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Re: [Mod] Technic [0.4.10] [technic]

hey, Raven tried to protect his castle with forcefield on our server, interesting thing is that it cant work on water. Means you can pass below it I've made it penetrate water on my own copy which you can use in the meantime (https://github.com/thatgraemeguy/technic). I see the technic manual speci...
by ThatGraemeGuy
Thu Nov 13, 2014 11:19
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] More Blocks [moreblocks]

Here's an inconsistency I've picked up on. If you craft 3 Desert Stone blocks horizontally next to each other, you get 6 of a thing called "Desertstone Slab", aka stairs :slab_desert_stone. When placed and then dug, this thing drops itself. If you place Desert Stone in a circular saw, you ...
by ThatGraemeGuy
Wed Nov 12, 2014 11:29
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 222913

Re: VanessaE's Survival Server [0.4.9]

webdesigner97 wrote:There's a dam near spawn with 4,200,00EU@LV


What are the co-ords for this? I found a dam while exploring a while ago but I don't recall seeing the amount of LV generators it would take to generate so much power. :-o Unless it's all out of sight I guess.
by ThatGraemeGuy
Thu Nov 06, 2014 14:09
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: need help with remote_media

Your minetest client must have "enable_remote_media_server = true" in minetest.conf.
by ThatGraemeGuy
Mon Nov 03, 2014 13:00
 
Forum: Minetest Servers
Topic: need help with remote_media
Replies: 5
Views: 1449

Re: [Mod] Technic [0.4.10] [technic]

You must not use pipeworks filters and must use at least one Logic Control Units to enable output to a pipe device. I've never seen any documentation that clarifies this. No wonder there is so much confusion. https://github.com/minetest-technic/technic/blob/master/manual.md It's a work in progress,...
by ThatGraemeGuy
Sat Nov 01, 2014 16:14
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] Technic [0.4.10] [technic]

The main reason is to give you more incentive to upgrade than simply "they're faster". After all, if you find LV to be too slow you can just build more machines to compensate. MV machines will eject their output to tubes if you place at least 1 control logic unit in the machine's upgrade s...
by ThatGraemeGuy
Sat Nov 01, 2014 10:45
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] Technic [0.4.10] [technic]

I'm pretty sure the lack of tube support for LV is intentional, the idea being that if you want automation you must upgrade to MV machines. A fuel-fired furnace should definitely work with a filter pulling items from it, perhaps your server admin disabled that too? Sounds like you might want to find...
by ThatGraemeGuy
Sat Nov 01, 2014 08:02
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: VanessaE's Survival Server [0.4.9]

meh... not the end of the world, I have replaced all my chests with locked versions already & I can build new centrifuges, no big deal. Quarries I've never bothered protecting because they get moved around, but I guess I'll have to if this is going to happen. :-/
by ThatGraemeGuy
Mon Oct 20, 2014 14:59
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: VanessaE's Survival Server [0.4.9]

Someone also took one of my quarries which was at (63, -799, -1229).
by ThatGraemeGuy
Mon Oct 20, 2014 11:08
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: VanessaE's Survival Server [0.4.9]

So it seems that even inside a protected area, unlocked chests can still have stuff removed by non-owners. Someone has been robbing me slowly. :-( Any way to see who it was?
by ThatGraemeGuy
Mon Oct 20, 2014 06:50
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: VanessaE's Survival Server [0.4.9]

Someone has vandalised the technic machine area at Outpost Zero and stolen some of the machines. Any way to figure out who & roll it back? I can't say when this happened as its been a week or two since I was last down there.
by ThatGraemeGuy
Thu Oct 16, 2014 09:35
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: [Mod] Bees and beekeeper [2.0] [bees]

Maybe I'm dumb, but I can't figure out how to use any of these things? Like I find wild hives in trees, how do I go from there to building a few hives? Is there a guide? I want to place some hives nears flowers to help them grow quicker.
by ThatGraemeGuy
Tue Oct 14, 2014 14:54
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 23634

Re: VanessaE's Survival Server [0.4.9]

Anyone know if there's some protocol to follow to get connected to the HV grid? I'm going to build a nuclear reactor soon and I figure contributing to the grid makes sense as I'm not going to use close to 100kEU on my own. My lair is at {X=-118, Z=-100} and there is access to the HV grid from the ro...
by ThatGraemeGuy
Tue Sep 30, 2014 08:49
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: Do worlds have a minetest.conf?

You can use the --config option for minetestserver to specify a config file when starting a server.
by ThatGraemeGuy
Mon Sep 29, 2014 08:01
 
Forum: Minetest General
Topic: Do worlds have a minetest.conf?
Replies: 12
Views: 1256

Re: VanessaE's Survival Server [0.4.9]

Quarry's!!! I've started a quarry mining area, if anyone wants to run a quarry, still a WIP, and currently has 300K+ HV power available down to -400. I'm still going deeper! I you want to utilise it, please do, but please try follow format at level -100. And Read sign board and update any necessary...
by ThatGraemeGuy
Tue Sep 23, 2014 12:23
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 100372

Re: [Mod] Technic [0.4.10] [technic]

I'm not aware of anything called "frames" in Technic. Perhaps he was referring to Minecraft's Technic Pack when making the comment?
by ThatGraemeGuy
Tue Sep 23, 2014 04:54
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: Server: Too many blocks

