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Re: villages [WIP]

I am getting error fail to load...should I remove random buildings to use this? what am I doing wrong here? ------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600) Irrlicht log: Using renderer: Open...
by Napiophelios
Fri Sep 12, 2014 01:05
 
Forum: WIP Mods
Topic: villages [WIP]
Replies: 127
Views: 33163

Re: [Mod] Food [2.3] [food] – restructuring

This mod wont load unless the "Enable Damage" option is checked,
Is this on purpose? I dont remember version 2.1 being like this.

I am using minetest 0.4.10 MSVC dev 140802 by Krock on WindowsXP
by Napiophelios
Fri Sep 05, 2014 22:43
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 60068

Re: What's Minetest still missing over Minecraft?

.... I think ambient sounds should be added to the client. I think Minetest would be nicer with more sounds effects and maybe some light music, but adding ambient sounds mod to the client would be a big mistake for the simple fact that the sounds the player hears are not the sounds of actual things...
by Napiophelios
Fri Sep 05, 2014 22:07
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 139955

Re: HDX Textures (16 - 512 px) [git rolling release]

well for the default inventory background you name your custom image to ".\games\minetest_game\mods\default\textures\gui_formbg.png"

I havent figured out the others :(

3-D armor background is ".\games\minetest_game\mods\3d_armor\textures\3d_armor_ui_form.png"
by Napiophelios
Thu Sep 04, 2014 03:15
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 259016

Re: HDX Textures (16 - 512 px) [git rolling release]

It depends on whether the game you are using adds its own custom background images or not. Mintest game does add its own background images, so it is texturable. Yeah I picked up on that ,but I was lookin for the "how" part. and dont be confused,I am not asking about the 'game' background ...
by Napiophelios
Wed Sep 03, 2014 21:43
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 259016

Re: HDX Textures (16 - 512 px) [git rolling release]

Vanessa how do you use the inventory background images in your texture packs? They dont seem to load on their own; Do I need a specific mod to utilize them? I have tried moving them to textures/pack/base and even into the game/mods/default/textures folders but it still doesnt work. They look really ...
by Napiophelios
Wed Sep 03, 2014 17:02
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 259016

Re: How to create a LAN Server?

All you need to know is your IP adress and your players IP addresses Your players will use your IP as the server address (and use the default port 30000) my router is pretty restricted on what I can actually change in the settings. However it was really just a matter of granting permission via my fi...
by Napiophelios
Wed Aug 06, 2014 03:20
 
Forum: Minetest Servers
Topic: How to create a LAN Server?
Replies: 7
Views: 1327

Re: Minetestmapper rewritten into C++

Had a chance to work on this again tonight and made a few adjustments MinetestMapper_SFX is a self-extracting archive created with NSIScript that bundles a batch file and a copy of Minetest Mapper C++ together. You can easily open with 7zip to view nsi and bat files used. changes made in MinetestMap...
by Napiophelios
Sun Aug 03, 2014 05:26
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 94679

Re: Minetestmapper rewritten into C++

I compiled something similar using a batch file I found here in the Minetest forums and a basic NSIS script http://i62.photobucket.com/albums/h118/NAPIOPHELIOS/Speed%20Dial/2014-08-02_054100_zpseaf14f51.png Its not too fancy but it can speed things up a bit.Just started on this so I havent figured o...
by Napiophelios
Sat Aug 02, 2014 09:54
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 94679

Re: Krock's Win32 MSVC builds

Wow dude 0.4.10-dev_MSVC, 140730 works really well for me
I dont understand the changes listed above but whatever you did
has minetest running very smooth on the ole netbook,
thanks and keep up the good work
by Napiophelios
Thu Jul 31, 2014 20:49
 
Forum: Minetest Builds
Topic: [Windows] Krock's 32-bit MSVC builds
Replies: 175
Views: 73058

Re: open MT-Skin Database

. . . the mysterious thing is that many skins have this pixel on the same place with the same colors. . . . I know the source of this, it's a skin creator. http://www.newgrounds.com/portal/view/571250 Yep thats the one I first used,its kinda buggy tho; If you add too many pre-defined layers or if y...
by Napiophelios
Wed Jul 30, 2014 00:48
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 78508

Re: [mod]Multispawn[multispawn][git]

Is it possible to add a random command ?

/spawnrandom
Spawns player to random coordinates
by Napiophelios
Tue Jul 29, 2014 16:29
 
Forum: WIP Mods
Topic: [mod]Multispawn[multispawn][git]
Replies: 13
Views: 4771

Re: Minetest 0.4.10

HI. I just wanted to say that PLEASE dont add MT jack o' lanterns (if somebody is about to do that) cause some people may see it offensive to their religion (see this Topic in Voxelands forum: Jack o' lanterns ) Or maybe a disable Jack o' Lanter option if added Thanks for reading Jack o' Lanterns a...
by Napiophelios
Mon Jul 28, 2014 00:08
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 28433

Re: [Mod] Simple Shooter [0.5.0] [shooter]

Yes this fixes the issue and you still get the special crosshairs
and the guns I tested still work.
Thanks Stu.
by Napiophelios
Sun Jul 27, 2014 16:58
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 37090

Re: Invisible Hearts/Health?

