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Rhys wrote:Ah. That wont exactly work. EXAMPLE file.


The example file contains most of the options commented out with #, so it is usable as it is.
by CalumMc
Fri Aug 23, 2013 15:37
 
Forum: Minetest General
Topic: Could someone give me the minetest.conf file please?
Replies: 20
Views: 2419

This is a really good idea! Hopefully it will get rid of all those "How do you install x mod?" or "I installed x mod but it doesn't work" posts. Is there a reason why it doesn't pull mods straight from their github repos on download? I think most repositories would be stable enough for this. In addi...
by CalumMc
Sat Aug 10, 2013 20:50
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23013

Have you opened port 30000 on your server's firewall?
by CalumMc
Sat Aug 10, 2013 17:30
 
Forum: Minetest Servers
Topic: Server Creation Help
Replies: 3
Views: 3082

Sometimes I see a torch raining dropped items directly under it, resulting in many items. Also if a player places a torch on a door, it actually destroys part of the door. In addition, this mod takes no notice of protection systems, leaving a mess of torches in my spawn. Is there a solution to these...
by CalumMc
Sat Aug 10, 2013 17:21
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 58862

madchild00, the errors in you image are completely normal. Just wait for ages while your client downloads all the media, it only has to do this the first time it connects to the server. JMR, the first time you connect to a server, this is typical behaviour. If it is still stuck after around 20 minut...
by CalumMc
Sat Aug 10, 2013 15:55
 
Forum: Minetest Servers
Topic: Server connection error
Replies: 4
Views: 1482

Applying texture packs to servers. (and opinions on doing that)

This question is about two things: Firstly, I want to ask what is the best way to apply a texture pack (VanessaE's HDX) to my server. Is the only way to copy each mod's textures over the originals, or can I dump them all in a directory and have the server serve them instead? Copying each file into t...
by CalumMc
Fri Aug 09, 2013 20:45
 
Forum: Minetest General
Topic: Applying texture packs to servers. (and opinions on doing that)
Replies: 2
Views: 1035

Note that some cheaper routers may not allow you to do a 'loopback' connection. e.g you will not be able to connect to your server using the external IP when you are in your own network. If this is the case you could get a friend or someone on the forums/IRC to test it.
by CalumMc
Thu Aug 08, 2013 10:58
 
Forum: Minetest Servers
Topic: am i done yet
Replies: 11
Views: 1642

Thanks xyz and BrandonReese for your code snippets.
by CalumMc
Tue Aug 06, 2013 20:45
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5012

Perfect! Thanks.
by CalumMc
Tue Aug 06, 2013 16:52
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5012

How are the passwords hashed in auth.txt?

I have searched the forum and the IRC log but I can't find any mention of the type of hashing used in this file. I am trying to find out because I would like to use this file as a way of authenticating server users for a web based script.

Thank you.
by CalumMc
Tue Aug 06, 2013 16:03
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5012

The reason you can connect from other computers using the IP 192.168.2.3 is because you're probably using another computer within your home network. You need to port forward and get you external IP or specify remobo details.
by CalumMc
Sun Aug 04, 2013 15:38
 
Forum: Minetest Servers
Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
Replies: 15
Views: 4945

VanessaE, Could you grant me interact as CalumMc please? Thank you.
by CalumMc
Sat Aug 03, 2013 16:45
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 236650

Topic titles like that won't get anyone to help you.
by CalumMc
Sat Aug 03, 2013 08:28
 
Forum: Minetest Problems
Topic: HAAAAAAAAAAALP ME
Replies: 4
Views: 1146

There seems to be a problem with the letter 'r'; look at everywhere it occurs and notice that it is squashed against the next letter.
by CalumMc
Thu Aug 01, 2013 14:22
 
Forum: Minetest General
Topic: Minetest's crafting
Replies: 13
Views: 3366

Okay, thanks. How do I know the unknown nodes? Wouldn't the mod depend on the unknown nodes? AFAIK there is not a good way of identifying unknown nodes, so you'll have to hit the nodes in game and observe the text in the command window to find what node it is. Once you know the node names you inser...
by CalumMc
Thu Aug 01, 2013 13:17
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

How do you change all unknown nodes to stone? You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead. soo.... add the modnames in, then change remove to stone? I think like this: local old_nodes = {"mod:a", "mo...
by CalumMc
Thu Aug 01, 2013 12:29
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

How do you change all unknown nodes to stone? You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead. local old_nodes = {"mod:a", "mod:b"} local old_entities = {} for _,node_name in ipairs(old_nodes) do minetes...
by CalumMc
Thu Aug 01, 2013 11:35
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

Zeg9 wrote:You would have to make a package.
But you know, other fedora users can probably compile it, too.


