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Re: anyone wanna build this tool mod?

everything in life has assholes.....^^^^^^^ here's minetest's

I asked for help I don't truly understand and didn't even get to graphics so sorry I don't quite get it. I will never ask for help again this is my last post as minetest forums suck
by mojuave
Thu Sep 25, 2014 23:13
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504672

anyone wanna build this tool mod?

Ok so I would like to see a mod built(not by me I don't care to try, I have attempted to learn some but its not for me) What I am thinking is a tool mod for when we go digging and looking for ores so its primarily geared towards the pickaxe so I was thinking Extreme Tools. Have a handle made of Mese...
by mojuave
Wed Sep 24, 2014 22:07
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504672

Re: [Mod] Landscaping by command mapgen [0.2.0] [nysauto]

Esteban wrote:
mojuave wrote:when I click on the download link it just keeps saying web page unavailable


Maybe is your browser, I clicked download and I got the file. Anyways, I will place it here as an attachment until you figure out the problem.



maybe it is i got the file you posted
by mojuave
Mon Sep 22, 2014 13:48
 
Forum: Mod Releases
Topic: [Mod] Landscaping by command mapgen [0.2.0] [nysauto]
Replies: 4
Views: 2408

Re: [Mod] Landscaping by command mapgen [0.2.0] [nysauto]

when I click on the download link it just keeps saying web page unavailable
by mojuave
Sun Sep 21, 2014 16:03
 
Forum: Mod Releases
Topic: [Mod] Landscaping by command mapgen [0.2.0] [nysauto]
Replies: 4
Views: 2408

Re: help identifying mod

!) Easy to copy & paste from minetest_game/mods/default/tools.lua and create a texture for it. I don't know any (public) mod which contains obsidian pickaxes. 2) mod] livehouse [0.1.0] [Mod] Instant Buildings [V 5.0] [instabuild] 3) WorldEdit, flat - Mod Search 4) http://wiki.minetest.net/Privi...
by mojuave
Sat Sep 20, 2014 14:52
 
Forum: Modding Discussion
Topic: help identifying mod
Replies: 15
Views: 4031

Re: [Mod] Bees and beekeeper [2.0] [bees]

what do we do with the honey after we have it in bottles
by mojuave
Fri Sep 19, 2014 16:12
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 28727

Re: [Mod] flatgen [100% flat maps]

ok so after i wrote my last post I was tired so took a nap and after I woke I realized I answered my own question so I studied the quarry file and saw where I needed to change numbers. So now my quarry is digging up not down and I widened the range to 50 and set it at 40 and its doing what I wanted ...
by mojuave
Fri Sep 19, 2014 06:06
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 33894

Re: help identifying mod

edit original post
by mojuave
Fri Sep 19, 2014 04:30
 
Forum: Modding Discussion
Topic: help identifying mod
Replies: 15
Views: 4031

Re: [Mod] Universal terrain flattener for towns / cities [0.

paramat wrote:I meant a linux terminal, if on windows or mobile i have no idea. I'll look into printing important info on-screen instead.



oh ok i am windows
by mojuave
Fri Sep 19, 2014 04:15
 
Forum: Mod Releases
Topic: [Mod] Universal terrain flattener [0.2.0] [uniflat]
Replies: 8
Views: 4312

Re: [Mod] Universal terrain flattener for towns / cities [0.

what do you mean terminal

Ps sorry if I sound dumb I am just learning all this and terminalogy
by mojuave
Thu Sep 18, 2014 22:26
 
Forum: Mod Releases
Topic: [Mod] Universal terrain flattener [0.2.0] [uniflat]
Replies: 8
Views: 4312

Re: [Mod] flatgen [100% flat maps]

<snip> Sorry but I can't really understand what you wish in this mod. I could add a perlin noise to add tiny hills if you want this. no not tiny hills more like realistic world still have mountain ranges but have large areas for towns and cities to be built as well. This game has way too many bumps...
by mojuave
Thu Sep 18, 2014 21:51
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 33894

Re: [Mod] Universal terrain flattener for towns / cities [0.

how do you use this mod. I downloaded and installed but don't know where to go past that. I typed /uniflatserv6 and it just says issued command but nothing happened nor happening
by mojuave
Thu Sep 18, 2014 21:28
 
Forum: Mod Releases
Topic: [Mod] Universal terrain flattener [0.2.0] [uniflat]
Replies: 8
Views: 4312

Re: [Mod] Fireworks [3.0] [fireworks]

crazyginger72 wrote:have you tried putting a mesecon or mese block between the firework and the delayer?


No I have not I am still fairly new only few months so I have a big learning curve. So a mese block will slow down the signal?

But I have put up to 6 delayers back to back
by mojuave
Thu Sep 18, 2014 03:36
 
Forum: Mod Releases
Topic: [Mod] Fireworks [3.0] [fireworks]
Replies: 17
Views: 8186

Re: [Mod] Fireworks [3.0] [fireworks]

I got it to work and that was just awesome. I am trying to use delayers from mescons but it still goes fast. Maybe a design of a controller to set the delay in seconds piling up multiple delays was ok but still not good. BTW I am a pyro lol and this is as I said awesome but I really want to set a di...
by mojuave
Thu Sep 18, 2014 01:34
 
Forum: Mod Releases
Topic: [Mod] Fireworks [3.0] [fireworks]
Replies: 17
Views: 8186

Re: [Mod] flatgen [100% flat maps]

