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Re: [Discussion]Documentation

rubenwardy wrote:Doxygen supports Lua, iirc.

A proof link, please?
by Sol
Tue Nov 18, 2014 09:11
 
Forum: Minetest General
Topic: [Discussion] Documentation
Replies: 14
Views: 1800

Re: Great Server Settings. Guaranteed to make your server fa

You can always remove the named settings from the config and server will use default values.
by Sol
Thu Nov 13, 2014 09:05
 
Forum: Minetest Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 3247

Re: Great Server Settings. Guaranteed to make your server fa

I don't think these settings would cause lag in the case. Most likely you have added a mod that uses on_generate which is very slow. As for settings, I would recommend decreasing `max_block_send_distance` to 3.
by Sol
Thu Nov 13, 2014 08:39
 
Forum: Minetest Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 3247

Re: [Mod] Land Rush [landrush]

Updated version of this mod: https://github.com/donat-b/landrush
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims

P.S.: Pull requests are welcome.
by Sol
Wed Nov 12, 2014 09:48
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 46
Views: 20455

Re: [0.4.10-dev] Liberty Land Server

The game used on the server is published on github
by Sol
Wed Nov 12, 2014 09:40
 
Forum: Minetest Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 14867

Re: Freeminer

Inocudom wrote:http://www78.zippyshare.com/v/8938423/file.html
Proller himself made a new Windows build of Freeminer.

Nope, it's Craig's build too.
by Sol
Sat Nov 08, 2014 18:38
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46478

Re: Post your screenshots!

rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.

I think you should also add nodebox cloning.
by Sol
Fri Nov 07, 2014 13:22
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362596

Re: [0.4.10-dev] Liberty Land Server

Foz wrote:Is there any news about the server status? Its been down for a few hours.

Oh, sorry. The server ran out of space. It's up now.
by Sol
Fri Nov 07, 2014 07:49
 
Forum: Minetest Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 14867

Re: Minetest-Blockiverse (fork of MT)

Are you sure it's good decision to drop git indexes?
by Sol
Thu Oct 30, 2014 17:13
 
Forum: Minetest-Related
Topic: Minetest-Blockiverse (fork of MT)
Replies: 16
Views: 3451

Re: [Mod] Advanced area protection [areas]

Great idea, jp. I'll implement that on my server at some point.
by Sol
Thu Oct 30, 2014 06:08
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 143
Views: 58092

Re: [Forum]not full encryptet

Woah, I'd have used CLI-only on HW like that. (:
by Sol
Mon Oct 27, 2014 16:22
 
Forum: Minetest Problems
Topic: [Forum]not full encryptet
Replies: 7
Views: 1119

Re: [Forum]not full encryptet

addi wrote:15-16 Year old PC

May I ask what CPU?
by Sol
Mon Oct 27, 2014 13:17
 
Forum: Minetest Problems
Topic: [Forum]not full encryptet
Replies: 7
Views: 1119

Re: Minetest for Android

Martin_Devil wrote:I was planning to go on github soon. So I'll update the source code after each change.

Было бы замечательно.
by Sol
Sat Oct 25, 2014 17:19
 
Forum: Minetest Builds
Topic: [Android] Minetest for Android
Replies: 24
Views: 6993

Re: Minetest for Android

Why sources not on github?
by Sol
Sat Oct 25, 2014 16:58
 
Forum: Minetest Builds
Topic: [Android] Minetest for Android
Replies: 24
Views: 6993

Re: Unique Client ID

Made my day.
by Sol
Sat Oct 25, 2014 16:51
 
Forum: Minetest Features
Topic: Unique Client ID
Replies: 9
Views: 1482

Re: [Mod] SimpleMobs++

Nice to know that it's in dev. No hurry at all. (:
Btw, logic is not necessary, I'd appreciate a model with textures.
by Sol
Tue Oct 21, 2014 12:07
 
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs)
Replies: 61
Views: 19797

Re: Freeminer - part 2

Fixed and optimized headless client

I would like to see some documentation on it.
by Sol
Sun Oct 19, 2014 19:06
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46478

Re: [0.4.10-dev] Liberty Land Server

by Sol
Sun Oct 19, 2014 06:55
 
Forum: Minetest Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 14867

Re: Game Fixing/Enhancing

I'm personally using DroidSans :)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
freetype = true
font_path = /usr/share/fonts/truetype/droid/DroidSans.ttf
mono_font_path = /usr/share/fonts/truetype/droid/DroidSansMono.ttf
font_size = 17
mono_font_size = 17
by Sol
Sat Oct 18, 2014 21:18
 
Forum: Minetest Features
Topic: Game Fixing/Enhancing
Replies: 28
Views: 4377

Re: Disconnect player if inactive (and free a slot)

kaeza wrote:By using `after`, I avoid having to implement a timer to do it at some intervals. The `on_globalstep` callbacks run on every server step, which would be potentially slower and not really needed in this case.

Thanks for explanation!
by Sol
Sat Oct 18, 2014 05:36
 
Forum: Minetest Features
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 2317

Re: Post your screenshots!

I like basalt_noise too.
by Sol
Fri Oct 17, 2014 18:03
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362596

Re: Advantages and Disadvantages of merging Mesecons

Zeno wrote:With 6 cores of a Xeon, 15-20 players, the CPU sits at 100% just about the entire time.

Excuse me, but how did you achieve that? Our server is running on a cheap VPS and it's CPU utilization rarely exceeds 25% independent of player count.
by Sol
Fri Oct 17, 2014 13:20
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5524

Re: Disconnect player if inactive (and free a slot)

keza, is there any particular advantage of using .after instead of globalstep?
by Sol
Fri Oct 17, 2014 07:15
 
Forum: Minetest Features
Topic: Disconnect player if inactive (and free a slot)
Replies: 11
Views: 2317

Re: [Mod] SimpleMobs++

CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?

Please, cats. A lot of people on our server asked for them.
by Sol
Thu Oct 16, 2014 13:53
 
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs)
Replies: 61
Views: 19797

Re: Short loss of all FPS when mining or placing nodes

I experience frame drops on wield animation sometimes.
by Sol
Wed Oct 15, 2014 03:58
 
Forum: Minetest Problems
Topic: Momentary frame drops when mining or placing nodes
Replies: 3
Views: 647

Re: open MT-Skin Database

Uh-oh. I meant: is there an automated way to create the grid or it was manually created in a graphics editor.
by Sol
Tue Oct 14, 2014 04:42
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 77203

Re: open MT-Skin Database

addi wrote:I think the easiest way to create your own skin is to download an existing one and just change it with your favourite image editing program.

I meant those titles and grid: Image
by Sol
Mon Oct 13, 2014 14:39
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 77203

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Are you sure you are in the right topic? Yes, I am. When you dig a node that calls default.dig_up register_on_dignode(hud.handle_node_actions) called multiple times making player exhaust really fast. And that in my opinion is not supposed to happen. I'm not saying this mod is to blame, I'm just poi...
by Sol
Mon Oct 13, 2014 07:20
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114743
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