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Re: [WIP][Mod] Animation of the player model [playeranim]

This works great! and I'm glad its compatible with 3d_armor. I'm trying to get this tested in multiplayer
by sloantothebone
Mon Jun 29, 2015 15:11
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 40
Views: 21629

Re: The Dalek Mod? Possible?

I see making a Dalek as rather easy: take a Dungeon masterfrom simple mobs, modify it with Blender, add sound effects, make the projectile faster, increase the health, etc
by sloantothebone
Thu Jun 04, 2015 19:48
 
Forum: WIP Mods
Topic: The Dalek Mod? Possible?
Replies: 4
Views: 1662

Re: Question: what means [quicktune]Selected "(nothing)"

I'm necroposting here, but could somebody answer this question please?
by sloantothebone
Sun May 31, 2015 23:58
 
Forum: Minetest General
Topic: Question: what means [quicktune]Selected "(nothing)"
Replies: 4
Views: 1067

Re: Marstest V1 (modpack and world and maybe future fork?)

Could you make a new link, ompldr is offline
by sloantothebone
Sat May 30, 2015 02:48
 
Forum: Minetest-Related
Topic: Marstest V1 (modpack and world and maybe future fork?)
Replies: 5
Views: 4471

Re: OldCoder Hungry Games

"I am unable to eat the 3/4 cake. I can only place it but can't eat it." 2. Which cake is the "3/4 cake" ? Is this about the carrot cake, the chocolate cake, or something else? https://forum.minetest.net/viewtopic.php?f=9&t=9533 Add the pie knife to chests or remove the pie ...
by sloantothebone
Fri May 29, 2015 19:47
 
Forum: Minetest Servers
Topic: OldCoder Hungry Games
Replies: 20
Views: 9325

Re: Shooter mod crossbow bug

Perhaps it has something to do with the fact that im using the mod on carbone?
by sloantothebone
Thu May 28, 2015 16:05
 
Forum: Minetest Problems
Topic: Shooter mod crossbow bug
Replies: 4
Views: 1193

Shooter mod crossbow bug

When i shoot the crossbow, the arrow doesnt fly but stops and lands at the player's feet. How do i make this stop?
by sloantothebone
Thu May 28, 2015 07:40
 
Forum: Minetest Problems
Topic: Shooter mod crossbow bug
Replies: 4
Views: 1193

Re: Doctor Who Mod (WIP) [GPLv3]

Making a Dalek would be easy: take a dungeon master, edit its shape, make its projectile faster, add Dalek sounds and textures
by sloantothebone
Fri May 22, 2015 00:25
 
Forum: WIP Mods
Topic: Doctor Who Mod (WIP) [GPLv3]
Replies: 137
Views: 47257

Re: [Mod] Killer Virus [0.4] [github] [killer]

I need to fork my mod edit on github (someday)
by sloantothebone
Sat Mar 14, 2015 21:49
 
Forum: Mod Releases
Topic: [Mod] Killer Virus [0.4] [github] [killer]
Replies: 25
Views: 10604

Re: Request: Iron golem mod

Hmm... How do we write a script that replaces a formation of nodes, such as 4 iron blocks and a pumpkin, with a mob?
by sloantothebone
Sat Feb 21, 2015 20:54
 
Forum: WIP Mods
Topic: Request: Iron golem mod
Replies: 8
Views: 3071

Re: [Mod] Creatures [1.1.4 beta] [creatures]

We should port all of the mobs from the simple mobs mod to the creatures mod.
by sloantothebone
Tue Nov 04, 2014 02:11
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 201498

Re: Water flow push items

Uh what file does this go into?
by sloantothebone
Thu Oct 02, 2014 01:27
 
Forum: Minetest Features
Topic: Water flow push items
Replies: 11
Views: 3402

Re: [Mod] Killer Virus [0.4] [github] [killer]

My final version, with a green texture edited with mtpaint.
by sloantothebone
Sun Sep 28, 2014 01:44
 
Forum: Mod Releases
Topic: [Mod] Killer Virus [0.4] [github] [killer]
Replies: 25
Views: 10604

Re: [Mod] Killer Virus [0.4] [github] [killer]

