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Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

My intention is to get the guards to be friendly to all players and hostile to everything that is hostile to players (I assume monsters faction covers that).
I won't be able to use minetest for about a week.

Thank you for your time!
by atam7
Sun Aug 10, 2014 17:15
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1312790

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

Thank you for all the help sapier:) but I am still getting nowhere. I set the hireling to player relation to 1000 and hireling to monster relation to -1000 but guards still attack me
by atam7
Sun Aug 10, 2014 17:06
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1312790

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

can you tell me how to do that sapier? have virtually no programing experience. I can only find were to change what factions they are in, not what they are hostile to. where would they location of the file that determines what they are hostile to? could you give me as much info as possible. thank yo...
by atam7
Tue Aug 05, 2014 23:02
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1312790

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

or if there is a mod that does this, cold you please post a link. thank you!
by atam7
Mon Aug 04, 2014 22:08
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1312790

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

I was wondering if you could tell me how to make the guard mobs friendly to all players but attack all hostile mobs? or could you add the ability for admins to spawn mobs to guard places from hostile mobs that are trying to harm player. something like guards in the elder scrolls series. thank you fo...
by atam7
Mon Aug 04, 2014 22:04
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1312790

Re: [MOD] cannons with a lot of NEW features! [2.1] [cannons

you accidently named the bronze cannon "bronze_canon" in the items.lua folder.
by atam7
Sun Aug 03, 2014 22:31
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 74
Views: 32916

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