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Re: Post your mod requests/ideas here

Would someone be able to make a Traincraft mod line minecraft's ( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1273169-forge-traincraft-formerly-trains-and-zeppelin-mod ) and also would someone be able to make it so that there is a character node, like just a player but it...
by kidmondo
Thu Oct 09, 2014 21:54
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 398800

Re: [Mod] flatgen [100% flat maps]

Krock wrote:
kidmondo wrote:Could you make a clone of this mod, but have lakes and rivers... but not as big as the normal game ones?

Image
https://github.com/SmallJoker/flatgen/tree/river


Wow, thanks just what I wanted, but how do I install this?
by kidmondo
Sat Sep 20, 2014 20:17
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 25532

Re: gsmapper + map mod

People, can someone please explain to me how to get this mod to work, i am a bit of a noob :P
by kidmondo
Sat Sep 20, 2014 04:40
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 29340

Re: [Mod] flatgen [100% flat maps]

Could you make a clone of this mod, but have lakes and rivers... but not as big as the normal game ones?
by kidmondo
Fri Sep 19, 2014 21:30
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 25532

How do you make a map?

Hi, I was wondering how do you make a may, because i was trying to find a way to get a flat map with a river running through it...
by kidmondo
Fri Sep 19, 2014 04:00
 
Forum: Minetest Maps
Topic: How do you make a map?
Replies: 1
Views: 1095

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

looks cool :D looking forward to trying it out
by kidmondo
Thu Sep 18, 2014 04:55
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 104
Views: 70988

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Thanks, time to do some fixing...
by kidmondo
Wed Sep 10, 2014 20:12
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 289690

Re: MineTNTest (huge TNT chainreaction)

I can see the computer dieing already...
by kidmondo
Wed Sep 10, 2014 04:27
 
Forum: Minetest Maps
Topic: MineTNTest (huge TNT chainreaction)
Replies: 1
Views: 1411

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Why did this happen. They all just came at once... this has happened three times now, always when i use the switching tool... See:
Image
by kidmondo
Tue Sep 09, 2014 20:13
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 289690

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

The mod works great, until I tried to switch all grass with fire I got this:
screenshot_8641267.png
screenshot_8641267.png (424.49 KiB) Viewed 5462 times
by kidmondo
Mon Sep 08, 2014 06:34
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 289690

Re: MC Cathedral

Wow.... that is AMAZING!
by kidmondo
Sun Sep 07, 2014 08:09
 
Forum: Minetest Maps
Topic: MC Cathedral
Replies: 15
Views: 6080

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Why is the sticky piston not sticking to the other piston?
by kidmondo
Tue Sep 02, 2014 20:23
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 550662

Re: Mod Request: Trains

Oh, so sad...
by kidmondo
Tue Sep 02, 2014 04:34
 
Forum: WIP Mods
Topic: Mod Request: Trains
Replies: 23
Views: 7111

Re: Mod Request: Trains

So has Jeija made this mod?
by kidmondo
Mon Sep 01, 2014 07:21
 
Forum: WIP Mods
Topic: Mod Request: Trains
Replies: 23
Views: 7111

Re: [Mod] Fast, powerful explosives [git] [nuke]

Wayward_One wrote:Yeah, that happens to me too. About 80% of the time they explode mid-air or misfire on the launchpad.


Mine always explode in mid air...
by kidmondo
Fri Aug 08, 2014 23:25
 
Forum: Mod Releases
Topic: [Mod] Fast, powerful explosives [git] [nuke]
Replies: 23
Views: 6125

Re: [Mod] Fast, powerful explosives [git] [nuke]

But why do the missiles just shoot up and explode mid air?
by kidmondo
Fri Aug 08, 2014 20:53
 
Forum: Mod Releases
Topic: [Mod] Fast, powerful explosives [git] [nuke]
Replies: 23
Views: 6125

Re: Moon realm thought

Please make this... it would be soooo cool :D
by kidmondo
Thu Aug 07, 2014 07:03
 
Forum: Minetest General
Topic: Moon realm thought
Replies: 17
Views: 3577

Re:

The main problem of "flying" mods is aircraft shaking(when you fly). P.S. Also static collisionbox prevents good interaction. http://s23.postimg.org/kkwtgwe9n/static_collisionbox.png Blue cross is pivot. Black lines is collision box. Green color means model. Why Not just have the pivot po...
by kidmondo
Tue Aug 05, 2014 04:47
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 18606

Re: Post your mod requests/ideas here

An aircraft mod.
by kidmondo
Tue Aug 05, 2014 04:43
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 398800

Re: [Mod] Airship [airship]

I know this sounds stupid but I was playing around with the wool and this mod and only white wool flies...
by kidmondo
Sun Aug 03, 2014 20:16
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 28676

Re: [Mod] Fast, powerful explosives [git] [nuke]

okay fixed, another problem it shoots up and explodes in the air, and how do you use the TNT?
by kidmondo
Sun Aug 03, 2014 06:09
 
Forum: Mod Releases
Topic: [Mod] Fast, powerful explosives [git] [nuke]
Replies: 23
Views: 6125

Re: [Mod] Fast, powerful explosives [git] [nuke]

every time I try to use it I get this: 15:11:20: ERROR[main]: ========== ERROR FROM LUA =========== 15:11:20: ERROR[main]: Failed to load and run script from 15:11:20: ERROR[main]: C:\Users\Gail\Downloads\minetest-0.4.9\minetest-0.4.9\bin\..\mods\nuke\init.lua: 15:11:20: ERROR[main]: ...\minetest-0....
by kidmondo
Sat Aug 02, 2014 03:29
 
Forum: Mod Releases
Topic: [Mod] Fast, powerful explosives [git] [nuke]
Replies: 23
Views: 6125

Re:

philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.


lol, photoshop is for real images...
by kidmondo
Tue Jul 29, 2014 06:09
 
Forum: Modding Discussion
Topic: how to make mods?
Replies: 18
Views: 5451

Re: Post your mod requests/ideas here

Would someone be able to make a minetest version of Flans world war 2 mod?
by kidmondo
Fri Jul 25, 2014 21:14
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 398800

Re: Post your modding questions here

Would someone be able to make a minetest version of Flan's WW2 mod?
by kidmondo
Tue Jul 22, 2014 20:35
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 672519

Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha su

YES! this will go great in my castle... so thats 3 mods so far on one server...
by kidmondo
Sat Jul 19, 2014 06:38
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24954

Re: [Mod] flatgen [100% flat maps]

I have searched so hard to find a flat mod
by kidmondo
Tue Jun 24, 2014 07:22
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 25532

Re: [Mod] Flatlands [1.0] [flatland]

I can't download it! I get a message saying that no data was received
by kidmondo
Thu Jun 19, 2014 04:38
 
Forum: Old Mods
Topic: [Mod] Flatlands [1.0] [flatland]
Replies: 27
Views: 24157

Re: [Mod] Flatlands [1.0] [flatland]

Just what I always wanted
by kidmondo
Thu Jun 19, 2014 04:20
 
Forum: Old Mods
Topic: [Mod] Flatlands [1.0] [flatland]
Replies: 27
Views: 24157

Re: [MAP] FLAT WORLD for minetest 4.7

Were do you put it? and do you have to call it something different?
by kidmondo
Wed Jun 11, 2014 07:07
 
Forum: Minetest Maps
Topic: [MAP] FLAT WORLD for minetest 4.7
Replies: 21
Views: 12314
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