I am looking for something similar but not quite as flat lol, I am trying to build a server and want a more flat map(vs the current where you need a lot of digging to semi flat to build on a large area) maybe something where a node can be placed where the node is will level the land straight in all ...
by mojuave
Thu Sep 18, 2014 00:31
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 33894

Re: [Mod] Workers [2.0] [workers]

I am having no luck please see what we can do thank you WARNING: not a single toplevel ui element active switching to default 20:10:26: ERROR[main]: ========== ERROR FROM LUA =========== 20:10:26: ERROR[main]: Failed to load and run script from 20:10:26: ERROR[main]: C:\Users\MIKE\Desktop\server\min...
by mojuave
Thu Sep 18, 2014 00:13
 
Forum: Mod Releases
Topic: [Mod] Workers [2.0] [workers]
Replies: 77
Views: 41834

Re: [Mod] Food [2.3] [food] – restructuring

hello Ruben I really like this to create foods but I get an error I tried deleting and reinstall but I get the same and this one I don't understand Food Mod - Version 2.1 20:00:15: ERROR[main]: ========== ERROR FROM LUA =========== 20:00:15: ERROR[main]: Failed to load and run script from 20:00:15: ...
by mojuave
Thu Sep 18, 2014 00:06
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69310

Re: [Mod] Fireworks [3.0] [fireworks]

how to enable particles?
by mojuave
Wed Sep 17, 2014 23:08
 
Forum: Mod Releases
Topic: [Mod] Fireworks [3.0] [fireworks]
Replies: 17
Views: 8186

how to geothermal generator?

anyone know how this works?? there is one youtube video where it is set inside a cross and 2 lava 2 water was used diagonal from each other but all that did was make obsidian
by mojuave
Thu Aug 28, 2014 17:24
 
Forum: Minetest General
Topic: how to geothermal generator?
Replies: 3
Views: 1600

Re: server issues need help

minetest/mods and i have a minetest/games/minetest/mods which contains mods in it, how are mods in there from a stock game?? There is a difference between minetest/games and minetest/mods: minetest/games Under minetest/games you ought to install the games. Games as are presented on the forum under ...
by mojuave
Thu Aug 28, 2014 13:27
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 3407

Re: constant chunk load

rubenwardy wrote:You need the force load privilege, and you need to place the anchor block. Force load is given automatically in single player. See the mod's topic.



I did all that and I placed the blocks then left the area came back and my quarry wasn't running so do I need to turn it on somehow?
by mojuave
Thu Aug 28, 2014 13:02
 
Forum: Minetest General
Topic: constant chunk load
Replies: 15
Views: 2041

Re: constant chunk load

rubenwardy wrote:https://github.com/rubenwardy/forceload


is there a trick to making it work?
by mojuave
Thu Aug 28, 2014 02:56
 
Forum: Minetest General
Topic: constant chunk load
Replies: 15
Views: 2041

Re: constant chunk load

Evergreen wrote:
mojuave wrote:
rubenwardy wrote:https://github.com/rubenwardy/forceload



how do I download this

https://github.com/rubenwardy/forceload ... master.zip



thank you
by mojuave
Thu Aug 28, 2014 01:00
 
Forum: Minetest General
Topic: constant chunk load
Replies: 15
Views: 2041

Re: server issues need help

minetest/mods

and i have a

minetest/games/minetest/mods which contains mods in it, how are mods in there from a stock game??
by mojuave
Thu Aug 28, 2014 00:29
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 3407

Re: server issues need help

From looking at the log file, you're trying to start minetest_game instead of the dreambuilder game. Did you create a new world after you installed dreambuilder, or trying it on an existing world? It's trying to load 2 mods with the same name, that being farming, and the log is pointing to minetest...
by mojuave
Thu Aug 28, 2014 00:26
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 3407

Re: constant chunk load

rubenwardy wrote:https://github.com/rubenwardy/forceload



how do I download this
by mojuave
Thu Aug 28, 2014 00:14
 
Forum: Minetest General
Topic: constant chunk load
Replies: 15
Views: 2041

Re: help identifying mod

I dont even know the first thing of programming but adding something seems easy but I couldnt find the default under minetest_game Place of the init.lua file: minetest/games/minetest_game/mods/default/init.lua Code before Casimir's additions: -- Minetest 0.4 mod: default -- See README.txt for licen...
by mojuave
Wed Aug 27, 2014 18:39
 
Forum: Modding Discussion
Topic: help identifying mod
Replies: 15
Views: 4031

Re: server issues need help

i didnt do dreambuilder in mods but its weird you mentioned because I did just download and try dream builder but get an error ...dreambuilder/mods/default/int.lua check debug. Im going to delete dreambuilder and redo the game entirely I am also getting engine fail errors and when server does start ...
by mojuave
Wed Aug 27, 2014 10:29
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 3407

server issues need help

today my game started messing up and I dont know why I have not added any mods, textures, ect just playing the same game. I have tried deleting the debug file and it didnt change anything. here is what debug says ------------- Separator ------------- 22:30:21: ACTION[main]: WARNING: Mod name conflic...
by mojuave
Wed Aug 27, 2014 02:37
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 3407

Re: constant chunk load

rubenwardy wrote:Seriously? viewtopic.php?p=152268#p152268


yeah seriously....... if a post is buried in 40 pages of what could be out there but sorry I am unsure so I asked. people like you make the world hate remember that
by mojuave
Tue Aug 26, 2014 21:40
 
Forum: Minetest General
Topic: constant chunk load
Replies: 15
Views: 2041
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