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Batteries, energy storage is what Technic is doing. Mesecons are TTL (logic) signals. IMHO if something was about to store mesecons signals it shouldnt be called a battery, but RAM. I totally agree, it doesn't make sense to have something like a battery. That's why it's not in mesecons core and why...
by Jeija
Sun Mar 10, 2013 07:26
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

There already exists a battery extension, here: https://github.com/Jeija/mesecons-extension-battery Unfortunately it is not compatible with the latest mesecons API, needs some minor porting which has not been done yet because apparently noone used that extension. Would you give porting a try? See me...
by Jeija
Sat Mar 09, 2013 14:30
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Schade, ich schau dann einfach mal häufiger bei holarse vorbei.
Und vielleicht kommt irgendwann doch mal wieder was minetest-bezogenes...
by Jeija
Thu Mar 07, 2013 16:29
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15858

Well, it's the same recipe like in minecraft, so I'm not going to change it.
When comparing forum topic length (44 pages mesecons vs 3 pages stairsplus) you also need to notice that likely more people use mesecons than stairsplus.
Why wouldn't stairsplus change its recipe?
by Jeija
Sat Feb 23, 2013 07:11
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Image
My Jumping mod has a cushion: http://forum.minetest.net/viewtopic.php?id=2957
There is no fall damage with this.
by Jeija
Thu Feb 21, 2013 06:22
 
Forum: Minetest Features
Topic: Fall stopping ladders
Replies: 9
Views: 1308

What mod do the pressure plate recipes conflict with?
Your suggestion somewhat looks like the current recipes...
by Jeija
Tue Feb 19, 2013 15:34
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

I just wanted to inform you that mesecons.net/luacontroller is now online. There you can find lots of information about the luacontroller and programming it. We still need some testing, but the luacontroller will hopefully get merged quite soon. I am looking for screenshots or little videos for prom...
by Jeija
Tue Feb 12, 2013 12:58
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Es wird mal Zeit dass ich dir ein paar vorschläge für mesecons mache, hier von einfach und schnell nach schwer geordnet. Türöffner mit Pressure Plate: http://i.imgur.com/hVBgFw7.jpg http://i.imgur.com/NBCIPCx.png Türöffner mit Player Detector: http://i.imgur.com/oMiKIiI.jpg http://i.imgur.com/ac13sM...
by Jeija
Mon Feb 11, 2013 07:50
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15858

Anyway keep in mind that the queue is experimental - needs a lot of testing, and I cannot promise it will stay. I hope I can release at least some documentation about the luac today.
by Jeija
Mon Feb 11, 2013 06:53
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Using a queue conflicts with pistons, I made that model theoretically and also doesn't work practically. So, why not only use a queue for gates / the microcontroller? There is no proper way to describe e.g. a microcontroller's behaviour with implemented queue (something complicated with multiple por...
by Jeija
Fri Feb 08, 2013 18:14
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
by Jeija
Wed Feb 06, 2013 18:38
 
Forum: WIP Mods
Topic: Shader Mod for Minetest
Replies: 27
Views: 12100

I once actually coded water shaders, this one is for waves:
https://github.com/Jeija/minetest/tree/shader_playground
Just in case you want to use it. I wasn't able to make working reflections, so I gave that up (only some white stripes and strange flickering, but nothing else).
by Jeija
Tue Feb 05, 2013 06:16
 
Forum: Minetest Features
Topic: Making water having reflections
Replies: 17
Views: 2992

PilzAdam wrote:First code the shader for water reflection.

+1
The Problem definitely is not deciding on adding it or not.
by Jeija
Mon Feb 04, 2013 15:49
 
Forum: Minetest Features
Topic: Making water having reflections
Replies: 17
Views: 2992

I heard from several people that LuaJIT is not really faster or even slower.
by Jeija
Sat Feb 02, 2013 06:06
 
Forum: Minetest Engine
Topic: Client-Side Lua API - Animated mobs etc.
Replies: 23
Views: 8700

You should have also received an eMail from me, jmf.
by Jeija
Thu Jan 31, 2013 16:48
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 15037

You should have also received an eMail from me, Nore.
by Jeija
Tue Jan 29, 2013 19:15
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 15037

Temperest, I've sent an eMail to you.
In case your subdomain contains mesecon-related stuff I may link to it from mesecons.net
by Jeija
Tue Jan 29, 2013 17:52
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 15037

Du hattest mal in deinen Videos von den Schattenseiten des Farming mods gesprochen, hier mal eine Version, die das ganze behebt: 1) Brote können gestapelt werden 2) Mehl wird zu Teig, indem man mit dem Mehl einfach auf Wasser linksklickt (wie bei einem Eimer) Auf die Mesecons geh ich in einem nächst...
by Jeija
Tue Jan 29, 2013 17:11
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15858

Wenn du noch mit alten mesecons spielst, solltest du siel updaten damit du die Kristalle dann im Ofen zu mesecons schmelzen kannst, wurde natürlich erst nach dem kristall-update eingepflegt.
by Jeija
Tue Jan 29, 2013 14:51
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15858

Sorry, RabbiBob for not telling you. The problem is just that there are many mods using mesecons and I also don't know all of them, that's why I didn't post in all the topics. But true, I could have told the ones I know and I will do that in case a second update is required (there are no plans howev...
by Jeija
Mon Jan 28, 2013 07:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Just tell me what subdomain/eMail you want and I'll set it up. Ask in this topic or eMail me (jeija@mesecons.net). You won't have that much memory though.
by Jeija
Mon Jan 28, 2013 07:06
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 15037

Winners - Build a >creative< trap: Temperest The tree trap was definitely really creative, well done! - Build the Temple of C55: jmf The Temple was really well done and such a large structure must have been a lot of work. Good job! - Build a display that can save and load one or more images: monty_...
by Jeija
Sun Jan 27, 2013 16:25
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 15037

Sehr schön!
ich verfolge deine Videos schon seit der ersten Folge.
by Jeija
Sun Jan 27, 2013 15:37
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15858

I'm not sure anymore if this actually is the direction we want to go. Maybe there's more potential in coding the whole client in c++, especially when targeting slower PCs.
by Jeija
Sat Jan 26, 2013 10:18
 
Forum: Minetest Engine
Topic: Client-Side Lua API - Animated mobs etc.
Replies: 23
Views: 8700

The luacontroller is not supposed to be a low-level controller, but a very powerful tool. Let's make a deal, Nore: I removed 'function', but allowed tostring(), tonumber(), and string.* under reservation (only if they surely can't cause an error). You can add anything you want to to the environment ...
by Jeija
Tue Jan 22, 2013 20:19
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

I didn't think about your while loop part.
The first little snippet is no problem, lua detects a stack overflow and then stops, the second one nevertheless crashes the server. Just wondering... would it be enough to disable "return" (that wouldn't be a good solution, but maybe a starting point?)?
by Jeija
Sun Jan 20, 2013 18:27
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Should be fixed, Nore, thanks for reporting.
by Jeija
Sun Jan 20, 2013 12:02
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

I think it should be is_player() not get_is_player()
by Jeija
Sun Jan 20, 2013 10:18
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

If you use high values they can still lag the server a lot (like for days).
by Jeija
Sun Jan 20, 2013 08:30
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388

Sure I will, before it gets upstream. But the functions still are sort of unstable and may change, so not yet. Just let me give you a quick reference here: event = {type=<string>, iid=<any>} : a parameter, possible types are "on"/"off"/"digiline"/"interrupt"/"program" port ={a=<bool>, b=<bool>, c=<b...
by Jeija
Sun Jan 20, 2013 08:04
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546388
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