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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
My intention is to get the guards to be friendly to all players and hostile to everything that is hostile to players (I assume monsters faction covers that). I won't be able to use minetest for about a week.
Thank you for all the help sapier:) but I am still getting nowhere. I set the hireling to player relation to 1000 and hireling to monster relation to -1000 but guards still attack me
can you tell me how to do that sapier? have virtually no programing experience. I can only find were to change what factions they are in, not what they are hostile to. where would they location of the file that determines what they are hostile to? could you give me as much info as possible. thank yo...
I was wondering if you could tell me how to make the guard mobs friendly to all players but attack all hostile mobs? or could you add the ability for admins to spawn mobs to guard places from hostile mobs that are trying to harm player. something like guards in the elder scrolls series. thank you fo...