MSVC2010.

0.2.20110922_1:
- Make client report a newer version number to the server than
 2011-07-31 does and make server disallow old clients

0.2.20110922:
- Map is saved in an SQLite database file (by Queatz)
- Ladders (MarkTraceur)
- Lava
- Apple trees (sfan5)
- Slightly better looking inventory with transparency
- /me chat command (Oblomov)
- Using chosen map seed possible through fixed_map_seed configuration
 option (kahrl)
- Fix the long-existed PeerNotFound loop bug
- Some translations and localization-related fixes
- Lots of small fixes

2011-07-31_3:
- Fixes a bug that made the server to deny non-empty passwords from
 players connecting the first time

2011-07-31_2:
- Fixes a bug that caused the server to always read an empty password
 from the client when a client connected.

2011-07-31:
- A number of small fixes, build system stuff and such (refer to version
 control log)
- Map generator no longer crashes at generation limit
- Fixed mapgen producing lots of cut-down trees
- Some minor tweaks in map generator (some contributed)
- Volumetric clouds (contributed)
- Icon added (graphic contributed)
- Key configuration menu (contributed)
- Decorative blocks and items: bookshelf, sandstone, cactus, clay,
 brick, papyrus, rail, paper, book (contributed)
- Jungles!
- Hotbar is a bit smaller
- Health is now enabled by default; You can now eat cooked rats to heal
 yourself.
- Finally added sword textures, altough sword is still of no use
- Creative mode now preserves normal mode inventory

2011-07-04:
- Many small fixes
- Code reorganizing to aid further development
- Renewed map generator

2011-06-02:
- Password crash on windows fixed
- Optimized server CPU usage a lot
- Furnaces now work also while players are not near to them

2011-05-29:
- Optimized smooth lighting
- A number of small fixes
- Added clouds and simple skyboxes
- The glass block added
- Added key configuration to config file
- Player privileges on server
- Slightly updated map format
- Player passwords
- All textures first searched from texture_path
- Map directory ("map") has been renamed to "world" (just rename it to
 load an old world)
- Mouse inversion (invert_mouse)
- Grass doesn't grow immediately anymore
- Fence added

2011-04-24:
- Smooth lighting with simple ambient occlusion
- Updated main menu

2011-04-23_0_test:
- Small bug fixes
- Item drop multiplication fixed
- HP added
- Added A simple monster which spawns to dark places at map generation
 time
- Some code refactoring and cleaning (possibly new bugs)

2011-04-11:
- Fixed crafting a bit

2011-04-10_0:
- Asynchronous map generation
- New object system

2011-04-06:
- Mesh update of node addition/removal is now done asynchronously on
 client, removing frametime spike
- Node addition/removal is sent directly only to clients that are closer
 than 100 nodes to the modification. For the others, the modified blocks
 are set unsent. (and are re-sent when applicable)

2011-04-05:
- Made furnace usable
- Added cobblestone
- Added wood, stone and steel tools: pickaxes, shovels and axes
- Incremented to version 0.0.2

2011-04-04:
- Cleaned client to be completely synchronous, except for the mesh
 calculation, which is now done with queues in a separate thread.
- Added node metadata support
- Added chests

2011-02-17:
- Added better handling of textures. Now many file extensions are
 searched. Also too large textures are not put on the texture atlas,
 and the construction of the texture atlas is stopped when it is full.

2011-02-16:
- Better handling of Ctrl-C on POSIX systems

2011-02-15:
- Fixed a problem of not saving and loading the "lighting expired" value
 of MapBlocks properly. This caused high server CPU usage.
- Ctrl-C handling on POSIX systems
- Added simple command support to server
- Added settings enable_texture_atlas and texture_path

2011-02-14:
- Created changelog.txt
- Added sneaking/crouching
- Modified the looks of the hotbar and cleaned code
- Added code to allow generating 3D cube images for inventory

