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Hi! Minetest programming really is a great, easy and fun introduction to Lua Programming. This tutorial should still work, but is incomplete as tons of more features have been added. It was reworked and published at at the Minetest API page . That page should always contain latest information about ...
by Jeija
Sat Apr 06, 2013 09:13
 
Forum: WIP Mods
Topic: Lua Tutorial [First Attempt]
Replies: 35
Views: 14252

Go to minetest-mod-mesecons/mesecons/ and open settings.lua
This is where you can change the variable
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
PISTON_MAXIMUM_PUSH = 15

15 Is the number of nodes.
by Jeija
Fri Apr 05, 2013 21:17
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412

I would also prefer using Biomes as references and use collision detection to make rain not enter houses, but I guess you don't run a supercomputer with 4 GPUs and two octacores to calculate all that... The problem is that particles would lag the client too much, so I had to reduce the number of par...
by Jeija
Thu Apr 04, 2013 17:44
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64552

It uses my recently merged Particle System with ParticleSpawners. The performance depends mostly on the client that has to animate them (up to 20 fps drop for me from 60 fps); The server isn't really affected. @deivan: Didn't know you were using a glass roof; This mod calculates wheter you're inside...
by Jeija
Thu Apr 04, 2013 15:28
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64552

That shouldn't happen as long as you stand inside your buildings or in caves.
by Jeija
Thu Apr 04, 2013 06:15
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64552

What about making mesecons out of mese crystals now? Wut? The current craft recipe uses crystals, update your mesecons version!! http://mesecons.net/items/mesecon.php 16 mesecons per crystal also looks quite fair to me... And anyway, more mesecons out of crystals doesn't really change too much, onc...
by Jeija
Wed Apr 03, 2013 16:16
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412

If your mod is not stable or private, it has no business being listed there. Most mods like mesecons are never stable - they are in constant development. If people don't make proper documentation like you mentioned, they also won't do that on the wiki out of pure lazyness. For Mesecons e.g. I prefe...
by Jeija
Wed Apr 03, 2013 07:38
 
Forum: WIP Mods
Topic: Request: Move completed mods to wiki
Replies: 5
Views: 1210

I found MESE in Real Life!

I found MESE in Real Life! (Obviously an April Fool from 1st April 2013) I'm somewhat confused right now, so I'm sorry if this post here is kind of unstructured. I know that this sounds unbelievable for most of you, but I saw a little yellow thing sticking out of the dirt in the garden. I dug it out...
by Jeija
Sun Mar 31, 2013 22:41
 
Forum: Minetest General
Topic: I found MESE in Real Life!
Replies: 29
Views: 10707

Glad you like it :) !
Just request features if you miss any!
by Jeija
Sun Mar 31, 2013 20:32
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412

Good creations so far! I like how smoothly the category 2 creations work, no lag at all. @Temperest: I got your Printer working, but had to heavily patch it. The .wem file is missing some things, like the pistons below and the lava has become obsidian; The pistons are at wrong places sometimes. Mayb...
by Jeija
Fri Mar 29, 2013 07:21
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12866

You may change those things in mesecons but you have to provide your version.
Modify minetest... I'd say that the force_load pull request can be an exception, but I'd prefer trying to get it merged instead.
by Jeija
Wed Mar 27, 2013 07:38
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12866

So I didn't really get it.... So can someone explain what this mod really does. Form my understanding it allows you do something in real life... Oh now this is so cool! http://www.youtube.com/watch?v=jo_GT6a4M90 Not really, thtat video would have also been possible without digilines. You know, mese...
by Jeija
Wed Mar 27, 2013 06:54
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28716

Right
by Jeija
Tue Mar 26, 2013 21:50
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12866

Mesecons Machine Competition 3.0!

http://i.imgur.com/HvkDbKN.png Click the video link above to see me controlling a Real-Life Room's light using ingame mesecons. I know there are some of you who also know how to make this kind of cool stuff, and some amongst you that just want to build great things ingame. So get your AVRs, PICs, R...
by Jeija
Tue Mar 26, 2013 21:30
 
Forum: Minetest General
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 12866

Is there really a need for crafting recipes? I mean, I would never use something like digilines in survival mode, the gameplay in survival is just totally different. You likely only need these things to make giant structures (for most use cases at least) and you wouldn't build them in survival mode ...
by Jeija
Tue Mar 26, 2013 06:23
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28716

