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Re: [Mod] Railway corridors for Treasurer [tsm_railcorridors

This mod was working pretty well for me till the last week of commits to Minetest engine. It's only client side though(windows x64 mingw), client will freeze server however will continue without error. Don't have debugger, error logs freeze without error and windows eventvwr logs application hang on...
by trainwrecktony
Tue Jan 24, 2017 21:14
 
Forum: WIP Mods
Topic: [Mod] Railway corridors for Treasurer [tsm_railcorridors]
Replies: 22
Views: 5220

Re: [Mod] Booty (Another Treasure Chest) [booty]

How can i limit treasures only appearing underground?
Tried setting local max_depth = 31000 to negative number chests still spawned above
by trainwrecktony
Mon Jan 23, 2017 17:50
 
Forum: WIP Mods
Topic: [Mod] Booty (Another Treasure Chest) [booty]
Replies: 15
Views: 12150

Re: I’M BEING HACKED WHEN I ENABLE MINETEST ON PUBLIC

As a server owner and network engineer i'd ask 1) what model of router? If your router has weak cpu or low ram it could be overwhelmed and temporarily stop traffic. Your router may also have an agressive packet filter that even despite fowarding ports and enabling a public service it may throttle yo...
by trainwrecktony
Tue Jan 10, 2017 17:26
 
Forum: Minetest Problems
Topic: I’M BEING HACKED WHEN I ENABLE MINETEST ON PUBLIC
Replies: 5
Views: 1691

Re: Desert Life [desert_life]

Reduce spread like less in certain area. I like the extra desert foliage but think should still be sparse like dry shrub distribution
by trainwrecktony
Sat Dec 24, 2016 02:20
 
Forum: WIP Mods
Topic: Desert Life [desert_life]
Replies: 15
Views: 3201

Re: Desert Life [desert_life]

nice mod been using it for a while before ostrich added. Even before ostrich had to strip some code to avoid crash. Here is crash i get with unedited code 016-12-23 19:51:48: ERROR[Main]: ServerError: Lua: Runtime error from mod 'desert_life' in callback LuaABM::trigger(): C:\test\bin\..\games\twt\m...
by trainwrecktony
Sat Dec 24, 2016 01:20
 
Forum: WIP Mods
Topic: Desert Life [desert_life]
Replies: 15
Views: 3201

Re: [Mod] Traders [mobf_trader]

Here is crash i've been getting with mobs_redo npc enabled. Server is git with some tweaks. mobf_trader is git with no modifications mobs_redo is unmodified api supporting mods: i have moretrees but just code is stripped only for rubbertrees. i have mobf animals but code is stripped only for ostrich...
by trainwrecktony
Wed Apr 27, 2016 23:46
 
Forum: Mod Releases
Topic: [Mod] Traders [mobf_trader]
Replies: 36
Views: 16809

Re: [Game] Minetest Defense

i've been running a stripped down version of just the bats on my server but been having server crash problems. i prefer the more natural way your bats fly and attack vs the simple mobs api but i have also converted your ape and minotaur models to run on simple mobs api to better control spawn locati...
by trainwrecktony
Thu Jul 09, 2015 02:55
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 28558

Re: TrainwreckTony's Topophobia Survival Server

I'm doing OK new job has has me too busy to maintain server. i no longer work from home where server was hosted so i can't more actively monitor server crashes. i play occasionally on servers. my main thing with me being active on server is they have to have technic and mobs. i always play as trainw...
by trainwrecktony
Sun Feb 08, 2015 06:49
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 15077

Re: TrainwreckTony's Topophobia Survival Server

sorry everyone party's over for now.

Made a career change and focusing on rehabbing my bum shoulder so have little time to maintain or play the game. World database is safe so if in the future i believe i can reliably host again i will update this thread.
by trainwrecktony
Mon Sep 01, 2014 14:51
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 15077

Re: [Mod] gs tools 0.6 [gs_tools]

6d and 6e both give me this error if i use anvil 02:17:49: ERROR[main]: ERROR: An unhandled exception occurred: c:\minetestdev\bin\..\games\twt\mods\gs_tools/anvils.lua:178: attempt to concatenate field 'gui_slots' (a nil value) 02:17:49: ERROR[main]: stack traceback: 02:17:49: ERROR[main]: c:\minet...
by trainwrecktony
Mon Aug 11, 2014 06:21
 
