Search found 674 matches

Return to advanced search

It will most likely qualify, but in a section at the end of the video where we show compatibility with other mods like digilines, pipeworks, ...
What's your server's Address / Port?
by Jeija
Thu Mar 20, 2014 06:42
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

Unfortunately, the current promotional YouTube Video ( https://www.youtube.com/watch?v=6kmeQj6iW5k ) is so horribly out of date (it was actually made before mesecons were first published) that people will rather decide not to install mesecons, because it seems quite limited. We need a new video I wo...
by Jeija
Wed Mar 19, 2014 21:12
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

Very wierd bug... Can you report it on our GitHub, doommaggot?
by Jeija
Sun Jan 26, 2014 15:51
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

Thank you for reporting that, I didn't check if Cy's commit with the chest was ok when i merged it - minetest.require was supposed to be merged at some time, but in fact in never was. That's way he used it and broke stuff...
by Jeija
Sun Jan 26, 2014 07:51
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28688

@BRICK
As http://mesecons.net/items/waterturbine.php says, place them so that flowing water is above them. They will then turn green and power conductors or effectors.
by Jeija
Tue Jan 21, 2014 14:44
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

Sure it does
by Jeija
Thu Jan 09, 2014 17:58
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

To all server owners: Please update mesecons to the latest version immediately!! Reasons will be disclosed later.
by Jeija
Thu Jan 09, 2014 17:15
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

DeepGaze: You should just try using a MESE block for that. It only slightly changes its color when powered.
by Jeija
Wed Jul 03, 2013 12:01
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

IIRC you should be able to find an automatic sliding door using sticky movestones here:
https://github.com/Novatux/Sliding_door/blob/master/Sliding_door.zip?raw=true

That awesome construction was built by Novatux/Nore.
Just copy the contained folder "Build" into your worlds folder.
by Jeija
Sat Jun 22, 2013 07:01
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

This is some untested sample code for the light sensor: digiline_send("channel_of_lightsensor", "GET") if (event.type == "digiline" and event.channel == "channel_of_lightsensor") then lightvalue = event.msg end What happens? First, you need to request data from the lightsensor by sending the string ...
by Jeija
Tue Jun 18, 2013 13:56
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28688

Same thing happened to me, I had to replace the burned stuff and build the missing pieces.
by Jeija
Tue May 21, 2013 12:12
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12834

As you have noticed, it took somewhat longer for me than a week to announce the winners, even though the situation looks quite obvious. There are multiple reasons for it, first of all I didn't have that much total spare time lately, and I mostly spent it on other projects (some of them also minetest...
by Jeija
Mon May 13, 2013 16:49
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12834

Why would we need new mese textures all the time??
PilzAdam wrote:
12Me21 wrote:New mese texture?

No.

+1
by Jeija
Fri May 03, 2013 22:34
 
Forum: Minetest Features
Topic: New mese texture?
Replies: 12
Views: 1633

Looks good, I like it: Merged.
Looks suitable for beginners, but is still quite short and the documentation you link too isn't really useful for total beginners, but it's the best we have. Some basic Lua guide would also be quite useful (but is subject to add later on, not now),
by Jeija
Tue Apr 30, 2013 14:43
 
Forum: WIP Mods
Topic: Lua Tutorial [First Attempt]
Replies: 35
Views: 14250

-------------------- DEADLINE REACHED ----------------

Awesome entries this time again! I like all these machines!
Unfortunately, less competitors in comparison to last time...
Still not easy to decide for me who will win; So expect it to take a week.
by Jeija
Sun Apr 28, 2013 18:57
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12834

Great, I like it!
I was also planning to make something similar once this gets merged, now you were faster... It would be safer than the current system because URL request would be reported.
I may add and updatelist to mesecons one I find some time for it.
by Jeija
Wed Apr 24, 2013 15:31
 
Forum: Mod Releases
Topic: [Mod] ModUpdateSystem/AutoUpdater - cURL required system-wid
Replies: 6
Views: 3844

I'm fine with a taller selection box, just make sure that you don't exaggerate.
by Jeija
Sat Apr 20, 2013 04:24
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

Is it possible to have a node change nodebox shape instantly while playing? because then there could be 3d waves. Once again, my 3d waves: I once actually coded water shaders, this one is for waves: https://github.com/Jeija/minetest/tree/shader_playground Just in case you want to use it. I wasn't a...
by Jeija
Wed Apr 17, 2013 11:35
 
