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Re: Time Travel Server by Thomas-S

Number 3:


Image
by ThatGraemeGuy
Fri Mar 24, 2017 18:19
 
Forum: Minetest Servers
Topic: Time Travel Server by Thomas-S
Replies: 16
Views: 4251

Re: Time Travel Server by Thomas-S

My second one on this server. I didn't think to screenshot the other one at the time,
and that one only had 5 rainbows.

Image
by ThatGraemeGuy
Thu Mar 09, 2017 06:00
 
Forum: Minetest Servers
Topic: Time Travel Server by Thomas-S
Replies: 16
Views: 4251

Re: MinetestForFun SKYBLOCK

Any way to confirm when last a neighbouring player was last on? The 8 blocks surrounding me seem completely abandoned, but I don't want to just put down a protect block and then have them complain later...
by ThatGraemeGuy
Wed Jan 04, 2017 12:24
 
Forum: Minetest Servers
Topic: MinetestForFun SKYBLOCK
Replies: 69
Views: 26365

Re: [0.4.14dev] Cryt-Survival

I'm not sure. I have admin and I maintain the O/S, but Cryterion maintains the minetest build, mods, etc. He was working on updating a while ago after a long period of neglect, but not sure exactly what the current state is.
by ThatGraemeGuy
Mon Nov 21, 2016 08:19
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.14dev] Cryt-Survival

RRO7 wrote:Hi Guys please can we get interact priv for my wife Talia. tx RRO7

Done!
by ThatGraemeGuy
Mon Nov 21, 2016 06:10
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.14dev] Cryt-Survival

granted! Have fun!
by ThatGraemeGuy
Thu Nov 17, 2016 13:33
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [Mod] Skyblock [skyblock]

When you complete "dig 10 blocks" you are rewarded a stick. When you complete "place 10 dirt" you are rewarded 6 leaves. You use those to craft a sapling. Rewards appear when you right-click the quest block.
by ThatGraemeGuy
Fri Apr 08, 2016 08:41
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55429

Re: [0.4.12dev] Cryt-Survival

Soujiro wrote:
ThatGraemeGuy wrote:You have to have joined the server at least once before interact can be granted.


Thanks for the head's up. I've just joined the server now.

Granted! Welcome to our world.
by ThatGraemeGuy
Thu Mar 10, 2016 05:53
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.12dev] Cryt-Survival

MineYoshi wrote:ummm i enter and i haven't any interact priv!

what happen' ?

Apologies, it seems I didn't grant it after all! I did now though. Sorry for the confusion.
by ThatGraemeGuy
Thu Mar 10, 2016 05:52
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.12dev] Cryt-Survival

MineYoshi wrote:Please dude, i am Kirby_Retro , i am here for request the interact priv!


Granted, enjoy!
by ThatGraemeGuy
Wed Mar 09, 2016 05:50
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.12dev] Cryt-Survival

Soujiro wrote:May I also have interact privileges for your server, please? My in-game is Soujiro. Thanks for hearing me and my friend Elmo's replies!~ ^_^


You have to have joined the server at least once before interact can be granted.
by ThatGraemeGuy
Wed Mar 09, 2016 05:49
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.12dev] Cryt-Survival

ElmoWorld wrote:Hello~ May I have interact? In-game is ElmoWorld

done! Have fun!
by ThatGraemeGuy
Wed Mar 09, 2016 05:49
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.12dev] Cryt-Survival

DaleK wrote:Could I have interact? My in game name is DaleK

Thanks!


Done! Have fun. :)
by ThatGraemeGuy
Thu Feb 18, 2016 18:29
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [0.4.12dev] Cryt-Survival

jaysned wrote:Yay! Another Dreambuilder server. Could I have interact? UN: jaysned

done!
by ThatGraemeGuy
Mon Jan 11, 2016 19:12
 
Forum: Minetest Servers
Topic: [0.4.14dev] Cryt-Survival
Replies: 83
Views: 14889

Re: [Mod] Pipeworks [20131128] [pipeworks]

DoyleChris wrote:Im trying to figure out that error and it only happens when a bunch of stuff is in the pipes.

https://github.com/minetest/minetest/issues/2941
by ThatGraemeGuy
Mon Sep 28, 2015 06:24
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 247020

Re: [Mod] Pipeworks [20131128] [pipeworks]

It's only a visual glitch anyway, you aren't actually losing any items.
by ThatGraemeGuy
Sun Sep 27, 2015 19:23
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 247020

Re: [Mod] Pipeworks [20131128] [pipeworks]

That isn't currently possible. I've also wondered before if it would be possible to allow filtering on item string or description text, but I don't have enough Lua smarts to even begin to look into something like that.
by ThatGraemeGuy
Sun Sep 13, 2015 20:11
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 247020

Re: [Mod] Pipeworks [20131128] [pipeworks]

DoyleChris wrote:Is there a way to sort just Lumps of items. Instead of a specific item.

Not sure what you mean, can you elaborate?
by ThatGraemeGuy
Sun Sep 13, 2015 18:36
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 247020

Re: [Mod] Technic [0.4.11] [technic]

DoyleChris wrote:What is the output of the reactor when its running in EU.

100,000EU
by ThatGraemeGuy
Wed Sep 09, 2015 13:41
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

They are disabled by default, see https://github.com/minetest-technic/tec ... ig.lua#L10

To enable create a 'technic.conf' fil in your world directory and have a line that says "enable_frames = true"
by ThatGraemeGuy
Wed Sep 09, 2015 07:22
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

Yes although nobody has documented it and trying to get one of the few people who seem to understand how it works to bother to document it seems impossible.
by ThatGraemeGuy
Wed Sep 09, 2015 06:35
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

Most people just use a craft guide for that, like unified_inventory.
by ThatGraemeGuy
Thu Sep 03, 2015 06:48
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

Yep, it's a hideous, tedious thing to build. After I built my first I swore I would be done with nuclear, too much hassle. Pics above are the 4th one I've built.
by ThatGraemeGuy
Mon Aug 31, 2015 09:42
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

Kinda hard to see, but this ultra-compact centrifuge setup is just 2 rows stacked on top of one another with the sorting happening down the middle:

Image

Powered by this not-quite-finished solar megarray:

Image
by ThatGraemeGuy
Sun Aug 30, 2015 19:42
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

No, stainless steel is not optional/replaceable.
by ThatGraemeGuy
Sun Aug 30, 2015 07:19
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

Perhaps 2 wires can be ground to 3 dusts, which you could then furnace to ingots again.
by ThatGraemeGuy
Thu Aug 27, 2015 19:36
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

You need textures if you define new nodes/items. If you are only defining new crafts to manipulate existing nodes/items then you don't need textures.
by ThatGraemeGuy
Thu Aug 27, 2015 12:11
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Mod] Technic [0.4.11] [technic]

I wouldn't change the code in the technic mod, if anything make your own mod where you can define your own custom recipes. That way updating the technic mod isn't going to tamper with your customisations.
by ThatGraemeGuy
Thu Aug 27, 2015 10:22
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935

Re: [Modpack] Home Decor [git] [homedecor_modpack]

See here: http://digitalaudioconcepts.com/vanessa ... guide.html, or use a mod with a crafting guide, I highly recommend unified_inventory.
by ThatGraemeGuy
Sun Aug 23, 2015 18:36
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311630

Re: [Mod] Technic [0.4.11] [technic]

The constructor has inventory slots, and whatever you place in there is placed when the machine receives a mesecons signal.
by ThatGraemeGuy
Sun Aug 23, 2015 03:23
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530935
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