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Re: Default file format for screenshots

If you want some background, jpeg is a lossy format; it means that to achieve better compression, it removes some information from your image, based on the fact that human eye does not react to every colors in the same way. That kind of compression can create "artifacts" in the image, that...
by oleastre
Mon Mar 07, 2016 08:39
 
Forum: Minetest Features
Topic: Default file format for screenshots
Replies: 18
Views: 3503

Re: how to?

If you just want to get the default items in your inventory while using minetes game, you just need to add the following line in your`minetest.conf file:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
give_initial_stuff = true
by oleastre
Thu Mar 03, 2016 17:20
 
Forum: Minetest General
Topic: how to?[SOLVED]
Replies: 5
Views: 652

Re: Nouveau membre

C'est bien le but de balancer le mod dans la partie "wip" => laisser les autres tester, même s'il te manque des textures ou que tout n'est pas encore stable :)
by oleastre
Thu Mar 03, 2016 12:22
 
Forum: Français
Topic: Nouveau membre
Replies: 40
Views: 7545

Re: RE: Durability of Crafting Item?

The xdecor mod have a similar approach with it's hammer that you can use on a workbench to repair other tools. When you repair stuff, your hammer loose some "durability". The hammer definition as a tool: https://github.com/kilbith/xdecor/blob/master/craftitems.lua#L44 And it's use (the imp...
by oleastre
Wed Mar 02, 2016 12:40
 
Forum: Modding Discussion
Topic: RE: Durability of Crafting Item?
Replies: 3
Views: 664

Re: Loading media takes forever

I guess if it works on lan, but not outside lan, there is probably some filtering issue; firewall or router.

Are you using remote media server or only minetest listening on the default 30000 port ?
by oleastre
Mon Feb 29, 2016 15:40
 
Forum: Minetest Problems
Topic: Loading media takes forever
Replies: 8
Views: 1527

Re: Mod Problem, Server won't start.

The scripts lacks a "cd" command and as such, minetest was not even built. It should be (except error on my side): sudo apt-get install -y git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3...
by oleastre
Tue Feb 16, 2016 16:29
 
Forum: Minetest Problems
Topic: Mod Problem, Server won't start.
Replies: 17
Views: 1754

Re: How to disable lava and water source?

Yes, that's exactly what I do (In fact, I wrote some scripts that does this for me). The trick is: when a new version of minetest_game is out, create a diff between the old version and your subgame. Then, apply that diff to the new minetest_game, and you have your new game version. Do not try to cre...
by oleastre
Thu Feb 11, 2016 19:42
 
Forum: Minetest Features
Topic: How to disable lava and water source?
Replies: 12
Views: 1498

Re: How to disable lava and water source?

Yes you can do that; just copy /usr/share/games/minetest/games/minetest_game to your own folder (like .minetest/games/manglefox). Then, in that folder, locate the game.conf file and change the name to whatever you want. You can also change the menu/header.png and menu/icon.png files. Those are used ...
by oleastre
Thu Feb 11, 2016 18:29
 
Forum: Minetest Features
Topic: How to disable lava and water source?
Replies: 12
Views: 1498

Re: How to disable lava and water source?

As the bucket mod is part of the game you use, you can not deactivate it from the UI. And in fact, each game is just a collection of mods working together; minetest_game includes default, beds, boats, bucket ... On my own little home server, I use my own game that's just a copy of minetest_game with...
by oleastre
Thu Feb 11, 2016 17:49
 
Forum: Minetest Features
Topic: How to disable lava and water source?
Replies: 12
Views: 1498

Re: How to disable lava and water source?

You must have a "game" installed somewhere... otherwise, the engine will not even start and your world would be quite empty :) minetest_game is the default "game", or world type if you prefer, and it comes bundled with the various minetest distributions. For example, if you insta...
by oleastre
Thu Feb 11, 2016 17:30
 
Forum: Minetest Features
Topic: How to disable lava and water source?
Replies: 12
Views: 1498

Re: How to disable lava and water source?

If your server is based on minetest_game, there should be a bucket folder in the games/minetest_game/mods/ folder. This should remove buckets for everyone. A more friendly way to do it is to avoid people to create buckets (but let you and permitted users to get one via creative inventory or /giveme ...
by oleastre
Thu Feb 11, 2016 08:07
 
Forum: Minetest Features
Topic: How to disable lava and water source?
Replies: 12
Views: 1498

Re: help Server wont start

EnvArgsEnd is a classic error when a server crashes.

Just removing the env_meta.txt file in your world's folder will solve the issue.
This file just contains the time of day (and game time), and it will be recreated on next start.
by oleastre
Wed Feb 10, 2016 12:39
 
Forum: Minetest Problems
Topic: help Server wont start
Replies: 6
Views: 889

Re: Opinions Wanted - Lua A Good "Gateway" Language?

Development is my daily job, and I started as a kid in the 80's with old fashioned computers and languages (Basic and Logo). What's important when you teach kids how to program is to make them understand how a computer works, what are the basic things you can do, what are the kind of algorithms that...
by oleastre
Mon Feb 01, 2016 23:15
 
Forum: Minetest General
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 3533

Re: Can't Find Worlds Folder

It's probably stored in your user home folder in the ".minetest" directory.
Or simply:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
~/.minetest
by oleastre
Tue Dec 22, 2015 19:18
 
Forum: Minetest Maps
Topic: Can't Find Worlds Folder
Replies: 2
Views: 783

Re: Rename players?

