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Hello glad that people make good use of this to find 'stupid lag causes'. Guess we all want to spend the precious server cpu cycles on more features instead :-) To give these values some context. The server as of now seem to run the abm code every second and measures the overall abm execution time. ...
by chlue
Sun Oct 06, 2013 20:13
 
Forum: WIP Mods
Topic: simple abm profiling (needs rebuild server)
Replies: 6
Views: 2618

simple abm profiling (needs rebuild server)

Hello I modified the server code to get some simple profiling information of the runtime of abm's. It adds something like this every second to debug.txt: chlue-INFO: ABM execution time overview for ABMcycle 12 chlue-INFO: ABMs for node 'default:dirt_with_grass' took 16us for 70 processed nodes. chlu...
by chlue
Fri Oct 04, 2013 12:20
 
Forum: WIP Mods
Topic: simple abm profiling (needs rebuild server)
Replies: 6
Views: 2618

Request: automatic item stacking for chests

Hello maybe there already exists such a mod, but so far I have not found anything. I would like to have four additional button's in the chest interface: 1. store all 2. take all 3. autostack all items from inventory to chest if there is a partial stack of the same item in the chest 4. autostack all ...
by chlue
Thu Sep 12, 2013 14:01
 
Forum: WIP Mods
Topic: Request: automatic item stacking for chests
Replies: 3
Views: 1259

Hello, I had the same issue with not being able to open the chest. This was with 0.4.7 and after downloading minetest git from yesterday and building 0.4.8dev the chest could still not be opened. I then erased the sql database of the map so that the map is recreated and and then everything worked fi...
by chlue
Wed Sep 11, 2013 18:59
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 108
Views: 53776

Hello can I have area protection for this area?:
75, -50, -700 to 185, 30000, -800

(If area is to big then this subset will do for now 75, -50, -700 to 105, 30000, -730)
by chlue
Wed Sep 12, 2012 12:38
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982160

Redcrabs map stops there. The map is only drawn for a limited space why, i think the map should be drawn to what you have now plus where cords have been asked for protection in far away areas FAQ: Answer is Redcrab has no idea how do make the map bigger I didn't try but I guess the limits are defin...
by chlue
Mon Sep 10, 2012 14:24
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982160

any way we can get this to work with growing_trees mod? http://minetest.net/forum/viewtopic.php?id=978 I stitched something together, but it is really brute force. --> inefficient as hell, but seem to get this monsters down. complete content of init.lua: timber_nodenames={"default:jungletree", "def...
by chlue
Thu Sep 06, 2012 11:36
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 27299

Hello I have played a bit with the code and created a variant which instead of only going straight upward searches in an upward cone for similar nodes. Additionally nodes are only removed if no similar node is in a 3x3 grid below. I left out the leafs part, because they are removed automatically any...
by chlue
Tue Sep 04, 2012 16:13
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 27299

Hello can I have build privileges, too? username is chlue
by chlue
Sun Sep 02, 2012 18:17
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982160

Hello, I played around with your mod a bit and found the hoe to be quiet useless after initial seed grinding. What about adding the need to use to hoe again every time (or with a certain percentage) something is harvested?
by chlue
Sat Sep 01, 2012 12:45
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206015

[wip] Mod: reject locked chests from different players close quarters

Hello, I try to create a mod that disallows locked chests from different players to be placed close to each other, because I am quiet feed up by the fact, that there are a lot of *insert vulgar expression here* around, who seem to only like to destroy other peoples works on public servers. In additi...
by chlue
Thu Jan 05, 2012 20:36
 
Forum: WIP Mods
Topic: [wip] Mod: reject locked chests from different players close quarters
Replies: 5
Views: 2630

...as a temp fix if your using 0.4dev you could edit the default mod init.lua and change every accurance of minetest.inventorycube("IMAGENAME.PNG") to just "IMAGENAME.PNG" so for example: inventory_image = minetest.inventorycube("default_stone.png"), would become: inventory_image = "default_stone.p...
by chlue
Wed Dec 28, 2011 22:13
 
Forum: Minetest Problems
Topic: Missing inventory items to node blocks
Replies: 3
Views: 1299

Missing inventory items to node blocks

Hello I tried to get minetest running on my laptop and so far I miss many inventory items. I use Debian testing and first had installed minetest 0.31 via aptitude. Later I tried to build 0.4dev myself and tested with various texture packs. The result is every time the same. The typical node blocks h...
by chlue
Mon Dec 26, 2011 10:44
 
Forum: Minetest Problems
Topic: Missing inventory items to node blocks
Replies: 3
Views: 1299

Because all block/item textures in the vanilla game are 16x16. Also, you need to ask Misa's permission to use that heart icon. And... a heart doesn't really fit there. Before this leads to some useless discussion. So far no texture is included at all in the mod folder, it just uses the current defa...
by chlue
Mon Dec 26, 2011 10:26
 
Forum: WIP Mods
Topic: [Mod] Shaped charge
Replies: 13
Views: 5206

Just in case you don't know. The mapgenerator so far is not completely broken. It refuses to work because the map format has changed. If one searches for the string 'if version == 20:' and replace it with 'if version >= 20:' then the script executes, but the colors are messed up (because the new map...
by chlue
Mon Dec 26, 2011 10:18
 
Forum: Minetest Problems
Topic: PNG map generator
Replies: 3
Views: 1400

Make the block depends on lua_furnace, that works on the coal and make the tunnels like: 0 0 9 0 0 0 9 9 9 0 9 9 9 9 9 0 9 9 9 0 0 0 9 0 0 Thats realistic and cool. Hello not sure what you mean with the depend part. Regarding the shape: The idea was to get a quicker way to build tunnels compared to...
by chlue
Sat Dec 24, 2011 16:44
 
Forum: WIP Mods
Topic: [Mod] Shaped charge
Replies: 13
Views: 5206

[Mod] Shaped charge

Hello I tried to make a basic mod (used rope mod as initial state) which creates a directed explosion to aid in tunnel building. So far it works but looks ugly and detonates once you hit it, but I fear to make it better I have to dig into lua a lot deeper. Gitorious Link: https://gitorious.org/chlue...
by chlue
Thu Dec 22, 2011 00:24
 
Forum: WIP Mods
Topic: [Mod] Shaped charge
Replies: 13
Views: 5206

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