Hi. Recently, the server started to say frequently errors like: ERROR[ServerThread]: ServerEnv: Trying to store id=498 statically but block (-20,0,-19) already contains 49 objects. Forcing delete. or ERROR[ServerThread]: suspiciously large amount of objects detected: 50 in (-20,0,-19); removing all...
by ThatGraemeGuy
Mon Sep 22, 2014 09:17
 
Forum: Minetest Problems
Topic: Server: Too many blocks
Replies: 12
Views: 2588

Re: [Mod] Technic [0.4.10] [technic]

Using unified_inventory, enter "technic" in the search box, and click the magnifying glass for easy access to all technic recipes. Also not really sure where you are seeing "TV_LV_Furnace" and "TV_grinder". There's an "LV Furnace" and "LV Grinder", r...
by ThatGraemeGuy
Tue Sep 16, 2014 06:14
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] Technic [0.4.10] [technic]

Are you using minetest_game with technic as a mod, or some other game with technic built-in?
by ThatGraemeGuy
Fri Sep 12, 2014 20:59
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] Technic [0.4.10] [technic]

I only noticed the part about the switching station on the MV side showing 30000 demand / slave. I don't know how but that means it's on the HV network. Try moving it to different parts of the MV cable to see if it fixes itself up.
by ThatGraemeGuy
Fri Sep 12, 2014 20:47
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] Technic [0.4.10] [technic]

That is bizarre. There is currently no limit like you mention, I think that's from loooong ago. Our world has several HV->MV converters and also some HV->LV converters, all on the same grid, spanning dozens of mapblocks, no problem at all.
by ThatGraemeGuy
Fri Sep 12, 2014 20:41
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] Technic [0.4.10] [technic]

With the setup exactly in the screenshot is that supply converter still showing "10000HV -> 9000MV?" You mention that it was saying that, but then you removed the switching station from the HV network & I suspect that supply converter is now not working. You must have a switching stati...
by ThatGraemeGuy
Fri Sep 12, 2014 20:05
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: World not living when not in game

Yes the radius confused me at first as well, it's the number of nodes, not mapblocks. Made all the more confusing by the formspec telling you how many blocks are being loaded. The anchor doesn't need to be compatible with specific mods, it works by telling the engine to forcefully load a specific li...
by ThatGraemeGuy
Fri Sep 05, 2014 08:53
 
Forum: Minetest General
Topic: World not living when not in game
Replies: 28
Views: 4228

Re: [Mod] Pipeworks [20131128] [pipeworks]

By default the "active block range" is 2, and a block is 16x16x16 nodes, so depending on exact locations and dimensions, it's conceivable that you might move far enough away that part of your setup becomes inactive. The world anchor in technic is intended for this sort of thing, keeping a ...
by ThatGraemeGuy
Fri Sep 05, 2014 08:03
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 254543

Re: [Mod] Pipeworks [20131128] [pipeworks]

The strange parts is , it only happens when I am not in the room. When I am in the room then the injector just takes 1 item at a time as it should. But when I leave the room and go do something else , then it goes bonkers and takes complete stacks. Weird ??? When you leave, how far away do you go? ...
by ThatGraemeGuy
Fri Sep 05, 2014 07:49
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 254543

Re: World not living when not in game

I came across this post, just thought I'd point out that technic recently added a "world anchor" which allows you to configure a number of blocks that will be forceloaded. These areas then act exactly as if a player where standing there. I have been using this successfully to run unattende...
by ThatGraemeGuy
Fri Sep 05, 2014 07:02
 
Forum: Minetest General
Topic: World not living when not in game
Replies: 28
Views: 4228

Re: [Mod] Pipeworks [20131128] [pipeworks]

The last update to the repo was more than a week ago. I can also confirm that I am not seeing this behaviour with itemwise injectors. As a temporary workaround you can have the tube run past your furnace and back to the chest, this way items won't just pop out, they will skip over it and end up back...
by ThatGraemeGuy
Fri Sep 05, 2014 06:51
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 254543

Re: [Mod] Technic [0.4.10] [technic]

ivalin wrote:How to get automatic output from chest .


See "Filters/Injectors" at http://vanessae.github.io/pipeworks/. Note that it only works for unlocked chests.
by ThatGraemeGuy
Sat Aug 23, 2014 10:31
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249

Re: [Mod] IRC Chat (Huge rewrite!) [irc]

OK, what am I missing. I figured I need LuaSocket and every Ubuntu package I've tried that i thought may satisfy the dependency hasn't helped. I found an "Installation" page at http://w3.impa.br/~diego/software/luasocket/installation.html, which tells me a lot, except how to install LuaSoc...
by ThatGraemeGuy
Tue Aug 19, 2014 18:49
 
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat [irc]
Replies: 103
Views: 35765

Re: [Mod] Technic [0.4.10] [technic]

As for the centrifuge setup itself. Tried all of last night after the update that made my tubes work , but couldn't get it working. That setup is beyond my blonde head I guess. Couldn't even get it started with output from the grinder. Tried all different sides but it just refused to output to a tu...
by ThatGraemeGuy
Tue Aug 19, 2014 09:23
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546249
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