Forum: Mod Releases
Topic: [Mod] gs tools 0.6 [gs_tools]
Replies: 22
Views: 10742

Re: TrainwreckTony's Topophobia Survival Server

i compile minetest against latest git and with protocol definitions to only allow 049 and greater to connect. I do have 049 players so it should work. One thing that could be possibly causing crash is there's a player join sound on login, i know i personally had problems with this with a 049dev client
by trainwrecktony
Sun Aug 03, 2014 15:55
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 15077

Re: TrainwreckTony's Topophobia Survival Server

sorry all was at Nine Inch Nails and Soundgarden concert today \m/ media dowload is something like 17mb in my cache folder. depending on your and mine intertnet initial connection can be be slow. lag is minimal considering amount of mods but can and does happen... show me a minetest server without l...
by trainwrecktony
Sun Aug 03, 2014 05:18
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 15077

Re: [Mod] Mese crystal (fragments) in gravel [v1] [meseingra

Received this error today, think it has happened before but deleted debug since and forgot to mention it 12:55:37: ERROR[main]: ERROR: An unhandled exception occurred: c:\minetestdev\bin\..\games\twt\mods\meseingravel\init.lua:33: attempt to call method 'get_puncher_control' (a nil value) 12:55:37: ...
by trainwrecktony
Thu Jul 31, 2014 17:56
 
Forum: Mod Releases
Topic: [Mod] Mese crystal (fragments) in gravel [1.5][meseingravel]
Replies: 8
Views: 4283

Re: TrainwreckTony's Topophobia Survival Server

no planned downtimes, but being the amount of mods and custom code there can be crashes. I don't have an autorestart script because i'd rather fix the crash so if i'm away or sleeping server might be down for hours. i try to do backups when server is empty or every 6/12 hours, backups only take a mi...
by trainwrecktony
Fri Jul 25, 2014 19:11
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 15077

Re: [Mod] Technic [0.4.10] [technic]

Anyone else running latest git or somewhere after Machine Casing, and not able to get a NEW Hydro setup working? User on my server recently tried and kept getting "Has no Network". Tried myself on new setup and same error Existing Hydro are working until you remove them then they too get h...
by trainwrecktony
Tue Jul 22, 2014 04:10
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 649178

Re: What kind of hardware are you running your server on?

default is dedicated_server_step = 0.1 , some threads suggest .05, and even another suggested .01. I been using the .01 for like 2weeks again i rarely see the CPU usage above 20%. my previous CPU was i3-3240 3.4ghz and Hmm imust be confused on application vs physical threads, either way i've experim...
by trainwrecktony
Thu Jul 17, 2014 10:39
 
Forum: Minetest Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 6164

Re: Issues with Android Minetest connecting to Server......

i asked about this a month or so ago you have 2 options set strict_protocol_version_checking = true in minetest.conf but this will potentially limit you clients to whatever version of server your running... ex if dev server only dev clients if you compile yourself edit clientserver.h #define LATEST_...
by trainwrecktony
Thu Jul 17, 2014 03:26
 
Forum: Minetest Problems
Topic: Issues with Android Minetest connecting to Server......
Replies: 2
Views: 971

Re: What kind of hardware are you running your server on?

https://www.dropbox.com/s/4gkyoam311bavxe/mobs.zip use in place of simplemobs. I quickly edited the drops since i had some depend items but it started fine on my test world, may get unknown items as drops if i missed something. depends: default fire throwing must edit arrow.lua in throwing find this...
by trainwrecktony
Thu Jul 17, 2014 03:18
 
Forum: Minetest Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 6164

Re: What kind of hardware are you running your server on?

creatures is too laggy IMO, not matter how much i tweaked it spawn was out of control. last server i was on with it i went from being surrounded by 18 zombies at night to 30 sheep at day! then you have to wait for the zombies to blink to death and fall down at sunrise i do like the zombie though, ad...
by trainwrecktony
Thu Jul 17, 2014 01:43
 
Forum: Minetest Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 6164

Re: What kind of hardware are you running your server on?