So people could create extra hardware to interface with diglines? Yes, that would be awesome. You could make inputs (temperature, moisture, pressure sensor, keyboard input or Node detector ), computing stuff (memory chips, or sth. like the luacontroller) or effectors (displays, lights, node placer)...
by Jeija
Mon Mar 25, 2013 13:32
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28716

[Mod] Digilines [minetest-mod-digilines]

The digilines mod existed for some time already, even without getting noticed by many people. Now I decided to release it aside from mesecons to spread it. In fact it's not only and addition to mesecons, but can also be used by other mods, use your creativity! Presenting: The minetest counterpart fo...
by Jeija
Mon Mar 25, 2013 13:02
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28716

My code is LGPL, so yes, that's possible. But make sure you give credit to me and TeddyDesTodes.
by Jeija
Mon Mar 25, 2013 06:47
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64552

Yvan43, how do you know for sure that the mods don't work? In mobf you may just not have seen any animal spawning. For the npc mod, enable the creative mode and look for something called "spawnegg" in the creative inventory. You can also try to install a mod that adds craft recipes; if crafting work...
by Jeija
Sun Mar 24, 2013 21:41
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10988

If the game works normally but the mods don't appear to be there, where exactly did you put the mods? Make sure the paths to the init.lua's are: games\minetest_game\mods\<modname>\init.lua So put all the mods you downloaded in the folder games\minetest_game\mods\ You might also try to make a new wor...
by Jeija
Sun Mar 24, 2013 21:21
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10988

[Mod] Weather (Snow, Rain) [weather]

Introducing: The weather mod (WIP) http://i.imgur.com/bpKIQSB.jpg http://i.imgur.com/b4WqVTV.jpg At the moment it contains rain and snow. Snow will pile up if you uncomment a section in snow.lua where it says only for faster PCs. It randomly starts and stops raining / snowing. You can also manually ...
by Jeija
Sun Mar 24, 2013 16:14
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64552

A weather mod is already present by me:
https://github.com/Jeija/minetest-mod-weather

I'm curious what cool things people will do with particles!
I'm going to release the weather mod in the forum later today.
by Jeija
Sun Mar 24, 2013 13:43
 
Forum: Mod Releases
Topic: [Mod] Flamethrower [flamethrower]
Replies: 13
Views: 5381

[Mod] Flamethrower [flamethrower]

This mod adds a flamethrower using particles. It makes things burn and scorches grass; does not cause damage to any object. Supposed to be a demonstrative mod for particles. (It has nothing to do with the other flamethrower mod) http://i.imgur.com/rhTbhUN.png http://i.imgur.com/mRrnIgR.png Download ...
by Jeija
Sun Mar 24, 2013 09:19
 
Forum: Mod Releases
Topic: [Mod] Flamethrower [flamethrower]
Replies: 13
Views: 5381

memory cell = rs flop; Can be made using microcontrollers (deprecated) or luacontrollers, via gates and mesecon torches. Here is an example for an RS-Flop (propably a pretty large and bad one):
Image
by Jeija
Sat Mar 23, 2013 22:10
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412

A 3d scanner and printer with 3 different inks?? Holy *!
I can't wait for an article on the laboratory...
by Jeija
Sat Mar 23, 2013 21:29
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412

Great! I will soon make a link to the laboratory from the main page.
by Jeija
Mon Mar 18, 2013 08:51
 
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 40
Views: 16829

People might kill me for this question... Why? Why do we need people playing this game? We dont earn money or something when others play this game. What is the difference when many people play it? There are even downsides: There will be many n00bs and trolls if we get a bigger community. How can we...
by Jeija
Sun Mar 17, 2013 16:04
 
Forum: Minetest General
Topic: This game needs advertisement
Replies: 15
Views: 3903

@webdesigner97: Meine Konstruktion enthält eigentlich schon eine Mesecon-Torch die als NOT-Gate fungiert. Die Torch zu verwenden hat den Vorteil, dass keine Anschlüsse nach oben zum Panel sichtbar sind :)
by Jeija
Mon Mar 11, 2013 18:36
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15858

I read your PM, but that circuit doesn't lag at all...
Instead it causes a "glitch" in pistons that prevents lagging.

If there is no danger of someone using that to cause lags on servers, I'd like to publish the PM here, or is there something I missed?
by Jeija
Mon Mar 11, 2013 16:53
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412

Mesecon torches actually shouldn't overheat, they use ABMs... What does that lag machine look like?
Unfortunately your error message could mean anyhting... Is it reproducable, when does it occur?
by Jeija
Mon Mar 11, 2013 15:44
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546412
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