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Re: [Mod] Player Classes [0.1.3] [classes]

I like the mod idea. Maybe combine it with minetest skin mod so you can make/have a list with possible skins per class?
by RebelD
Wed Sep 24, 2014 23:15
 
Forum: Mod Releases
Topic: [Mod] Player Classes [0.1.3] [classes]
Replies: 43
Views: 16113

Re: [Mod] Land Rush [landrush]

i cant get the mod to work it fails everytime It might be you got another doors mod , it got me some problems. I also got a question. What do I need to change and into what for a 5 x 5 chunk. As I want to have the posibility to have people stack close near eachother and smaller places , so if they ...
by RebelD
Mon Sep 22, 2014 15:04
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 46
Views: 25306

Re: [Mod] Meshnodes [0.2.0] [meshnode]

I got a problem, when I relog the ship has disappeared. Any reason to why it disappears or how I can avoid that? Limitations Models will disappear or become detached from the controller if they are unloaded. This can cause the server to warn against excessive objects and destroy them accordingly. I...
by RebelD
Mon Sep 22, 2014 00:19
 
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 67
Views: 30379

Re: [Mod] Meshnodes [0.2.0] [meshnode]

I got a problem, when I relog the ship has disappeared. Any reason to why it disappears or how I can avoid that?
by RebelD
Sun Sep 21, 2014 22:28
 
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 67
Views: 30379

Re: Re:

Krock wrote:
RebelD wrote:So, euhm does anyone have an idea on how to fix this, to make it look normal and not like in the picture?

Using an acceptable renderer with the newest minetest version should help to solve this problem.

Sorry for the stupid question but what exactly do you mean with acceptable renderer?
by RebelD
Sun Sep 21, 2014 19:42
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 32726

Re:

Now I have a small problem with the mod, the UVs dont seem to work on wood. http://i.imgur.com/F8CunzJ.png (yes, the world is messy ;) the brown thing is supposed to be wood) Happens to me as well, and the wool is just white. So, euhm does anyone have an idea on how to fix this, to make it look nor...
by RebelD
Sun Sep 21, 2014 18:18
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 32726

Re: [Mod] Rent apartment with chests etc. [apartment]

Maybe its also a good idea to make an auto numbering and listing available? Or is that already available somehow? I have like a 340 appartments on 1 block. To make a city and for rp purposes just to be sure it would be nice to list them all as available but it seems like I need to put in the number ...
by RebelD
Fri Sep 19, 2014 21:05
 
Forum: Mod Releases
Topic: [Mod] Rent apartment with chests etc. [apartment]
Replies: 19
Views: 11462

Re: [MOD] Fishing! [v0.2][fishing]

Ethereal mod has a built in fishing feature that's simple and works fine on multiplayer servers... https://forum.minetest.net/viewtopic.php?f=11&t=7656&start=150#p153693 okey thanks, guess it could suffice. Gonna try take a look at both cause that dobber thingie in the water and sounds are ...
by RebelD
Mon Sep 15, 2014 14:24
 
Forum: Mod Releases
Topic: [MOD] Fishing! [v0.2][fishing]
Replies: 48
Views: 35041

Re: [MOD] Fishing! [v0.2][fishing]

Ethereal mod has a built in fishing feature that's simple and works fine on multiplayer servers... https://forum.minetest.net/viewtopic.php?f=11&t=7656&start=150#p153693 okey thanks, guess it could suffice. Gonna try take a look at both cause that dobber thingie in the water and sounds are ...
by RebelD
Mon Sep 15, 2014 13:55
 
Forum: Mod Releases
Topic: [MOD] Fishing! [v0.2][fishing]
Replies: 48
Views: 35041

Re: [MOD] Fishing! [v0.2][fishing]

any of the fishing mods that work for multiplayer cause in multiplayer it doesn't really seem to work :/
by RebelD
Mon Sep 15, 2014 00:07
 
Forum: Mod Releases
Topic: [MOD] Fishing! [v0.2][fishing]
Replies: 48
Views: 35041

Re: [Mod] Rent apartment with chests etc. [apartment]

You can change the text by searching for "s free!" in the init.lua file and replace it with something else as long as the new text is not too long. If it is too long, the formspec may look ugly and become difficult to read with larger font size. If your question is weather you can charge p...
by RebelD
Sun Sep 14, 2014 03:52
 
Forum: Mod Releases
Topic: [Mod] Rent apartment with chests etc. [apartment]
Replies: 19
Views: 11462

Re: [Mod] Rent apartment with chests etc. [apartment]

I love the mod. It has great usage. Specially if one wants to focus on rp aspect.
I was also wonderring, if you try to rent it a basic text appears aswell: it's totally free. Is there a way one can adjust it themselfs? Just wondering :)
by RebelD
Sat Sep 13, 2014 23:31
 
Forum: Mod Releases
Topic: [Mod] Rent apartment with chests etc. [apartment]
Replies: 19
Views: 11462

Re: Server problems

It works now, thanks for the help :)
by RebelD
Sat Sep 13, 2014 14:06
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

Never includ hexadecimal character in an ip address, because an ip address is only with number 0 to 9 (base 10) you need numbers like : 192.168.0.xxx (mostly 1 or 254 for usual public router/modem) take this ip address, and copy/past it in your web browser, I'll let you follow the rest of the guide...
by RebelD
Fri Sep 12, 2014 00:02
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

with step 2, default gateway before the 192.00 etc. there is like some random stuff like 830:C8DF: etc... Don't know if that also needs to be included :/
by RebelD
Thu Sep 11, 2014 23:14
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

Well the fire walls didn't work.

