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Re: [0.4.14dev] Cryt-Survival

Cryterion wrote:should be fixed now


Thank you ;)
by Marshall_maz
Tue Nov 22, 2016 06:29
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.14dev] Cryt-Survival

And also can't use /home /sethome anymore (or the unified_inventory sethome and home buttons) , missing home privilage
by Marshall_maz
Mon Nov 21, 2016 09:25
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.14dev] Cryt-Survival

I died now, (Why is the monsters back ? :-( , and I don't see the button at spawn to open the door. I see the mesecon for it , but not the button itself. Can't exit the spawn cage.
by Marshall_maz
Mon Nov 21, 2016 09:15
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.14dev] Cryt-Survival

ThatGraemeGuy wrote:I'm not sure. I have admin and I maintain the O/S, but Cryterion maintains the minetest build, mods, etc. He was working on updating a while ago after a long period of neglect, but not sure exactly what the current state is.


Ok copy that thanx
by Marshall_maz
Mon Nov 21, 2016 08:35
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.14dev] Cryt-Survival

Hi ThatGraemeGuy , I see the server is updated to 0.4.14-dev , was dreambuilder also updated to latest ?
by Marshall_maz
Mon Nov 21, 2016 08:08
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [Modpack] Dreambuilder [20160517-2354]

Ok bad news for me then. I quite heavily used it early game in new worlds , even in single player :P
by Marshall_maz
Wed May 18, 2016 07:26
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Modpack] Dreambuilder [20160517-2059]

Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy). EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users). I use the spawn that requires 2 spawn settings ( alt_spawnpoint as well ) , is that the mod...
by Marshall_maz
Wed May 18, 2016 04:56
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: Minetest 0.4.14

Thank you devs :)
by Marshall_maz
Mon May 16, 2016 11:34
 
Forum: Minetest News
Topic: Minetest 0.4.14
Replies: 52
Views: 24958

Re: [Modpack] Dreambuilder [20160511-0113]

I also found it strange , but that's where it's readme points. *shrugs*
by Marshall_maz
Wed May 11, 2016 05:17
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Modpack] Dreambuilder [20160420-1318]

Thanx for the info VanessaE , RE the hostile mobs , I couldn't find the specific mod thread to ask , but I found this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
only_peaceful_mobs = true


from here: https://github.com/PilzAdam/mobs/wiki

And that seems to work. The link I got from the mod's readme file.
by Marshall_maz
Wed May 11, 2016 04:56
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Modpack] Dreambuilder [20160420-1318]

Hi VanessaE , I did a complete new install of minetest ( daily-dev) and added your modpack and started a new world. I notice that item pickups don't work. ( automatically picking up of items as you walk over it ) Was it removed or am I missing a config setting ? Also , how do one disable the hostile...
by Marshall_maz
Tue May 10, 2016 16:34
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Mod] Technic [0.4.11] [technic]

Hi everyone , I know this has been asked before , but I have searched and can't find it.

What is the config to enable the wind mills please ?

Thanx
by Marshall_maz
Mon Mar 07, 2016 07:26
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531004

Re: [Mod] Technic [0.4.11] [technic]

MV furnaces don't use fuel. It uses power. And it automatically stops working when there are no items in it anymore to smelt and automatically stops using power. The upgrade slots are for 1. Batteries. This causes it to use less power on the network. 2. Control logic unit. This gives it the ability ...
by Marshall_maz
Fri Aug 21, 2015 06:25
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531004

Re: Game runs in slow motion mode AGAIN

Ok then travelnet + travelpoints = slow motion??? Nope. If you read just the next post after that I stated that wasn't the issue. The problem stopped when I changed my command syntex for starting the server. I always used mintestserver --worldname .......... Then after an update to the engine minet...
by Marshall_maz
Sun Aug 16, 2015 13:04
 
Forum: Minetest Problems
Topic: Game runs in slow motion mode AGAIN
Replies: 43
Views: 4229

Re: Black World

Looks like you are outside the playing area ( -214k on x value ).
by Marshall_maz
Thu Aug 13, 2015 04:59
 
Forum: Minetest Problems
Topic: Black World
Replies: 4
Views: 838

Re: [Mod] Technic [0.4.11] [technic]

Uranium must be "enriched" to get them up to 3.5% dusts. From there they are smelted into ingots , and those ingots are compressed into fuel rods. See the manual : https://github.com/minetest-technic/technic/blob/master/manual.md under uranium enrichment. Basically you must build a ridicul...
by Marshall_maz
Wed Aug 12, 2015 05:14
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531004

Re: [Game] Dreambuilder [20150805-1232]

I get the same error as Ivà.