Forum: Minetest Features
Topic: Making water having reflections
Replies: 17
Views: 2992

Have you ever looked at the water of warzone2100 ? warzone2100 is one of my favorite games, but their water doesn't really suit minetest's needs. From my understanding it doesn't use shaders, but just consists of animated textures (likely two of them moving in opposite directions, which creates a w...
by Jeija
Tue Apr 16, 2013 18:47
 
Forum: Minetest Features
Topic: Making water having reflections
Replies: 17
Views: 2992

Speaking of the favorite server list: how do you add servers to it? I've only managed to make my client freeze on launch with my uninformed attempts at writing a favoriteservers.txt Did you try to connect to the server you want to add? Servers should be automatically added once you were connected t...
by Jeija
Sun Apr 14, 2013 15:01
 
Forum: Minetest Features
Topic: server list
Replies: 7
Views: 2330

Yep, I git clone the repos. I'd like to add in your mods, but I'd prefer to make it use the Mod Extensions forum before to not create two databases about the same thing.
by Jeija
Sun Apr 14, 2013 10:54
 
Forum: Minetest-Related
Topic: [Web Service] Minetest customizer [Abandoned]
Replies: 11
Views: 4956

mobf has a bug indeed, but that is something sapier should fix... The latest dev version is the one compiled by sfan5, compilation on that server would take ~20 minutes. sfan5's packaging format for the dev version was easier to handle for the customizer, he helped me creating that. The new version ...
by Jeija
Sun Apr 14, 2013 05:29
 
Forum: Minetest-Related
Topic: [Web Service] Minetest customizer [Abandoned]
Replies: 11
Views: 4956

[Web Service] Minetest customizer [Abandoned]

The Minetest customizer lets you customize your own minetest version with mods and texture packs (executable for M$ Windows) http://i.imgur.com/tV2U9hN.png http://i.imgur.com/WAHQJSL.png After selecting the mods you want and the Texture Pack, click "Generate Minetest" to let the server do ...
by Jeija
Sat Apr 13, 2013 19:53
 
Forum: Minetest-Related
Topic: [Web Service] Minetest customizer [Abandoned]
Replies: 11
Views: 4956

davegoopot wrote:Are you okay with me doing that?

Totally!

If you are interested I'll send a pull request to GitHub with my changes once I'm at a suitable point.

That would be great! Could you seperate it somewhat from the current version so that there is an extra/easier tutorial for kids?
by Jeija
Sat Apr 13, 2013 09:58
 
Forum: WIP Mods
Topic: Lua Tutorial [First Attempt]
Replies: 35
Views: 14250

http://forum.minetest.net/viewtopic.php?id=687
or
http://forum.minetest.net/viewtopic.php?id=2805

It's WTFPL, so use it if you are planning something different.
by Jeija
Fri Apr 12, 2013 06:07
 
Forum: WIP Mods
Topic: [Help]Bows and arrows mod
Replies: 2
Views: 5332

Leider ist dieses Video, das Musik von SME beinhaltet, in Deutschland nicht verfügbar, da die GEMA die Verlagsrechte hieran nicht eingeräumt hat.

That sort of ruined it...
by Jeija
Thu Apr 11, 2013 19:01
 
Forum: Minetest General
Topic: Minetest PE
Replies: 25
Views: 6641

clarksallador, if you don't get what this is then nevermind, this mod was not made for you.
If you have trouble with some specific thing, tell me what exactly what you want to know.
by Jeija
Wed Apr 10, 2013 12:08
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28688

Not for windows, noone ported it. This thing is dead anyway.
by Jeija
Tue Apr 09, 2013 19:11
 
Forum: Minetest Engine
Topic: Ingame Mod Manager
Replies: 42
Views: 13496

12Me21 wrote:do the nodes being pushed by movestones move smoothly?

no
by Jeija
Tue Apr 09, 2013 18:03
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284

There were some recent changes to movestones, which means that the bug should have been fixed. And as Temperest alrady said, there was a very old version that used animations for pistons - but this is very unreliable. It works so smooth in Minecraft, because all mods and content are client-side ther...
by Jeija
Tue Apr 09, 2013 14:39
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546284
PreviousNext

Return to advanced search

cron