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Re: [Mod] mymillwork [mymillwork]

Have you thought about using, or making a different model than the milling machine at the top of the page? When you think of columns and decorative stone work, you think more of the classical world. Roman, Egyptian, Greek. Perhaps a better model would be a stone masons bench. Or maybe both with a t...
by Don
Sat Jan 21, 2017 23:48
 
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 26
Views: 6819

Re: [Mod]mymonths[mymonths]

I think tenplus1 is who you should talk to about this. He is great with knowing the good/bad of this. His mobs are the most popular. I wish I could help but I have a personal issue that I have to deal with
by Don
Mon Oct 31, 2016 02:53
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17081

Re: [Mod] mymillwork [mymillwork]

pithy wrote:You should add an API, so other mods can make use of this mod.
It would go well with my princess mod.

Great idea! I am not able to do it right now but will try to do it in the future.
If anyone is able to do it then please submit a pr.
by Don
Fri Sep 30, 2016 23:13
 
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 26
Views: 6819

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

Why is it difficult for people to understand. Schools have to accommodate for everyone. This includes people who don't care about the f word to the very religious that does not allow any profanity. Schools have to have rules that make as many parents happy as possible. That is reality. You can disag...
by Don
Wed Sep 07, 2016 13:41
 
Forum: Minetest General
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 91
Views: 12358

Re: [Mod]mymonths[mymonths]

I like the idea. The only thing I am concerned with is minetest.f ind_nodes_in_area. This might be an issue with speed if called too much.
by Don
Wed Aug 10, 2016 15:53
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17081

Re: [Mod]mymonths[mymonths]

I submitted the pull request. I'm still working on making the melting behavior not melt the snow/ice biomes. If minetest had biome support it would be a lot easier but I'm relying on snow biomes having ice blocks in them. This doesn't prevent taiga (snow forests) from melting and it makes it a lot ...
by Don
Wed Aug 10, 2016 14:41
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17081

Re: [Mod]mymonths[mymonths]

I have been playing around with this mod a bit and rather enjoy the seasons and the weather. I was building in a snow region and noticed that even with snow accumulation turned on it was never growing on the snow already in the region. So I looked into it and saw that the default version of snow in...
by Don
Tue Aug 09, 2016 19:41
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17081

Re: [Mod] Not so simple mobs v2.4 [nssm]

iirc water mobs stay in the water unless they are in attack mode. Then they will come out of the water.
by Don
Sat Aug 06, 2016 14:19
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 70975

Re: [Mod] mypaint [mypaint]

Wuzzy, I will set it up a little better and add comments. This mod creates the colored blocks from a normal one. Your mod would not need to have all the colored nodes. You can change the hex to color names if you like. The idea of the mod is to allow the nodes to be painted. Player can paint and rep...
by Don
Tue Jul 26, 2016 19:51
 
Forum: Mod Releases
Topic: [Mod] mypaint [mypaint]
Replies: 17
Views: 3526

Re: [MOD] Stack Slabs [1.0] [stackslabs]

If anyone is interested in helping, I am sure there has to be a way to make it so that when you place a slab of one material, and one of these top slabs of another material on top, that they switch into a full node entity, the same as when you place a slab atop another of the same material they tur...
by Don
Sun Jul 24, 2016 18:26
 
Forum: WIP Mods
Topic: [MOD] Stack Slabs [1.0] [stackslabs]
Replies: 16
Views: 1879

Re: [Mod] Doors [ts_doors]

I have the default doors in mydoors. Thomas you could take them from there.
by Don
Wed Jul 20, 2016 15:42
 
Forum: WIP Mods
Topic: [Mod] Doors [ts_doors]
Replies: 21
Views: 2770

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

The river water source could have an animated texture. If you could get the direction or the river and rotate the source so the animation goes the right way then rivers would look better imho. Might be a task and a half to do though.
by Don
Sat Jul 16, 2016 13:00
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 43359

Re: Post your screenshots!

everamzah wrote:Image

New bones! Good job paramat!

I like these bones much better! Thanks paramat
by Don
Tue Jul 12, 2016 13:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275649

Re: [Mod] Fun Caves [fun_caves]

Now I am hungry!
I really like the pie idea.
by Don
Mon Jul 11, 2016 14:48
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23143

Re: [Mod]Lightning[Weather,environment,fire]

I tested latest lightning, MT and mymonths. Watched several lightning strikes and had no errors or crashes.
by Don
Sat Jul 09, 2016 15:55
 
Forum: Mod Releases
Topic: [Mod]Lightning[Weather,environment,fire]
Replies: 41
Views: 7573

Re: [Mod] Fun Caves [fun_caves]

That is awesome!
by Don
Sat Jul 09, 2016 14:11
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23143

Re: [Mod] Hard Trees [git] [hardtrees]

I did something similar in a subgame I am making. It makes more sense!
+1
by Don
Thu Jul 07, 2016 13:44
 
Forum: Mod Releases
Topic: [Mod] Hard Trees [0.2] [hardtrees]
Replies: 4
Views: 1722

Re: Post your screenshots!