I have added a new virus that can be used for mining. I would like a texture for it, or a suggestion for an image editor to use in editing minetest textures. I'm thinking just change blue to green.
by sloantothebone
Sun Sep 28, 2014 00:48
 
Forum: Mod Releases
Topic: [Mod] Killer Virus [0.4] [github] [killer]
Replies: 25
Views: 10604

Re: [Mod] Killer Virus [0.4] [github] [killer]

I found this mod because I was looking for something similar to this: https://www.youtube.com/watch?v=mQYpS0_fOiw Can you make this mod more similar to this? I think it would be simple to make a block that does the same thing the antivirus block does to virus blocks except does it to stone. And then...
by sloantothebone
Sat Sep 27, 2014 22:52
 
Forum: Mod Releases
Topic: [Mod] Killer Virus [0.4] [github] [killer]
Replies: 25
Views: 10604

Re: [Mod] Killer Virus [0.4] [github] [killer]

You should create viruses which eat lava and stone.
by sloantothebone
Sat Sep 27, 2014 19:33
 
Forum: Mod Releases
Topic: [Mod] Killer Virus [0.4] [github] [killer]
Replies: 25
Views: 10604

Re: [Mod] Killer Virus [0.4] [github] [killer]

This would be great for griefing.
by sloantothebone
Sat Sep 27, 2014 19:10
 
Forum: Mod Releases
Topic: [Mod] Killer Virus [0.4] [github] [killer]
Replies: 25
Views: 10604

Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

This is awesome!! also you have introduced me to some great music and their artists
by sloantothebone
Mon Sep 22, 2014 04:38
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 128557

Re: [Mod] Walking Light [0.6] [walking_light]

your mod produces a stone block which is visible when I walk backwards and removed half my door in voxelgarden. You might try making it be overwritten by things like doors and signs, etc and overwrite water blocks, instead of being overwritten by water blocks and overwriting doors.
by sloantothebone
Sun Sep 21, 2014 21:31
 
Forum: Mod Releases
Topic: [Mod] Walking Light [0.6] [walking_light]
Replies: 41
Views: 29581

Minetest mods wont run on ubuntu linux please help

I copied the games and mods folder from my windows minetest and pasted them in /.minetest. But every time I try to run these, I get errors, usually about nil value or something. Here is the info from my debug.txt ------------- Separator ------------- ------------- Separator ------------- 23:26:43: A...
by sloantothebone
Wed Sep 17, 2014 18:34
 
Forum: Minetest Problems
Topic: Minetest mods wont run on ubuntu linux please help
Replies: 1
Views: 641

Re: [Mod] Self-planting saplings [autoplant]

Can you make trees slowly decay, so forests grow all by themselves?
by sloantothebone
Mon Sep 08, 2014 01:33
 
Forum: Old Mods
Topic: [Mod] Self-planting saplings [autoplant]
Replies: 11
Views: 7796

Re: [Game] Wasteland [0.3]

I had gotten a sapling and some water and i started growing trees... and then i starved to death. Before i knew to put water in to fertilize the land, I was afraid to put a sapling in the dirt because i might lose it, but i decided to do it anyway to see what would happen, and the dirt "rejecte...
by sloantothebone
Sun Sep 07, 2014 16:59
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 137088

Re: [Mod] Minecraft like item drop/pick up [item_drop]

I tried out the fix but i get an error <eof> expected near end
by sloantothebone
Thu Sep 04, 2014 17:29
 
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 94
Views: 67368

Re: [Mod] TreeCapitator [treecapitator]

well then HOW DO I MAKE IT GIVE ME SAPLINGS?!?

all i need is a small code to give me a random number of saplings every time a tree is treecapitated that i can paste somewhere in the code (where it will execute at the right time)
by sloantothebone
Sat Aug 30, 2014 04:12
 
Forum: Mod Releases
Topic: [Mod] TreeCapitator [treecapitator]
Replies: 59
Views: 30677

Re: [Mod] TreeCapitator [treecapitator]

help... im not getting any saplings please help
by sloantothebone
Thu Aug 28, 2014 19:21
 
Forum: Mod Releases
Topic: [Mod] TreeCapitator [treecapitator]
Replies: 59
Views: 30677

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