Surely anyone could just compile it, but we still have packages for different linux distros.
by CalumMc
Sat Jul 27, 2013 10:17
 
Forum: Minetest General
Topic: More updated minetest for fedora?
Replies: 10
Views: 2751

My browser says it expires on 20/07/2014. I think the problem you're experiencing is that your browser does not have the http://www.startssl.com/ root certificate installed (?)
by CalumMc
Fri Jul 26, 2013 20:43
 
Forum: Minetest General
Topic: certificate error
Replies: 7
Views: 1374

In the different posts in this topic, I see references to switches/points and sounds. What happened to these versions of the mod?
by CalumMc
Sun Jul 21, 2013 21:13
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 290750

Best rail/cart mod?

I have tried several mods for adding carts to minetest, but they all seem to be buggy. For example: carts disappearing, duplicating, stopping, changing direction, flying off the rails etc.

If I wan't to build an automated rail system with mesecons, what is the best mod to use and how?
by CalumMc
Sun Jul 21, 2013 10:18
 
Forum: Minetest General
Topic: Best rail/cart mod?
Replies: 2
Views: 1602

My media seems to get stuck at 50% on this server. Anyone else having the same problem? Its not stuck, the first time it takes forever to load like 8-10 minutes the media takes long along with item definitions. Wait longer for media u will see it isn't stuck its just freaking slow. Maybe you're not...
by CalumMc
Wed Jul 17, 2013 20:03
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

hmm I've used the server before though.
by CalumMc
Wed Jul 17, 2013 19:03
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

My media seems to get stuck at 50% on this server. Anyone else having the same problem?
by CalumMc
Wed Jul 17, 2013 17:19
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

server_announce = true server_name = My server server_description = A skyblock server where everyone works together on a single skyblock. server_address = 75.81.146.243 server_url = http://forum.minetest.net/viewtopic.php?pid=98511 .. How do I use this? I'm going to set up a skyblock server where e...
by CalumMc
Sun Jul 07, 2013 15:13
 
Forum: Minetest Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 27113

xyz wrote:minetestmapper.py, lines 431-432
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        psmin = getBlockAsInteger((xpos, -2048, zpos))
        psmax = getBlockAsInteger((xpos, 2047, zpos))

Thank you.
by CalumMc
Sun Jul 07, 2013 14:45
 
Forum: Minetest General
Topic: Minetestmapper.py ignore blocks above certain height.
Replies: 3
Views: 891

The IP you specified is your local IP, nobody else can connect to it. You need to port forward from your router and find out your external IP address from http://www.whatsmyip.org/.
by CalumMc
Sun Jul 07, 2013 13:00
 
Forum: Minetest Servers
Topic: Testing a new server.
Replies: 4
Views: 1187

Minetestmapper.py ignore blocks above certain height.

Is there a way to get minetestmapper to not map blocks above a certain height? Flying structures look odd on my map image. Thanks.
by CalumMc
Sun Jul 07, 2013 10:35
 
Forum: Minetest General
Topic: Minetestmapper.py ignore blocks above certain height.
Replies: 3
Views: 891

.
by CalumMc
Thu Jul 04, 2013 19:50
 
Forum: Minetest Servers
Topic: .
Replies: 3
Views: 1484

I'm having some problems with this mod and I'm wondering if you could help. The first problem is that when lying in the bed, the camera is actually inside the bed itself. Also when leaving the bed, if there is a wall on the right hand side I get stuck in it. How can I have beds only accessible from ...
by CalumMc
Sat Jun 29, 2013 17:42
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 64044
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