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Re: [Mod] Factory [0.4] [factory]

This is a complete rip off of Pipeworks No. Just no. I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game. Wrong community. We don't ...
by asie
Tue May 13, 2014 05:02
 
Forum: Mod Releases
Topic: [Mod] Factory [0.5.0.1] [factory]
Replies: 64
Views: 29866

Re: [MOD] store player relevant information[db]

https://github.com/minetest-technic/datastorage is datastorage

if there a chance that it will be merged ill do it


There always is a chance.
by asie
Sun May 11, 2014 07:05
 
Forum: Mod Releases
Topic: [Mod] Store player-related information [db]
Replies: 13
Views: 5037

Re: [MOD] store player relevant information[db]

Doesn't datastorage from technic_game do something similar already?
by asie
Sat May 10, 2014 22:08
 
Forum: Mod Releases
Topic: [Mod] Store player-related information [db]
Replies: 13
Views: 5037

Re: [Mod] Factory [0.1] [factory]

Yes. I love you. Adding to my game as soon as I wake up tomorrow.
by asie
Sat May 10, 2014 22:06
 
Forum: Mod Releases
Topic: [Mod] Factory [0.5.0.1] [factory]
Replies: 64
Views: 29866

Re: [16x] PixelBOX

What is the license of this texture pack? I am considering utilizing it in asietest_game.
by asie
Wed May 07, 2014 19:49
 
Forum: Minetest Texture Packs
Topic: [16x] PixelBOX
Replies: 79
Views: 79626

Re: [Mod] Coloured stone and cobble [1.0] [clstone]

The stone is fine. The cobble, though, I have no idea what license it is under even after googling.
by asie
Wed May 07, 2014 19:35
 
Forum: WIP Mods
Topic: [Mod] Coloured stone [1.1] [clstone]
Replies: 8
Views: 2929

Re: [Mod] Mesecons lamps and logic gates [mesegates, meselam

@minermoder27: The next versions will bring further configurability.

Also, update!~ Added RS, T, D and JK flipflops, as well as a lot of useful API constructs. Next up: timers and repeaters, as well as some config options.

Edit: Image
by asie
Wed May 07, 2014 11:42
 
Forum: Mod Releases
Topic: [Mod] Mesecons lamps and logic gates [mesegates, meselamps]
Replies: 12
Views: 5392

Re: [Mod] Mesecons lamps and logic gates [mesegates, meselam

I think, if these changes don't create big lag and also work with the current stable version of minetest, Jeija may add it to the mesecons mod. He's free to put them in as long as he follows the license's terms. Also, they don't seem to add big lag at all, but they lack the "stop working on ov...
by asie
Tue May 06, 2014 18:07
 
Forum: Mod Releases
Topic: [Mod] Mesecons lamps and logic gates [mesegates, meselamps]
Replies: 12
Views: 5392

Re: [Mod] Mesegates - logic gates for Mesecons [mesegates]

um one thing there have been logic gates in mesecons for around a year. You really aren't grasping the purpose of this mod are you? Did you even read the description? Don't be so mad. He just didn't notice. The main reason Mesegates was made is to create logic gates which are better than the ones i...
by asie
Mon May 05, 2014 21:57
 
Forum: Mod Releases
Topic: [Mod] Mesecons lamps and logic gates [mesegates, meselamps]
Replies: 12
Views: 5392

[Mod] Mesecons lamps and logic gates [mesegates, meselamps]

Mesegates is a mod that adds logic gates to Mesecons which are superior to the built-in ones in three major ways: - they have better textures, - the input sides are all toggleable and configurable with a left-click, - they have an API to easily add gate types! (see mesegates_default) Meselamps adds ...
by asie
Mon May 05, 2014 19:59
 
Forum: Mod Releases
Topic: [Mod] Mesecons lamps and logic gates [mesegates, meselamps]
Replies: 12
Views: 5392

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