Need to check how it is with port forwarding but never found the info I needed.
and what do you mean with pinging the address with an external connection? :)
by RebelD
Thu Sep 11, 2014 23:08
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

I've searched internet several times for port forwarding but I never found it :/ I'm not really good with it.
I did check the firewall which did allow it.
I've rebooted few times that didn't exactly work :S
by RebelD
Thu Sep 11, 2014 22:58
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

Not that i'm aware of no.
Yes the lan works.
by RebelD
Thu Sep 11, 2014 22:43
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

I tried several of my worlds , one time on a new one and I restarted the current world several times.
by RebelD
Thu Sep 11, 2014 22:37
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

Before we changed of the internet my IP changed digits like several times, now the IP doesn't change its always the same. So I take it that it was a dynamic and this one hasn't changed so... Well the Ip is 141.134.85.116 and the port is basic 30 000. I also tried using remombo or however it is calle...
by RebelD
Thu Sep 11, 2014 22:25
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: Server problems

00:04:57: INFO[main]: Client::peerAdded(): peer->id=1 00:04:58: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=0.5): from_peer_id=0, channel=0, seqnum=65500 00:05:00: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=2): fro...
by RebelD
Thu Sep 11, 2014 22:06
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Server problems

Euhm hi, so recently I got a problem. Normally a friend and I play together on one of my worlds and I send him like my IP. Which worked fine, till few days ago. We changed of internet type and it no longer works. Back before the internet changed I could only connect with the WAN adress , my friends ...
by RebelD
Thu Sep 11, 2014 22:01
 
Forum: Minetest Problems
Topic: Server problems
Replies: 16
Views: 4525

Re: [WIP] HarryPotter Mod [harrytest][Github]

even tho this topic is from a while ago. I do believe the spells and plants are very well created and very usefull aswell as the wands. Pilzadam throwing arrows are also very handy for more spells btw. I have used this for my own hogwarts map which I created/still creating with a friend. Tho the mo...
by RebelD
Sat Jul 26, 2014 17:45
 
Forum: WIP Mods
Topic: [WIP] HarryPotter Mod [harrytest][Github]
Replies: 23
Views: 11829

Re: [WIP] HarryPotter Mod [harrytest][Github]

even tho this topic is from a while ago. I do believe the spells and plants are very well created and very usefull aswell as the wands. Pilzadam throwing arrows are also very handy for more spells btw. I have used this for my own hogwarts map which I created/still creating with a friend. Tho the mob...
by RebelD
Sat Jul 26, 2014 02:49
 
Forum: WIP Mods
Topic: [WIP] HarryPotter Mod [harrytest][Github]
Replies: 23
Views: 11829

Re: [Mod] Adamantium [adamantium]

so sad, can't download it :/
by RebelD
Tue Jul 15, 2014 14:45
 
Forum: Old Mods
Topic: [Mod] Adamantium [adamantium]
Replies: 9
Views: 4674

Re: [Mod] Gem tools [gems]

Hi,

I have the mod for some time now and its really awesome. Just one quick question, how do I make the swords do damage? As when I use them , they do nothing but push enemies back abit... Moving them as you will...
by RebelD
Fri Jul 11, 2014 02:10
 
Forum: Mod Releases
Topic: [Mod] Gem tools [gems]
Replies: 55
Views: 25149

Re: [Mod] Moon Realm

Euhm got a problem... I had a giant mansion on the moon and an underground base and now its just gone. Half my farm is still standing above ground and few underground things like a bed or so...
Only the moon...
by RebelD
Wed Jul 09, 2014 22:12
 
Forum: WIP Mods
Topic: [Mod] Moon Realm
Replies: 24
Views: 15861

Re: [Mod] Food [2.2 - diet mod support] [food]

For recipes use these: group:food_pumpkin You need to add pumpkins to the support list like food.support("pumpkin", "farming_plus", "farming_plus:pumpkin_or_whatever_it_is_called") You also need to add a fall back pumpkin, if farming_plus is not installed food.asupport...
by RebelD
Tue Jul 08, 2014 22:05
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 70234

Re: [Mod] Food [2.2 - diet mod support] [food]

I've added some pumkin juice, based on the pumpkins from farming_plus. Only thing I got problems with is the crafting... Maybe I'll can finish it or maybe it could be added. I'm a total noob and idiot, so doubt I got anything useful. But i'm trying to finish it anyways. But if I fail I wonder if you...
by RebelD
Tue Jul 08, 2014 17:03
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 70234

Re: [Mod] Farming Plus [farming_plus]

Hi Adam and others. Euhm I had a question, I'm using this mod for a few days now and I encountered something small and I wondered if it just occurs to me. You see, when I harvest the stuff, it doesn't stack up. It just stays 1. So I need to run to a chest, put the item in it, then run back to harves...
by RebelD
Mon Jul 07, 2014 21:38
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 234857

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