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Re: [Mod] Kick voting [0.1] [kick_voting]

... After that the next person joins and wants to play. He/she gets kicked by the two. And then the two make a "bot" and automatically vote for kicking when a new player joins. That is exactly the reason why this mod require you to spent gold ingot to vote and also other limitations. I am...
by maikerumine
Tue Dec 23, 2014 03:39
 
Forum: Mod Releases
Topic: [Mod] Kick voting [0.1] [kick_voting]
Replies: 15
Views: 3358

Re: [Mod] Kick voting [0.1] [kick_voting]

+1
by maikerumine
Sun Dec 21, 2014 18:23
 
Forum: Mod Releases
Topic: [Mod] Kick voting [0.1] [kick_voting]
Replies: 15
Views: 3358

Re: It is pointless playing on many of these servers

Give the Just Test Server a try sometime, though Clip's Public Server works too. Will it be full of admins who are more concerned with controlling your game and bullying you randomly? Please say it isn't, this game is meant to be fun! As far as I can tell, the admins on those servers shouldn't be b...
by maikerumine
Sun Dec 21, 2014 18:20
 
Forum: Minetest Servers
Topic: It is pointless playing on many of these servers
Replies: 39
Views: 7354

Re: Re:

AMMOnym wrote:
PeterKabin wrote:

Wow, what is that ?

Looks like one of the huge castles in the Just Test server. Great place to explore.
by maikerumine
Wed Dec 17, 2014 20:33
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451375

Re: "just test" server

Lag, Love your server, I spend many hours mining and building there. :-) I am planting random trees along a roadway I am currently building, which brings me to ask if you could please repost the map with a current update. I wanted to see if my roadway is headed in an okay direction back to spawn. A...
by maikerumine
Wed Dec 17, 2014 15:01
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 72785

Re: "just test" server

Lag, Love your server, I spend many hours mining and building there. :-) I am planting random trees along a roadway I am currently building, which brings me to ask if you could please repost the map with a current update. I wanted to see if my roadway is headed in an okay direction back to spawn. Al...
by maikerumine
Tue Dec 16, 2014 16:32
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 72785

Re: Pronunciation of Mese

I thought it sounded like Meeees also, so it stuck with me. Oerrkii on the other hand...
by maikerumine
Fri Dec 12, 2014 15:11
 
Forum: Minetest General
Topic: Pronunciation of Mese
Replies: 22
Views: 4090

Re: [Mod] Christmas Tree [1.0] [christmastree]

Awesome!!
by maikerumine
Mon Dec 08, 2014 19:41
 
Forum: WIP Mods
Topic: [Mod] Christmas Tree [1.0.2] [christmastree]
Replies: 22
Views: 4955

Re: Thank you.

+1 :-)
by maikerumine
Mon Dec 08, 2014 15:21
 
Forum: Minetest General
Topic: Thank you.
Replies: 17
Views: 2497

Re: Desert Superflat Survival

Thanks guys!
by maikerumine
Fri Dec 05, 2014 17:50
 
Forum: Minetest Maps
Topic: Desert Superflat Survival
Replies: 11
Views: 4458

Re: Desert Superflat Survival

Freestyle tower is done! https://forum.minetest.net/download/file.php?mode=view&id=1617&sid=998b56e4011bb1771dd0835d4020436c I used one lava source and a ton of water to make this. Took a few hours to babysit undrained nodes and wait for gravity to move the liquids. Gives me a new idea on ho...
by maikerumine
Fri Dec 05, 2014 16:03
 
Forum: Minetest Maps
Topic: Desert Superflat Survival
Replies: 11
Views: 4458

Re: Water behavior

I like this idea, but leaving the torches out due to their usefulness in blocking water and creating underwater breathing zones. I believe the water acts as a node and if a fence or torch is present as a node then it wouldn't ever pass through, otherwise there would have to be a mod that automatical...
by maikerumine
Thu Dec 04, 2014 16:28
 
Forum: Minetest Problems
Topic: Water behavior
Replies: 2
Views: 657

Re: Desert Superflat Survival

I think, I should add hunger. How about that? Hmmm, good question... I think it would make it too hard, as the amount of food gained per hour isn't quite enough and the random spawn of animals is really hit or miss. I can not wait to see the tower. NEXT! Today at lunch I completed the mining of san...
by maikerumine
Wed Dec 03, 2014 19:11
 
Forum: Minetest Maps
Topic: Desert Superflat Survival
Replies: 11
Views: 4458

Re: [Mod] Soccer [soccer]

https://www.youtube.com/watch?v=f3nD3hrQHsg
Quick little demo of PVP Soccer. LOL It is actually pretty fun!
by maikerumine
Wed Dec 03, 2014 15:06
 
Forum: Mod Releases
Topic: [Mod] Soccer [soccer]
Replies: 8
Views: 3541

Re: Desert Superflat Survival

https://forum.minetest.net/download/file.php?id=1613 dayninetitle.png We are almost there! I just have to re-arrange the farm to make those goals final, but since I have harvested a few times over, we should be good. Things to do: Mine the sand-sandstone-Sandstone bricks Build freestyle tower Finis...
by maikerumine
Tue Dec 02, 2014 15:09
 
