chunksize = 5
mg_flags = trees, caves, nodungeons, noflat, light
mg_name = indev
mgindev_float_islands = 500
mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.5, 1, 10
mgindev_np_float_islands1 = 0, 1, (256, 256, 256), 3683, 6, 0.6, 1, 1.5
mgindev_np_float_islands2 = 0, 1, (8, 8, 8), 9292, 2, 0.5, 1, 1.5
mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), 4294966364, 5, 0.7, 2, 10
mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
mgv6_freq_beach = 0.15
mgv6_freq_desert = 0.45
mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.5
mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.5
mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.5
mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), 4294966364, 5, 0.7
mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
mgv6_spflags = nojungles, biomeblend, mudflow
seed = 3727623214201634896
water_level = 1
[end_of_params]
