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dannydark wrote:
sfan5 wrote:I don't get your Problem


You too? lol I've just re-read his post twice trying to figure out whats being reported...

I said that bug starts randomly and I delete debug.txt, so IDK what I made for this problem. What are you trying to do for re-make this error?
by elemashine
Fri Jan 27, 2012 08:39
 
Forum: Minetest Problems
Topic: debug.txt v 0.3.1
Replies: 5
Views: 1657

debug.txt v 0.3.1

sometimes I saw random lags in minetest.ru server with stable version. One time map loads just 32x32x32 nodes and freezed, but other players moved normally and I can move with FREE_MOVE, but there is just small 32 loaded nodes cube. Then I run 0.4 client and voila! all nodes loaded normally. My debu...
by elemashine
Wed Jan 25, 2012 23:34
 
Forum: Minetest Problems
Topic: debug.txt v 0.3.1
Replies: 5
Views: 1657

default, player or server admin can choose any texture pack with two cp commands.
by elemashine
Wed Jan 25, 2012 23:21
 
Forum: Minetest Texture Packs
Topic: Vote for default textures
Replies: 82
Views: 24560

sdzen wrote:look at rideable blocks mod it seems more current

Those blocks looks better just because can provide player's movements on it, but with rideable blocks we have two useless items - rails and this blocks. We need worked railroads with carts, which can move minerals and player to the ground
by elemashine
Wed Jan 25, 2012 23:14
 
Forum: Old Mods
Topic: [Mod] Vehicles: Cart
Replies: 52
Views: 33338

How I view carts_on_rails in Minetest

Please, tell me, what do you want from carts in Minetest? It is not feature requiest, because if Minetest contains rails, there must be trains or similar, no matter how long time it will take. Just your own opinion - that may be useful if anybody create that mod or made better xyz's vehicles mod. My...
by elemashine
Wed Jan 25, 2012 22:46
 
Forum: Minetest General
Topic: How I view carts_on_rails in Minetest
Replies: 0
Views: 949

This mod will increase number of players and developers, and I view it very important now. Please don't stop development.
by elemashine
Wed Jan 25, 2012 22:23
 
Forum: Old Mods
Topic: [Mod] Vehicles: Cart
Replies: 52
Views: 33338

Kazakhstan
by elemashine
Mon Dec 19, 2011 12:50
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 32448

Hackeridze wrote:If nobody made it in couple of days, I will make it.

Why? Is it really needed thing? Just create more mobs for dungeons and gameplay will be more interesting, rastaplants and mushrooms only for drugdillers
by elemashine
Mon Dec 19, 2011 12:49
 
Forum: WIP Mods
Topic: Mod Request: Mushrooms..
Replies: 13
Views: 4484

sdzen wrote:your link isn't working for me

Try this: http://minakov.dyndns.org/vehicles.tar.gz
by elemashine
Sun Dec 18, 2011 07:54
 
Forum: Old Mods
Topic: [Mod] Vehicles: Cart
Replies: 52
Views: 33338

doesn't work in water and torches:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
_
o_/
oo_
ooo


_ == rail
o == block
/ == torch
by elemashine
Sat Dec 17, 2011 19:19
 
Forum: Old Mods
Topic: [Mod] Vehicles: Cart
Replies: 52
Views: 33338

xyz wrote:And remember - carts will be sprites like DMs.

If somebody can write this feature, it shall be very famous. xyz, if you really want to try this, just tell all requests that you need - textures with special dependencies, test servers on different platforms, etc... it is really must-have feature.
by elemashine
Fri Dec 16, 2011 17:55
 
Forum: Minetest Features
Topic: Vehicles
Replies: 12
Views: 2924

Vehicles

I think Minetest must have some vehicles like simple boats(guess crafted 1 boat block), which player can use for fast ride to another islands, or simple car for railway, but it means that freefly and fastspeed must be disabled. Please, if someone can do it, just do it - many players want it. Thank you
by elemashine
Fri Dec 16, 2011 08:14
 
Forum: Minetest Features
Topic: Vehicles
Replies: 12
Views: 2924

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