Hello everyone, Rhys here with a bug. In my singleplayer minetest-game worlds, for some reason my health is not shown: http://i59.tinypic.com/2a5hs9x.png I have damage enabled, no missing heart texture and creative disabled - so this bug is something that I don't know how to fix. Anybody know why t...
by Napiophelios
Sun Jul 27, 2014 06:14
 
Forum: Minetest Problems
Topic: Invisible Hearts/Health?
Replies: 9
Views: 1822

Re: [Mod] Simple Shooter [0.5.0] [shooter]

I like the shotgun the best..but the turret gun is very cool :)
Would be even cooler if it could launch Shadowninja's Iron/Messa Nukes :)
by Napiophelios
Sun Jul 27, 2014 03:14
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 37090

Re: Minetest User Manual.

hoodedice wrote:ok ok, I get the deal. Cool. I'll first finish off the two page introduction sheet that twoelk requested, then get back to the actual manual.

BTW, bin stands for binary, because all the files inside of it are binary files


yeah I know its a unix thing
I looked it up
by Napiophelios
Sun Jul 27, 2014 00:36
 
Forum: Minetest-Related
Topic: Minetest User Manual.
Replies: 19
Views: 6661

Re:

Just put the manual in pdf in the parent directory. I bet 85% of those who download don't even know what the 'bin' folder stands for. True I dont know what it "stands" for but I certainly looked inside of it for some kind of documentation explaining all the available keys...as well as all...
by Napiophelios
Sun Jul 27, 2014 00:12
 
Forum: Minetest-Related
Topic: Minetest User Manual.
Replies: 19
Views: 6661

Re: HDX Textures (16 - 512 px) [git rolling release]

Thank you VanessaE for such a quick fix :)
it works like a champ and you are correct,
I have an odd screen resolution (1024x600)

I will keep this in mind before reporting future glitches
by Napiophelios
Sun Jul 20, 2014 00:17
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 259016

Re: HDX Textures (16 - 512 px) [git rolling release]

Inocudom wrote:You need to say more, Napiophelios. For starters, what version of Minetest are you using?


version 0.4.10 msvc for windows
by Napiophelios
Sat Jul 19, 2014 19:36
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 259016

Re: HDX Textures (16 - 512 px) [git rolling release]

I am using the latest HDx32 pack http://i62.photobucket.com/albums/h118/NAPIOPHELIOS/Speed%20Dial/screenshot_8380479_zps9b8969c0.png This doesnt happen with other texture packs. http://i62.photobucket.com/albums/h118/NAPIOPHELIOS/Speed%20Dial/screenshot_8841698_zps2da79b7f.png What can I do to fix it?
by Napiophelios
Sat Jul 19, 2014 17:37
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 259016

Re: [Mod] Fast, powerful explosives [git] [nuke]

wow it works great but do I have to create my own nuke.conf file?
I cant find one in my worlds folder

Image
by Napiophelios
Sat Jul 12, 2014 21:01
 
Forum: Mod Releases
Topic: [Mod] Fast, powerful explosives [git] [nuke]
Replies: 23
Views: 6003

Re: [Mod] Maze [0.5.5] [maze]

This is a pretty cool mod but it doesnt work with Minetest 0.4.10 unless you edit the init.lua file inside the maze mod folder. I dont really know what I am doing , but I replaced all instances of "default\:" with "default:" and it seems to work fine. Havent tested anything but t...
by Napiophelios
Thu Jul 10, 2014 21:53
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 25
Views: 14537

Re: Notice : performance drop.

I use this - works so far Very good, debug is always helpful, please post a new issue there: ( After testing a 0.4.10 build ) https://github.com/minetest/minetest/issues Yeah but the updates arent really meant for XP they are for Windows 2000...I think. They are similar but not the same.You may run...
by Napiophelios
Wed Jul 09, 2014 20:42
 
Forum: Minetest Problems
Topic: Notice : performance drop.
Replies: 12
Views: 2127

Re: Post your screenshots!

dont know why anyone would want to (accept out of curiousity),
but disabling camera update has a kinda weird effect

Image
by Napiophelios
Wed Jul 09, 2014 03:38
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1450786

Re: Notice : performance drop.

I primarily play single-player cuz I am addicted to creating tunnels and underground mazes and connecting molding the caverns I dont think I have built anything above ground yet.Except to test out how lava works I have tried to enter Xanadu but its always full / also tried HAFland but didnt really h...
by Napiophelios
Wed Jul 09, 2014 00:20
 
Forum: Minetest Problems
Topic: Notice : performance drop.
Replies: 12
Views: 2127

Re: Icon Problem - FIX!

oops sorry I thought this was a windows only problem
by Napiophelios
Tue Jul 08, 2014 23:33
 
Forum: Minetest Problems
Topic: Icon Problem - FIX!
Replies: 28
Views: 6322

Re: Icon Problem - FIX!

Does this still work? And if so could someone give me a little guidance on how to install it? I assume OP meant 'replace original folders with these' but I'm not seeing a 'default' folder to replace. I'm using version 0.4.9. Thanks! :) Yes it still works.The default folder is in the games folder fo...
by Napiophelios
Tue Jul 08, 2014 20:36
 
Forum: Minetest Problems
Topic: Icon Problem - FIX!
Replies: 28
Views: 6322

Re: Notice : performance drop.

I use windows XPSP3 (modified with nLited) on a 2009 Asus eeepc with 1gb ram I thought the actual minetest gui was much more responsive and acts the way I would expect in this latest version (minetest-0.4.10-win32-msvc). With Minetest 049 I would always have to kill the processes with Taskmanager to...
by Napiophelios
Tue Jul 08, 2014 20:11
 
Forum: Minetest Problems
Topic: Notice : performance drop.
Replies: 12
Views: 2127
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