just upgraded CPU and ram today on mine i5-3570 3.4ghz, 8gb ... rarely does CPU go above 20% unless i'm flying&fast. ram is also under a 1gb, usual is like 5 concurrent players. I have occasional lockups, my players use mining lasers, drills, sledgehammers, technic, pipework, mesecon, and digili...
by trainwrecktony
Thu Jul 17, 2014 00:21
 
Forum: Minetest Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 6164

Re: [0.4.10]Wasteland Survival Server[wasteland] [24/7] [NO

Played, 1st death starved even thought i had rats didn't think i could /spawn and use the furnace there, 2nd death fell too much, 3rd death cornered by sandmonster in cave wood sword not strong enough. As i suggested during our chat its be nice to be able to craft shrubs into sticks, even it ifs 9:1...
by trainwrecktony
Mon Jul 14, 2014 05:30
 
Forum: Minetest Servers
Topic: [0.4.10]Wasteland Survival Server[wasteland] [24/7] [NO PVP]
Replies: 32
Views: 11434

Re: Post your screenshots!

technic fun with lavacooling mod, dplus glass, and custom cnc milled nodes

Image

Image

Image

Image
by trainwrecktony
Sun Jul 13, 2014 04:31
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154915

Re: [Mod] gs tools 0.6 [gs_tools]

got a different workbench crash on my server today 09:58:10: ERROR[main]: ERROR: An unhandled exception occurred: c:\minetestdev\bin\..\games\twt\mods\gs_tools/workbench.lua:88: bad argument #1 to 'pairs' (table expected, got nil) 09:58:10: ERROR[main]: stack traceback: 09:58:10: ERROR[main]: [C]: i...
by trainwrecktony
Fri Jul 11, 2014 14:12
 
Forum: Mod Releases
Topic: [Mod] gs tools 0.6 [gs_tools]
Replies: 22
Views: 10742

Re: Post your screenshots!

sure edit
visual_size = {x=#, y=#},
by default 5 i scaled him down to 1.25
by trainwrecktony
Tue Jul 08, 2014 09:48
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154915

Re: Post your screenshots!

Messing around with ExcaliburZero 's dragon mob

Image

Image

Image
by trainwrecktony
Tue Jul 08, 2014 07:35
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154915

Re: [Mod] Sprint [sprint]

Was playing on my server , 3 players online, just me using the feature
New commit seems to be working so far no crash will update if happens
by trainwrecktony
Fri Jul 04, 2014 03:48
 
Forum: Mod Releases
Topic: [Mod] Sprint [sprint]
Replies: 74
Views: 23957

Re: [Mod] Sprint [sprint]

worked for a while but i did get crash .... minetest git with gsmapper ERROR[main]: ERROR: An unhandled exception occurred: C:\minetestdev\bin\..\games\twt\mods\sprint\init.lua:18: attempt to index global 'player' (a nil value) 23:07:38: ERROR[main]: stack traceback: 23:07:38: ERROR[main]: C:\minete...
by trainwrecktony
Thu Jul 03, 2014 13:34
 
Forum: Mod Releases
Topic: [Mod] Sprint [sprint]
Replies: 74
Views: 23957

Re: [Mod] Mobs [mobs]

Great work with this, this is the the mob pack to be using in my opinion. Everything is tweaked just right.
I run a modified version on my server with added animals, monsters, and code borrowed from adventuretest for knockback effect, bloodsplatter, and sounds
by trainwrecktony
Tue Jul 01, 2014 22:53
 
Forum: Mod Releases
Topic: [Mod] Mobs [carbone_mobs] – fast and simple mobs
Replies: 15
Views: 10095

Re: TrainwreckTony's Topophobia Survival Server

bump
recompiled server to allow 0.4.9 and above clients!
by trainwrecktony
Tue Jul 01, 2014 15:34
 
Forum: Minetest Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 43
Views: 15077

Re: [Mod] Point Teleporter [0.2] [teletool]

COOL!
i modified it for use on my server

crafting
technic:rubber
technic:rubber
pipeworks:teleport_tube_1

alt
multitest:rubber
multitest:rubber
pipeworks:teleport_tube_1

added wear with code borrowed from technic tree tap
by trainwrecktony
Mon Jun 30, 2014 05:40
 
Forum: Mod Releases
Topic: [Mod] Point Teleporter [1.3] [teletool]
Replies: 13
Views: 5918
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