I did the full new clone way.
by Marshall_maz
Thu Aug 06, 2015 09:19
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Mod] Technic [0.4.11] [technic]

Well i made the generator and got that setup. But from what i learned you need a switch hooked up to it to run power. but to do that i need (LV Transformer <- Fiber <- Glue <- Raw Laxtex <- Rubber Tree Grinding). But i go back to the root problem of getting rubber tree grindings. Craft a "Tree...
by Marshall_maz
Sun Aug 02, 2015 12:20
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531004

Re: Show Network Status

I agree. Very frustrating when you been doing stuff that you have to redo because you didn't notice you were disconnected.
by Marshall_maz
Fri Jul 31, 2015 11:50
 
Forum: Minetest General
Topic: Show Network Status
Replies: 2
Views: 569

Re: [Mod] Unified Inventory [git][unified_inventory]

Your welcome. You can remember that for all mods you download. If it has the "-master" at the end just rename and remove it.

Enjoy !
by Marshall_maz
Thu Jul 30, 2015 15:17
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 64
Views: 19017

Re: [Game] Dreambuilder [20150730-0944]

VanessaE , those git commands works great thanx.
Just 1 question. The dreambuilder_game folder that is created by git clone is 128mb , vs 30mb when it's unzipped from the tar file. Why is the git version so much bigger ?
by Marshall_maz
Thu Jul 30, 2015 15:12
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Mod] Unified Inventory [git][unified_inventory]

@Nymue , The folder name must be just unified_inventory , without the "-master" at the end.
by Marshall_maz
Thu Jul 30, 2015 15:00
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 64
Views: 19017

Re: [Game] Dreambuilder [20150728-1249]

Thanx VanessaE , I figured it was something like that so I just started learning git now to do it the right way.
by Marshall_maz
Wed Jul 29, 2015 12:19
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Game] Dreambuilder [20150728-1249]

Hi VanessaE , I would just like to report/ask something. Whenever I want to get the latest version of the subgame I go to your git repo and there I click on the " download zip " button. This always downloaded a .zip file (master) that I then extracted and have been working fine for a long ...
by Marshall_maz
Wed Jul 29, 2015 09:59
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209647

Re: [Game] Adventuretest [Alpha]

@ExeterDad , BrandonReese

Thank you I will try that command.

PS: Great job on this subgame. It is really fresh and interesting. Enjoying it a lot.
by Marshall_maz
Tue Jul 28, 2015 15:02
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 103727

Re: [Game] Adventuretest [Alpha]

-How do I trash items that I don't want in my inventory. Dropping doesn't work , I even tried standing on a ledge and tried dropping it down a cliff but doesn't work. It keeps returning to my inventory. - Can mobs attack you while in sleep mode ? - Does time of day still progress during sleep mode ?...
by Marshall_maz
Tue Jul 28, 2015 09:19
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 103727

Re: [0.4.12dev] Cryt-Survival

I would like to report griefing and theft of HV cable at qworx.
250,-2100,-515

Plus minus 20m was stolen. I repaired it.
by Marshall_maz
Sun Jul 26, 2015 17:55
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: Having trouble updating minetest from linux command line

boonscape3 wrote:I just got a new hard disk in my linux machine and want to install the developer build of minetest 0.4.12 so I have the minimap.


https://launchpad.net/~minetestdevs/+ar ... ily-builds
by Marshall_maz
Fri Jul 24, 2015 10:53
 
Forum: Minetest General
Topic: Having trouble updating minetest from linux command line
Replies: 11
Views: 1702

Re: First week in Minetest

Welcome and have fun :)
by Marshall_maz
Thu Jul 23, 2015 05:20
 
Forum: Minetest General
Topic: First week in Minetest
Replies: 12
Views: 2051

Re: [Game] Adventuretest [Alpha]

Watched the tutorial video and this game looks very interesting. One of the most interesting I have seen so far. The only thing that will immediately annoy me is the lack of a crafting guide. Is one of the things I have always hated since I started minetest is not knowing what you can craft and how...
by Marshall_maz
Wed Jul 22, 2015 16:55
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 103727
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