In your "worlds/myworld/players" folder, just rename the singleplayer file to the name of your new player; this should transfer the singleplayer inventory and position to your new user (or do a copy). For locked chests, ... There is a mod in the forum providing a "tool" that allo...
by oleastre
Tue Dec 08, 2015 10:58
 
Forum: Minetest Features
Topic: Rename players?
Replies: 2
Views: 771

Re: Présentation : "sys4" et une question pour mon SubGame

C'est une bonne idée d'ajouter un callback.
Je peux essayer de faire ça en c++ et proposer un pull request...
by oleastre
Mon Dec 07, 2015 23:47
 
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2476

Re: [Modpack] Display Modpack

@LazerRay , maybe a copy of the error message will help the mod developer to find the problem.

minetest outputs somewhere a debug.txt file that contains all those errors messages. Just copy here the relevant part (Iike 15 lines before and after the error).
by oleastre
Mon Dec 07, 2015 17:39
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [display_modpack]
Replies: 38
Views: 10127

Re: Présentation : "sys4" et une question pour mon SubGame

Je viens de tomber là-dessus en lisant la doc, il existe une fonction "register_on_craft" qui est appelée quand un joueur vient de créer quelque chose. Si il n'a pas encore débloqué le craft, tu pourrais utiliser cette fonction pour remplacer ce qui est construit par un tas de déchets (sty...
by oleastre
Wed Dec 02, 2015 10:46
 
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2476

Re: Présentation : "sys4" et une question pour mon SubGame

Si le but, c'est de transformer tous les crafts, tu peux t'inspirer de ce que fait le mod craft_guide: remplacer la commande "minetest.register_craft" avec ta propre commande. style: local my_register_craft = minetest.register_craft minetest.register_craft = function (options) ... ajouter ...
by oleastre
Tue Dec 01, 2015 19:54
 
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2476

Re: [Mod] Telemosaic [telemosaic] (WIP)

Small note: in your README.md file, the installation instructions tells the user to rename the extracted folder "bewarethedark" ...
I suppose it should be "telemosaic" :)
by oleastre
Thu Nov 26, 2015 21:01
 
Forum: WIP Mods
Topic: [Mod] Telemosaic [telemosaic] (WIP)
Replies: 19
Views: 3525

Re: What is IRC and Github

For IRC: https://en.wikipedia.org/wiki/Internet_Relay_Chat It's an instant messaging system (think facebook messages for example, or google hangout) that works with different channels. There is a channel dedicated to minetest where you can talk with other people. For github, it's a "git" h...
by oleastre
Tue Nov 17, 2015 21:01
 
Forum: Minetest General
Topic: What is IRC and Github
Replies: 8
Views: 779

Re: [WIP] Goblins [mobs_goblins]

If it's installed in /usr, I suppose, you did it as root.
And if you try to run it as a user, can you verify you have enough permissions to access the mod files ? (Read for files and read + execute for directories)
by oleastre
Sat Nov 14, 2015 16:16
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 26352

Re: Minetest 0.4.13

I add the quite the same kind of problem: too much of the same kind of biome in the same area and having to walk a long time before getting in a nice place. So I changed this in my minetest.conf to get a little bit more variation in humidity and heat: mg_biome_np_heat = 50, 50, (500, 500, 500), 5349...
by oleastre
Fri Oct 30, 2015 09:46
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 54017

Re: [Mod] Telemosaic [telemosaic] (WIP)

Cool, I was thinking about creating a similar mod !
by oleastre
Tue Sep 22, 2015 20:57
 
Forum: WIP Mods
Topic: [Mod] Telemosaic [telemosaic] (WIP)
Replies: 19
Views: 3525

Re: impossible de rejoindre un monde

Ouch; je dirais un problème de sauvegarde de la map...

Est-ce que tu as au moins l'interface joueur (inventaire, ...) ?
Si c'est le cas, tu es probablement quelque part entre deux blocs.
Le plus simple c'est d'activer le mode qui permet de voler (fly) et de se déplacer pour voir.
by oleastre
Wed Sep 16, 2015 21:03
 
Forum: Français
Topic: impossible de rejoindre un monde
Replies: 5
Views: 1287

Re: impossible de rejoindre un monde

Dans le répertoire "worlds" tu devrait trouver un répertoire avec le nom de ton monde. Et dans ce répertoire là, un fichier nommé "env_meta.txt".
C'est ce fichier qui est erroné. En général, simplement le supprimer (ou renommer) suffit à faire redémarrer le monde.
by oleastre
Wed Sep 16, 2015 14:04
 
Forum: Français
Topic: impossible de rejoindre un monde
Replies: 5
Views: 1287

Re: 3D Perlin noise generator for testing

To test some mapgen parameters, I first created simple chat command to explore the world. You can find it in: https://oleastre.be/git/?p=minetest-oleastre.git;a=blob_plain;f=oleastre/tools.lua Then, create a world with the correct game, and mods activated (name it 'A'). After having it created, remo...
by oleastre
Tue Sep 01, 2015 09:32
 
Forum: Modding Discussion
Topic: 3D Perlin noise generator for testing
Replies: 14
Views: 2011

Re: Mod Releases policty change proposal: Unique shortnames

To all the other comments I just say: Sorry, but you are off-topic. This topic is about a specific rule I proposed, not about Minetest's dependency management system in general. I think that's the root of the problem. As minetest's dependency management lacks some features you have to rely on namin...
by oleastre
Mon Jun 08, 2015 15:42
 
Forum: Modding Discussion
Topic: Mod Releases policy change proposal: Unique shortnames
Replies: 22
Views: 3319

Re: Define new keys with mod?

I remember reading some discussions about custom mappable keys... (but cannot remember where)

Something already asked here: https://github.com/minetest/minetest/issues/560
by oleastre
Mon May 25, 2015 20:31
 
Forum: Minetest General
Topic: Define new keys with mod?
Replies: 5
Views: 822
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