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then we're nothing but being minecraft.... The rat in 3.1 is fine. I think we need to get ingenius to make a critter is such low res as possible. It's a challenge. Use the regular system of generating things. How simple can we make stuff like jungle grass to look like something special. Maybe make ...
by Nemo08
Sun Feb 26, 2012 15:31
 
Forum: Minetest Engine
Topic: 3D animals
Replies: 42
Views: 14626

Although I'm running the current stable version ... putting more questions here. look at Jeija tutorial As example you may open any simple mod, or similar to what you want to do and look at its code. About Lua language there are so many sites.. Make folder with your mod name in mods folder, make in...
by Nemo08
Fri Feb 24, 2012 10:17
 
Forum: WIP Mods
Topic: Writing mods - a few basic questions.
Replies: 3
Views: 1453

they are tears of happiness! you're done, you did it!
by Nemo08
Tue Feb 21, 2012 22:10
 
Forum: WIP Mods
Topic: Car Mod {SOON}
Replies: 41
Views: 13326

:'(
by Nemo08
Tue Feb 21, 2012 22:01
 
Forum: WIP Mods
Topic: Car Mod {SOON}
Replies: 41
Views: 13326

jachoo wrote:...
If modder wants to store lots of data I would recommend to create a new separate database (in mod's dir, so it could be removed with a mod).
...

Well, it removes all the problems with the versions
by Nemo08
Sun Feb 19, 2012 10:53
 
Forum: Minetest Engine
Topic: Database interface & map,env,player metadata and more
Replies: 16
Views: 6286

wokste wrote:If a hell would be added it should be
  • ...
  • Below the surface. No strange planar portals please.
  • ...

You're so original! Tell me how to look portals, not planar?
by Nemo08
Sun Feb 19, 2012 10:46
 
Forum: WIP Mods
Topic: Item/mod brainstorming thread (discussion)
Replies: 24
Views: 6378

Death Dealer wrote:Wow sounds great!
+1
You can make a delete feature data from the database if the mod that created them removed? I also foresee a problem with changing the format of the data in different versions of mods, can be sure to write in the base version of the mod and use the data only for this version?
by Nemo08
Sat Feb 18, 2012 22:38
 
Forum: Minetest Engine
Topic: Database interface & map,env,player metadata and more
Replies: 16
Views: 6286

by Nemo08
Sat Feb 18, 2012 08:42
 
Forum: Minetest General
Topic: [WANTED] More Ores Mod
Replies: 3
Views: 1246

I think that many modders of minetest began the study of lua with writing simple mods
by Nemo08
Wed Feb 15, 2012 21:04
 
Forum: WIP Mods
Topic: Oh hai I'm new and how do you make mods?
Replies: 14
Views: 5219

you compile client itself or setup through ppa?
by Nemo08
Tue Feb 14, 2012 21:37
 
Forum: Minetest Texture Packs
Topic: Help Texture Packs For Linux
Replies: 2
Views: 1063

Cooool!
by Nemo08
Tue Feb 14, 2012 12:38
 
Forum: Minetest Engine
Topic: 3D anaglyph support
Replies: 24
Views: 9184

cubical desk? cubical bed? (maybe two cube..) My eyes bleed looking onto cubes (( maybe at least needed is a normal 3D models through mod api?
by Nemo08
Mon Feb 13, 2012 19:15
 
Forum: WIP Mods
Topic: Item/mod brainstorming thread (discussion)
Replies: 24
Views: 6378

тут нет никто
by Nemo08
Sun Feb 05, 2012 23:34
 
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 156355

neko259 wrote:
local world


ok. then world must be alredy generated on long distance
by Nemo08
Fri Feb 03, 2012 12:14
 
Forum: Minetest General
Topic: GUI graphic brainstorming
Replies: 45
Views: 10363

I made an example of a new GUI, it's just a mockup. I don't know if it's technically possible to have tabs on the right with basic GUI in Irrlicht but i think it's cool. :) http://pix.toile-libre.org/upload/thumb/1328268149.png An idea: Animated clouds in background. Nice. Background can be a view ...
by Nemo08
Fri Feb 03, 2012 12:05
 
Forum: Minetest General
Topic: GUI graphic brainstorming
Replies: 45
Views: 10363

Image
not completed egg, and i think i never complite them
by Nemo08
Thu Feb 02, 2012 20:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1449799

/me plan make driving bears, preferably white
by Nemo08
Thu Feb 02, 2012 15:35
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855525

rinoux wrote:Special russian mod pack
Image

...
Image

Cooool!!
by Nemo08
Thu Feb 02, 2012 15:31
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855525

please, add bears!
by Nemo08
Thu Feb 02, 2012 13:52
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855525

and bears with vodka and balaliaka %)
by Nemo08
Thu Feb 02, 2012 13:22
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128212

also need strawberries, blackberries, spruce forest, birch
by Nemo08
Thu Feb 02, 2012 13:18
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128212

Added vines. Now all the infos will be concentrated at the repository wiki page ( https://bitbucket.org/neko259/nature/wiki ) I don't suppose it would be possible to make vines grow on jungle trees would it? because that would be amazing! anyway thanks for the update Its nice to have a more "living...
by Nemo08
Thu Feb 02, 2012 13:15
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128212


I think that we need halfblocks rather than stairs as a separate entity. But stairs needs too)))
by Nemo08
Thu Feb 02, 2012 12:39
 
Forum: Minetest Features
Topic: Steps or half height blocks
Replies: 32
Views: 6975

Calinou wrote:Custom collision, render boxes and stepheight should be done before 0.4 is released IMO.

+1
by Nemo08
Wed Feb 01, 2012 22:53
 
Forum: Minetest Features
Topic: Steps or half height blocks
Replies: 32
Views: 6975

Added descriptions for tooltips. Made flowers in the pots nodes, not items. Added Hackeridze's cotton (just changed a recipe a bit). http://ompldr.org/vY2p2cA/flowers.tar.bz2 @ironzorg: please tell me if you're going to put this version in the upstream, or I'll add it to my nature mod pack. we are ...
by Nemo08
Tue Jan 31, 2012 19:22
 
Forum: Old Mods
Topic: [Mod] Flowers [flowers]
Replies: 48
Views: 27275

@kahrl replacements not working for furnaces? :'(
by Nemo08
Tue Jan 31, 2012 12:57
 
Forum: WIP Mods
Topic: Mod update status (0.4.dev-20120122-1)
Replies: 31
Views: 8785

I just found a bug: when the dynamite has exploded and the particules have disappeared, there are some invisible lava blocks left at random places. (I'm using the version of Minetest from git.) I know about, this blocks give light and damage (because entities does not) and they must dissapear with ...
by Nemo08
Mon Jan 30, 2012 11:01
 
Forum: WIP Mods
Topic: [Mod] Dynamite
Replies: 19
Views: 11066

Updated to 0.4.dev-20120122-1
by Nemo08
Thu Jan 26, 2012 23:10
 
Forum: WIP Mods
Topic: [Mod] Dynamite
Replies: 19
Views: 11066

Updated to 0.4.dev-20120122-1
by Nemo08
Thu Jan 26, 2012 23:08
 
Forum: WIP Mods
Topic: [MOD] nParticle (smoke, dust and fire) [Testing]
Replies: 13
Views: 6312

xyz wrote:Your bed may consist of 2 nodes, not one.

all the same, bed is cubic and not distinguishable from any desk or from any other node!
by Nemo08
Wed Jan 25, 2012 09:00
 
Forum: WIP Mods
Topic: [Mod] Quick bed mod
Replies: 68
Views: 17289
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