rubenwardy wrote:Doxygen supports Lua, iirc.
A proof link, please?
rubenwardy wrote:Doxygen supports Lua, iirc.
Inocudom wrote:http://www78.zippyshare.com/v/8938423/file.html
Proller himself made a new Windows build of Freeminer.
rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
Foz wrote:Is there any news about the server status? Its been down for a few hours.
addi wrote:15-16 Year old PC
Martin_Devil wrote:I was planning to go on github soon. So I'll update the source code after each change.
Fixed and optimized headless client
Nemo wrote:Spammer. http://prntscr.com/4xkxox http://prntscr.com/4xkxv3
freetype = true
font_path = /usr/share/fonts/truetype/droid/DroidSans.ttf
mono_font_path = /usr/share/fonts/truetype/droid/DroidSansMono.ttf
font_size = 17
mono_font_size = 17
kaeza wrote:By using `after`, I avoid having to implement a timer to do it at some intervals. The `on_globalstep` callbacks run on every server step, which would be potentially slower and not really needed in this case.
Zeno wrote:With 6 cores of a Xeon, 15-20 players, the CPU sits at 100% just about the entire time.
CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
addi wrote:I think the easiest way to create your own skin is to download an existing one and just change it with your favourite image editing program.