That is massive
by Don
Tue Jul 05, 2016 21:32
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275649

Re: Create script to clone/update mods from Github

On linux this shoulde be a simple one-liner: for dir in ~/.minetest/mods/*; do cd $dir; git pull; done You're minetest directory may vary. This only works if all your mods are cloned. Some of the mods I have installed are not available on Github. If they are not on github or another git repo site t...
by Don
Mon Jul 04, 2016 01:03
 
Forum: Minetest General
Topic: Create script to clone/update mods from Github
Replies: 18
Views: 2767

Re: [MOD] Angled Walls [1.0] [angledwalls]

As long as you have this code or similar in your init.lua file then it would not be a hard dependency. if minetest.get_modpath("bakedclay") then dofile(minetest.get_modpath("mymeshnodes").."/bakedclay.lua") end Edit - I also made a PR to add a mod.conf file to the mod.
by Don
Sun Jul 03, 2016 22:18
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 7846

Re: [Mod] Doors [ts_doors]

+1
by Don
Sun Jul 03, 2016 19:31
 
Forum: WIP Mods
Topic: [Mod] Doors [ts_doors]
Replies: 21
Views: 2770

Re: [MOD] Angled Walls [1.0] [angledwalls]

mypaint now supports angledwalls.
You will need mypaint
https://github.com/DonBatman/mypaint
and you will need mypaint_angledwalls
https://github.com/DonBatman/mypaint_angledwalls
by Don
Sun Jul 03, 2016 19:26
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 7846

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I do not have plans to add other consoles. Pull requests are welcome, though. One thing I'd like to do some day is replace the existing models in the "computers" component with nice, low-poly meshes that better capture the shapes of the devices, and maybe come up with some extensible way ...
by Don
Sun Jul 03, 2016 14:51
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 303452

Re: [MOD] Angled Walls [1.0] [angledwalls]

KCoombes wrote:
TumeniNodes wrote:-snip-
I have been practising with Blender a little and so far..., I can make.... a cube : [


But that IS progress, you know! Baby steps, we've all been there.

Forget baby steps. I prefer snail speed.
by Don
Sat Jul 02, 2016 21:58
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 7846

Re: [MOD] Angled Walls [1.0] [angledwalls]

TumeniNodes wrote:Added support for quartz.
Made changes to the quartz mod, doing a PR for it tonight.
Push will be done asa I have figured out a couple of problems I am stuck on with supporting cblocks.

What is the issue with cblocks?
Also, when I have a chance I will add support for this mod in mypaint.
by Don
Sat Jul 02, 2016 01:17
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 7846

Re: [MOD] Angled Walls [1.0] [angledwalls]

I am busy right now but will help soon. PM me and show me what you have so far.
by Don
Wed Jun 29, 2016 17:07
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 7846

Re: [Mod] Fun Caves [fun_caves]

Never lose your crazy duane!
by Don
Tue Jun 28, 2016 23:25
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23143

Re: [MOD] Angled Walls [1.0] [angledwalls]

You are not stupid or dumb. You just don't have the skills yet. Once you have done it a few times you will have the skills. Never beat yourself up for not being able to do something you have not done before. There is a couple ways you can go about it. One is to put the check for the mod in init.lua ...
by Don
Tue Jun 28, 2016 13:34
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 7846

Re: [Mod] Thirsty [thirsty] (WIP)

You could make a companion mod that sets the thirst_factor (see above) according to the biome, but yes, this sounds like something that makes sense "by default". I've been occasionally reading something about biomes and temperature maps – does anyone know how "official" this is?...
by Don
Tue Jun 28, 2016 00:46
 
Forum: WIP Mods
Topic: [Mod] Thirsty [thirsty] (WIP)
Replies: 68
Views: 10522

Re: [Mod] Explosives [WIP] [git] [explosives]

mahmutelmas06 wrote:Maybe bomb exploses if you dig and add an right-click formspec with a simple puzzle to deactivate then you can dig.

This might help.
https://github.com/minetest/minetest/bl ... .txt#L3618
by Don
Tue Jun 28, 2016 00:42
 
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 39
Views: 7667
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