sapier wrote:I'm not sure but by now add_node() required a node as second argument eg
add_node(pos,{type="node",name="delayer:light_on_set"})
rahonejm wrote:you should try doing a especial block for false things, like a transparent block or something like that... Then, instead of using wood blocks, use the special one!
Hackeridze wrote:Good job! But recipe... Is not so god as can be.
address = 7.16.1.64
creative_mode = 0
enable_3d_clouds = 0
enable_damage = 0
name = Gatharoth
new_style_leaves = 0
opaque_water = 0
port = 30000
smooth_lighting = 0
video_driver = direct3d9
fast_move = false
free_move = true