Forum: Minetest Maps
Topic: Desert Superflat Survival
Replies: 11
Views: 4458

Re: Desert Superflat Survival

Hello! I really like this map, it give a pretty good challenge. I added the Mobs redo when I play so the sand monsters spawn and make it even more tricky. I will post a link to the videos I am recording of in-game progress as they go. -mm Here is my progress so far: ds1.png ds1.png NOTE: I created a...
by maikerumine
Wed Nov 26, 2014 15:48
 
Forum: Minetest Maps
Topic: Desert Superflat Survival
Replies: 11
Views: 4458

Re: OldCoder Moontest server

May I have interact please, name: maikerumine. Thanks!
by maikerumine
Mon Nov 17, 2014 02:16
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 18627

Re: [0.4.10] Minerealm Server

I just played this server for about 4 hours last night, had a great time! Just about ZERO lag and no deaths yet at -200meters. I love the schist textures, haven't seen them before and thought they were pleasing to the eyes. I crafted a travelnet station and was wondering how to find out the "ne...
by maikerumine
Sun Nov 16, 2014 20:18
 
Forum: Minetest Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 74118

Re: How do i change the spawnpoint?

Thank you. Will this change all worlds loaded? I wanted to have individual maps with different start points e.g. space station map, skybox map, underground cavern map. It will change for all worlds. If you want specific spawn points, use the Lua function minetest.setting_set("static_spawnpoint...
by maikerumine
Sat Nov 15, 2014 23:03
 
Forum: Minetest General
Topic: How do i change the spawnpoint?
Replies: 31
Views: 11338

Re: How do i change the spawnpoint?

kaeza wrote:You don't need a mod for that.

Add this line to `minetest.conf`:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
static_spawnpoint = X, Y, Z

Thank you. Will this change all worlds loaded? I wanted to have individual maps with different start points e.g. space station map, skybox map, underground cavern map.
by maikerumine
Sat Nov 15, 2014 21:27
 
Forum: Minetest General
Topic: How do i change the spawnpoint?
Replies: 31
Views: 11338

Re:

Simple mod for that: minetest.register_on_respawnplayer(function(player) player:setpos({x=0, y=0, z=0}) return true end) Put this in [your_world_name]/worldmods/respawn/init.lua (you can use a different modname if you want to). I know this is a very old post, but I have been searching the web and t...
by maikerumine
Sat Nov 15, 2014 19:57
 
Forum: Minetest General
Topic: How do i change the spawnpoint?
Replies: 31
Views: 11338

Re: "just test" server

Finally a writeup on this bizarre server. I have frequented this server quite a few times actually and while being a bit dismayed at first with the stark barren landscape and bunch-o-bones around, first glance made me think it was crap, so I bailed. The next time I went to play online, this was the ...
by maikerumine
Fri Nov 14, 2014 15:57
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 72785

Re: [Game] Adventuretest [Alpha]

My son and I absolutely love this game! The amount of work you put into it really shows, great job! There were some odd glitches though, when switching from creative to survival mode, the hearts didn't show up and it was not clear what my levels were, I was hosting as server, not single player mode....
by maikerumine
Fri Nov 14, 2014 13:42
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 108885

Re: [v2.1] New York City with paramat's mapgen

Wow... speechless on the amount of work that went into every one of these builds. My son and I are having fun playing hide and seek!
by maikerumine
Thu Aug 28, 2014 01:58
 
Forum: Minetest Maps
Topic: [v2.1] New York City with paramat's mapgen
Replies: 64
Views: 32201

Re: Wishes for Minetest 0.4.11 (or 0.5)

Krock wrote:
maikerumine wrote:A feature to raise and lower the water_level at random after a world is created, would be nice.

Image


Sweet! What I had meant to say is the master water level at the same time, so you could tailor sea level to the landscape as you see fit.
by maikerumine
Wed Aug 06, 2014 17:40
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 50396

Re: Wishes for Minetest 0.4.11 (or 0.5)

A feature to raise and lower the water_level at random after a world is created, would be nice.
by maikerumine
Wed Aug 06, 2014 17:19
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 50396

Re: [Mod] River / mountain range mapgen [0.4.3] [watershed]

WOW! Kudos to you, Paramat! this map gen is out of this world! I was trying to creep out way away from 0,0,0 and found this at 7000 nodes away: https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10457556_744687592257747_6305928133847440940_n.jpg?oh=f9a1fc00bee2b43e62603656920d0757&o...
by maikerumine
Tue Aug 05, 2014 02:34
 
Forum: Mod Releases
Topic: [Mod] River / mountain range mapgen [0.7.1] [watershed]
Replies: 155
Views: 46724

Re: Post your screenshots!

My current build on the side of a very large mountain.

mapgen: indev
seed: 382
location: 30096,233,30097
Image
Due to the quantity of blocks in visible vertical elevation, the file is rather large.
screenshot_1361822.png
Mountain Mayhem
screenshot_1361822.png (1.63 MiB) Viewed 1735 times
by maikerumine
Mon Aug 04, 2014 16:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451375
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