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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
In the testing I see that day/night cycle restricts visibility, and additional time has to be spent to set up lighting, and this makes classes time spent less effective.
Is there a way to remove or limit the night/day cycle?
I tried using sfan5's mt2obj converter[...]How exactly do you use the script? I do it like so: -place your mts map file exported from Minetest with Worldedit (check commands) in mt2obj script's folder -open Windows command line -go to the directory you have the script in (using cd to change directo...
am i just too stupid or does it not work File works just fine. It's offset from the center of the axes by 50 units or so, so the mesh is offscreen. Scroll back a good few times and you'll see it. edit: offset of geometry of your object from (x;y;z) 0;0;0 is exactly 29.0814; -40.38372; 4.16278. With...
Yeah, I think this may take a few hours depending on dataset and processor. But it makes the data manageable by user in realtime later on. I saw some really huge Minecraft exports, and it was some time ago, I wonder if those exporters tackled the problem of resulting geometry in some way. Maybe we'r...
Moving over from the 3d print thread. https://forum.minetest.net/viewtopic.php?f=3&t=9923&start=25#p151515 Did you generate that pyramid from the block exporter, or did you postprocess it (booleans, etc)? Also, https://forum.minetest.net/viewtopic.php?f=3&t=156&start=2450#p151540 it'...
aldobr, I think boolean will be necessary to import huge chunks of map data. Look at the scene stats here (top of screen) https://forum.minetest.net/download/file.php?id=1020 This is not a big chunk world-wise, and it's terribly slow to perform any operations on already. Initial processing investmen...
Blender + Cycles from Minetest export! First ever I believe :) https://forum.minetest.net/download/file.php?id=1020 In case someone is not following, https://forum.minetest.net/viewtopic.php?f=3&t=9923 has given us 3 independent tools to export from Minetest to mesh! sfan5's mt2obj converter (u...
Since materials aren't interesting, here's the above mod I posted, modified to export a 3D (on/off) bitmap instead of "color" data: Prestidigitator, is there a possibility that you could push it to git? Also, I'm afraid my programming skills are null :( I can do things from tutorials at t...
Cura 14.03 (?) Not sure about the version, typing from memory Cura did fine, though had some problems with toolpath display, so I imported the Gcode to Repetier. Everything is OK, it's read correctly and very printable: https://forum.minetest.net/download/file.php?id=1016 Now on to makerware.
Results from sfan5's mt2obj exporter: This is how the obj looks like imported to Blender. Separate cube objects, 1x1x1 blender units (0.5 radius cubes) arranged in pattern exported from Minetest. Origin point (yellow dot) in the corner of the object, this was the //pos1 I set in Minetest via Worldv...
Hey, re:the 3d printing thread :) :D May i see your sflat.BLOCKS param? Unfortunately I get an error trying to run the script :/ may be my fault, just enabled the mod in the mod selection menu for a fresh map. No changes. 15:52:13: ERROR[main]: ========== ERROR FROM LUA =========== 15:52:13: ERROR[m...
The part I was thinking would be easiest to do from a Blender plugin would be to create face data while eliminating unnecessary and unwanted internal geometry. Blender now even has "FGONs" (N-gon faces) which would probably allow a smooth workflow without the need for mod/plugin code to t...
Guys, no quarrels, please. Minetest -> Blender workflow would allow Blender's mesh tools to be applied to the resulting model. While this is powerful, it requires extensive knowledge of Blender. In this case, sfan5's OBJ exporter is more universal, as people can export mesh to the 3d packages they K...
I dont need a slicer. I can write g-code right from minetest. Man, i'm running out of vocabulary for how awesome that would be. Either that, or English has ran out of proper adjectives. If I can give something in return for that, please tell. Offer from first message stands, I can also do 3d/2d art...
sfan5 has completed the code for mesh exporter in 6 hours during today's irc chat. This was the quickest developer response I've f***in seen in my life. Man, I owe you big time. Link to git here: https://gist.github.com/sfan5/c8a647deadbdddf1e05a I'll be testing this tomorrow to debug and establish...
In the main directory of minetest, there is a file called minetest.conf.example. It contains all the possible settings that can exist in minetest.conf. Yes, yes, I've realized this already, but the biggest issue is not in the interface. It's getting the cube positioning data exported in mesh format...
Oh cool! Some money in a FOSS project! Oh, don't get me started on this. IMVHO there's no such thing as free software, there's only donated software. Whoever writes software pays for it with his lifetime and costs of existence. Plus I know a lot of people who'd gladly write for FLOSS projects full ...
Hi all, I'm working as a teacher and modeller (Blender) and I have huge problems with finding a good tool that would let kids model things easily for 3d printing classes (and apparently, so does the whole internet. Oh, believe me, how I searched... :|) The present workflows I have require a lot of s...
Hi all, twoelk from irc linked me up to this thread, I think Minetest is a perfect tool to get kids into 3d printing. And I mean like totally uber awesome, it would let me as a teacher push the 3d printing entry age to 4-6 years from current 8 (which is hardcore as-is and requires a lot of supervisi...